I have alot of dilithium ore and these mining claims,so more ore there to come.
There are projects that i could complete,if it was not for this ridiculous dilithium cap rule.
Come on Devs,give us a break here please.
I want to get projects done,and not to drag them out.The whole fleet is not always online to lend a hand.
Either increase this dilithium cap substantially,or scrap it.
As for the mining claims,they are paid for via the lockboxes,so how about automatic refined dilithium. This would greatly help big time.
So far my KDF toon has 116 of them. Make an exception here please.
I have alot of dilithium ore and these mining claims,so more ore there to come.
There are projects that i could complete,if it was not for this ridiculous dilithium cap rule.
Come on Devs,give us a break here please.
I want to get projects done,and not to drag them out.The whole fleet is not always online to lend a hand.
Either increase this dilithium cap substantially,or scrap it.
As for the mining claims,they are paid for via the lockboxes,so how about automatic refined dilithium. This would greatly help big time.
So far my KDF toon has 116 of them. Make an exception here please.
Remove the cap and a fundamental component of the game's monetisation strategy - e.g. how it's able to actually stay running and expanding - is removed with it.
1) Buy more character slots and use them to grind Dilithium.
2) Buy Zen and trade it for Dilithium.
3) Run surveys to earn Zen to trade for Dilithium.
4) Do none of the above and take longer to achieve your in-game goals while paying nothing.
Those are your options. They're pretty fair all things considered.
Remove the cap and a fundamental component of the game's monetisation strategy - e.g. how it's able to actually stay running and expanding - is removed with it.
1) Buy more character slots and use them to grind Dilithium.
2) Buy Zen and trade it for Dilithium.
3) Run surveys to earn Zen to trade for Dilithium.
4) Do none of the above and take longer to achieve your in-game goals while paying nothing.
Those are your options. They're pretty fair all things considered.
I bought zen with real money and used that to buy keys for the lockboxes.
Therefore personally,i consider mining claims from the boxes paid for.
The same as using zen to buy dilithium(using real cash.
So,i think an exception should be made with the mining claims.
As for what you say about all things considered being fair? No, No. i think not.
I bought zen with real money and used that to buy keys for the lockboxes.
Therefore personally,i consider mining claims from the boxes paid for.
The same as using zen to buy dilithium(using real cash.
So,i think an exception should be made with the mining claims.
As for what you say about all things considered being fair? No, No. i think not.
Your fault for using real cash for this game and purpose.
I just wish there was some way to trade refined dilithium in the game. Would solve a lot of problems. But they are using it as a rate-limiter, so wont happen
they are never going to remove the cap while it ties into zen and how they make money.
no matter how many of these threads you keep making on the same issue, its not going away.
A good point there. However,what then was the point in having these mining claims in the lockboxes.
Every 1 or 2 that i opened,yes you guessed it,i got a mining claim,usually a batch of 6 of them.Its great that they give a good chunk of dilithium ore,but its the same old chestnut again that is a problem,this dilithium cap.
A good point there. However,what then was the point in having these mining claims in the lockboxes.
Every 1 or 2 that i opened,yes you guessed it,i got a mining claim,usually a batch of 6 of them.Its great that they give a good chunk of dilithium ore,but its the same old chestnut again that is a problem,this dilithium cap.
The cap isn't a "problem" for Cryptic - it's entirely Working As Designed.
If you feel like you don't have enough Dilithium to get things done in the timeframe you want, then yes, that's what's supposed to happen. Either buy it with Zen or accept that you won't get things done as fast.
I just wish there was some way to trade refined dilithium in the game. Would solve a lot of problems. But they are using it as a rate-limiter, so wont happen
Also, this would solve a lot of problems for Gold Farmers...
Thread should be re-titled to "Unable to complete projects quickly due to this dilithium cap."
Dilithium cap is not preventing you from completing projects, it just won't let you complete them as fast as you want them to be done. Besides, when it comes to reputation, the rush isn't really worth the final result anyway.
I can *maybe* see it being attached as a subscriber bonus...
That depends on. Would they expect to make more money if they had more people subscribing but buying less Dilithium with zen?
If you let people refine say 12k Dilithium for being a Gold subscriber, would that extra 4k mean a increase in profits due to more subscribers or a decrease due to less zen sales.
