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Builds Vs Gear / Sub Par Dps

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  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited February 2013
    I must be doing something really wrong than because after running the test my average was only 1,527. Let me list my build below, and maybe one of you knowledgeable folks can show me what I'm doing wrong, and how to correct it.

    Engineering Captain
    Andorian Charal Class Escort

    5x forward weapon slots (Purple XI DHCs loaded)
    2x aft weapon slots (1x Kinetic Cutting Beam, 1x Purple XI Turret)
    2x device slots (1x Subspace Field Modulator, 1x Shield Batteries)
    4x Engineering Consoles (3x Blue XI Neutronium, 1x Special Ship Specific Console - Wing platforms)
    2x Science Consoles (2x Blue XI Field Generators)
    4x Tactical Consoles (4x Blue XI Phaser Relays)

    BOFFs

    Lt. Universal Station: TSS1, HE2
    Cmd Tact: TT1, APB1, CSV2, CRF3
    Lt. Cmd Tact: TT1, CSV1, APO1
    Lt. Engineering: EPtS1, RSP1
    Ens. Engineering: EPtW1

    I'm not exactly sure what kind of DOFFs I should have on active duty to help me out.

    And finally my Power Levels listed from left to right.

    125/72/45/42.

    Those are my power levels with my bonuses added in, not my base numbers.

    I think you are just simply reading combatlog wrong, lol. or an other possibility if you read it correctly, that you are not facing your target, and only your turret and kcb deals damage
    five front weapons do have high energy consumption, so you might want to put a torp in there (tho I have not done testing, I am just thinkin out loud :))

    for boff powers you might want to drop that crf3 down to crf1 and put in another apo instead of the apb, as you will need the movement defense bonus, since you are an escort, and deal loads of damage (O.o) and attract aggro.

    still there is no way, that this build deals 1.5k dps, if you are using it right it should be around 8-9k atleast, if you are using it like an avg escort captain, then it should deal around 5-6k anyway

    10k DPS Vesta threads: 1; 2
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited February 2013
    I've been telling our fleet for a very long time that they shouldn't focus on the gear, get a basic build right, work on your tactics then tweak the build to what works best. You get better gear as you go. The 1% stats change for upgrading gear isn't game breaking, sure you can literally double your damage by going from free to the best, but nobody realistically starts with free gear, even XI blue stuff is dirt cheap, and it gets you half way there.

    Of course if you are the average player this whole thread is a cryptic endorsed propaganda tool because escorts are Op and cruisers are under powered.

    We have someone in our fleet who is constantly buying new ships, new gear, new everything. They do terrible damage. We give them a build, a skill layout, they alter it to be what they think it needs to be. The alterations are filling up their skills with 3 eng teams because that "saves" them. Some people refuse to learn, refuse to listen, the possibility of them being the problem is not even a thought in their head.
    Delirium Tremens
    Completed Starbase, Embassy, Mine, Spire and No Win Scenario
    Nothing to do anymore.
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  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited February 2013
    nicha0 wrote: »
    We have someone in our fleet who is constantly buying new ships, new gear, new everything. They do terrible damage. We give them a build, a skill layout, they alter it to be what they think it needs to be. The alterations are filling up their skills with 3 eng teams because that "saves" them. Some people refuse to learn, refuse to listen, the possibility of them being the problem is not even a thought in their head.

    well, cryptic does their part here too. I mean they give fancy stuff next to new equipment, that is good on paper, but anybody with some sense, knows that most of them are just good in very few situations, while other stuff that come for cheap and free are just plain better (still, people will not understand, as they have paid a fortune for something that seems cool, while a cheap thing that is just cheap looking will do a better job)

    10k DPS Vesta threads: 1; 2
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited February 2013
    I must be doing something really wrong than because after running the test my average was only 1,527. Let me list my build below, and maybe one of you knowledgeable folks can show me what I'm doing wrong, and how to correct it.

    Engineering Captain
    Andorian Charal Class Escort

    5x forward weapon slots (Purple XI DHCs loaded)
    2x aft weapon slots (1x Kinetic Cutting Beam, 1x Purple XI Turret)
    2x device slots (1x Subspace Field Modulator, 1x Shield Batteries)
    4x Engineering Consoles (3x Blue XI Neutronium, 1x Special Ship Specific Console - Wing platforms)
    2x Science Consoles (2x Blue XI Field Generators)
    4x Tactical Consoles (4x Blue XI Phaser Relays)

    BOFFs

    Lt. Universal Station: TSS1, HE2
    Cmd Tact: TT1, APB1, CSV2, CRF3
    Lt. Cmd Tact: TT1, CSV1, APO1
    Lt. Engineering: EPtS1, RSP1
    Ens. Engineering: EPtW1

    I'm not exactly sure what kind of DOFFs I should have on active duty to help me out.

