What's the channel you created? I'll help pass the word around. It's also not true that "no one" wants to join a T2 fleet. We've recently had several new people join both our Klingon and Fed fleets and we aren't at T3 on either.
Seems to me there are people on the forums posting about issues with their small fleets. Why not reach out to them and perhaps you all could help each other out? Put alts into each other's fleets.
they channel I had was #tfc I closed it down along with the fleet and website after I finished playing the game, in 6 months of it existing I didn't get one solid fleet member, I don't blame them either.
Maybe I should have chosen my words better 95% of players don't want to join a T1/T2
The solution lies with Cryptic incentivising people to join new and small fleets. Thus far they have not.
Ok so you've closed your channels and website and one can join it or help out. Essentially, you gave up on it. How is this Cryptic's fault? You could've stuck with it and kept it all open. New players are coming to the game all the time.
I won't care to guess what percent of players don't want to join a T2 fleet. However, I won't disagree that there are a lot of players out there who are looking for the shineys the big fleets have and that's all they really care about. It depends on what you are looking for in a fleet. Is the goal to have a bunch of resource mules to build your base for you or are you looking for people who you enjoy teaming with?
Edit: Forgot to add, here is a link to a thread for players who seem to share your concerns. Why not reach out to some of them?
Yeah I basically gave up when I realized Cryptic were not going to do anything to help new and small fleets.
I find it hard to blame the players because why should they join a small T2 or new T1 fleet? where is the incentive when the fleet system itself is nothing more than a gateway to shinnies.
When you see an AFKer fly to the other side of the planet, join him. Get as many players in the match as you can to do it too. Tell him he either he has to leave and get nothing, or he can join you and earn his keep.
It's hilarious, you should try it.
Yeah... and he'll just say, "Well you won't get anything either... let's just sit here."
There is no good way to self-police this kind of activity without it being waste of valuable playtime or being abused (e.g. voting, kicking, abstaining, etc.) I still believe that this type of activity can be discouraged programmatically in the mission/game engine by measuring the kills and (as a previous reply suggested) heals.
This is NO perfect solution no matter what. The solution should encourage participation. No participation, no rewards.
Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home' SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
Yeah... and he'll just say, "Well you won't get anything either... let's just sit here."
Then I've successfully prevented one griefer from getting rewards he didn't earn. And the longer you can detain the griefer, the fewer STFs he can ruin for others.
Until a better way to deal with them is implemented, the only way that will produce any semblance of a positive result is to attempt to make AFKing unprofitable. And the obvious way to accomplish that is to simply not do the work.
Hardly a perfect solution, obviously. But better than encouraging the behavior by doing the STF for them.
This has been said many times before, probably even in this thread, but if you put a player on "ignore" than you should never be teamed with them again. Won't help with the current STF, and maybe the code can't even handle such a thing, but damn it would be sweet.
I've said this before another game I like, World of Tanks has a superb method of dealing with afk players and team killers.
Afk players are fined in game credits for non participation and after 5 mins or so are automatically removed from the game.
Team killers (although non applicable in STO) get highlighted on the HUD and get hefty fines at the end of the match based on damage caused which is then passed onto the victim. The TKer is then allowed to be engaged by his own team without fines or reprisals.
A simple elegant system that stopped 90% of unsportsmanlike behavior virtually overnight.
With STO afk players should be removed from matches automatically after 2-3 mins. Simple and can be introduced. If a huge MMO like World of Tanks can do it in an update the i'm sure sto can.
Monkey see, Monkey do. Monkey flings Feathered Monkey poo...
Then I've successfully prevented one griefer from getting rewards he didn't earn. And the longer you can detain the griefer, the fewer STFs he can ruin for others.
Until a better way to deal with them is implemented, the only way that will produce any semblance of a positive result is to attempt to make AFKing unprofitable. And the obvious way to accomplish that is to simply not do the work.
Hardly a perfect solution, obviously. But better than encouraging the behavior by doing the STF for them.
Griefers don't care about rewards, they only care about pissing you off so for them it doesn't matter.
With STO afk players should be removed from matches automatically after 2-3 mins. Simple and can be introduced. If a huge MMO like World of Tanks can do it in an update the i'm sure sto can.
