Hi Captains,
We will be bringing down Star Trek Online tomorrow, Thursday, March 7th, at 7AM PST (click
here to view in your timezone) for maintenance. There will not be a new patch this week and we expect this maintenance to only last for 2 hours. The test server may also be unavailable during this time.
Thanks for your patience and understanding,
- The Star Trek Online Team
Comments
also, can u give us an estimate on when does KDF get an embassy costume pls?
We were told top people were on this issue on Jan 16 2012.. kinda embarrassing its still broken...
http://sto-forum.perfectworld.com/showthread.php?t=268947&page=3
DELTA PRICE RISING
the patch I was on about was released on tribble on the 1st , this was a week ago just about and no patch this week so that will end up being more than a week will it not ?
DELTA PRICE RISING
Do you have any idea how many times I've brought that up?
3-4 times a month for over a year!
And I reminded them again last week as well.
I got the Maruading BOFF 1 month after it was released and every single time I tried to edit the costume, it bugged out and snapped back to "default setting".
I'm actually at the point where I'm researching ways to contact the Costume Dev directly, because, obviously, reporting the problem to the GMs hasn't resulted in a fix, otherwise it would happened by now!
Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad
http://www.stowiki.org/Cryptic_Studios#STO_development_team
Perhaps the evil entity known as Twitter can make itself useful for all of 10 seconds.
"We are smart." - Grebnedlog
Member of Alliance Central Command/boq botlhra'ghom
It might not be his fault... it might be something somewhere else in the pipeline. Far as I know, the "costume dev" is the guy who sets up the models and textures for the new costumes. Tailor coding probably isn't his thing.
If it's not fixed by the character creator overhaul, though, something's really amiss.
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Well if they discovered that the patch wasn't WAI on tribble it would make sense not to push it to holodeck yet. There has been a lot of heat over the release of code that didn't work on tribble but still made it to holodeck, so this delay may well be QA doing its job properly -this time-.
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Don't get your hopes up.
I do it as often as possible as well, been doing it for over a year. Who knows right...
We even had to wait for a fix to the KHG gun till the Feds got the same one. It's really sad to pay money for things KDF side and mainly only get things done for Feds. Look at how fast the Andorian Escort was fixed. Pet AIs didn't get improved till Feds got carriers either while I'm talking about this. This is why I tell people the game isn't run by Ferengi's. If the playerbase KDF is only 20%, Ferengi's wouldn't ignore 20% profit.
not happened in the year I have been playing sto so I don't think that's it at all tbh :rolleyes::P , more than likely they have been doing more pointless interviews instead
DELTA PRICE RISING
if u read branflakes post u would see that there is not a patch this week
General:
Updated the Romulan Reputation system Plasma Flamethrower reward.
Increased the rate at which the Plasma Flamethrower's primary fire drains Plasma Fuel.
Removed the max periods for maintaining from the Plasma Flamethrower's attacks.
Now, the attacks will only shut off if you run out of fuel or intentionally stop holding down the attack.
Adjusted the plasma flamethrower's fuel recharge rates.
Plasma fuel will no longer recharge for 2 seconds after the player fires.
This timer starts after the player finishes attacking.
Add Plasma Flamethrower ammo indicator to the UI.
Using the Flamethrower's melee attack will no longer display the weapon twice if it is currently holstered on your back.
Updated the description of the Plasma Flamethrower to reflect the updated functionality.
Updated the charge up time listed in the tooltip of the Wing Cannon Overload console.
This is a text change only.
could be this.
yes it SHOULD be but acording to 1st page its not as it says NO PATCH only maintance
If Star Trek Online was an Open-Source (GPL) Game, we would have a low-grind fork.
Clear your target (click into empty space or press escape), then you can control your ship again.
If Star Trek Online was an Open-Source (GPL) Game, we would have a low-grind fork.
Please fix this? (It really shouldn't have been added into the game until it was actually useful IMHO.)
-Thar
NO!!! Don't jink it!!!!!!
meh... too late :mad:
keep tapping esc like mad or take off auto fire and get out of comabt then unselect target.
easyer to just spamm esc til it works again.
i know thats not a fix but until then thats all we got.