Bring back the old STFs. Okay I am not whining just asking...please bring back the old STFs. Actually have two sets of STFs...present and retro. Seriously how many of us veteran players have sat 5 to 6 hours doing the back to back STFs just to get the remaining 3 pieces of the Borg set and only come out with 1 for that day? Raises hand...I did. There were no optional then...only death over and over again and again. We would actually plan a day for STFs so that we could prepare to waste a portion of our day in our lives in a game...oh the fun we had. We would have a pot of coffee made, an essential ingredient to any STF, a bowl of snacks and a sandwich at our desk. We would gather on Teamspeak or Ventrilo or whatever internet chat room the guild was using at the time and just....go....and have fun...dying a lot.
For the retro STFs the reward would be the retro Borg gear just as it was before. Originally I thought this would be the only way to get the Borg set but then realized most of the STO community would collectively groan followed by the rising sound of cackling as if a chicken farm had invaded the server. Then I thought why not? Let the new people experience the retro STFs as we, those that have been here since launch, the veterans have experienced it in all its glory with the same benefits. I am sure the complaining of the present day STFs will drop dramatically if anyone decided to try the retro STFs. Although there would probably be that ultra small portion, .0025%, of the STO community that would go around saying "That wasn't hard." Well...we won't talk about them here.
Then there was Terradome before it got nerfed. It was 5 versus 500. The first statement anyone made was "Why won't these ships die?" Followed by the "I've been watching this group for 5 minutes and none of these guys have flipped a coin yet". To "Holy cow there's a lot of Undine in here!" "Don't shoot the sacks hanging from the ceiling" was a common statement. Followed by the "Who aggro'd the room?" statement. I was playing Terradome with a fleet mate and some others that had formed a team in Gamma Orionis. We had gotten into the end room and started shooting the Sulu's and the Undine when my fleet mate started screaming "the sky is falling the sky is falling!" While shooting wildly into the hordes of Undine I became confused and said "What?" In a adrenalized caffeinated moment he frantically replied "Look up Undine Rangers!" I looked up to see a hundred Undine drop down from the ceiling. Good times good times.
I propose that the retro STFs be re-vitalized. The present day STFs would be a stepping stone to reach the retro STFs. Why? Simply put you would need the Borg gear to do the retro STFs to get the Borg space gear. Any veteran player will tell you that the Borg space gear is the essential to anyone's collection of space gear. If Perfect World Entertainment decides that limitations should be imposed in access to the retro STFs then I suggest that the players should complete either the MACO or Omega Team Specialist accolade. Although I hardly think it would be necessary since those who are fortunate to have the Mk XII drops will complete this accolade voluntarily. This of course would mean that the drop rate would have to change and that is another issue that I do not want to get into at this time. I'm still waiting for mine says the little blue guy as he goes forth onto the search for the Mk XII grind. In addition to the Borg space gear I propose that the rewards consist of 2000 dilithium and with 7000 expertise points and any veteran STF player will tell you that this is not conservative but sub-standard for any of the retro STF missions. Nuff said.
I submit this proposal to Perfect World Entertainment, Cryptic Studios, and the Star Trek Online community to its logical conclusion.
I like this idea, I personally have never run one of the old STFs and have always been curious about them. I have always wanted to run them (even if I then never go again)
Oh.... Terradome.... Deathly madness on a stick... NOTHING in this game currently has anything on that. NOTHING. You can't call yourself an Elite player unless you finished Terradome (which I never did ). I miss it so much! +1(000) to the idea of the reward sytem and bring back the Undine madness!!!
Wait, people actually think the Elite STFs are hard? Oh come on! The only Elite STF that is even remotely hard is Infected Ground Elite, and that's only because most Pugs are filled with incompetent fools who don't know what to do. But for me, most STFs are easily doable. And if you have at least two or three people who know what to do, you're set.
I wasn't around for the uber hard STFs, and I wish I was, cuz I could use the fun that they no doubt would be.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Oh.... Terradome.... Deathly madness on a stick... NOTHING in this game currently has anything on that. NOTHING. You can't call yourself an Elite player unless you finished Terradome (which I never did ). I miss it so much! +1(000) to the idea of the reward sytem and bring back the Undine madness!!!
yeah, but terradome is just there for the taking...untouched, the same old. even the VA and the RA versions are still in the game.
on the topic: i wouldn't want them to be exactly as they were...for instance the shorter way in cure ground has it's benefits. KA was just too long all together, maybe shorten that aswell, so that each stf (ground and space) combined needs 1h to do for a more or less experianced grp. and some serious rewards for doing it. I'm thinking about a daily for each stf similar to nukara that rewards a lootbox, that may contain prototype salvage or tech + some fleet marks.
mobs should be lvl 52 to beef it up a little from the current elite stfs.
the most stupid part about them was actually the group finding...but looking at the public queue and the morons you are put together with, i'd rather have that back for that particular hard game content. so no public queue for those retro stfs.
