I wonder how many Trek Cities will be created when they finally work the kinks out?
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
An MMO is one thing. It is a multi player only game. People dislike when a single player game requires a connection. I tend to agree, tho less vehemently. I just don't give those games money.
There is a reason I don't use Steam or Origin or such. This is it. TRIBBLE locking out my entire game collection because some temp in a call center decided to ban my account...
I once again match my character. Behold the power of PINK!
They will fix the servers. But what they can't fix is the strong community of modelers/builders who will leave once they find only official DLC mods are allowed.
This is one game I'm sad to say I'm not touching until they allow me to build my custom mods again.
Kobayashi Maru
Join Date: Sept 2008
"Holographic tissue paper for the holographic runny nose. Don't give them to patients." - The Doctor
^ I thought that was so funny that I took a screenshot of it. I have never seen a game get 1 star so fast so quickly after its release. I read on Gameinformer.com that Amazon even stopped selling copies of it.
Here's the Gameinformer article if you want to read it:
Now I remember why I haven't bought an EA games in a LONG time. Threatening to ban your origin account for asking for a refund? Wow... just... wow. Way to go EA, talk about shooting yourselves in the foot. Only so much TRIBBLE a community will take before it hurts your public image, and right now that's not looking very good either.
Just feel sorry for the folks who bought this game, it's wasted money until they manage to sort out the server issues (if they do). Another instance of a game requiring always online DRM for SINGLE PLAYER!
/facepalm
Looking for a dedicated Star Trek community? Visit www.ufplanets.com for details.
Now I remember why I haven't bought an EA games in a LONG time. Threatening to ban your origin account for asking for a refund? Wow... just... wow. Way to go EA, talk about shooting yourselves in the foot. Only so much TRIBBLE a community will take before it hurts your public image, and right now that's not looking very good either.
Just feel sorry for the folks who bought this game, it's wasted money until they manage to sort out the server issues (if they do). Another instance of a game requiring always online DRM for SINGLE PLAYER!
/facepalm
the sad part is EA can carry on doing as they please as long as the Sims and FIFA football series are making huge cash.
I have played maybe 2 hours, by myself. I've spent 4 or 5 trying to play with others and failing.
I've spent at least 7 hours going "I told you so" and getting a cheap laugh from all the people on the Internet who have doubted us cynics when we warned them about the always-on DRM and lack of client-side save features.
So all in all: Sim City (EA's Take On It) - Bad for people trying to play it, Fun for those of us who are on an EA boycott.
The opinions expressed in my posts are not necessarily those of my employer or Subspace Radio.
Host of the Borg Boombox, 0300 GMT on Fridays on Subspace Radio
"Play 2 hours, spend 4-5 trying to play." Reminds me a bit of the first week of STO open beta. Still, that was beta, you expect issues, not like a live launch.
In any case, yeah EA is terrible. I had such annoying problems trying to get Battlefield 3 to update and Mass Effect 3 to work at all through Origin that I refuse to get any more games that use it. I wish Dice and Bioware would or could get out from under EA.
I've spent at least 7 hours going "I told you so" and getting a cheap laugh from all the people on the Internet who have doubted us cynics when we warned them about the always-on DRM and lack of client-side save features.
So all in all: Sim City (EA's Take On It) - Bad for people trying to play it, Fun for those of us who are on an EA boycott.
This is just another step in big media's desire to try to force us all into having pay-per-access entertainment, or something similarly expensive and draconian.
Hopefully things like this will cripple them before they get us irretrievably far down that route.
At this point I'm thinking of digging out my old copy of SimCity 2000 and sticking it on DOSBox for old time's sake, because there is no way I'm going to be purchasing SimCity 5 or anything with similar copy protection.
This is just another step in big media's desire to try to force us all into having pay-per-access entertainment, or something similarly expensive and draconian.
Hopefully things like this will cripple them before they get us irretrievably far down that route.
