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The best custom maps

allocaterallocater Member Posts: 289 Arc User
I am looking for missions that have the best, biggest or most detailed custom maps. I like to explore, see new places. Any tips? (I know about City of the Palmer Ree, also I played all current spotlight missions)
Post edited by allocater on
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited February 2013
    It's KDF, but try Krios Falling. The city map is AWESOME!
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • thedukeofrockthedukeofrock Member Posts: 168 Arc User
    edited February 2013
    Don't know if you had a chance to play the rest of my series from the spotlight Spawn of Medusa, but I do have alot of custom maps throughout the series.

    There are also other authors that come to mind off the top of my head, including anything by alimac30, CaptPFDennis, Kirkfat, RogueEnterprise, and many others. You can find a great database of missions with new sights to see on starbaseugc.com (Link below).

    http://starbaseugc.com/

    Good luck and happy exploring! :)
    ABI-Artificial Borg Intelligence by Duke-of-Rock Available on Holodeck
    [SIGPIC][/SIGPIC]
    Also play Spawn of Medusa - The 5 Part series
    by Duke-of-Rock Available on Holodeck
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited February 2013
    You may enjoy my mission, "In the Shadow of MIDAS, Part 1." I don't know that it constitutes the biggest custom map, but there isn't a map in it that isn't original or heavily modified.
  • ajstonerajstoner Member Posts: 0 Arc User
    edited February 2013
    "The Far Wanderer" has my most detailed custom maps. 3 of them actually hit the asset limit.
    [SIGPIC][/SIGPIC]
  • allocaterallocater Member Posts: 289 Arc User
    edited March 2013
    Great suggestions so far, I found another one:

    Rise of Darkness. It has a Shuttle bay, Astro lab, Escape pods, 10 forward with hull breach, sickbay.
  • thefastone21thefastone21 Member Posts: 210 Arc User
    edited March 2013
    "Depths of Nukara Prime" has some lovely caves, really felt like a Class Y world.
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited March 2013
    My mission, "HB: Best of Both Worlds, Pt I" had a full Enterprise-D interior, but due to restrictions I cannot publish the mission. Sorry :(
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
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  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited March 2013
    I think it was called Operation Demon Storm on the fed side.

    The mission is really good but the ground map is incredible.
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited March 2013
    Please check out my mission called "Trojan Horse." It's kind of sad that I used like 3000 Borg cubes to create the many different sets of a shuttle mission inside of a Borg cube. After spamming with my sig for months, it stands at like 180 plays.
    [SIGPIC][/SIGPIC]
  • pendra3780pendra3780 Member Posts: 0 Arc User
    edited March 2013
    My mission, "HB: Best of Both Worlds, Pt I" had a full Enterprise-D interior, but due to restrictions I cannot publish the mission. Sorry :(

    Out of curiosity, how did you recreate the Enterprise-D interior without the proper parts and using ~500 objects only?
  • edited March 2013
    This content has been removed.
  • diogene0diogene0 Member Posts: 0 Arc User
    edited March 2013
    kirksplat wrote: »
    Please check out my mission called "Trojan Horse." It's kind of sad that I used like 3000 Borg cubes to create the many different sets of a shuttle mission inside of a Borg cube. After spamming with my sig for months, it stands at like 180 plays.

    Because it's a shuttle mission, maybe? :rolleyes:

    Anyhow, 180 plays is really good. You won't get as many plays as a spotlighted mission. None of my missions in english have more than 100 reviews.



    Back on topic, I reached the asset limit in my last mission, but it's barely enough to make a decent building in the middle of a ground map. I wish we could use 2000 or more props.