Oh.... Terradome.... Deathly madness on a stick... NOTHING in this game currently has anything on that. NOTHING. You can't call yourself an Elite player unless you finished Terradome (which I never did ). I miss it so much! +1(000) to the idea of the reward sytem and bring back the Undine madness!!!
I wasn't around for any of those, but I've heard a lot about them and it sounds like fun. If they do get brought back I suspect there would be a big rush to play them, then a majority of people will forget about them and go back to the STFs we currently have unless there's a proper reward in place.
I don't think taking the retro borg gear out of the EDC store is the way to go though, but if there was a guaranteed prototype drop that would probably be good incentive for people to run them.
The fact is, the original STF's were HARD... EliteSTF's today, are meh at best. In the past, you needed a mix of classes (ship roles/player roles).
My favorite example is KA Space. The current version is a joke compared to the original. In the original version, you had sphere guardians with every probe spawn... and the shielding on the gateways dropped only long enough for the spawns to get through.
+1 i loved the old STF's you had a feeling of joy and accomplishment when you beat them and they had story the new ones just arnt the same. at least let us have the option of doing both
This game needs a challenge to draw people
Together.
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
"Letting people fly what they like" is what has turned Star Trek Online from a continuation of the Star Trek world into a Star Trek theme park where ships are flown with no rhyme or reason.
Hell I get into so many groups with Jem'hadar ships they might as well rename this to Dominion Online.
I don't mind making the elites as hard as the old ones however, do NOT touch the regulars. I'm a casual player and I do not want to do something difficult, that's fine if other people want to turn their gameplay into a second job, but I want the reputation system to remain the same.
This game has multiple types of players, catering the single portion of the players isn't going to improve it. I never do elites unless I'm with fleeties and they have their super powerful ships doing these things and I only go to elites when my fleeties ask me to go.
Some of us just want to relax when we play games, and making the entire STF experience a single experience especially like the old bug ridden experience I had when I first started this game, is so NOT an improvement for me. I just finished my borg set but I definitely need to get the maco set for my ship without spending hours dying for a single drop. That's not fun for everyone.
Bring back the old STFs.
Okay I am not whining just asking...please bring back the old STFs. Actually have two sets of STFs...present and retro.
For the retro STFs the reward would be the retro Borg gear just as it was before.
I propose that the retro STFs be re-vitalized. The present day STFs would be a stepping stone to reach the retro STFs. Why? Simply put you would need the Borg gear to do the retro STFs to get the Borg space gear.
I agree with the above statement.
NO to ARC RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
Bring back the old STFs. Okay I am not whining just asking...please bring back the old STFs. Actually have two sets of STFs...present and retro.
+1 Agreed .
We would gather on Teamspeak or Ventrilo or whatever internet chat room the guild was using at the time and just....go....and have fun...dying a lot.
I pugged them a lot -- shouting in the Orrelious zone chat ... (sometimes for a long time to get a KDF pug going) -- but the experience of spending longer time periods with the same ppl also had me making friends .
How many friends can you make in the 'new' STF's ?
For the retro STFs the reward would be the retro Borg gear just as it was before.
This is one point I disagree .
The retro set has been taken away to be in a Rep system , and while I'm not thrilled about that , I'm ok with it .
As for rewards -- regular award drops + bonus drops at the end like we have now along with 3500 Dil per mission seems like a fair number as these are x3 the length of a regular elite STF (even a little longer as some scenes are completely missing from the new versions of the STF's) .
These could also award Fleet Marks , but it's not a must .
On another note , Terradrome is ok as it is now , it's completable , which is the most important thing . I just wish they'd add it to the queue system .
i gotta say, no.
if there is one thing i hate, its repetitiitititititivnessnessness.
This content already exists (at least I pray that master files of them exist) -- so this would neither be 'new' nor 'must do' .
Just extra optional content , that costs Cryptic little-to-nothing to implement .
The fact is, the original STF's were HARD... EliteSTF's today, are meh at best. In the past, you needed a mix of classes (ship roles/player roles).