Considering that Neverwinter isn't even offering a subscriber format, I have the feeling that PWE find the zen sales to be a better option then subscriptions, and as such there's not much incentive for them to change things to get more people subscribing.
Allow fleet projects to take in *raw* dilithium. That way, no changes to refining cap need to be made, and the game economy as a whole is relatively unaffected.
Another alternative is to have a scaled approach whereby smaller fleets could invest smaller amounts of resources but have projects take longer to complete than larger fleets.
I don't see the point of having double limitations on earning Dilithium... Most Dilithium missions are limited to 20 hours as it is.... and as for STFs, how many can someone possible run through before you start developing an aneurysm?
There might be a 0.0001% of people out there that might be able grind this non-stop if the 8K cap was lifted. But even they are limited to exhaustion.
I don't see the need for the 8K cap, just let everyone the flexibility to earn a extra Dil once in a while by lifting the cap... Or better yet, lift the cap for fleet members! This might help the small fleets.
Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home' SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
Allow fleet projects to take in *raw* dilithium. That way, no changes to refining cap need to be made, and the game economy as a whole is relatively unaffected.
Another alternative is to have a scaled approach whereby smaller fleets could invest smaller amounts of resources but have projects take longer to complete than larger fleets.
I like it! This would help the fleets greatly!
Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home' SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
Remove the cap and a fundamental component of the game's monetisation strategy - e.g. how it's able to actually stay running and expanding - is removed with it.
1) Buy more character slots and use them to grind Dilithium.
2) Buy Zen and trade it for Dilithium.
3) Run surveys to earn Zen to trade for Dilithium.
4) Do none of the above and take longer to achieve your in-game goals while paying nothing.
Those are your options. They're pretty fair all things considered.
Umm... some amazingly twisted logic you got going there from game play perspective but I guess it is reasonable for the F2P crowd. It surely does not work for people with the subscription based mentality.
If you are looking for an excellent PvE fleet consider: Omega Combat Division today.
Former member of the Cryptic Family & FriendsTesting Team. Sadly, one day, it simply vanished - without a word or trace...
A good point there. However,what then was the point in having these mining claims in the lockboxes.
Every 1 or 2 that i opened,yes you guessed it,i got a mining claim,usually a batch of 6 of them.Its great that they give a good chunk of dilithium ore,but its the same old chestnut again that is a problem,this dilithium cap.
It would be so much better to simply use the RNG and give one the dilith directly and spare us all the hassle of it to be frank.
I really, really hate F2P options. Spent $150 so far this month - still stymied due to this cap. It sucks...
If you are looking for an excellent PvE fleet consider: Omega Combat Division today.
Former member of the Cryptic Family & FriendsTesting Team. Sadly, one day, it simply vanished - without a word or trace...
the game economy as a whole is relatively unaffected.
The game economy might not be, but the Real World economy of PWE surely would be. Why in the world would they give up a major source of income?
It surely does not work for people with the subscription based mentality.
Considering the fact that the subscription based system is for all intents and purposes dead, I'd have to say that you need to change your mentality or go find one of the 2 or 3 MMO's left that actually still use a subscription based system.
PWE has no reason at all to increase or remove the cap, but have plenty of good reasons to keep it where it is.
There should be a sticky thread about "things not going to happen" and the contents can be:
1. No borg cube/sphere in lockbox 2. No cap increase/cap removal of dilithium
3. No enhanced battle cloak for feddies
etc.
etc.
Really? I'm pretty sure we WILL See an increase in the dilithium refinement cap at some point in the medium term. It'll never be removed for sure, but I think it might be upped a bit to 10k or so
Remove the cap and a fundamental component of the game's monetisation strategy - e.g. how it's able to actually stay running and expanding - is removed with it.
1) Buy more character slots and use them to grind Dilithium.
2) Buy Zen and trade it for Dilithium.
3) Run surveys to earn Zen to trade for Dilithium.
4) Do none of the above and take longer to achieve your in-game goals while paying nothing.
Those are your options. They're pretty fair all things considered.
I honestly believe in my core being that posts like this from people like this is just social media plants. This person either works for the company or is paid by the company to justify TRIBBLE that it does.
