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Possible fix for Dilithium limits without actually changing the limit

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  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited April 2013
    Here's the thing: Minerals only holds value BECAUSE of the limits. If you removed the limits, all you'd do is devaluate the currency. You'd end up having to grind twice as much to get the same thing you do now. This is not an improvement. Doubling the refine limit only results in all of the prices doubling as well, rendering what you have worthless, except now you're doing twice as much grinding to get it. Therefore, you will have to grind MORE.

    If you REALLY wanted to see less grind, you should lobby for LOWER refine cap, increasing the value of your grinding.
    [SIGPIC][/SIGPIC]
  • captainbradycaptainbrady Member Posts: 0 Arc User
    edited April 2013
    Here's the thing: Minerals only holds value BECAUSE of the limits. If you removed the limits, all you'd do is devaluate the currency. You'd end up having to grind twice as much to get the same thing you do now. This is not an improvement. Doubling the refine limit only results in all of the prices doubling as well, rendering what you have worthless, except now you're doing twice as much grinding to get it. Therefore, you will have to grind MORE.

    If you REALLY wanted to see less grind, you should lobby for LOWER refine cap, increasing the value of your grinding.

    I think you missed the point. The point is they drastically reduced the number of ways you can earn dilithium while quadrupling the number of things that need dilithium. This is absurd. Whether you like it or not, there already is inflation of costs. I'm asking for a cost of living increase to keep up with the expenses. I don't really care if the dilithium is devalued anyway. It's not my fault that they chose to add lots of dilithium sinks while nerfing sources of dilithium. They already have caused a problem, raising the cap will allow the game economy to return to its natural equilibrium. Besides...who cares? It's not like we're talking about real money anyway. could care less if an item costs a trillion dilithium or sheckels, as long a I have the ability to earn the money.
  • haravikkharavikk Member Posts: 278
    edited April 2013
    You don't get it: There are people (like me!) with hundreds of thousands per toon in backlog from panic-dumping during the end of S7. If this proposal were to go through, not that it has a snowball's chance in hell because of this hole, the market would instantly be flooded with millions of refined ore. Hyperinflation would set in overnight. The stuff would be worthless. You'd grind more, and get less, like a trillion dollar Zimbabwean breadloaf. It would be a disaster. Anyone who has any understanding of the economy knows this is a bad idea.
    So put a quota on how much unrefined ore you can sell per day ;)
  • chikahirochikahiro Member Posts: 35 Arc User
    edited April 2013
    Good idea, but they should also raise not just the cap, but reinstate many of the daiylies. Furthermore we need more missions on the fed side to earn dilithium. The KDF side has the right to turn over prisoners for 1000 dilithium. It's so easy to turn over 10 prisoners because KDF gets prisoners quickly. Also why can't we have a tribble bounty mission? In light of the new economy where everything is a dilithium sink, the cap needs to be raised to 16,000 and we need the old dailys restored and possibly some new dailys . I'm sorry but I have a day job, I don't have time to grind here all day like some loser.

    The purpose of the limits (refining and earning) is to provide a predictable Time to Reward rate. Raising the cap and adding more ways to get Dilithium would run counter to that. I imagine that right now? We're earning Dilithium at a rate they're overall happy with. Dilithium sinks are also time-sinks (earning) and money-sinks (Zen from stipends, purchases, PW surveys). They want, and need, for a percentage of us to spend money utilizing the Exchange - they get revenue, and someone else has to earn the Dilithium. Increasing the amount that can be introduced from players will make the market more pro-Zen, so players will get through Dilithium sinks faster, and less will need to be bought from the Exchange as the exchange rate goes from 1:100 (or whatever) to 1:200, 1:300, even 1:500.

    The only reason Klingons get such comparatively good rewards is to encourage players to go KDF. If populations ever hit parity, I'd expect they would remove the incentives currently present. Will they need similar incentives for the Romulan faction, long-term? I don't know, and eventually you have to pick KDF or Fed. In fact, the Romulan special trait in today's dev log is arguably another nudge to the KDF.

    Also: Prisoners are good, but Contraband is safer. I've had a few too many disasters with Prisoners @_@

    Should also point out the Tribble Bounty rewards GPL. If Feds got them, it'd have to be to a futuristic version of the Humane Society or something.