    I'm currently working on a city now. At least in my head. But I should come up with a fully filled ground map in a couple of months, if I can find enough time (and willpower) to translate another mission into your silly language for 5-10 plays. :D
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • mazikenmaziken Member Posts: 132 Arc User
    edited March 2013
    I would recommend my latest mission, "Never Count a Gorn Out", but I may be biased since I'm trying to get a few more reviews for it to get out of the review stage. It does have a completely custom starbase interior that I hit the object limit on. While not exactly very detailed, it certainly is huge. (That's what she said.)
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited March 2013
    yeah, that is a nice starbase. One of the Feds seemed to be stuck in the ceiling though and some of them apparently respawned after I killed them the first time. Great mission though. :)
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • mazikenmaziken Member Posts: 132 Arc User
    edited March 2013
    yeah, that is a nice starbase. One of the Feds seemed to be stuck in the ceiling though and some of them apparently respawned after I killed them the first time. Great mission though. :)

    Yeah, no matter where I place them on the Y access inside the ceiling and floor, they seem to spawn randomly. I'm not sure if it is the rubble that is causing them to jump around like that or not. I've played with it for hours and can't seem to get them to spawn consistently anywhere.
  • skydawnknightskydawnknight Member Posts: 12 Arc User
    edited March 2013
    maziken wrote: »
    Yeah, no matter where I place them on the Y access inside the ceiling and floor, they seem to spawn randomly. I'm not sure if it is the rubble that is causing them to jump around like that or not. I've played with it for hours and can't seem to get them to spawn consistently anywhere.

    If you haven't tried this already, change the "Y Relative to" pulldown to Zero Altitude, and turn off the "Snap to Grid" feature (grid icon on upper right corner of the map). Then you can position them wherever you like on the Y axis.
  • mazikenmaziken Member Posts: 132 Arc User
    edited March 2013
    If you haven't tried this already, change the "Y Relative to" pulldown to Zero Altitude, and turn off the "Snap to Grid" feature (grid icon on upper right corner of the map). Then you can position them wherever you like on the Y axis.

    I have done this already. Every group will either spawn fine, some spawn fine with some being stuck in the ceiling, or some spawn fine with some being stuck in the floor. And it is random every time I play the mission. One group might spawn great one time and then be all messed up the next time.
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited March 2013
    maziken wrote: »
    I have done this already. Every group will either spawn fine, some spawn fine with some being stuck in the ceiling, or some spawn fine with some being stuck in the floor. And it is random every time I play the mission. One group might spawn great one time and then be all messed up the next time.

    Please post about these issues in the Foundry bugs forum. CrypticFrost will take a look at it.
    [SIGPIC][/SIGPIC]
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited March 2013
    pendra3780 wrote: »
    Out of curiosity, how did you recreate the Enterprise-D interior without the proper parts and using ~500 objects only?

    A lot of Generic Ship Wall 03's, wall panels, doors, arches, turbolifts, consoles, biobeds, crewmen, destructable warp core parts, Jefferies tubes, conference room chairs, etc.

    Took about two months, and teh conference room wasn't even finished before I pulled the project due to EULA concerns.
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
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  • designationxr377designationxr377 Member Posts: 542 Arc User
    edited March 2013
    How has City of Palmar Re not been mentioned yet?!?!
  • pendra3780pendra3780 Member Posts: 0 Arc User
    edited March 2013
    A lot of Generic Ship Wall 03's, wall panels, doors, arches, turbolifts, consoles, biobeds, crewmen, destructable warp core parts, Jefferies tubes, conference room chairs, etc.

    Took about two months, and teh conference room wasn't even finished before I pulled the project due to EULA concerns.

    In other words, it looks a generic, carved with axe, Starfleetish interior. Round corridors are series of flat faces. Rooms are not enterable except for some specials. They are bigger than the
    captain's quarters. No bridge to enter. The 10F and the conference room are so generic it hurts. Tables, chairs, windows, consoles. Just like my kitchen.
    Pulling a mission only because the map sorta kind looks similar to something from a distance is crazy.
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited March 2013
    As far as custom builds go, I've always been pretty proud of my Romulan Senate.

    http://starbaseugc.com/wp-content/uploads/2012/08/senate.jpg

    Was my very first custom build, made a few weeks after the Foundry went live on Holodeck a couple years ago. It is supposed to be the main Romulan government building on Rator III. At the moment though I've taken this mission down. It's part of my first Foundry series that I'm revising and relaunching. On this map I'm adding the surrounding city, which the player can explore before going into the senate building.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • captainhunter1captainhunter1 Member Posts: 1,632 Arc User
    edited March 2013
    How has City of Palmar Re not been mentioned yet?!?!

