Hi guys, I'm trying to find the best build for my tactical escort refit. I've heard of people etting 6,000 DPS, but I did some math a calculator, adding up the DPS from each weapon and it only came out to around 2000. So I figured I must be missing something. Here's my build at the moment...
Fore Weapons:
~3x phased Polaron Dual Heavy Cannons [acc] [crth]
~Rapid reload transphasic torpedo launcher Mk XI
Aft weapons:
~3x Phased polaron turret Mk XI [acc] [crth]
Engines, Shields and deflector:
~Jem'Hadar set
Engineering Consoles:
~2x Monotanium Alloy Mk XI (rare)
~Electro-ceramic hull plating Mk XI
Science Consoles:
~Emitter array Mk X
~Shield emitter amplifier Mk XI
Tactical Consoles:
~ 3x Polaron phase modulator Mk XII
~Universal console-Cloaking device
I'm a tactical officer, and have my bridge officers trained in tactical teams, rapid fire cannons, reverse shield polarity, emergency power to shields, hazard emitters, Transfer shield strength, and torpedo spread.
Any Ideas? I've thought about getting antiproton cannons, but they're pretty expensive and their stats don't seem to justify the price.
Any help is appreciated. Thanks
Comments
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DPS will be increased by a lot of factors in actual play, don't worry about what the tooltip says. My tooltip damage is 2026 total but I've parsed over 7kdps flying my Gal-X in ISE with a good group (AP:B and Disruptor proc stacking, etc.) and using AOE attacks. Your captain and boff abilities will boost your damage when used correctly as well, and in a Tac retro you can conceivably break 10kdps in a good parse eventually.
How do you know what DPS you're getting in battle? And 10K DPS?? That would be awesome. I'll switch my clock to a different slot and replace it with another polaron buff.