    And finally my Power Levels listed from left to right.

    125/72/45/42.

    Those are my power levels with my bonuses added in, not my base numbers.

    Setting aside the DPS issue, I have to point out the underlined above. If you are running 5 DHCs, and have removed the Wing Cannon, then running the engineering console from the Charal is pointless since the Wing Cannon Platforms only fire when your Wing Cannon fires.
    [SIGPIC][/SIGPIC]
  • bi9tbi9t Member Posts: 0 Arc User
    edited February 2013
    Here are things to check if you are in 90% of the player base that is doing less than 3k dps in ISE or similar.

    Power levels, set weapons to 100 (before bonuses, not after)

    Time on target, stop wasting time between targets, get whatever your arc is on your target the max amount of time possible. These are where the slow turning DHC cannon ship people suck the most.

    Distance to target, especially if you are in a cannon ship, you need to get up close to your targets and stop being scared of the big bad gate.

    Put the time on target and distance on target together, meaning your ability to fly and point your ship and throttle your speed matters. For example, a slow turning ship with beams can get on target quicker, transition quicker to other targets, and have less damage drop off from range when compared with narrow arcing cannons on the same ship, so fly accordingly.

    Cycling your skills. Most of your skills should be getting activated as soon as they come off cooldown. Look up how to setup a keybind if you dont know how. Hilbertguide comes to mind for this.

    Find some way, some how, please if its the one thing you do. Run at least one copy of attack pattern beta, preferably two for maximum uptime. This by itself would cover most of the above deficiencies.

    Please understand that are a few players than can make use of DHCs on slower turning ships, but this post is not targeted at you. If you have taken the time to parse your ship and know it get 10k+ dps then obviously this post is not for you. The problem is, the majority of the players will not be able to properly fly a slow turning ship with DHC and be effective.
  • shookyangshookyang Member Posts: 1,122
    edited February 2013
    Setting aside the DPS issue, I have to point out the underlined above. If you are running 5 DHCs, and have removed the Wing Cannon, then running the engineering console from the Charal is pointless since the Wing Cannon Platforms only fire when your Wing Cannon fires.
    Yeah, it says in the description. My fleet mate and I tested it. He deployed the wings, and they just sat there circling him when he fired.
  • mikenight00mikenight00 Member Posts: 101 Arc User
    edited February 2013
    Setting aside the DPS issue, I have to point out the underlined above. If you are running 5 DHCs, and have removed the Wing Cannon, then running the engineering console from the Charal is pointless since the Wing Cannon Platforms only fire when your Wing Cannon fires.

    I have the wing cannons slotted in the forward weapons slot. I just labeled it a DHC since it functions pretty much like a DHC on steroids. I keep the engineering console equipped in PvE because they function as decoys better than they do attack platforms. I've seen the borg in eSTFs use their best weapons trying to kill those little things, which in turn keeps me alive longer.

    In PvP I replace the engineering console with a RCS.
    Do you attack targets from 10km away only? Cannons drop off strongly in damage over more than 5km distance.
    Do you always use your cannon abilities? With two copies of CSV and one CRF one should always, at any time be active.

    I think that might be my problem, not always being within 5km of my target when firing. Being that close always forces me to reduce throttle to 25%, or come to a dead stop to maximize the amount of time the target is within my firing arc.
    [SIGPIC][/SIGPIC]
    Never Forget 5/21
  • jadensecurajadensecura Member Posts: 660 Arc User
    edited February 2013
    I think that might be my problem, not always being within 5km of my target when firing. Being that close always forces me to reduce throttle to 25%, or come to a dead stop to maximize the amount of time the target is within my firing arc.

    For PvE in an escort you should basically always come to a dead stop, or do the yo-yo method (one click forward speed, then one click back speed, then one click forward speed...). Otherwise you're losing a lot of DPS during the periods when you're turning around, and if you've overrun the target and it still has some shields, you'll be coming back on the wrong facing which will hurt your performance even more. PvP is different since there defense rating is extremely important.

