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Andorian ships too weak ?

constellusconstellus Member Posts: 32 Arc User
Hello all,

I just wonder if you have the same problem , if there is a bug or something, i got MACO , Aegis, and borg space set, but iam like paper in STF's or PvP, my tact,engi or sci toons are allmost the same,i get destroy very easy on STF's,i have try almost everything,from change skills,talents or items, field generators,Neutronium Alloys, shield skills or hull skills, not diferent att all, iam like inside a nebula without shields all the time,do you guys got the same problem ? its suppost to be like this ? do you have any tips ?

Thanks all in advance .
Post edited by Unknown User on

Comments

  • arcademasterarcademaster Member Posts: 0 Arc User
    edited April 2013
    Which variant? What boff layout? What console layout? Also wrong subforum.
  • constellusconstellus Member Posts: 32 Arc User
    edited April 2013
    Which variant? What boff layout? What console layout? Also wrong subforum.


    All 3 variants, like i say i have try with all shield skills,or hull skills + tac team with all of them, with all 3 ships variants and with all toons, sci,tac,engi. I have try with full Neutronium Alloy + Field Generators consoles , engi tank talents etc,still the same.
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited April 2013
    He's probably talking about the Kumari one, that's the really paper-thin one. The others can tank at least as well as any other escort.

    The tankier ones are basically 2-3 turnpoints and a tac console slot from being ridiculous like the JHAS.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited April 2013
    To tank in the Kumari you want to be an Engineer. You need to have high defense rating and KEEP MOVING. You stop and you die. From there you just need to be skilled in your setup and your heals. Example of my Kumari.
  • kalvorax#3775 kalvorax Member Posts: 1,663 Arc User
    edited April 2013
    hasukurobi wrote: »
    To tank in the Kumari you want to be an Engineer. You need to have high defense rating and KEEP MOVING. You stop and you die. From there you just need to be skilled in your setup and your heals. Example of my Kumari.

    nice video :)

    i always wondered why cryptic made the wing cannon platforms always facing the target but only firing with the wing cannons...never made much sense and still doesn't.
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited April 2013
    From the description on the webpage: "glass cannon".

    Could'n be more describing...
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • chalpenchalpen Member Posts: 2,207 Arc User
    edited April 2013
    Weak? Lets just say I wish all fed players owned one for pvp
    Should I start posting again after all this time?
  • imadoctornotaimadoctornota Member Posts: 469 Arc User
    edited April 2013
    constellus wrote: »
    Hello all,

    I just wonder if you have the same problem , if there is a bug or something, i got MACO , Aegis, and borg space set, but iam like paper in STF's or PvP, my tact,engi or sci toons are allmost the same,i get destroy very easy on STF's,i have try almost everything,from change skills,talents or items, field generators,Neutronium Alloys, shield skills or hull skills, not diferent att all, iam like inside a nebula without shields all the time,do you guys got the same problem ? its suppost to be like this ? do you have any tips ?

    Thanks all in advance .

    I'd say make sure your engine power is high enough. If you have it set at 25 your defense will be shoddy. Also, I wouldn't use the assimilated set on it, the regeneration is wasted on a ship that is quick in combat. The MACO is a good hull sparing shield, and the the Covarient ones work pretty well for escorts too (not so much cruisers or science ships though).

    Apart from that, remember that it does have 5 forward weapons, it's bound to be more fragile for game balance sake.
    Thanks for the expansion that had "as much content as the last"
    9 Episodes = 30+ episodes...?
    [SIGPIC][/SIGPIC]
    It's pronounced "S.T.O." "Stow" sounds idiotic! lol
  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited April 2013
    Apart from that, remember that it does have 5 forward weapons, it's bound to be more fragile for game balance sake.

    The thing is that it really isn't really brittle or fragile, at least not more than any other Fed escorts. The Charal got better hull, better turn-rate same shields and a more defensive Boff & console setup than the Patrol escort, MVAE, Armitage or even Fleet Defiant...

    Imho, the only real "glass-cannons" we have ingame are BoPs, the Aquarius and perhaps the Escort Refit.
  • imadoctornotaimadoctornota Member Posts: 469 Arc User
    edited April 2013
    The thing is that it really isn't really brittle or fragile, at least not more than any other Fed escorts. The Charal got better hull, better turn-rate same shields and a more defensive Boff & console setup than the Patrol escort, MVAE, Armitage or even Fleet Defiant...

    Imho, the only real "glass-cannons" we have ingame are BoPs, the Aquarius and perhaps the Escort Refit.

