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A phaser does not hurt him!

jumpingjsjumpingjs Member Posts: 0 Arc User
Why is "friendly" fire not more realistic. If a player is one my team and they run into a mine or a torpedo, why can't they take damage. Or on ground, a grenade affect them. Radiation too. Not just friends put friendly NPCs and BOFFs
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I hope STO get's better ...
Post edited by jumpingjs on

Comments

  • badtrekbadtrek Member Posts: 22 Arc User
    edited March 2013
    Then you would have people trolling and doing it to people on purpose. System is fine as it is.
  • westx211westx211 Member Posts: 42,331 Arc User
    edited March 2013
    Because people are stupid and would take advantage of friendly fire to troll.
    Men are not punished for their sins, but by them.
  • nuh5000nuh5000 Member Posts: 6 Arc User
    edited March 2013
    If you were here at launch, you would have seen so many trolls sitting in SOL using abandon ship. Back then you could use it at 100% hp and out of combat, and the warp core breach damaged all friendly neighbours.

    It took cryptic months to fix that and stop the trolls, and when they did, they all spammed forums complaining how they couldn't troll anymore.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited March 2013
    With the BOFF IA we have know ? No thanks ! They would run in the middle of an orbital strike or minefield and die. All the time. I don't want to play my mission alone without my away team.
    Also, as mentioned, people would use that for trolling. And it would make several power/weapon useless, like the (soon (tm)) flamethrower, the pulsewave, mines, bombs,...

    nuh5000 wrote: »
    If you were here at launch, you would have seen so many trolls sitting in SOL using abandon ship. Back then you could use it at 100% hp and out of combat, and the warp core breach damaged all friendly neighbours.

    It took cryptic months to fix that and stop the trolls, and when they did, they all spammed forums complaining how they couldn't troll anymore.
    I did that during the last day of beta to have fun with some miranda. Still have some funny videos :D
    [SIGPIC][/SIGPIC]
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited March 2013
    Because with everything exploding everywhere, as ground matches are prone to do, everyone would be dieing everywhere.
  • captnurntumbercaptnurntumber Member Posts: 0 Arc User
    edited March 2013
    nuh5000 wrote: »
    If you were here at launch, you would have seen so many trolls sitting in SOL using abandon ship. Back then you could use it at 100% hp and out of combat, and the warp core breach damaged all friendly neighbours.

    It took cryptic months to fix that and stop the trolls, and when they did, they all spammed forums complaining how they couldn't troll anymore.

    Ugh...I remember that. Its one of the reasons I left my original sub and started playing other games back then.
  • lan451lan451 Member Posts: 3,386 Arc User
    edited March 2013
    nuh5000 wrote: »
    If you were here at launch, you would have seen so many trolls sitting in SOL using abandon ship. Back then you could use it at 100% hp and out of combat, and the warp core breach damaged all friendly neighbours.

    It took cryptic months to fix that and stop the trolls, and when they did, they all spammed forums complaining how they couldn't troll anymore.

    Oh man I remember that.

    I once saw a guy hit abandon ship so I hit EPtS and brace for impact and lived through his explosion. He then sent me a tell raging at me because I didn't die. I think I laughed for a good 5 minutes haha.
    JWZrsUV.jpg
    Mine Trap Supporter
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited March 2013
    westx211 wrote: »
    Because people are stupid and would take advantage of friendly fire to troll.

    This is the perfect explaination.

    Remember the d*uches who mined the warpin/spawn point at ESD? Or the Plasma grenades in Infected (the original)?
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  • syberghostsyberghost Member Posts: 1,711 Arc User
    edited March 2013
    jumpingjs wrote: »
    Why is "friendly" fire not more realistic. If a player is one my team and they run into a mine or a torpedo, why can't they take damage. Or on ground, a grenade affect them. Radiation too. Not just friends put friendly NPCs and BOFFs

    Because every time something like that is tried, it winds up being less fun for most people. Even many of those who go into it claiming they'd find it more fun.
    Former moderator of these forums. Lifetime sub since before launch. Been here since before public betas. Foundry author of "Franklin Drake Must Die".
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited March 2013
    ****. it's already bad in hive onslaught when the queen screws over everyones targetting and you can shoot your allies. if its an alphaing escort you REALLY dont want to be on the receiving end of one of those if something else has already weakened your shields or something.
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited March 2013
    If you want friendly fire, queue up for Mine Trap. Those salt vampires have a bad habit of confusing you and you end up shooting players and civilians.

