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FAW will never be fixed

hurleybirdhurleybird Member Posts: 909
edited April 2013 in PvP Gameplay
Now the power drain is broken and off the wall :P
Post edited by hurleybird on

Comments

  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited April 2013
    *sigh*

    I knew I shoulda just scrapped and rebuilt the whole dang thing...

    (A fix has been checked-in.)
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited April 2013
    *sigh*

    I knew I shoulda just scrapped and rebuilt the whole dang thing...

    (A fix has been checked-in.)

    You aren't the first person to try to fix FAW. :P
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • aldo1rainealdo1raine Member Posts: 0 Arc User
    edited April 2013
    Darn, Captain Bag of Hose and the Excelsior class U.S.S. Fawtastic Voyage are all set up and ready to go for when I get back home Sunday.
    [SIGPIC][/SIGPIC]
    Nerf Klinks, Buff Rommies
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited April 2013
    *sigh*

    I knew I shoulda just scrapped and rebuilt the whole dang thing...

    (A fix has been checked-in.)

    It is your questing beast.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • gralerongraleron Member Posts: 221 Arc User
    edited April 2013
    *sigh*

    I knew I shoulda just scrapped and rebuilt the whole dang thing...

    (A fix has been checked-in.)
    I noticed this while testing on Tribble yesterday (http://sto-forum.perfectworld.com/showthread.php?t=606831). I didn't have a chance to test it on Redshirt, but I probably should have realised that it might have been related to the changes that came to Holodeck today.

    Thanks for fixing it.
    Vice Admiral Elaron, USS Hard Light
  • hurleybirdhurleybird Member Posts: 909
    edited April 2013
    Thanks, Bort! With luck nothing else will break with this latest patch and FAW will finally, for the first time in STO history, work as intended :D
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited April 2013
    *sigh*

    I knew I shoulda just scrapped and rebuilt the whole dang thing...
    *pats bort on the shoulder* don't let it get you down; these things happen, no matter how hard you try to keep them from happening

    best thing to do is just continue mercilessly stomping on those bugs until they submit to your mighty programming skills
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

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    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
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    I gain power by understanding both.
    In the chaos of their battle, I bring order.
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  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited April 2013
    *sigh*

    I knew I shoulda just scrapped and rebuilt the whole dang thing...

    (A fix has been checked-in.)

    Hmmm I agree just scrap it... its a terrible idea for a skill anyway. Beam arcs are way to wide. It makes for the most mind numbing game play you can think of. Have you not seen videos of people setting there ship to full throttle and auto fire with a macro to engage faw and going to watch a movie. ;)

    Really do this....

    http://sto-forum.perfectworld.com/showthread.php?t=576581

    :)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited April 2013
    no kidding. scrap it and remove the AOE part, beams are partly so underpowered because they don't have a skill like rapid fire, as well as having much less dps on top of it.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    Scrap it and make it a rapid fire beam !
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • havamhavam Member Posts: 1,735 Arc User
    edited April 2013
    Thanks for the effort Bort. I guess this was on your personal time again. Will it ever be the job of someone @ Systems to fix these 5000 lines of code.

    Beams: still WAD?
  • naz4naz4 Member Posts: 1,373 Arc User
    edited April 2013
    havam wrote: »
    Thanks for the effort Bort. I guess this was on your personal time again. Will it ever be the job of someone @ Systems to fix these 5000 lines of code.

    Beams: still WAD?

    Yup, thanks Bort. I'd rather see a man try to fix it than someone saying working as intended / Not broken, you dont know how to spec right ;)
  • thishorizonthishorizon Member Posts: 1,158
    edited April 2013
    Yeah do it.

    And horizon will steamrunner double eptw 4 DBB beam rapid fire all you asses into burning hulks of stardust.

    Do. It.

    And have fun kill bad guys

    -thrusters on full-
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited April 2013
    Yeah do it.

    And horizon will steamrunner double eptw 4 DBB beam rapid fire all you asses into burning hulks of stardust.

    Do. It.

    And have fun kill bad guys

    -thrusters on full-

    Wouldn't it be fun if just one skill buffed beams and cannons....

    Common that would be killer.... 2 DBB 2 DHC... a couple turrets.

    Delete FAW current.

    Take Scatter Volley... and rename it Fire at Will and have it work just like it works now just on beams and cannons. :)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • thishorizonthishorizon Member Posts: 1,158
    edited April 2013
    Actually a very good idea Antonio.