    Hmm, interesting. I'll have to compare stats. I definitely agree on the Escort Refit being fragile! BoP's are the worst about it! I can't figure out why anyone would use the Aquarius though honestly. It has a unique look, that's about all I've come up with.
    Thanks for the expansion that had "as much content as the last"
    9 Episodes = 30+ episodes...?
    [SIGPIC][/SIGPIC]
    It's pronounced "S.T.O." "Stow" sounds idiotic! lol
  • harveycloneharveyclone Member Posts: 74 Arc User
    edited April 2013
    anazonda wrote: »
    From the description on the webpage: "glass cannon".

    Could'n be more describing...

    Like the good man says glass cannon,tacs ships are there for DPS so get used to going BOOM in pvp or elite STF
  • pokinatchapunxpokinatchapunx Member Posts: 6 Arc User
    edited April 2013
    The secret to surviving in the Kumari is don't fly the Kumari. Fly the Charal with stacked armor consoles for borg STFs and the Khyzon for pretty much everything else. You will die no more than normal and still do more damage than any other escort. :cool:
  • macroniusmacronius Member Posts: 2,526
    edited April 2013
    constellus wrote: »
    Hello all,

    I just wonder if you have the same problem , if there is a bug or something, i got MACO , Aegis, and borg space set, but iam like paper in STF's or PvP, my tact,engi or sci toons are allmost the same,i get destroy very easy on STF's,i have try almost everything,from change skills,talents or items, field generators,Neutronium Alloys, shield skills or hull skills, not diferent att all, iam like inside a nebula without shields all the time,do you guys got the same problem ? its suppost to be like this ? do you have any tips ?

    Thanks all in advance .

    Sounds like you are sad you didn't buy the "I win button". We already have JHAS for that ;)
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited April 2013
    constellus wrote: »
    but iam like paper in STF's or PvP,

    That's odd. The ship has hull and shields competitive with other escorts at its level. I think it might be your BOFF power choices.
    my tact,engi or sci toons are allmost the same,i get destroy very easy on STF's,
    Again, this is odd. I find that Tactical captains get attack patterns to put on their BOFFs that usually carry both a DPS boost and at least one defensive boost with them, as well as Go Down Fighting. And Engineers get Rotate Shield Frequency, Miracle Worker and EPS boost that all have defensive capabilities. Science gets Subnucleonic Beam, which is still to this day magic bananas in PvP. I'm wondering what's up with your gameplay experiences.
    i have try almost everything,from change skills,talents or items, field generators,Neutronium Alloys, shield skills or hull skills, not diferent att all,
    Changing any and/or all of those things would definitely have an impact. So I think you might be glitched. For example if you change from Tractor Beam to Hazard Emitters on either a Universal Ensign BOFF or Science Ensign BOFF, you'd change the defensive capability of your ship in both PvE and PvP. If you went from Emergency Power to Engines to Emergency Power to Shields in an Engineering Ensign slot there would be a difference. There's a huge difference between Sensor Scan and Miracle Worker.
    iam like inside a nebula without shields all the time,do you guys got the same problem ?
    Nope. I fly the Charal on my Tactical Vulcan Vice Admiral. It does amazing in Elite STFs. And I have fun in Kerrat from time to time. I'm not really a fan of space PvP so I don't care if I kill or get killed. I'm much more dedicated to Ground PvP.
    its suppost to be like this ?

    Yeah, the ship pretty much does what it's designed to do.
    do you have any tips ?

    Yes! For maximum survivability take an engineer and fly a science or operations Odyssey, a Fleet Galaxy or a Fleet Star Cruiser. You'll be a space whale, but very resistant to all those ahabs with their harpoons gunning for you.
    [SIGPIC][/SIGPIC]
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited April 2013
    Hmm, interesting. I'll have to compare stats. I definitely agree on the Escort Refit being fragile! BoP's are the worst about it! I can't figure out why anyone would use the Aquarius though honestly. It has a unique look, that's about all I've come up with.

    Yeah. . .looking at the stats for the Aquarius, I can't see why anyone would fly that thing. It's slow, doesn't turn very well for its smaller size, has a hull in the BoP range, only 6 weapon slots and a shield mod in the BoP range. . .the fleet Aquarius is somewhat better, with a decent shield modifier and a nice console layout, but that lower hull and lower engine speed definitely render it less useful.

    It's like it got its stats nerfed but didn't receive anything to compensate. At least with the BoPs, they get the all-universal consoles and the battlecloak, and they're nimble and as fast as most escorts (should be faster, though).
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • wildweasalwildweasal Member Posts: 1,053 Arc User
    edited April 2013
    don't bother just scrap it and get a steamrunner
    3ondby_zpsikszslyx.jpg
  • diogene0diogene0 Member Posts: 0 Arc User
    edited April 2013
    You need:
    - adequate consoles & gear (like Mk X stuff at least)
    - the right consoles
    - a good boff layout
    - the gaming skills to use that ship properly.