Result: honest players get booted if the phone rings or something, while idlers just do something every two minutes so the game thinks they're still playing.
STFs need an advancement system where new players have to pass the "optional" at least 10 times on normal before trying an Elite version of the STF.
This will remove the accidental griefers.
For the more deliberate kind, I suggest that after a few minute a Borg Probe pops in at their position and assimilates their ship, which then joins the fight against the participating players and they can destroy it for experience.
Upon respawning the ship is again under the player's control and he can participate or the assimilation process starts over.
I mean wouldn't the Borg be looking for inactive single ships like these to assimilate all the time?
Result: honest players get booted if the phone rings or something, while idlers just do something every two minutes so the game thinks they're still playing.
If the phone rings and you need to pick it up, then the phone is more important than getting rewards in game. There's nothing wrong with prioritizing "real life" over the game, but that's not every one else's responsibility either. No reason you shouldn't be kicked or get no rewards just as any other afk'er.
I've run into too many people in MMOs who clearly have too much going on in real life to focus on group content in an MMO. That doesn't make them bad people at all, but as some one who makes sure to play only when distractions are at a minimum, I don't really want to carry those people.
Comments
they channel I had was #tfc I closed it down along with the fleet and website after I finished playing the game, in 6 months of it existing I didn't get one solid fleet member, I don't blame them either.
Maybe I should have chosen my words better 95% of players don't want to join a T1/T2
The solution lies with Cryptic incentivising people to join new and small fleets. Thus far they have not.
#2311#2700#2316#2500
Yeah I basically gave up when I realized Cryptic were not going to do anything to help new and small fleets.
I find it hard to blame the players because why should they join a small T2 or new T1 fleet? where is the incentive when the fleet system itself is nothing more than a gateway to shinnies.
#2311#2700#2316#2500
Yeah... and he'll just say, "Well you won't get anything either... let's just sit here."
There is no good way to self-police this kind of activity without it being waste of valuable playtime or being abused (e.g. voting, kicking, abstaining, etc.) I still believe that this type of activity can be discouraged programmatically in the mission/game engine by measuring the kills and (as a previous reply suggested) heals.
This is NO perfect solution no matter what. The solution should encourage participation. No participation, no rewards.
SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
Then I've successfully prevented one griefer from getting rewards he didn't earn. And the longer you can detain the griefer, the fewer STFs he can ruin for others.
Until a better way to deal with them is implemented, the only way that will produce any semblance of a positive result is to attempt to make AFKing unprofitable. And the obvious way to accomplish that is to simply not do the work.
Hardly a perfect solution, obviously. But better than encouraging the behavior by doing the STF for them.
I Support Disco | Disco is Love | Disco is Life
Afk players are fined in game credits for non participation and after 5 mins or so are automatically removed from the game.
Team killers (although non applicable in STO) get highlighted on the HUD and get hefty fines at the end of the match based on damage caused which is then passed onto the victim. The TKer is then allowed to be engaged by his own team without fines or reprisals.
A simple elegant system that stopped 90% of unsportsmanlike behavior virtually overnight.
With STO afk players should be removed from matches automatically after 2-3 mins. Simple and can be introduced. If a huge MMO like World of Tanks can do it in an update the i'm sure sto can.
Griefers don't care about rewards, they only care about pissing you off so for them it doesn't matter.
AFK farmers would be more bothered.
#2311#2700#2316#2500
This will remove the accidental griefers.
For the more deliberate kind, I suggest that after a few minute a Borg Probe pops in at their position and assimilates their ship, which then joins the fight against the participating players and they can destroy it for experience.
Upon respawning the ship is again under the player's control and he can participate or the assimilation process starts over.
I mean wouldn't the Borg be looking for inactive single ships like these to assimilate all the time?
If the phone rings and you need to pick it up, then the phone is more important than getting rewards in game. There's nothing wrong with prioritizing "real life" over the game, but that's not every one else's responsibility either. No reason you shouldn't be kicked or get no rewards just as any other afk'er.
I've run into too many people in MMOs who clearly have too much going on in real life to focus on group content in an MMO. That doesn't make them bad people at all, but as some one who makes sure to play only when distractions are at a minimum, I don't really want to carry those people.