i don't have even 1 of their 3 ships. 1 gives like a team wide light APO effect, the other can mark a subsystem, even shields, for disabling by just shooting at them. powerful stuff.
i don't have even 1 of their 3 ships. 1 gives like a team wide light APO effect, the other can mark a subsystem, even shields, for disabling by just shooting at them. powerful stuff.
Fyi, the console for the Jem Escort Carrier is in many ways better than APO. It has a movement debuff immunity, +damage, and placate immunity, and confuse immunity for the entire team. If the players are using 5 human boffs, then the entire team could roll near VM immunity, placate/confuse immunity, movement debuff immunity. This is basically an anti-Sci debuff console for the team. I heard its effects are further buffed by the other console believe it or not.
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
cool, didnt remember exactly what it did. the cooldown being as long as it is makes it pretty hard to have immunity for as often as you would like i imagine
cool, didnt remember exactly what it did. the cooldown being as long as it is makes it pretty hard to have immunity for as often as you would like i imagine
Theoretically a whole team could run them both together. With careful chain-timing on them, they could essentially be immune.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
The team APO has a 3 minute cooldown and the subsystem targeting has a 2 minute cooldown.
Through trial and error I've found that it makes sense to use them on the Dreadnought and JHEC but not the JHAC. There are just better consoles to put on the JHAC, like RCS consoles.
Comments
Fyi, the console for the Jem Escort Carrier is in many ways better than APO. It has a movement debuff immunity, +damage, and placate immunity, and confuse immunity for the entire team. If the players are using 5 human boffs, then the entire team could roll near VM immunity, placate/confuse immunity, movement debuff immunity. This is basically an anti-Sci debuff console for the team. I heard its effects are further buffed by the other console believe it or not.
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
Theoretically a whole team could run them both together. With careful chain-timing on them, they could essentially be immune.
Through trial and error I've found that it makes sense to use them on the Dreadnought and JHEC but not the JHAC. There are just better consoles to put on the JHAC, like RCS consoles.