No I don't have any rommie BO. What is broken about them anyways?
I use Lethean with efficiant.
IIRC, their stealth boost makes it so a B'rel can crack off Sci powers and torpedoes from cloak without ever becoming visible beyond "invasion of personal space" distance.
If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
IIRC, their stealth boost makes it so a B'rel can crack off Sci powers and torpedoes from cloak without ever becoming visible beyond "invasion of personal space" distance.
I had heard something about that from some fleeties. Guess they will be breaking out the nerf bat sometime soon.
Right now I have 1 stealth console and skills that give me 114 stealth. How useful is it to have this much?
If you support Science Bridge Officer powers not being affected by Tactical Captain powers then you need to stop drinking the Kool-Aid.
If you think Tactical Captains in Escorts rule PvP you should call your local Poison Control Center immediately.
but as it seems you are a tactical officer in an escort, why did you choose a tactical officer then if you dont rule in pvp ? incredible how noobs still think ker'rat is real pvp lol
can the OP post his build or anyone else at that matter. Drunk has some great build but doesn't have a sci brel on the pvp thread.
Do you mean skill point set-up?
This is a new toon so I am still waiting to get KHG 2 pc set for the 25% torp bonus - right now I am using the Breen 2 pc for transphasic bonus.
up front Breen Cluster+Rapid reload trans+Chrono Torp+Quantum or Bio or Hargh'peng
rear - Tric Mine and Trans rapid
Sci BO - VM3/Photonic officer2/jam sensors 2/polorize hull 1
Tac TS1/TS2
tac TT/dispersal Beta 1
eng Eng team 1/Atb1/RSP2
Edit: things might change a bit as she gets higher up the rep chains
I also added the nadeon console for the Photonic shockwave - but I have no skills in grav so dmg is light - that will change a bit with the KHG defector + adding a grav console. But disabling the dmg dealers is my primary goal - not making kills.
as a tac officer myself i salute your efforts i pray i don't cross your BOP. Also you gave me some ideas to use for my sci ships and Brel's as well tyvm for the inspiration.
Stay cloaked @ range and spam away. Try not to use Boff abilities such as ES which would give your position away in crowded fight where you would be subjected to a lot of incoming fire (or pick a target in rear of enemy formation so others have to turn 180 to shoot you). When using Boff such as TB you will be attackable. So, be careful of who is around that can hurt you.
Use TT to clear FoMM or help mates. You'll want an option to slot Sci Team if it's not a default Boff power to clear SNBs/Sensor Scans.
Mix and match Sci debuffs as desired depending on what the other team is weak too.
If you switch to a low aux setting before using aux2batt, then go back to high aux w/eptA you should stay cloaked and have decent aux power. This is why EPS consoles may be desirable.
Edit:
Another option would be to swap the Lt Cmdr Sci for Lt Cmdr Eng, and use Ace Beam. Drop SS3, for SS1 and add PSW3. There are a lot of potential varients and you can have the option of swapping things around mid match as a mentioned before.
2nd Edit:
After playing around w/it more, when changing power settings you need to wait for it to complete or as you go from low to high it can totally drain your aux resulting in a decloak @ a bad time. Not sure if EPS is helping or hurting in this case as it seems the gain from switching is faster, but the drain is slow.
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
This is a new toon so I am still waiting to get KHG 2 pc set for the 25% torp bonus - right now I am using the Breen 2 pc for transphasic bonus.
up front Breen Cluster+Rapid reload trans+Chrono Torp+Quantum or Bio or Hargh'peng
rear - Tric Mine and Trans rapid
Sci BO - VM3/Photonic officer2/jam sensors 2/polorize hull 1
Tac TS1/TS2
tac TT/dispersal Beta 1
eng Eng team 1/Atb1/RSP2
Edit: things might change a bit as she gets higher up the rep chains
I also added the nadeon console for the Photonic shockwave - but I have no skills in grav so dmg is light - that will change a bit with the KHG defector + adding a grav console. But disabling the dmg dealers is my primary goal - not making kills.
I'm interested in setting up a "dirty tricks" torp build on my Orion Sci's B'rel-R, but I want something that functions okay in solo and group PvE as well. Does this build work pretty good in those situations, or is this build really only effective in PvP?
I like the idea of phasics/chron up front and tric/peng in the back to drop after an overfly or to discourage pursuit.
Which works better, phasic torps or chroniton? If phasic, would you use the Breen Cluster or the Rapid Fire?
And would you recommend tric torps or mines for the back?