    And yes, distance is very important to your damage output. Cannon DPS drops off linearly for distances greater than 2 km, hitting half of its maximum value at 8 km (therefore it's 3/4 maximum at 5 km, etc.).
  • elp1elp1 Member Posts: 2 Arc User
    edited February 2013
    Looking at the data in the opening post, i noticed that the total amount of damage done is much, much higher than what my ACT measured during an Infected Elite run. In the OP the total damage done is about 13.7 million damage, in my latest run the total was only 5.7 million. (obviously this has a huge effect on the measured DPS).


    I don't get it, am i measuring wrong? (Using default settings) Because that could explain my low DPS values.
  • vexashenvexashen Member Posts: 0 Arc User
    edited March 2013
    hit clear before you start an stf. this will parse only the stf you are in and cut out any of the other stuff you had been doing. infected elite is the best place to parse since its the most consistant combat of any mission ive come across.
    The ORIGINAL SERIES VETERANS www.Tosfleet.com
    [SIGPIC]http://file3.guildlaunch.net/205090/DVhexishensig.jpg[/SIGPIC]
    Cruisers with mk x common in infected elite http://www.youtube.com/watch?v=Q82PqoFFxjc
    Cruisers with good gear in infected elite http://www.youtube.com/watch?v=WMnFljZD9m8
    Soloing Infected Elite http://www.youtube.com/watch?v=XaEFICFx4E8&feature=youtu.be
  • mikenight00mikenight00 Member Posts: 101 Arc User
    edited March 2013
    In the test linked in the OP we had a science captain in an intrepid... that was Stormy - she pulled over 3000 DPS.

    I'd like to know if Stormy would be willing to share her Intrepid build via Skill Builder. I have a sci toon that's been gathering dust.
    [SIGPIC][/SIGPIC]
    Never Forget 5/21
  • vexashenvexashen Member Posts: 0 Arc User
    edited March 2013
    the build and gear that my tac used

    http://skillplanner.stoacademy.com/?build=craptac_0

    honestly its not a great build. there are many things i would tweak on it now but this is an alt that i havent played in a long long time accept to do this test.
    The ORIGINAL SERIES VETERANS www.Tosfleet.com
    [SIGPIC]http://file3.guildlaunch.net/205090/DVhexishensig.jpg[/SIGPIC]
    Cruisers with mk x common in infected elite http://www.youtube.com/watch?v=Q82PqoFFxjc
    Cruisers with good gear in infected elite http://www.youtube.com/watch?v=WMnFljZD9m8
    Soloing Infected Elite http://www.youtube.com/watch?v=XaEFICFx4E8&feature=youtu.be
  • bottle0rumbottle0rum Member Posts: 22 Arc User
    edited March 2013
    Here's my intrepid build from the test

    http://skillplanner.stoacademy.com/?build=stormyintrepid_0

    Upgrade the gear to your heart's content, and just basically fly circles if you want, or keep nose on target when enemies are everywhere while using fire at will.
  • lagunadlagunad Member Posts: 198 Arc User
    edited March 2013
    elp1 wrote: »
    I don't get it, am i measuring wrong? (Using default settings) Because that could explain my low DPS values.

    ACT by default displays "Encounter DPS". This can often be wildly wrong, if the encounter has somehow been active for a long time before you enter the STF.

    You can play with the encounter settings, or manually reset the encounter at the start of every STF, but I think the much easier thing to do is to enable display of "Character DPS" in ACT. This is the damage per second that you are in combat.

    While one can argue that Encounter DPS is the best measure of overall effectiveness in blowing through the instance (assuming it doesn't glitch and include a long period before the encounter started, which it often does, at least with default settings), Character DPS is a better measure of what your build/gear is capable of, in my opinion.

    It can also be helpful to look back and merge all the separate ACT encounters which make up a single STF, so you can see your average for the whole encounter rather than the last part (which can sometimes be only a small fraction).
  • elp1elp1 Member Posts: 2 Arc User
    edited March 2013
    lagunad wrote: »
    ACT by default displays "Encounter DPS". This can often be wildly wrong, if the encounter has somehow been active for a long time before you enter the STF.

    You can play with the encounter settings, or manually reset the encounter at the start of every STF, but I think the much easier thing to do is to enable display of "Character DPS" in ACT. This is the damage per second that you are in combat.