    I still think there should be an AOE beam buff tho.

    Hrmmmmmm......
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited April 2013
    dalnar83 wrote: »
    Scrap it and make it a rapid fire beam !
    Wouldn't it be fun if just one skill buffed beams and cannons....

    Common that would be killer.... 2 DBB 2 DHC... a couple turrets.

    Delete FAW current.

    Take Scatter Volley... and rename it Fire at Will and have it work just like it works now just on beams and cannons. :)

    I like bothbideas.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2013
    delete cannons and make beams work

    and make engi useful

    and give me a cookie
  • causalityeffectcausalityeffect Member Posts: 178 Arc User
    edited April 2013
    It is a fairly big no brainer to just turn Fire At Will into Scatter Volley which applies to Cannons and Beams.

    Do the same with Rapid Fire and now beam boats can achieve this result.
    [SIGPIC][/SIGPIC]
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2013
    It is a fairly big no brainer to just turn Fire At Will into Scatter Volley which applies to Cannons and Beams.
    Maybe they want you to actually choose one or the other?
  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited April 2013
    Maybe this'll explain the abysmal performance of the Mesh Weavers.
  • crimisicrimisi Member Posts: 39 Arc User
    edited April 2013
    dalnar83 wrote: »
    Scrap it and make it a rapid fire beam !

    I suggested this two or so years ago. Dstalh told me "we call it beam overload".

    Veni Vidi Vici
    Confucius says "A Panda is most dangerous when Sad".
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited April 2013
    crimisi wrote: »
    I suggested this two or so years ago. Dstalh told me "we call it beam overload".

    my head hits the deck every time a player or a dev try to compare these 2 skills as if they are counterpart. they couldn't be more completely different in effect and use
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited April 2013
    This games devs have always had an odd idea of game balance... and I think in general there lack of a plan for balance shows. They have good ideas and bad ones, its frustrating that you can go back through 3 years of history and likely pull out the perfect version of multiple skills. :)

    What they need to do is have a proper design goal for each ship type and captain type and move the skill into positions to support that.

    They need to think of healing and damage as points on a graph. Both healing and damage need to have natural peaks and valleys, then they have to understand what they want the baseline to be for each. If a cruiser is going to have a higher average healing number then it should have a lower average damage number, however that doesn't mean it can't move the graph up to the same level of say an escort it just shouldn't be able to maintain that. (I guess they have that with overload) The real issue with and the reason pressure damage is dead is the cruiser should really have no spikes, it should however be able to keep a higher average number longer.... in other words its the pressure ships that should have 10-15s over time buffs like rapid fire. Somehow it seems Cryptic has the idea behind the buffs backwards.)

    What drives great game play in any game I can think of is the peeks and valleys of healing/defense and damage. This is what gives us point counter point. Its that window of opportunity when that one class is vulnerable to ramped up attacks from the other class. Then it becomes a chess match of matching skills... holding buffs for the right time.. and in general trying to out play your opponent. The biggest problem I see with STO right now is that those dynamics have been watered down by a ton of power creep. At this point pretty much everyones defense/healing cycles are way to high. Every class can maintain a very high state at all times, meaning the only way to drop the needle on there graph is to nuke them. This instantly creates a window, the game 2 years ago you could also wait out buffs a little bit more and find ways to win with out multiple sub nukes. As it is now the needle on that healing graph just never drops enough.
    On the reverse end it seems the weapons that should be more designed for the pressure sustained play style have the burst abilities and no viable over time damage skills... and the ships that should be focusing on spike in general get the most benefit from skills that are designed to supply pressure. (rapid fire is NOT a spike skill... its a damage over time skill... its a very odd situation that it has become the games most prevalent spike skill imo)

    Anyway rant off... my point is FAW by design is a terrible over time damage ramp... even once its fixed. I have always hatted faw... its just such weak game play. Engage faw stop targeting people ? Really who finds that fun. :)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • hroothvitnirhroothvitnir Member Posts: 322
    edited April 2013
    I dont think it should be removed, as well thats likely to create a whole bunch of complaints.

    I'm all for the addition of a pulsed fire skill for beams, Though what I truly want is a salvo fire, thats old school battle ship firing style why dont we have it? A cruiser unleashing 8 eptw3 beams all at once all at 125+ power would actually require attention from the ship its shooting at other than the current "Meh" reaction a 8 beamer gets. Plus it would look rocking.
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