At this point I'm thinking of digging out my old copy of SimCity 2000 and sticking it on DOSBox for old time's sake, because there is no way I'm going to be purchasing SimCity 5 or anything with similar copy protection.
I loved Sim City 4, and would have considered getting the new one, but I read that because your city's save file exists server-side, all changes to it are permanent. Which means you can't build up a booming metropolis of 1 million people, and then rain fire and death down onto it for fun, and then reload your city. You could do that in previous versions because your save files were on your PC.
Meh. It's only a matter of time now before some other developer makes a better city builder without DRM, and everyone flocks to it as the fore-front city simulation.
Which means you can't build up a booming metropolis of 1 million people, and then rain fire and death down onto it for fun, and then reload your city.
They've also had people lose hours of work because of EA's server fails. Apparently the connection broke while they were playing, and they had no way of knowing - other than when they next managed to get back into their single player game, at which point they discovered a giant chunk of their previous session was never saved.
What's needed is a public shaming campaign - on behalf of American troops on foreign soil. Clearly always-online DRM is anti-Freedom, denying the troops downtime while they're busying dying for 'Murica.
They've also had people lose hours of work because of EA's server fails. Apparently the connection broke while they were playing, and they had no way of knowing - other than when they next managed to get back into their single player game, at which point they discovered a giant chunk of their previous session was never saved.
What's needed is a public shaming campaign - on behalf of American troops on foreign soil. Clearly always-online DRM is anti-Freedom, denying the troops downtime while they're busying dying for 'Murica.
:P
One of the things I find hilarious is the claim from the gaming industry that piracy was killing the industry. It's hilarious because piracy has been around since the dawn of gaming, many of us cloned tapes and disks in the 1980's did it kill of the industry? no... it continued to reach ever greater heights. The reality is Piracy has never had an effect on the bottom line or growth of the marketplace, I don't think you can say the same for DRM :cool:
To quote a famous princess... "The more you tighten your grip the more worlds will slip through your fingers"
I will never buy a single-player game that requires an internet connection.
With STO, I know what I'm getting into; if the server's down, or my internet is being my internet, I can't play. But I knew that going in.
SimCity? No. Just no. I don't even care why it needs a connection; DRM, content I'll never use, whatever. TRIBBLE that.
I can still play SimCity 2000, now over twenty years old. You won't be able to play SimCity 5 twenty years from now. Its authentication servers won't exist anymore.
I played The Sims for a while before I got into STO. I pretty much only play STO and on occasion Spore now.
I uninstalled The Sims and threw it away when I looked at my internet usage logs from my ISP and saw that The Sims used up twice as much data as STO. In single-player mode! With all possible internet connection options turned off!
I thought about trying the new Sim City, but as long as I have to have an always-on internet connection in single-player mode, it's not happening.
Hell, I still remember playing the very first SimCity game. It only required a 1.4Mb floppy disk back then...
Lol yeah the big time games back then like Monkey Island 2 or Fate of Atlantis required 5 disks with groundbreaking VGA graphics and Sound Blaster stereo or Adlib!!!!
Lol yeah the big time games back then like Monkey Island 2 or Fate of Atlantis required 5 disks with groundbreaking VGA graphics and Sound Blaster stereo or Adlib!!!!
And people were darned proud of their massive 250 MB hard drives!
Comments
I had seen this earlier and had the same thought.
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
http://www.mmorpg.com/discussion2.cfm/thread/378869
EA, the killer of all games good.
There is a reason they one worst company in America in 2012
However I think people are forgetting just how bad this game was a launch...
#2311#2700#2316#2500
10k DPS Vesta threads: 1; 2
There is a reason I don't use Steam or Origin or such. This is it. TRIBBLE locking out my entire game collection because some temp in a call center decided to ban my account...
Fleet Admiral Space Orphidian Possiblities Wizard
This is one game I'm sad to say I'm not touching until they allow me to build my custom mods again.