    I think the OP did in his opening paragraph XR... :P

    But yeah, it is like the ultimate custom map mission. :cool:
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited March 2013
    drogyn1701 wrote: »
    As far as custom builds go, I've always been pretty proud of my Romulan Senate.

    http://starbaseugc.com/wp-content/uploads/2012/08/senate.jpg

    Was my very first custom build, made a few weeks after the Foundry went live on Holodeck a couple years ago. It is supposed to be the main Romulan government building on Rator III. At the moment though I've taken this mission down. It's part of my first Foundry series that I'm revising and relaunching. On this map I'm adding the surrounding city, which the player can explore before going into the senate building.

    Oh, we're allowed to post screenshots, well I'll just leave these here then.

    Something I've done:

    Raiders Camp
    Crashed Starship
    Computer Core

    Something I'm doing:

    The Power Core
  • lincolninspacelincolninspace Member Posts: 1,843 Arc User
    edited March 2013
    drogyn1701 wrote: »
    As far as custom builds go, I've always been pretty proud of my Romulan Senate.

    http://starbaseugc.com/wp-content/uploads/2012/08/senate.jpg

    And rightfully so. Great looking map there.

    I am constructing my ambitious first mission which has a scratch built city, spaceport and starship interior and a very alien, alien dive bar. Its like playing with legos when you were a kid.
    A TIME TO SEARCH: ENTER MY FOUNDRY MISSION at the RISA SYSTEM
    Parallels: my second mission for Fed aligned Romulans.
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited March 2013
    And rightfully so. Great looking map there.

    I am constructing my ambitious first mission which has a scratch built city, spaceport and starship interior and a very alien, alien dive bar. Its like playing with legos when you were a kid.

    It is kinda. I used to make all kinds of Star Trek stuff out of Legos when I was a kid. I made a pair of Peregrin fighters and a replica of the Sovereign bridge.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited March 2013
    pendra3780 wrote: »
    In other words, it looks a generic, carved with axe, Starfleetish interior. Round corridors are series of flat faces. Rooms are not enterable except for some specials. They are bigger than the
    captain's quarters. No bridge to enter. The 10F and the conference room are so generic it hurts. Tables, chairs, windows, consoles. Just like my kitchen.
    Pulling a mission only because the map sorta kind looks similar to something from a distance is crazy.

    I had to pull it, because I'm not allowed to recreate televised episodes, nor am I allowed to have the likeness of a real person in the mission.
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
    My List of Useful Links, Recently Updated November 25 2017!
  • diogene0diogene0 Member Posts: 0 Arc User
    edited March 2013
    http://img11.hostingpics.net/pics/215934screenshot20130316191110.jpg
    http://img11.hostingpics.net/pics/243833screenshot20130316192903.jpg

    This is what i'm working on currently (actually, 20% of it). It's still a work in progress, and there's still a long way to go, but i'm rather happy with the way it looks. It won't be the best custom map, but it's going to be my best custom map so far. :D
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • lincolninspacelincolninspace Member Posts: 1,843 Arc User
    edited March 2013
    diogene0 wrote: »
    http://img11.hostingpics.net/pics/215934screenshot20130316191110.jpg
    http://img11.hostingpics.net/pics/243833screenshot20130316192903.jpg

    This is what i'm working on currently (actually, 20% of it). It's still a work in progress, and there's still a long way to go, but i'm rather happy with the way it looks. It won't be the best custom map, but it's going to be my best custom map so far. :D

    Looks like a setting from a novel.
    A TIME TO SEARCH: ENTER MY FOUNDRY MISSION at the RISA SYSTEM
    Parallels: my second mission for Fed aligned Romulans.
  • thay8472thay8472 Member Posts: 6,165 Arc User
    edited March 2013
    Not on the scale as your epic maps yet but here are a few of mine :P

    Undine City: 1 2

    Nukara Prime Caves: 1 2

    Ask'kaar (Custom Race) Ship Interior: 1
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
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