Just like in game when you say "hey this is broken" and someone says "oh it could be worse, other games suck more". I am not playing those other games and why would anyone defend a broken thing? It isn't like I am saying "hey Star trek is nothing like EVE".
I like that every suggestion, save the last, involves spending money. Which is more proof to me that this poster is a plant.
To the original poster, in order for these game companies to make money they need to do three things.
1. Crate a percentage of their player base better than you. This makes you mad and in many cases gets you to spend money to catch-up or beat them.
2. Bottle neck you in different aspects of their games that have a financial work around. Yes it is free to play, but to get things done, give us some money and we will give it to you faster.
3. (this one is getting to be a rarer practice everyday) Give you something of value that gives you a real advantage in-game that you will pay for.
To answer your question. The Dilithium cap is there for two reasons. To make the F2Pers feel that they have a chance, and to frustrate everyone into spending money.
And then from there, I think it would be interesting to have some kind of push to get people spending weekly rather than saving. It could be one discounted purchase a week. It could be a weekly perk for contributing at least 10k to a fleet.
Less focus from Cryptic on managing when we play but more focus on managing our rate of spending to keep it high.
Removing the cap is a greedy and short-sighted idea on the part of us players and you should sincerely feel bad for suggesting it. And no, Cryptic's perceived greediness does not justify your own.
Other ideas are needed. L99's weekly cap, or a slight increase to the amount you can refine daily based on your subscription type (Golds get 500 more, LTS an extra 1000?) are both fine ideas that don't serve to hamstring a major source of income for the company.
News Flash: Even if you aren't the one giving it to them, you want the people keeping a game you like online to be making money, because that's what keeps the game online.
or a slight increase to the amount you can refine daily based on your subscription type (Golds get 500 more, LTS an extra 1000?)
This is already a thing. For Life time subscriptions are paying members over X amount of time there is a Dilithium merchant at the Academies that will refine another 1K a day.
Agreed, they need to raise the cap. Most if not all our fleet members are trying to come up with ridiculous amounts of dil to complete rep projects, and to tier 3 our fleet will end up costing over a million in dilithium, our fleet base projects have come to a grinding halt, and im sitting on about 300,000 unrefined dilithium :mad:
Comments
Remove the cap and a fundamental component of the game's monetisation strategy - e.g. how it's able to actually stay running and expanding - is removed with it.
1) Buy more character slots and use them to grind Dilithium.
2) Buy Zen and trade it for Dilithium.
3) Run surveys to earn Zen to trade for Dilithium.
4) Do none of the above and take longer to achieve your in-game goals while paying nothing.
Those are your options. They're pretty fair all things considered.
I bought zen with real money and used that to buy keys for the lockboxes.
Therefore personally,i consider mining claims from the boxes paid for.
The same as using zen to buy dilithium(using real cash.
So,i think an exception should be made with the mining claims.
As for what you say about all things considered being fair? No, No. i think not.
no matter how many of these threads you keep making on the same issue, its not going away.
Your fault for using real cash for this game and purpose.
1. No borg cube/sphere in lockbox
2. No cap increase/cap removal of dilithium
3. No enhanced battle cloak for feddies
etc.
etc.
Ain't Nobody Got Time for That
[SIGPIC][/SIGPIC]
But, I'm a little terrified at the system that will replace the cap...'cause just removing the cap would be easy.
RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
A good point there. However,what then was the point in having these mining claims in the lockboxes.
Every 1 or 2 that i opened,yes you guessed it,i got a mining claim,usually a batch of 6 of them.Its great that they give a good chunk of dilithium ore,but its the same old chestnut again that is a problem,this dilithium cap.
The cap isn't a "problem" for Cryptic - it's entirely Working As Designed.
If you feel like you don't have enough Dilithium to get things done in the timeframe you want, then yes, that's what's supposed to happen. Either buy it with Zen or accept that you won't get things done as fast.
Dilithium cap is not preventing you from completing projects, it just won't let you complete them as fast as you want them to be done. Besides, when it comes to reputation, the rush isn't really worth the final result anyway.
Not as long as STO has a larger playerbase then CO, that is willing to buy Dilthium with Zen.
