We need a tatical heavy Intrepid class starship
3 tatical bridge officer statons, 1 engineering station, 1 science station.
4 tatical consoles, 2 engineering consoles, 2 science consoles.
4 weapons forward, 3 aft
http://en.memory-alpha.org/wiki/Warship_Voyager
It shoudl be easy to put into the game. almost all models are made already - Rattraps123
Please leave your comments below.
Comments
*cough*
*stares at my signature*
Anywho, the ship in question was a incorrect historical representation which hasn't been created yet, wait until the ingame calender is a few thousand years forward... then maybe
so how do you explain the Galaxy X being in this game? its from a future that never happened.
not to mention the countless number of 70+ year old ships flying around (ambassador, excelcior, D'Kyr to name a few)...
just cause it wasn't a "real ship" doesn't mean it wont show up in the game
The difference being that the Gal-X was from a possible future, not a mis-remembered (IE: it didn't happen) past. And if you hadn't noticed, STO is set *after* the "future" timeframe of All Good Things. The Gal-X may very well have been built.
What would make it cooler is if this wasn't just another science ship at all.
I think it should be primarily be a Destroyer with a science-y spin. For example: grab the stats from the Chimera ( http://www.stowiki.org/Chimera_Heavy_Destroyer ) and swap the sci/eng stations/consoles.
I bet there are some fun ideas for the Z-store/lockbox console in the episode. I'd have to rewatch it.
The main challenge would probably be to imagine up a KDF counterpart so they don't cry foul.
Edit: Actually, the other challenge would be to make up a believable story for this ship. Mirror universe ships and Timeships are "real" in the STO universe, but Warship Voyager was merely a perversion of history. If the writers find a credible way to get around this, I'd consider it a stroke of creative genius.
see red quoted text.
but you're right, im sure starfleet went and spent tons of resources and time to develop an upgrade to a ship class that was outmatched in every category by the Sovereign.
and they said "F the treaty" and built them with cloaking devices...
yeah not gonna happen.....move on please nothing to see here
Sure. I mean, it's not like there isn't a functioning Romulan Government, or plenty of other Federation ships that are equipped with cloaking devices. Nor is it at all true that STO game mechanics have absolutely no bearing on a ship's capabilities in actual Trek canon...
Just because the Gal-X isn't balanced properly in-game doesn't mean it's functionally inferior to the Sovereign by design.
Anyway, even if there is a functioning Romulan government that's still named under the Treaty of Algeron, we've also been at war with that government as demonstrated by the Romulan front missions. When you're at open war with another government, treaties mean very little, especially regarding such valuable wartime technologies as a cloaking device.
As far as Warship Voyager goes... there's absolutely no way that the Federation is even aware of such a design. That information existed hundreds of years in the future, in a civilization that obviously had limited to no contact with Starfleet proper, else the records would already have been amended. It's even less plausible than having the Dauntless show up in-game, since at least Voyager had some information on that ship.
Using the same conversion formula as Wells -> Mobius, with a Fleet Intrepid as base, it would have stats something like this:
Hull: 32,670
Shield Modifier: 1.04
Weapons: 4/3 (dual cannons enabled)
Crew: 200
Boffs: Com Tac, Lt Tac, En Tac, Lt Eng, LtCom Sci
Device Slots: 2
Consoles: 3 Eng, 3 Sci, 4 Tac
Turn Rate: 12
Bonus Power: +10 weapon, +5 aux
It would obviously be an escort-type, so no science vessel inherent skills. As for a console, it could be the Assault Probes they used in the episode...too bad it wasn't shown what it is they do. Or maybe the bioweapon deployed through the phaser arrays.
And of course, owning one should unlock the relevant ship customiser parts for other Intrepid-class ships. Althoug
...not to mention the "technical data" on Warship Voyager is the equivalent of a small kid drawing a Sherman tank with ten gun barrels, wings and a jet engine.
Yes, you can draw this but that's not even remotely the same as a construction plan.
Nor does it actually represent what was possible to build at the time.
Take another look.
http://images.wikia.com/memoryalpha/en/images/c/ca/Warship_Voyager_the_voyager_encounter_Living_Witness.jpg
Please look more closely: the (for lack of a better term) superfluous weapons don't replace anything.
The strips the Intrepid class really has are also present.
Thus the ship is supposedly armed with 25 Phaser banks.
That's implausible unless the ship has a 70 million light year umbilical cable to the next starbase hidden somewhere we can't see it.;)
As I already said, the quoted specs were total BS. Though a federation ship could have 25 "phaser banks," if they were not combined into long strips. Nor does having 25 weapons mean the ship has to have power to fire them all at once. No ship in canon is ever seen firing all their phaser arrays at once. The torpedo launcher count was more absurd in that regard, if for no other reason then because it would never be able to carry ammo for so many.
Unless they were mounted in single shot disposeable launchers, like rocket pods.
That would be a neat thing to see fire.
As for the ship...its would be a cool costume but I doubt it would be so...scorty..hmm new word.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
Why 25 when they can put it in the box and get 250:P
So its a inferior MVAE without MVAM?
And theres not much wrong with the current tier 5 one, no its not a warship its a Science ship as its intended to be and it still has the most powerful armor in the game.
The Bo slots are nice with a Commander Sci and Lt Commander Sci allowing all the crowd controlling abilities with a few engy and tac, its a great little ship for crowd control.
A temporal anomily/Wormhole opens, droping off the EMH-back up version from the epsiode in the game's present. Starfleet debrifs him, somebody likes the idea of a tactical Intrepid. They build one with a long distance slipstream drive, it zooms off to explore. It ends up in the delta qudrant, where is is seen and confused for Voyager, causing the design to end up not be a perversion, but a bootstrap paradox.
What's my position?
That people should know what they're screaming about!
(paraphrased from "The Newsroom)
Nah, you're thinking of the Galaxy X.
What's my position?
That people should know what they're screaming about!
(paraphrased from "The Newsroom)
That works for me. Ship it!
Though the stats are a bit over the edge for an Intrepid I do like the idea of a Mirror Universe Intrepid. Change the boff layout and adjust the number of tac consoles accordingly.
Yet the Vesta doesn't have the looks of the Intrepid.. (I own both)