I like it. The old version was like a tiny hut instead of a full space station.
I also noticed something interesting near the Dabo table. You have intelligence officers for various empires. There's one that can get in touch with Drake for you, and.... a Tal'Shiar commander. Very interesting.
As for the difference, I don't see it as an issue. The two points are over a century apart. All we need to do is say that the Ferengi rebuilt it.
I don't like it, its like someone did a rush job in the Foundry.
An insanely HUGE transporter pad, leading to thie small hallway that runs down a corridor to a huge.......empty room.
You have that old Cargo Level for the Second Devidian episode, meshed in with the same level, which makes the zone far less dynamic.
All the consoles and NPCs basicallly meshed together with NPCs with no value out in the middle of some lonely stretch.
Then you got the various things for people to go ape over and climb over everything.
My way of Revising Drozana:
I'll be honest, not sure what kind of zone they are planning to turn Drozana into. Something ravish like Club 47, something moderate dance club, or going Pub (which I doubt given these changes).
Anyhow, whomever tweeked Drozana should think like an entrepreneur.
The first thing you should see when you beam in, is this Thriving business or social area, not some dull walls. Redo the Transporter Pad (don't use that seriously oversized pad ever again) where the room empties into a GREATER ROOM. Like the transporter room is on a second level, looking down into the entertainment area. Or you see a grand staircase leading up into the social area.
The Second Floor has private stalls that overlook the crowds. Where there seperate stairways leading up. It's more quiet up there, where you could conduct your "business".
In the Middle of the Entertainment area, you got the bar (maybe something similar to the one on the Fed Starbases, but grander). Have bartenders being busy making drinks.
Put the Dance Floor off to the side with a dance-room drink counter.
Around the Bar, you have tables, have some tables empty (which have people able to sit down, which these do not). Other tables, with NPCs that are emoting conversation, not just crossing their arms and looking like they are about to start a fight. :rolleyes:)
Add more Pizzaz like neon lights and Ferengi advertisments. (Especially in the beam-in area, make it like you beamed in Downtown Las Vegas).
Put the Gambling casino in another part of the floor than DS9 style in the middle of the floor.
The NPC Vendors, don't have them all by their lonesome in some empty corridor that never will be used. Make a business area (add more advertisments) and give them items that people want to use, like a cheap rarity DOFF Vendor or with someone selling ship parts (like Warp Cores).
Move the consoles over to the business area (and don't put them side by side like they are now, that's just lazy).
AND ADD DOORS FOR FOUNDRY AUTHORS! Really there is only one way in and out, there are such things as Fire Hazzards. :rolleyes:
Then again, given what I said, this probably would've been gold for a Risa update. :rolleyes:
there is now a discrepancy between the old and the new. perhaps the old will be fixed. for now im just assuming this is another level on the station. it is a space station after all and is pretty huge, so there must be more levels than the 3 or 4 we have seen in game.
The real question would be.
Why was the station revamped again?
What was the need for it?
Game content wise i can't see a reason for it.
I like it. The cramped space of the old Drozana turned me off to ever going there except for the storyline missions.
Now? I still may not visit much, but if I do at least I won't feel claustrophobic.
I do agree that the power rerouting room needs to either A) be overhauled in a similar manner or moved back to below the main bar. It seems out of place where it is right now.
I like it. The cramped space of the old Drozana turned me off to ever going there except for the storyline missions.
Now? I still may not visit much, but if I do at least I won't feel claustrophobic.
I do agree that the power rerouting room needs to either A) be overhauled in a similar manner or moved back to below the main bar. It seems out of place where it is right now.
Honestly, it is what it is at this point; what we see is what we get.
But the cramped, dark, claustrophobic nature of it is what gave it personality and life for those of us that liked to hang out there. I'm not an RPer, but I always enjoyed Drozana for it's atmosphere. It was busy, and smaller than most places.
New Drozana is just another wide open, quiet, boring cathedral like pretty much every other social zone in the game.
Honestly, it is what it is at this point; what we see is what we get.
But the cramped, dark, claustrophobic nature of it is what gave it personality and life for those of us that liked to hang out there. I'm not an RPer, but I always enjoyed Drozana for it's atmosphere. It was busy, and smaller than most places.
New Drozana is just another wide open, quiet, boring cathedral like pretty much every other social zone in the game.
Um.... boring? It still has the Devidians..... It also has Tal Shiar now. It also has Holo-Leeta....
Anyways, the old one reminded me of one of those outposts in Mad Max... which I kinda hated...
Went onto the new Drozana, and I like it. Everything is group so that it is easier for players to find everything, and the atmosphere gives a larger feel than the original gave. The change from a door to an elevator was also a nice change for the story missions.
I liked the old Drozana and the atmosphere. Now it's gone, it's just another too large and lifeless place. All the post-apocalypse feeling is gone, which is sad. That's why i liked this place There are plenty of cosy places in game already, a new one wasn't necessary.
Why was there a major change made though? I would have preferred some work on DS9. There was nothing wrong with Drozana.
Probably because it's close to Nukara (the place where all the tholian LoR expansion stuff happens), and cryptic wants to get rid of the drozana population.