I like the idea of keeping one DHC in reserve for those times when cloaking fails or (due to mission design) you need something to knock down shields a bit. Which type would you equip, keeping the dirty tricks theme in mind?
Regarding BOFF abilities...
Why Aux-to-Batt? That's not something I normally consider using.
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
I have those but I switched them up some times - Warp plasma is great and I get high damage and disable - problem is you remain un-cloaked for the whole time.
To counter this I hit evasive and dump the plasma - I am usually moving so fast that I can pull it off without getting hit - but not something you want to do in a tight area with lots of players.
My stock turn is 47 so she is pretty nimble.
Grav well - I don't know how effective it is so I dropped it for now - use it only in eSTF
I'm interested in setting up a "dirty tricks" torp build on my Orion Sci's B'rel-R, but I want something that functions okay in solo and group PvE as well. Does this build work pretty good in those situations, or is this build really only effective in PvP?
I like the idea of phasics/chron up front and tric/peng in the back to drop after an overfly or to discourage pursuit.
Which works better, phasic torps or chroniton? If phasic, would you use the Breen Cluster or the Rapid Fire?
And would you recommend tric torps or mines for the back?
I like the idea of keeping one DHC in reserve for those times when cloaking fails or (due to mission design) you need something to knock down shields a bit. Which type would you equip, keeping the dirty tricks theme in mind?
Regarding BOFF abilities...
Why Aux-to-Batt? That's not something I normally consider using.
Trans are good for shield penetration - you are not running energy in a Torp boat so you need to get through those shields. I use the rapid fire and Breen up front. Chrono Torps spread takes a lot of speed off those fast moving escorts.
Breen for Rear is too risky - it can be shot down waayy to easy by good players or in a FAW situation- I like having it up front so that I can drop it right on top of them at point blank range,
I have those but I switched them up some times - Warp plasma is great and I get high damage and disable - problem is you remain un-cloaked for the whole time.
To counter this I hit evasive and dump the plasma - I am usually moving so fast that I can pull it off without getting hit - but not something you want to do in a tight area with lots of players.
My stock turn is 47 so she is pretty nimble.
Grav well - I don't know how effective it is so I dropped it for now - use it only in eSTF
Any comments on GW effectivness in PvP?
Works great if you can get them immobilized. I don't carry EWP for now but have dropped GW on players to great effect when a teammate warp plasma bombs them first. Was gonna equip it myself but was curious how you had it slotted.
It's even more fun to EWP someone then drop some tric mines using beta3.
-er, it used to be.
Works great if you can get them immobilized. I don't carry EWP for now but have dropped GW on players to great effect when a teammate warp plasma bombs them first. Was gonna equip it myself but was curious how you had it slotted.
It's even more fun to EWP someone then drop some tric mines using beta3.
-er, it used to be.
Like I said the biggest problem is that You remain un-cloak for the whole time you drop it which can be tricky if lots of players are around - have gotten myself blown up doing it when there were lots of mines around and in a FAW situation with several players. Tried to catch them all in the plasma - risky move.
Other problem I find is that I run 120 Aux and 71 Engine - when I hit Evasive it's like a rocket ride and the B'rel is very hard to control.
I have not cheacked what the turn rate is but like I said stock is 47 - all I know is it is moving so fast and nimble its hard to accurately contol where you dump the plasma - so I just weave all over the place if in a group of enemies.
I'm interested in setting up a "dirty tricks" torp build on my Orion Sci's B'rel-R, but I want something that functions okay in solo and group PvE as well. Does this build work pretty good in those situations, or is this build really only effective in PvP?
I like the idea of phasics/chron up front and tric/peng in the back to drop after an overfly or to discourage pursuit.
Which works better, phasic torps or chroniton? If phasic, would you use the Breen Cluster or the Rapid Fire?
And would you recommend tric torps or mines for the back?
I like the idea of keeping one DHC in reserve for those times when cloaking fails or (due to mission design) you need something to knock down shields a bit. Which type would you equip, keeping the dirty tricks theme in mind?
Regarding BOFF abilities...
Why Aux-to-Batt? That's not something I normally consider using.
I would have a separte set of power bars for pve vs pvp. Also, depending on what you're doing some sci abilities aren't effective at all in pve. Just swap the boffs/consoles/power bars as needed. For pve you'd be better off w/something like gw & theta/ewp to group the NPCs then enough damage to trigger a chain reaction of warp core explotions.