    Since endgame content is very easy, even a glass cannon can tank in STFs, so if you can't then the problem is in the list.
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • casiopia254casiopia254 Member Posts: 45 Arc User
    edited April 2013
    He's probably talking about the Kumari one, that's the really paper-thin one. The others can tank at least as well as any other escort.

    The tankier ones are basically 2-3 turnpoints and a tac console slot from being ridiculous like the JHAS.

    The JHAS is TRIBBLE. The Kumari 5 tac console variant is fine the way it is. I fly one, i rarely explode and if I do it is because a tac cube or Denotra hit me for 70K..that would destroy any escort, including a lolJHAS.

    I suggest you learn how to play an escort better. Try different BOFF set ups, you are doing something wrong, do not blame the ship. People like the OP here remind me of a slow kid sitting in front of a TV watching Scooby Doo and slapping himself in the face...L2P

    Also, the JHAS only came back again for sale as a cash cow for PWE, who were betting on the fact that the only thing it is good for is the requirement to have one unpacked to purchase the JHAS fighter hangar for the Dreadnought. End of story.

    The 3 pack console setup on the kumari variant is devastating in both PVE and PVP. Pop APA3 and GDF then use overload and watch how you can take a fleet Assault Cruisers hull from 100% with full shields to 20% in 3 seconds, its fun as hell. I have acutally one shotted the bugships in PVP on many occasions. I bet they throw a fit and start crying lol.
  • casiopia254casiopia254 Member Posts: 45 Arc User
    edited April 2013
    wildweasal wrote: »
    don't bother just scrap it and get a steamrunner

    ROFL steamrunner. Noob
  • doomiciledoomicile Member Posts: 3 Arc User
    edited April 2013
    The Andorian ships are just fine.

    It's only a skilled pilot in a well-geard JHAS that can make short work of it.
    [SIGPIC][/SIGPIC]
  • psychickittypsychickitty Member Posts: 167 Arc User
    edited April 2013
    I agree with the majority of the posters.

    The ships are not weak....the problem looks like the OP didn't look at the ship statistics and didn't know what they where getting into.

    Its kind of a fact when you have a very high turn radius you have a much smaller crew, thus you regenerate a lot slower and the energy base changes are slower as well.
    Even shield recharge on a ship without a lot of crew is slow.
    IN addition the structure is not as good thus your hull doesn't have as much damage it can take.

    The upshot is you can turn very well....and fire a lot of cannons.

    Just have to remember there is a trick to all ships and weapons....like for example...beam weapons...the trick is to fire very close with them...and also to remember they specialize at taking out shields.

    Turrets specialty is 360 firing thus they add damage to a forward arc when on the aft position....but also can continually hit things even while you move away.

    Only things that don't have a trick are the regular cannons...not really sure why they are in the game....maybe if they had a longer range...but they don't.
    Sorry..i mean the non-dual heavy cannon...I never understood why they kept cannons or dual cannons in the game...when a dual heavy cannon does better.

    Power without Perception is Spiritually useless and therefore of no true value.

    =^_^=


  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited April 2013
    The JHAS is TRIBBLE. The Kumari 5 tac console variant is fine the way it is. I fly one, i rarely explode and if I do it is because a tac cube or Denotra hit me for 70K..that would destroy any escort, including a lolJHAS.

    I suggest you learn how to play an escort better. Try different BOFF set ups, you are doing something wrong, do not blame the ship. People like the OP here remind me of a slow kid sitting in front of a TV watching Scooby Doo and slapping himself in the face...L2P

    Also, the JHAS only came back again for sale as a cash cow for PWE, who were betting on the fact that the only thing it is good for is the requirement to have one unpacked to purchase the JHAS fighter hangar for the Dreadnought. End of story.

    The 3 pack console setup on the kumari variant is devastating in both PVE and PVP. Pop APA3 and GDF then use overload and watch how you can take a fleet Assault Cruisers hull from 100% with full shields to 20% in 3 seconds, its fun as hell. I have acutally one shotted the bugships in PVP on many occasions. I bet they throw a fit and start crying lol.

    The JHAS is TRIBBLE? Either you think I'm referring to something else, or you actually think the Jem Hadar Attack Ship is TRIBBLE. A ship with high hull and shield mod for an escort, higher turnrate than any other escort, moves faster than any other ship in the game (including the Steamrunner), two LT boffstations, AND has 5 tactical consoles. . .and it's TRIBBLE?

    Also, I fly tactical BoPs. . .I know how to tank at least somewhat with that level of ship. How nice of you to make assumptions about people you know jack s**t about. Learn to not be a jackass.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited April 2013
    cynder2012 wrote: »
    nice video :)

    i always wondered why cryptic made the wing cannon platforms always facing the target but only firing with the wing cannons...never made much sense and still doesn't.

