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Crystalline Entity Balance and Feedback Thread

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  • toivatoiva Member Posts: 3,276 Arc User
    edited March 2013
    diogene0 wrote: »
    Silly you, i told you to keep moving during the event. You CAN dodge that. :P

    Hey, it's not like I was sitting still! :P

    I'll just keep to beamboats in there, then I can keep moving at full speed while actually dealing damage (I doubt it will save me from those OP beams though).
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited March 2013
    This critter should not be capable of Critical Hits. It does enough damage without that. I'll double-check that we're successfully turned those off.

    The only ability it has that should be capable of ever becoming a "one-shot" is the second Energy Release AOE. And even then, only if your team continued firing on it the entire time it was in Absorption Mode. Nothing else the CE uses should take out a fully-healed vessel in a single shot, even without Shields.

    If you experience otherwise, please point out which source of damage was the culprit.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • atatassaultatatassault Member Posts: 1,008 Arc User
    edited March 2013
    This critter should not be capable of Critical Hits. It does enough damage without that. I'll double-check that we're successfully turned those off.

    The only ability it has that should be capable of ever becoming a "one-shot" is the second Energy Release AOE. And even then, only if your team continued firing on it the entire time it was in Absorption Mode. Nothing else the CE uses should take out a fully-healed vessel in a single shot, even without Shields.

    If you experience otherwise, please point out which source of damage was the culprit.
    It was its massive multi targetting beam. Sometimes it brought me down to 40% (in a 9k Shields, 30ish Shield DR, 44k Hull, 20ish Hull DR Charal Andorian Escort), sometime is was one shot from full.
  • toivatoiva Member Posts: 3,276 Arc User
    edited March 2013
    This critter should not be capable of Critical Hits. It does enough damage without that. I'll double-check that we're successfully turned those off.

    The only ability it has that should be capable of ever becoming a "one-shot" is the second Energy Release AOE. And even then, only if your team continued firing on it the entire time it was in Absorption Mode. Nothing else the CE uses should take out a fully-healed vessel in a single shot, even without Shields.

    If you experience otherwise, please point out which source of damage was the culprit.

    What atatassault says. Light purple colored large beams going of in all directions (looked most similar to the now-called dominion polarons, just larger) taking an EPtS buffed full shield facing (10k MACO Mk XII) and easily half of hull with it (not entirely sure how much that mirror patrol has, but 17k hull damage floaters weren't exceptions).

    (Yes, technically not a one-shot but a two shot, and qualifies for "taking a fully healed ship without shields in one shot".)

    Sadly I didn't parse the event...
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited March 2013
    It's not an accurate test. The feedback will be skewed, if not completely invalid. We'd rather have fewer test runs with more accurate feedback, than more runs based on inaccurate scenarios.

    Wouldn't say a 15 person raid, which had many veteran STO players that have beaten or near-beaten NWS is "innaccurate". I mean if we beaten it with that many or less, then surely would mean that the balance was not achieved.
    lancearea wrote: »
    My concern about a color change on the CE is that it might get lost in the amount of effects being rendered or the effect could turned off by a option set to get better performance .

    Not saying the progress bar is a bad idea, but given the size of the CE, there is a good potential for the progress bar to be hidden as well. For example, in the Colony Invasion, there are a number of times I lost sight of the progress bar and had to reposition my camera to see it. But with a color rendering, you can see it from any angle.

    diogene0 wrote: »
    Believe me an almost full team of escort was a mega fail. Here you need cruisers and healers. And not just 3. And the CE isn't that resilient. Beams should do fine, considering how quickly we've taken it to 30%.

    Since the CE is said to be vulnerable to Kinetic damage, Cruisers, Sci Ships, and Beam Boat Escorts with the Cutting Beam might have it's usefulness.
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited March 2013
    Wouldn't say a 15 person raid, which had many veteran STO players that have beaten or near-beaten NWS is "innaccurate". I mean if we beaten it with that many or less, then surely would mean that the balance was not achieved.

    I was referring to an 8-person test, if we allowed such a queue to launch the event.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited March 2013
    I was referring to an 8-person test, if we allowed such a queue to launch the event.

    Same thing applies. If an 8 person group defeats it, then means you made it too easy. That or power creep made it too easy (like with the previous version with AOE Scatter Fire).





    EDIT:

    Just occurred to me. What time limit are you guys want for the duration of the CE fight?

    For Example, the STFs were expected to be 15-minute fights. The Starbase missions are around 10 minutes. So what's your expections with the CE?

    Why I ask is that might also help with balancing the event. If you intend it to be completed in lets say 20 minutes, and if the attempts are going into 30-40 minutes, then you need to tone it down so it could be accomplished in that time frame.
  • diogene0diogene0 Member Posts: 0 Arc User
    edited March 2013
    toiva wrote: »
    What atatassault says. Light purple colored large beams going of in all directions (looked most similar to the now-called dominion polarons, just larger) taking an EPtS buffed full shield facing (10k MACO Mk XII) and easily half of hull with it (not entirely sure how much that mirror patrol has, but 17k hull damage floaters weren't exceptions).