For PvP you're goal should be to disrupt teamplay and/or debuff single targets. Damage shouldn't be a high priority.
Aux2batt w/tech doffs reduces cooldowns, so you can add more variety of debuffs.
For PvE you can even swap boffs out depending on what/who you're fighting, eg CC for probes and lower NPCs, single target debuffs for "bosses".
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
but as it seems you are a tactical officer in an escort, why did you choose a tactical officer then if you dont rule in pvp ? incredible how noobs still think ker'rat is real pvp lol
Perhaps rather than making blind accusations and jumping to conclusions or assuming that everyone who isn't a Tactical Captain in an Escort will simply agree with you and tow your line, maybe you should try doing some investigation.
Here's a little bit of info to get you started: My main, the character I'm on nearly every night and have been on for close to a year and a half, is a Science Captain in a Science Ship.
If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
Perhaps rather than making blind accusations and jumping to conclusions or assuming that everyone who isn't a Tactical Captain in an Escort will simply agree with you and tow your line, maybe you should try doing some investigation.
Here's a little bit of info to get you started: My main, the character I'm on nearly every night and have been on for close to a year and a half, is a Science Captain in a Science Ship.
yeah, too bad bops are sci ships and sci's have apa instead of ss, i might do some investigation yes, perhaps i dont know what a sci is, it might have been an accusation, but at least, i don't do it cowardly, putting it in my signature, im sorry that you are a sci officer and you are proud of your awesome skills, keep going.
Did you fight a Defiant in kerrat yesterday using the Sci B'rel? If not I fought someone who had a remarkably similar build and used it well, I can see the effectiveness if you have the patience for it. If i didn't have APO the I probably would have lost but the main weakness of the built seams to be the lack of a heal ability.
Deflector - Breen Mk XI
Engine - Breen Mk XI
Shield - Breen Mk XI
Weapons
Fore - Trans Torp Mk XII [Acc]x2[Dmg], Rapid Trans Torp Mk XI, Hargh'peng Torp Mk XI,Breen Cluster Torp
Aft - Tractor Beam Mines, Breen Cluster Torp
Consoles
Tac - 3x Trans Mk XI
Eng - Nadeon, RCS Mk XI, Neut Mk XI
Sci - 3x Grav Mk XI
Devices - SFM, Eng Batt
It's obviously a hodgepodge incomplete build. He's my sixth toon, so while I've been looking at him more in the past couple of weeks - he still hasn't received the attention other toons have.
Were he to become either my main or at least my KDF main, I've thought about doing the following...
Deflector - Axion [SciCdr]
Engine - AKHG Mk XII
Shield - AKHG Mk XII
Weapons
Fore - 2x Phased Polaron DHC Mk XI [Acc][CrtH], Chron Torp Mk XII [Acc][CrtH]x2, Hargh'peng Torp Mk XI
Aft - 2x Phased Polaron Turret Mk XI [Acc][CrtH]
Consoles
Tac - 3x Polaron Mk XI
Eng - Nadeon, Tachyo, Neut Mk XI
Sci - Leech,Rom Flow Mk XI [ShH], Rom Flow Mk XI [HuH]
Devices - SFM, Eng Batt
Course, with the Romulans coming - I doubt I'll ever do the above. I'm curious to see what shenanigans one will be able to get up to with the Rommies...
Comments
No I don't have any rommie BO. What is broken about them anyways?
I use Lethean with efficiant.
IIRC, their stealth boost makes it so a B'rel can crack off Sci powers and torpedoes from cloak without ever becoming visible beyond "invasion of personal space" distance.
grimcorsair already covered the boffs, so I'll just add GL and continue to harass those escorts.
Maybe they'll get smart and bring some Sci/Sci friends. Maybe.:rolleyes:
I should have went with "outside of 'Doctor, is my prostate exam over?' distance," but I figured my first reply would be clearer.
I had heard something about that from some fleeties. Guess they will be breaking out the nerf bat sometime soon.
Right now I have 1 stealth console and skills that give me 114 stealth. How useful is it to have this much?
You probably wouldn't be hurting in the least for Stealth if you dropped the console and picked up another Particle or Graviton Generator.
but as it seems you are a tactical officer in an escort, why did you choose a tactical officer then if you dont rule in pvp ? incredible how noobs still think ker'rat is real pvp lol
Do you mean skill point set-up?