My favorite example is KA Space. The current version is a joke compared to the original. In the original version, you had sphere guardians with every probe spawn... and the shielding on the gateways dropped only long enough for the spawns to get through.
That's not hard. That's tedious and pointless.
I wish people would stop confusing the two, and then claim that you're somehow a better player for withstanding the sheer crappiness of Gozer's horrible original STF designs.
Few people do Terradome even though it's still up. Not because it's hard, but because it's long and boring and arbitrarily fails you even half way through because you dodn't have the clairvoyance to know exactly what to do and where to be at all times. Not to mention that ground combat is still heavily unbalanced anyway.
i didn't play the old stfs but i whould like to see more chalange in the present ones.
at this point the game is so repetitive. all day long you have a list of a few instances which takes only 10-15min each (a few of them are longer like mine trap) and they are very very easy.
the pvp is broken, pve is repetitive and for children. this game really needs some inovation. maybe the next season will bring us what we need and not another halfmade faction.
i didn't play the old stfs but i whould like to see more chalange in the present ones.
at this point the game is so repetitive. all day long you have a list of a few instances which takes only 10-15min each (a few of them are longer like mine trap) and they are very very easy.
I'm all for a 3rd difficulty called "Fetish Abuse".
Borg 1-shot-invisikill you and your DHC's are pretty much useless.
:rolleyes:
If STF's don't ring your bell, find something else that will.
NO to ARC RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
Wait, people actually think the Elite STFs are hard? Oh come on! The only Elite STF that is even remotely hard is Infected Ground Elite, and that's only because most Pugs are filled with incompetent fools who don't know what to do. But for me, most STFs are easily doable. And if you have at least two or three people who know what to do, you're set.
I wasn't around for the uber hard STFs, and I wish I was, cuz I could use the fun that they no doubt would be.
no, that honor goes to Cure Ground Elite and maybe even Hive Onslaught Elite
Armek....what the frack were they thinking when they borg'ed a klingon @_@
Retro CGE how I loathed you and yet I still did it over and over and over again hoping for that drop. I wouldn't mind having the old STFs back. That way everyone can experience them in all of their glory and then weep. I'm not sure if the tears are of happiness or frustration or fear, but people should weep.
Cheers from Antonio Valerio Cortez III, Half-Celestial Archduke of the Free Marches Confederacy.
Terrordome was a huge pain in the butt to complete but im one of the few that decided to do that nightmare of a mission *shudders* NEVER AGAIN!! but in comparison i like the newer ones since they are broken down unlike the older one where if your halfway through and someone has to bail your kinda messed over. the older ones were fun but i understand why they were taken away.
Well, to be honest, the retro STFs couldn't be returned to the game the way they were. The enemies are a joke against current available gear.
i tried playing Terradome by myself once and I was winning. Took a while but I was tanking the ships and killing them one by one and made my way onto the fake DS9.The only reason I couldn't get past the promenade and presumably win the mission was the defense of the engineers.
there just is no way to be in 5 places at once even with security guards and shard clones.
but the enemies I fought dropped like flies.
Im suddenly having nightmares of Retro Cure, very few people dared do the Vice Admiral level of that .. 3-4 hour cure runs were not uncommon. i remember when i first started doing that it took my group 4 hours at least back in 2010 i think it was? I played sci back then and it was left to me to tank Armek back then in my pollyalloy armour, [Borg] Batleth and physician kit (if you didnt have a sci with this, Armek was a nightmare). Part of me misses it, even by todays standard the Retros would be difficult, Cure Especially, with donatra warping off leading you into a grup of cubes every few minutes, that fight alone used to take 20+ minutes with a good team, and you really needed a cruiser tank in there aswel. Good times. many a drunken night playing cure with my fleet mates. Back when STO Trinity actually worked. 1 sciboat 1 tank cruiser 3 escorts, a mission that all but guaranteed you'd need a sci and engie lol
Well, to be honest, the retro STFs couldn't be returned to the game the way they were. The enemies are a joke against current available gear.
Then lets add the strategy back a bit. Remember when nodes use to make the drone regenerate at death making them untargetable until they come back at full health. Or we can add back the old bugs that make them harder like when on KA the gates would regen at a stupid rate during the 2 minutes when shield was up for that 2 minutes.