Comments
The Armada
Original join date: Feb 5, 2010
Twitter: @davejl_99, & @STO_BBArmada
I think the new Drozana is a huge step forwards. Who knows, maybe they revamped the TOS version as well. Anyone run the TOS mission on Tribble?
It's still the exact same and is fine just the way it is in my opinion.
Are you guys looking at this on Redshirt?
I like it. The old version was like a tiny hut instead of a full space station.
I also noticed something interesting near the Dabo table. You have intelligence officers for various empires. There's one that can get in touch with Drake for you, and.... a Tal'Shiar commander. Very interesting.
As for the difference, I don't see it as an issue. The two points are over a century apart. All we need to do is say that the Ferengi rebuilt it.
My character Tsin'xing
An insanely HUGE transporter pad, leading to thie small hallway that runs down a corridor to a huge.......empty room.
You have that old Cargo Level for the Second Devidian episode, meshed in with the same level, which makes the zone far less dynamic.
All the consoles and NPCs basicallly meshed together with NPCs with no value out in the middle of some lonely stretch.
Then you got the various things for people to go ape over and climb over everything.
My way of Revising Drozana:
I'll be honest, not sure what kind of zone they are planning to turn Drozana into. Something ravish like Club 47, something moderate dance club, or going Pub (which I doubt given these changes).
Anyhow, whomever tweeked Drozana should think like an entrepreneur.
The first thing you should see when you beam in, is this Thriving business or social area, not some dull walls. Redo the Transporter Pad (don't use that seriously oversized pad ever again) where the room empties into a GREATER ROOM. Like the transporter room is on a second level, looking down into the entertainment area. Or you see a grand staircase leading up into the social area.
The Second Floor has private stalls that overlook the crowds. Where there seperate stairways leading up. It's more quiet up there, where you could conduct your "business".
In the Middle of the Entertainment area, you got the bar (maybe something similar to the one on the Fed Starbases, but grander). Have bartenders being busy making drinks.
Put the Dance Floor off to the side with a dance-room drink counter.
Around the Bar, you have tables, have some tables empty (which have people able to sit down, which these do not). Other tables, with NPCs that are emoting conversation, not just crossing their arms and looking like they are about to start a fight. :rolleyes:)
Add more Pizzaz like neon lights and Ferengi advertisments. (Especially in the beam-in area, make it like you beamed in Downtown Las Vegas).
Put the Gambling casino in another part of the floor than DS9 style in the middle of the floor.
The NPC Vendors, don't have them all by their lonesome in some empty corridor that never will be used. Make a business area (add more advertisments) and give them items that people want to use, like a cheap rarity DOFF Vendor or with someone selling ship parts (like Warp Cores).
Move the consoles over to the business area (and don't put them side by side like they are now, that's just lazy).
AND ADD DOORS FOR FOUNDRY AUTHORS! Really there is only one way in and out, there are such things as Fire Hazzards. :rolleyes:
Then again, given what I said, this probably would've been gold for a Risa update. :rolleyes:
Exactly right, that was part of the fun of the time Travel in seeing a newer Drozana vs a older, decrepit Drozana.
there is now a discrepancy between the old and the new. perhaps the old will be fixed. for now im just assuming this is another level on the station. it is a space station after all and is pretty huge, so there must be more levels than the 3 or 4 we have seen in game.
Completed Starbase, Embassy, Mine, Spire and No Win Scenario
Nothing to do anymore.
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Why was the station revamped again?
What was the need for it?
Game content wise i can't see a reason for it.
I like it. The cramped space of the old Drozana turned me off to ever going there except for the storyline missions.
Now? I still may not visit much, but if I do at least I won't feel claustrophobic.
I do agree that the power rerouting room needs to either A) be overhauled in a similar manner or moved back to below the main bar. It seems out of place where it is right now.
[SIGPIC][/SIGPIC]
Honestly, it is what it is at this point; what we see is what we get.
But the cramped, dark, claustrophobic nature of it is what gave it personality and life for those of us that liked to hang out there. I'm not an RPer, but I always enjoyed Drozana for it's atmosphere. It was busy, and smaller than most places.
New Drozana is just another wide open, quiet, boring cathedral like pretty much every other social zone in the game.
Anyways, the old one reminded me of one of those outposts in Mad Max... which I kinda hated...
My character Tsin'xing
Clickable seats and chair at the tables.
The Armada
Original join date: Feb 5, 2010
Twitter: @davejl_99, & @STO_BBArmada
I can't find it anywhere on the new map.
The Armada
Original join date: Feb 5, 2010
Twitter: @davejl_99, & @STO_BBArmada
My character Tsin'xing
The Armada
Original join date: Feb 5, 2010
Twitter: @davejl_99, & @STO_BBArmada
I was able to make a few screenshots before the patch downtime (and some after it).
Transporter Room with Ship Selection officer
Bar area #1
Bar area #2
Bar area #3
Vendors area
Drozana Power Systems room
It needs to look more neglected and old.
God, lvl 60 CW. 17k.
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Nil Intentatum Reliquit"
Probably because it's close to Nukara (the place where all the tholian LoR expansion stuff happens), and cryptic wants to get rid of the drozana population.
God, lvl 60 CW. 17k.