    (Yes, technically not a one-shot but a two shot, and qualifies for "taking a fully healed ship without shields in one shot".)

    Sadly I didn't parse the event...

    I think none of us got chained with two hits in a row. We had time to heal, but since escorts aren't really heal boats it was a disaster. Anyway I managed to survive for some time with an elite fleet shield, a TSS 3 and two copies of HE, so any mobius/destroyer can tank that. which will be farily easily done with the upcoming may power creep gear and perks. :P
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • toivatoiva Member Posts: 3,276 Arc User
    edited March 2013
    diogene0 wrote: »
    I think none of us got chained with two hits in a row. We had time to heal, but since escorts aren't really heal boats it was a disaster. Anyway I managed to survive for some time with an elite fleet shield, a TSS 3 and two copies of HE, so any mobius/destroyer can tank that. which will be farily easily done with the upcoming may power creep gear and perks. :P

    Depends what you call "in a row". They definitely were hitting quite often and I do think I got more than one hit in one cycle of the power.

    Either way, next time I play it, I'll sit in the safety of a large beamboat's comfortable captain chair, extending shields to nearby escorts.

    And agreed on may. lol
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • orondisorondis Member Posts: 1,447 Arc User
    edited March 2013
    Just fought the latest version of CE on tribble:-

    To be honest we found it easy. CE was basically a big-fat-target to shoot at and, apart from the AOE blast, no threat whatsover. Damage could certainly be increased in the case of it's FAW attack (or give it more shots).

    Shards barely left the CE before they were destroyed by my CSV and teams AOE. I think they could do with a health boost to atleast give them a chance.

    A big positive is that it feels like everyone is useful, no matter what ship they fly (as long as it's correctly set up to be anti-CE). Sci abilities felt like they were having considerable effect.
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • hillard1959hillard1959 Member Posts: 197 Arc User
    edited March 2013
    Well, I did the Fleet Action during the event. Honestly, it felt more like Azure Nebula Rescue difficulty than something even moderately challenging. My AP beam Odyssey Star Cruiser placed third after joining late in my first match. While I don't feel like it's a bad Fleet Action, I do think the difficulty for the Entity could be cranked up a notch or two. At least for Normal difficulty.
  • urielerasmusurielerasmus Member Posts: 0 Arc User
    edited March 2013
    Allright, i just finished a run on tribble...2nd place...well not that challenging.

    I almost tanked it all the way with my aux2bat fleet excelcior, with only EPTS1 and TacTeam.
    It's beam missed 3/4 of the time so it might help to give it more accuracy.
    Also, there were a few (or a lot maybe :D ) DHC users parked very close to the entity just spaming CSV. That made my job as a tank way too easy as did not have to worry about any fragments.

    Fragments need more health and speed or maybe the entity could have like an extend shied AOE to protect them while they are close. This might give them ways to escape .....thus forcing a few escorts or CC ships to actually play the role of "escorts" to the tanks and damage dealers.
    It might also be good to add disabling/stun/debuffs effects to the fragments and maybe to the entity too....this might encourage the use of eng/sci team.

    The 1 kill 15sec countdow is ok.....but it needs to happen more often, forcing poeple to alway be moving.

    It was still very fun..., it just felt like a tac cube unable to fight back :rolleyes:

    Edit : also the queues cooldown on tribble is just bad ;)
  • toivatoiva Member Posts: 3,276 Arc User
    edited March 2013
    Agreed with the overall sentiment that it's now too easy.

    Agreed with the general ideas as outlined by Borticus on the TTS channel.
    I'd state these would be most important:
    1) a bit less Tholians (it'd be nice if without webs);
    2) more overall damage by the CE (not in stronger bursts, but more of smaller hits);
    3) more survivability to the large shards (including speed).
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • icegavelicegavel Member Posts: 991 Arc User
    edited March 2013
    The Tholians in the mission seem superfluous, nut they're no real threat. Point Defense consoles and Bio-neural Warheads are advised for this mission to take out Fragments and the Entity. Once you get a pattern down, the fight is easy. You just have to be careful with what you use. I made the mistake of popping Quantum Phaser on it a second before it started absorbing, and couldn't cancel. I died for that mistake.
  • toivatoiva Member Posts: 3,276 Arc User
    edited March 2013
    icegavel wrote: »
    I made the mistake of popping Quantum Phaser on it a second before it started absorbing, and couldn't cancel. I died for that mistake.

    You can always evasive out of reach. That's what I ended up doing everytime. And it was a good idea, since most others were vaporized a couple seconds later in every run.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
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