Comments
I wasn't around for the uber hard STFs, and I wish I was, cuz I could use the fun that they no doubt would be.
yeah, but terradome is just there for the taking...untouched, the same old. even the VA and the RA versions are still in the game.
on the topic: i wouldn't want them to be exactly as they were...for instance the shorter way in cure ground has it's benefits. KA was just too long all together, maybe shorten that aswell, so that each stf (ground and space) combined needs 1h to do for a more or less experianced grp. and some serious rewards for doing it. I'm thinking about a daily for each stf similar to nukara that rewards a lootbox, that may contain prototype salvage or tech + some fleet marks.
mobs should be lvl 52 to beef it up a little from the current elite stfs.
the most stupid part about them was actually the group finding...but looking at the public queue and the morons you are put together with, i'd rather have that back for that particular hard game content. so no public queue for those retro stfs.
Agreed!!!!
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I don't think taking the retro borg gear out of the EDC store is the way to go though, but if there was a guaranteed prototype drop that would probably be good incentive for people to run them.
The fact is, the original STF's were HARD... EliteSTF's today, are meh at best. In the past, you needed a mix of classes (ship roles/player roles).
My favorite example is KA Space. The current version is a joke compared to the original. In the original version, you had sphere guardians with every probe spawn... and the shielding on the gateways dropped only long enough for the spawns to get through.
Star Trek Online, Now with out the Trek....
I am all for it then
This game needs a challenge to draw people
Together.
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Hell I get into so many groups with Jem'hadar ships they might as well rename this to Dominion Online.
This game has multiple types of players, catering the single portion of the players isn't going to improve it. I never do elites unless I'm with fleeties and they have their super powerful ships doing these things and I only go to elites when my fleeties ask me to go.
Some of us just want to relax when we play games, and making the entire STF experience a single experience especially like the old bug ridden experience I had when I first started this game, is so NOT an improvement for me. I just finished my borg set but I definitely need to get the maco set for my ship without spending hours dying for a single drop. That's not fun for everyone.
I agree with the above statement.
RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
+1 Agreed .
I pugged them a lot -- shouting in the Orrelious zone chat ... (sometimes for a long time to get a KDF pug going) -- but the experience of spending longer time periods with the same ppl also had me making friends .
How many friends can you make in the 'new' STF's ?
This is one point I disagree .
The retro set has been taken away to be in a Rep system , and while I'm not thrilled about that , I'm ok with it .
As for rewards -- regular award drops + bonus drops at the end like we have now along with 3500 Dil per mission seems like a fair number as these are x3 the length of a regular elite STF (even a little longer as some scenes are completely missing from the new versions of the STF's) .
These could also award Fleet Marks , but it's not a must .
On another note , Terradrome is ok as it is now , it's completable , which is the most important thing . I just wish they'd add it to the queue system .
This content already exists (at least I pray that master files of them exist) -- so this would neither be 'new' nor 'must do' .
Just extra optional content , that costs Cryptic little-to-nothing to implement .
That's not hard. That's tedious and pointless.
I wish people would stop confusing the two, and then claim that you're somehow a better player for withstanding the sheer crappiness of Gozer's horrible original STF designs.
Few people do Terradome even though it's still up. Not because it's hard, but because it's long and boring and arbitrarily fails you even half way through because you dodn't have the clairvoyance to know exactly what to do and where to be at all times. Not to mention that ground combat is still heavily unbalanced anyway.
at this point the game is so repetitive. all day long you have a list of a few instances which takes only 10-15min each (a few of them are longer like mine trap) and they are very very easy.
the pvp is broken, pve is repetitive and for children. this game really needs some inovation. maybe the next season will bring us what we need and not another halfmade faction.
I hereby enact executive veto.
I'm all for a 3rd difficulty called "Fetish Abuse".
Borg 1-shot-invisikill you and your DHC's are pretty much useless.
:rolleyes:
If STF's don't ring your bell, find something else that will.
RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
no, that honor goes to Cure Ground Elite and maybe even Hive Onslaught Elite
Armek....what the frack were they thinking when they borg'ed a klingon @_@
i tried playing Terradome by myself once and I was winning. Took a while but I was tanking the ships and killing them one by one and made my way onto the fake DS9.The only reason I couldn't get past the promenade and presumably win the mission was the defense of the engineers.
there just is no way to be in 5 places at once even with security guards and shard clones.
but the enemies I fought dropped like flies.
@Mad-Larkin
Fleet: http://www.unrepentantgaming.com
[SIGPIC][/SIGPIC]
Then lets add the strategy back a bit. Remember when nodes use to make the drone regenerate at death making them untargetable until they come back at full health. Or we can add back the old bugs that make them harder like when on KA the gates would regen at a stupid rate during the 2 minutes when shield was up for that 2 minutes.