This is a new toon so I am still waiting to get KHG 2 pc set for the 25% torp bonus - right now I am using the Breen 2 pc for transphasic bonus.
up front Breen Cluster+Rapid reload trans+Chrono Torp+Quantum or Bio or Hargh'peng
rear - Tric Mine and Trans rapid
Sci BO - VM3/Photonic officer2/jam sensors 2/polorize hull 1
Tac TS1/TS2
tac TT/dispersal Beta 1
eng Eng team 1/Atb1/RSP2
Edit: things might change a bit as she gets higher up the rep chains
I also added the nadeon console for the Photonic shockwave - but I have no skills in grav so dmg is light - that will change a bit with the KHG defector + adding a grav console. But disabling the dmg dealers is my primary goal - not making kills.
https://twitter.com/Flamin_Gaming
Igniting You Passion For Gaming!
Cmdr Sci: Scramble Sensors 3, VM1, HE2, TB
Lt Cmdr Sci: PSW1, Optional additional Debuff, Defensive Buffx2
Lt Eng: Aux2batt, EptA
Lt Tac: HYT, APD, or APB, TT
Doffs: 3xTech, 1xVM, 1xSS
Console Eng: Resists or EPS and or Uni Consoles
Console Sci: Counter Measuresx3
Console Tac: Transphasics and or Uni
Forward Weapons: Debuff Torps, Phasics, etc
Rear Weapons: Tric Mines
Devices: Resist Device, Eng Batt or Aux Batt
Deflector: KHG
Eng: Aegis (for added defense boost)
Shields: KHG
Stay cloaked @ range and spam away. Try not to use Boff abilities such as ES which would give your position away in crowded fight where you would be subjected to a lot of incoming fire (or pick a target in rear of enemy formation so others have to turn 180 to shoot you). When using Boff such as TB you will be attackable. So, be careful of who is around that can hurt you.
Use TT to clear FoMM or help mates. You'll want an option to slot Sci Team if it's not a default Boff power to clear SNBs/Sensor Scans.
Mix and match Sci debuffs as desired depending on what the other team is weak too.
If you switch to a low aux setting before using aux2batt, then go back to high aux w/eptA you should stay cloaked and have decent aux power. This is why EPS consoles may be desirable.
Edit:
Another option would be to swap the Lt Cmdr Sci for Lt Cmdr Eng, and use Ace Beam. Drop SS3, for SS1 and add PSW3. There are a lot of potential varients and you can have the option of swapping things around mid match as a mentioned before.
2nd Edit:
After playing around w/it more, when changing power settings you need to wait for it to complete or as you go from low to high it can totally drain your aux resulting in a decloak @ a bad time. Not sure if EPS is helping or hurting in this case as it seems the gain from switching is faster, but the drain is slow.
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
Where's the warp plasma and GW ?
Awoken Dead
Now shaddup about the queues, it's a BUG
I like the idea of phasics/chron up front and tric/peng in the back to drop after an overfly or to discourage pursuit.
Which works better, phasic torps or chroniton? If phasic, would you use the Breen Cluster or the Rapid Fire?
And would you recommend tric torps or mines for the back?
I like the idea of keeping one DHC in reserve for those times when cloaking fails or (due to mission design) you need something to knock down shields a bit. Which type would you equip, keeping the dirty tricks theme in mind?
Regarding BOFF abilities...
Why Aux-to-Batt? That's not something I normally consider using.
Link: How to PM - Twitter @STOMod_Bluegeek
I have those but I switched them up some times - Warp plasma is great and I get high damage and disable - problem is you remain un-cloaked for the whole time.
To counter this I hit evasive and dump the plasma - I am usually moving so fast that I can pull it off without getting hit - but not something you want to do in a tight area with lots of players.
My stock turn is 47 so she is pretty nimble.
Grav well - I don't know how effective it is so I dropped it for now - use it only in eSTF
Any comments on GW effectivness in PvP?
Trans are good for shield penetration - you are not running energy in a Torp boat so you need to get through those shields. I use the rapid fire and Breen up front. Chrono Torps spread takes a lot of speed off those fast moving escorts.
Breen for Rear is too risky - it can be shot down waayy to easy by good players or in a FAW situation- I like having it up front so that I can drop it right on top of them at point blank range,
Aux to Batt reduces CD of boff abilities
Works great if you can get them immobilized. I don't carry EWP for now but have dropped GW on players to great effect when a teammate warp plasma bombs them first. Was gonna equip it myself but was curious how you had it slotted.
It's even more fun to EWP someone then drop some tric mines using beta3.
-er, it used to be.