    I have to admit though, it was embarrassing the other day when I dropped an Orbital Strike right on top of another player and knocked him on his butt. I said I was sorry and confused and he was all like "That's OK" lol :D
  • darkkindness2darkkindness2 Member Posts: 257 Arc User
    edited March 2013
    Friendly fire of any sort in MMOs never ends well. As has been pointed out, people will invariably use it to troll other players, deprive them of credit for objectives, and generally annoy or harm them in any way possible. And that's excluding the really heinous griefing that could come from an organized group of players spawn camping an ESD map or something like that.
    __________________________________________________
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    kain9prime wrote: »
    IDIC fail.
  • adamma1701adamma1701 Member Posts: 0 Arc User
    edited March 2013
    If you want friendly fire, queue up for Mine Trap. Those salt vampires have a bad habit of confusing you and you end up shooting players and civilians.

    I have to admit though, it was embarrassing the other day when I dropped an Orbital Strike right on top of another player and knocked him on his butt. I said I was sorry and confused and he was all like "That's OK" lol :D

    Heheh yeah Mine Trap leads to some interesting FF incidents! good fun tho, that's about all the FF sto needs.
  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited March 2013
    Because with everything exploding everywhere, as ground matches are prone to do, everyone would be dieing everywhere.

    I think that would be the best nerf to pulsewaves ever.

    Tac buff --> boom --> 11 kills (7 on your team)

    This would result in AOE powers being spammed less often, and takes the silly pulsewave out of relentless pvp circulation because teams won't be spamming it.


    "Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.

    Support the "Armored Unicorn" vehicle initiative today!

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  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited March 2013
    khayuung wrote: »
    I think that would be the best nerf to pulsewaves ever.

    Tac buff --> boom --> 11 kills (7 on your team)

    This would result in AOE powers being spammed less often, and takes the silly pulsewave out of relentless pvp circulation because teams won't be spamming it.

    I can see allowing you to damage yourself, the way many FPSes do with high intensity weapons if you use them at point blank.

    Personally, I'd like it if players had multiple weapon slots (instead of 2) and could stock one weapon for each range... and maybe had a checkbox option to autoswap based on range to target. I think it'd be pretty cool looking to see people go through five weapons as they approach a target.

    I doubt we'd see broad agreement on that though.
  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited March 2013
    I was thinking 2 omni weapon slots, a pistol slot and bare hand-to-hand. It would be great for gamepad play as you can 1-buttons switch between all of them.


    "Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.

    Support the "Armored Unicorn" vehicle initiative today!

    Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited March 2013
    I can see allowing you to damage yourself, the way many FPSes do with high intensity weapons if you use them at point blank.

    Personally, I'd like it if players had multiple weapon slots (instead of 2) and could stock one weapon for each range... and maybe had a checkbox option to autoswap based on range to target. I think it'd be pretty cool looking to see people go through five weapons as they approach a target.

    I doubt we'd see broad agreement on that though.

    You mean like how every FPS was made until 2006? Yes please!

    I don't like the autoswap idea (I don't want my grenade launcher turning into a pistol simply because I pointed it at the wrong dude) but I would like to see more oddball weapons, and to do that would require more slots.
  • gstamo01gstamo01 Member Posts: 0 Arc User
    edited March 2013
    I'd like to see some skills boosted and have them effect everyone, not just the enemy.

    Gravity Well would be a good example is it less a weapon and more a force of physics.

    Boost the Gravity Aspect of the skill and make it only able to fire at a target that is 6 to 12km away from the caster, but in a 360 degree similar to Sensor Scan.

    Get too close and you risk getting sucked in yourself.

    Things like mines would have a friend or foe setting on them, which is why they wouldn't react to your teammates. However, the actual explosion is another story.
    You know Cryptic has Jumped the Proverbial Shark when they introduced Tractor Pulling to Star Trek Online! :D
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