Join Date: Sept 2008
"Holographic tissue paper for the holographic runny nose. Don't give them to patients." - The Doctor
Yeah or ruin game franchises like C&C so bad that no one wants to pirate the game in the first place
#2311#2700#2316#2500
^ I thought that was so funny that I took a screenshot of it. I have never seen a game get 1 star so fast so quickly after its release. I read on Gameinformer.com that Amazon even stopped selling copies of it.
Here's the Gameinformer article if you want to read it:
http://www.gameinformer.com/b/news/archive/2013/03/07/simcity-fallout-continues.aspx
Just feel sorry for the folks who bought this game, it's wasted money until they manage to sort out the server issues (if they do). Another instance of a game requiring always online DRM for SINGLE PLAYER!
/facepalm
Looking for a dedicated Star Trek community? Visit www.ufplanets.com for details.
the sad part is EA can carry on doing as they please as long as the Sims and FIFA football series are making huge cash.
#2311#2700#2316#2500
I've spent at least 7 hours going "I told you so" and getting a cheap laugh from all the people on the Internet who have doubted us cynics when we warned them about the always-on DRM and lack of client-side save features.
So all in all: Sim City (EA's Take On It) - Bad for people trying to play it, Fun for those of us who are on an EA boycott.
Host of the Borg Boombox, 0300 GMT on Fridays on Subspace Radio
In any case, yeah EA is terrible. I had such annoying problems trying to get Battlefield 3 to update and Mass Effect 3 to work at all through Origin that I refuse to get any more games that use it. I wish Dice and Bioware would or could get out from under EA.
This is just another step in big media's desire to try to force us all into having pay-per-access entertainment, or something similarly expensive and draconian.
Hopefully things like this will cripple them before they get us irretrievably far down that route.
At this point I'm thinking of digging out my old copy of SimCity 2000 and sticking it on DOSBox for old time's sake, because there is no way I'm going to be purchasing SimCity 5 or anything with similar copy protection.
Except maybe Dead Space 3. Maybe.
Elim Garak
Hehe I still play Dune 2000 [RIP Westwood]
#2311#2700#2316#2500
Meh. It's only a matter of time now before some other developer makes a better city builder without DRM, and everyone flocks to it as the fore-front city simulation.
What's needed is a public shaming campaign - on behalf of American troops on foreign soil. Clearly always-online DRM is anti-Freedom, denying the troops downtime while they're busying dying for 'Murica.
:P
One of the things I find hilarious is the claim from the gaming industry that piracy was killing the industry. It's hilarious because piracy has been around since the dawn of gaming, many of us cloned tapes and disks in the 1980's did it kill of the industry? no... it continued to reach ever greater heights. The reality is Piracy has never had an effect on the bottom line or growth of the marketplace, I don't think you can say the same for DRM :cool:
To quote a famous princess... "The more you tighten your grip the more worlds will slip through your fingers"
#2311#2700#2316#2500
As do I!
When the pirated copy happens to run better than the real deal, you know there's an issue. :rolleyes:
With STO, I know what I'm getting into; if the server's down, or my internet is being my internet, I can't play. But I knew that going in.
SimCity? No. Just no. I don't even care why it needs a connection; DRM, content I'll never use, whatever. TRIBBLE that.
I can still play SimCity 2000, now over twenty years old. You won't be able to play SimCity 5 twenty years from now. Its authentication servers won't exist anymore.
I uninstalled The Sims and threw it away when I looked at my internet usage logs from my ISP and saw that The Sims used up twice as much data as STO. In single-player mode! With all possible internet connection options turned off!
I thought about trying the new Sim City, but as long as I have to have an always-on internet connection in single-player mode, it's not happening.
Lol yeah the big time games back then like Monkey Island 2 or Fate of Atlantis required 5 disks with groundbreaking VGA graphics and Sound Blaster stereo or Adlib!!!!
#2311#2700#2316#2500
And people were darned proud of their massive 250 MB hard drives!