Awoken Dead
Now shaddup about the queues, it's a BUG
Congrats on being the annoying Sci that you are. Keep it up!
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Like I said the biggest problem is that You remain un-cloak for the whole time you drop it which can be tricky if lots of players are around - have gotten myself blown up doing it when there were lots of mines around and in a FAW situation with several players. Tried to catch them all in the plasma - risky move.
Other problem I find is that I run 120 Aux and 71 Engine - when I hit Evasive it's like a rocket ride and the B'rel is very hard to control.
I have not cheacked what the turn rate is but like I said stock is 47 - all I know is it is moving so fast and nimble its hard to accurately contol where you dump the plasma - so I just weave all over the place if in a group of enemies.
I would have a separte set of power bars for pve vs pvp. Also, depending on what you're doing some sci abilities aren't effective at all in pve. Just swap the boffs/consoles/power bars as needed. For pve you'd be better off w/something like gw & theta/ewp to group the NPCs then enough damage to trigger a chain reaction of warp core explotions.
For PvP you're goal should be to disrupt teamplay and/or debuff single targets. Damage shouldn't be a high priority.
Aux2batt w/tech doffs reduces cooldowns, so you can add more variety of debuffs.
For PvE you can even swap boffs out depending on what/who you're fighting, eg CC for probes and lower NPCs, single target debuffs for "bosses".
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
Perhaps rather than making blind accusations and jumping to conclusions or assuming that everyone who isn't a Tactical Captain in an Escort will simply agree with you and tow your line, maybe you should try doing some investigation.
Here's a little bit of info to get you started: My main, the character I'm on nearly every night and have been on for close to a year and a half, is a Science Captain in a Science Ship.
Veni Vidi Vici
Confucius says "A Panda is most dangerous when Sad".
yeah, too bad bops are sci ships and sci's have apa instead of ss, i might do some investigation yes, perhaps i dont know what a sci is, it might have been an accusation, but at least, i don't do it cowardly, putting it in my signature, im sorry that you are a sci officer and you are proud of your awesome skills, keep going.
Hegh'ta w/ Sci Captain
Traits - Accurate, Elusive, Astrophysicist, Warp Theorist
Passives
New Rom - none
Omega - none
EPtS1, AtS1, EWP1
PH1, TSS2, GW1, PSW3
HE1, TB2, VM1
JS1, ST2
DOFFs - SE(VM Add), SE(VM Spread), 2x PSS(Pho), GS(GW)
Deflector - Breen Mk XI
Engine - Breen Mk XI
Shield - Breen Mk XI
Weapons
Fore - Trans Torp Mk XII [Acc]x2[Dmg], Rapid Trans Torp Mk XI, Hargh'peng Torp Mk XI, Breen Cluster Torp
Aft - Tractor Beam Mines, Breen Cluster Torp
Consoles
Tac - 3x Trans Mk XI
Eng - Nadeon, RCS Mk XI, Neut Mk XI
Sci - 3x Grav Mk XI
Devices - SFM, Eng Batt
It's obviously a hodgepodge incomplete build. He's my sixth toon, so while I've been looking at him more in the past couple of weeks - he still hasn't received the attention other toons have.
Were he to become either my main or at least my KDF main, I've thought about doing the following...
Fleet Norgh w/ Sci Captain
Traits - Accurate, Elusive, Astrophysicist, Warp Theorist
Passives
New Rom - Precision, Sensor Targeting Assault, (QSM)
Omega - Omega Weapon Training, Omega Graviton Amplifier
EPtS1, AtS1
PH1, TSS2, GW1, PSW3
HE1, TB2, VM1
JS1, ST2
DOFFs - SE(VM Add), SE(VM Spread), PSS(After), GS(GW), MAS(EWP)
Deflector - Axion [SciCdr]
Engine - AKHG Mk XII
Shield - AKHG Mk XII
Weapons
Fore - 2x Phased Polaron DHC Mk XI [Acc][CrtH], Chron Torp Mk XII [Acc][CrtH]x2, Hargh'peng Torp Mk XI
Aft - 2x Phased Polaron Turret Mk XI [Acc][CrtH]
Consoles
Tac - 3x Polaron Mk XI
Eng - Nadeon, Tachyo, Neut Mk XI
Sci - Leech, Rom Flow Mk XI [ShH], Rom Flow Mk XI [HuH]
Devices - SFM, Eng Batt
Course, with the Romulans coming - I doubt I'll ever do the above. I'm curious to see what shenanigans one will be able to get up to with the Rommies...