I can *maybe* see it being attached as a subscriber bonus... more integrated than the Veteran Refining DOFF that is.
That depends on. Would they expect to make more money if they had more people subscribing but buying less Dilithium with zen?
If you let people refine say 12k Dilithium for being a Gold subscriber, would that extra 4k mean a increase in profits due to more subscribers or a decrease due to less zen sales.
Considering that Neverwinter isn't even offering a subscriber format, I have the feeling that PWE find the zen sales to be a better option then subscriptions, and as such there's not much incentive for them to change things to get more people subscribing.
http://www.youtube.com/watch?v=umDr0mPuyQc
**May also be in response to ever finishing off the KDF question:eek::mad::(
Another alternative is to have a scaled approach whereby smaller fleets could invest smaller amounts of resources but have projects take longer to complete than larger fleets.
There might be a 0.0001% of people out there that might be able grind this non-stop if the 8K cap was lifted. But even they are limited to exhaustion.
I don't see the need for the 8K cap, just let everyone the flexibility to earn a extra Dil once in a while by lifting the cap... Or better yet, lift the cap for fleet members! This might help the small fleets.
SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
I like it! This would help the fleets greatly!
SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
Umm... some amazingly twisted logic you got going there from game play perspective but I guess it is reasonable for the F2P crowd. It surely does not work for people with the subscription based mentality.
ingame: @.Spartan
Original Cryptic Forum Name: Spartan (member #124)
The Glorious, Kirk’s Protegè
It would be so much better to simply use the RNG and give one the dilith directly and spare us all the hassle of it to be frank.
I really, really hate F2P options. Spent $150 so far this month - still stymied due to this cap. It sucks...
ingame: @.Spartan
Original Cryptic Forum Name: Spartan (member #124)
The Glorious, Kirk’s Protegè
The game economy might not be, but the Real World economy of PWE surely would be. Why in the world would they give up a major source of income?
Considering the fact that the subscription based system is for all intents and purposes dead, I'd have to say that you need to change your mentality or go find one of the 2 or 3 MMO's left that actually still use a subscription based system.
PWE has no reason at all to increase or remove the cap, but have plenty of good reasons to keep it where it is.
... 'just sayin' ...
Really? I'm pretty sure we WILL See an increase in the dilithium refinement cap at some point in the medium term. It'll never be removed for sure, but I think it might be upped a bit to 10k or so
Kirk's Protege.
I honestly believe in my core being that posts like this from people like this is just social media plants. This person either works for the company or is paid by the company to justify TRIBBLE that it does.
Just like in game when you say "hey this is broken" and someone says "oh it could be worse, other games suck more". I am not playing those other games and why would anyone defend a broken thing? It isn't like I am saying "hey Star trek is nothing like EVE".
I like that every suggestion, save the last, involves spending money. Which is more proof to me that this poster is a plant.
To the original poster, in order for these game companies to make money they need to do three things.
1. Crate a percentage of their player base better than you. This makes you mad and in many cases gets you to spend money to catch-up or beat them.
2. Bottle neck you in different aspects of their games that have a financial work around. Yes it is free to play, but to get things done, give us some money and we will give it to you faster.
3. (this one is getting to be a rarer practice everyday) Give you something of value that gives you a real advantage in-game that you will pay for.
To answer your question. The Dilithium cap is there for two reasons. To make the F2Pers feel that they have a chance, and to frustrate everyone into spending money.
Eisaak
And then from there, I think it would be interesting to have some kind of push to get people spending weekly rather than saving. It could be one discounted purchase a week. It could be a weekly perk for contributing at least 10k to a fleet.
Less focus from Cryptic on managing when we play but more focus on managing our rate of spending to keep it high.
Other ideas are needed. L99's weekly cap, or a slight increase to the amount you can refine daily based on your subscription type (Golds get 500 more, LTS an extra 1000?) are both fine ideas that don't serve to hamstring a major source of income for the company.
News Flash: Even if you aren't the one giving it to them, you want the people keeping a game you like online to be making money, because that's what keeps the game online.
I Support Disco | Disco is Love | Disco is Life
This is already a thing. For Life time subscriptions are paying members over X amount of time there is a Dilithium merchant at the Academies that will refine another 1K a day.
Eisaak