    While one can argue that Encounter DPS is the best measure of overall effectiveness in blowing through the instance (assuming it doesn't glitch and include a long period before the encounter started, which it often does, at least with default settings), Character DPS is a better measure of what your build/gear is capable of, in my opinion.

    It can also be helpful to look back and merge all the separate ACT encounters which make up a single STF, so you can see your average for the whole encounter rather than the last part (which can sometimes be only a small fraction).

    In the end the problem was me using the wrong plugin version. I thought the main difference between v2012 and v1050 was some optimizations for PvP situations, so i didnt think it would matter which one i'd use since i wasn't using it in a PvP situation. But after reading the changelog it seems the damage processing is very different. And it shows, because my DPS (in ACT) has now doubled.

    Thanks for the suggestions though!
  • vexashenvexashen Member Posts: 0 Arc User
    edited March 2013
    Glad you sorted out your problem. Having the raw data at hand like that can be invaluable for seeing where you are at damage wise. When I started using the parser I was doing maybe 4-5k dps. Now in my jem'hadar carrier Im pulling as much as 17k and Ive solo'd Infected space elite. Without seeing the numbers of what works and what doesnt theres no way that I could have ever come close to doing the things that I can now.
    The ORIGINAL SERIES VETERANS www.Tosfleet.com
    [SIGPIC]http://file3.guildlaunch.net/205090/DVhexishensig.jpg[/SIGPIC]
    Cruisers with mk x common in infected elite http://www.youtube.com/watch?v=Q82PqoFFxjc
    Cruisers with good gear in infected elite http://www.youtube.com/watch?v=WMnFljZD9m8
    Soloing Infected Elite http://www.youtube.com/watch?v=XaEFICFx4E8&feature=youtu.be
  • bottle0rumbottle0rum Member Posts: 22 Arc User
    edited March 2013
    Soloed Infected Space Elite? Uh huh, tell me another one.

    PICS OR IT DIDN'T HAPPEN!

    And don't use the excuse that I was there, helped you start the instance, and watch you blow my optional by taking too long to kill the tac cube in time either, cause I ain't havin' it.
  • vexashenvexashen Member Posts: 0 Arc User
    edited March 2013
    http://www.youtube.com/watch?v=XaEFICFx4E8&feature=youtu.be

    you'll have to excuse the language. were a 30+ fleet so we dont really hold back on swearing and such.

    4 fleet mates helped me join into a private infected instance and then sat cloaked while I did my thing.

    No I didnt get the optional. That was never the intent. The intent was to show I could do it. Im at a point where I need to do extreme things like this to challenge myself in pve. The content cryptic makes is a time sync to me, not a challenge.
    The ORIGINAL SERIES VETERANS www.Tosfleet.com
    [SIGPIC]http://file3.guildlaunch.net/205090/DVhexishensig.jpg[/SIGPIC]
    Cruisers with mk x common in infected elite http://www.youtube.com/watch?v=Q82PqoFFxjc
    Cruisers with good gear in infected elite http://www.youtube.com/watch?v=WMnFljZD9m8
    Soloing Infected Elite http://www.youtube.com/watch?v=XaEFICFx4E8&feature=youtu.be
  • lostusthornlostusthorn Member Posts: 844
    edited March 2013
    If you want a good mission for consistent DPS testing in PvE, starbase 234 in tau dewa sector. It has high hull, shield and some good resists. You can go all out on it and it will still take enough time to get a meaningful result.
    Plus you can cut all out the interference from other players and combat situation. It is sitting still like a big target that shots back on occasion.
  • vexashenvexashen Member Posts: 0 Arc User
    edited March 2013
    Ill have to check that one out. Thanks for the info
    The ORIGINAL SERIES VETERANS www.Tosfleet.com
    [SIGPIC]http://file3.guildlaunch.net/205090/DVhexishensig.jpg[/SIGPIC]
    Cruisers with mk x common in infected elite http://www.youtube.com/watch?v=Q82PqoFFxjc
    Cruisers with good gear in infected elite http://www.youtube.com/watch?v=WMnFljZD9m8
    Soloing Infected Elite http://www.youtube.com/watch?v=XaEFICFx4E8&feature=youtu.be
  • invalidentityinvalidentity Member Posts: 0 Arc User
    edited March 2013
    Having trouble with your internet space ship builds? Can't seem to figure out how to do acceptable damage?

    Then you need to head over to Wesley Crusher's Guide to Satisfactory Performance and learn how to mold yourself into the paragon of adequacy!
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