    My blog! Zen|Dilithium tracking on Thursdays
    http://samonmaui.blogspot.com
    As a lifetime member of STO, I officially became a financial liability as of April 2012 when compared to a subscriber.
  • sasheriasasheria Member Posts: 1 Arc User
    edited April 2013
    I think you missed the point. The point is they drastically reduced the number of ways you can earn dilithium while quadrupling the number of things that need dilithium. This is absurd. Whether you like it or not, there already is inflation of costs. I'm asking for a cost of living increase to keep up with the expenses. I don't really care if the dilithium is devalued anyway. It's not my fault that they chose to add lots of dilithium sinks while nerfing sources of dilithium. They already have caused a problem, raising the cap will allow the game economy to return to its natural equilibrium. Besides...who cares? It's not like we're talking about real money anyway. could care less if an item costs a trillion dilithium or sheckels, as long a I have the ability to earn the money.

    They did that on purpose. It is suppose to be "hard" to earn raw dilithium and the gateway is 8k per character.

    I understand that there are people who have a huge cache of stored dilithium that are not converted, but the limitation is that character is the only one who can "refine it" this is the mechanism that prevent a huge flood of refine dilithium
    To grow old is inevitable, to grow up is optional.
    Please review my campaign and I'll return the favor.
  • chikahirochikahiro Member Posts: 35 Arc User
    edited April 2013
    sasheria wrote: »
    They did that on purpose. It is suppose to be "hard" to earn raw dilithium and the gateway is 8k per character.
    I don't think its hard, or even "hard." Just time-consuming or requires grouping for large awards in short time spans (like STFs).

    My blog! Zen|Dilithium tracking on Thursdays
    http://samonmaui.blogspot.com
    As a lifetime member of STO, I officially became a financial liability as of April 2012 when compared to a subscriber.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited April 2013
    haravikk wrote: »
    So put a quota on how much unrefined ore you can sell per day ;)
    So, in other words, a convoluted proposal for "raise the refine cap". Again, this isn't good for the same reason any proposal to raise the refine cap isn't good: If you double the refine cap, you simply slash the value of minerals in half. You cannot get richer simply by printing more money. This is basic economics that people simply do not understand. If anything, the correct move would be to LOWER the refine cap, thus increasing the value of the minerals you possess.
    sasheria wrote: »
    I understand that there are people who have a huge cache of stored dilithium that are not converted, but the limitation is that character is the only one who can "refine it" this is the mechanism that prevent a huge flood of refine dilithium
    Exactly, and as someone with a massive reserve in unrefined and thus severely "bottlenecked" by this refine cap, I STILL OPPOSE ANY ATTEMPT TO EFFECTIVELY RAISE THIS, as because I did not fail basic economics, I know that raising the refine cap by any such chicanery is NOT, in fact, in our best interests and will simply make everyone poorer. The system as it stands is FINE.
    [SIGPIC][/SIGPIC]
  • sasheriasasheria Member Posts: 1 Arc User
    edited April 2013
    chikahiro wrote: »
    I don't think its hard, or even "hard." Just time-consuming or requires grouping for large awards in short time spans (like STFs).

    that is why I put "hard" in quotes.

    to some, time consuming = hard ;) Some people just want to pew-pew all day and hope 8k of dilithium magically appear in their inventory every hour (exaggeration)
    To grow old is inevitable, to grow up is optional.
    Please review my campaign and I'll return the favor.
  • chikahirochikahiro Member Posts: 35 Arc User
    edited April 2013
    So, in other words, a convoluted proposal for "raise the refine cap". Again, this isn't good for the same reason any proposal to raise the refine cap isn't good: If you double the refine cap, you simply slash the value of minerals in half. You cannot get richer simply by printing more money. This is basic economics that people simply do not understand. If anything, the correct move would be to LOWER the refine cap, thus increasing the value of the minerals you possess.
    As someone who regularly sells Dilithium for Zen, I'll admit to having an interest in a low Z:D ratio. I felt that ~1:150 was a bit more equitable, but overall its in my favor. I do dislike being under 1:100, but that's more a gut reaction, and I'll happily sell regardless.
    sasheria wrote: »
    that is why I put "hard" in quotes.

    to some, time consuming = hard ;) Some people just want to pew-pew all day and hope 8k of dilithium magically appear in their inventory every hour (exaggeration)
    Heh :)

    That said, there are degrees of difficulty. Even a reasonable difficulty can be hard or "hard" depending on the person. I've one friend with neuro-muscular issues - being good in *pewpewpew* is hard for her - she can barely type! Normally she has to type stuff out, then go back and correct - not fast at all, and as such? Yeah, no elites, and I'm not sure how she does with normal STF PUGs.

    My blog! Zen|Dilithium tracking on Thursdays
    http://samonmaui.blogspot.com
    As a lifetime member of STO, I officially became a financial liability as of April 2012 when compared to a subscriber.
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