    Thank you and I completely agree! What is even more funny though is that sometimes my wing cannon platforms DO fire on things my wing cannons are not aligned with at the time and other times they seem to fire of their own accord until I find them a target with my wing cannons LOL. So apparently there are still a few kinks in the system.
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited April 2013
    The thing is that it really isn't really brittle or fragile, at least not more than any other Fed escorts. The Charal got better hull, better turn-rate same shields and a more defensive Boff & console setup than the Patrol escort, MVAE, Armitage or even Fleet Defiant...

    Imho, the only real "glass-cannons" we have ingame are BoPs, the Aquarius and perhaps the Escort Refit.

    The real "Glass" in the cannon comes from a general lack of Engineering or Science heal slots if you go full blazing guns with. However, I tend to agree that it is not that glassy compared to the REAL glass cannons out there.
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited April 2013
    beam weapons...the trick is to fire very close with them...and also to remember they specialize at taking out shields.

    Only things that don't have a trick are the regular cannons...not really sure why they are in the game....maybe if they had a longer range...but they don't.
    Sorry..i mean the non-dual heavy cannon...I never understood why they kept cannons or dual cannons in the game...when a dual heavy cannon does better.

    By Beam Weapons you actually mean Energy Weapons more specifically...


    Single Cannons have relatively high DPS and low power drain making them ideal for big slow turning ships like cruisers that need that arc + turrets in order to get as much DPS as they can without having to hold a target in a very narrow arc.

    As for DC as opposed to DHC... Weeelll... The ONLY good reason to use DC's over heavies is that they fire faster and so will Proc more often. Other than that there is no reason in the world to waste your time with those.
  • zztopperszztoppers Member Posts: 0 Arc User
    edited April 2013
    Stretegies for glass cannons!

    OK! I run a Chel'Gret build. I do not have experience with the Andorian ships. But If I had a Five forward and two rear setup would look something like this. Newer maco set just for the Mask energy signature. You can use it when you need to stay in one place for a little longer. Also on a Respec. Which I have not done. You might want to go for stealth. What I like to do is wait for the Cubes and stronger Borg to get aggroed by other players. Let them draw the attention. Then you go in from whatever angle you are comfortable with.

    I would put the Borg cutting beam in the back in the 1st weapon slot. And the Romulan Hyper plasma Torpedo in the second rear slot. You are running five forward slots so you would not benefit from just one more turret. Heres what I do. I go in full blast with full speed. I unload a torpedo spread with all the energy weapons I choose to use. Then I turn around and unload the Hyper plasma torpedo (High Yield here). When running away along with the cutting beam. You go faster if you need to save your evasives for this time is more likely you will be targeted. I dont believe you will find a better combination for your two rear slots. ALso I use a subspace warp. This puts you on the otherside of the target about 3KM away. It helps evaid some weapons and puts you in a better postion to dealmore damage. But sometimes it puts you right in the fire.

    You can only learn how to use it by using it. Its also great for Donatra. I go in full speed stop. And when she finally turns and targets me. Boom I am on the otherside still unloading more damage. I know about the 5k rule But if you are the one dealing the most damage. And if you don't get the hell out of the way when you are targeted you will die every time. The best strategy for Donatra is close in damage. If you use the warp on Donatra. Click reverse use the warp and then evasive manuevers. It will put you more than 5KM away really fast. You lessen the chances for cloaking. And you will be in a better postition to do damage. I balance the risk of a cloak. To doing a lot more damage than anyone else. And I also read they are fixing the longer cloak times for Donatra in a future update. They will also be changing the behavoir as well. Anyway when I play I don't worry about how much damage I can take. I worry about avoiding it all together. It is just as important to know when to attack as it is to know when not to attack. But always keep moving full throttle and save your evasives for escape.

    I will not give you all my secrets as I need to keep them secret. So thats all you get for now!

    Only a good pilot will be able to go long periods in a glass cannon and not die. Also every team you are on plays a little differently. You will always have to adjust your stategy accordingly. I used to die a lot. But My skills have improved so much lately. I do better all the time.

    Also more on Donatra. There is a great debate on the 5KM cloak. I feel there are times you should break this rule. If you are the escort dealing the most damage. And you get targeted you are most likely to die every time. When you die you are not dealing damage. And this also makes the mission take longer. I have played KASE hundreds of times. And if I try to stay to far away I cannot out flank Donatra. If I stay to far away the damage is just too weak. If I go in close I can outflank but there is a rick of cloaking. The strategy I have spoken of above is my comprimise. Before I used the subspace wrap I had to go in closer full speed under 5KM right over the top and spin around to deal my damage.

    But I cannot say enough unless you are the one targeted by Donatra don't go under 5KM. When you see Donatra do a complete 180 ignoring all other team members to target you. You will know you are the one being targed!
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