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Help with escort build

david90532david90532 Member Posts: 0 Arc User
edited March 2013 in Federation Discussion
Hi guys, I'm trying to find the best build for my tactical escort refit. I've heard of people etting 6,000 DPS, but I did some math a calculator, adding up the DPS from each weapon and it only came out to around 2000. So I figured I must be missing something. Here's my build at the moment...

Fore Weapons:
~3x phased Polaron Dual Heavy Cannons [acc] [crth]
~Rapid reload transphasic torpedo launcher Mk XI

Aft weapons:
~3x Phased polaron turret Mk XI [acc] [crth]

Engines, Shields and deflector:
~Jem'Hadar set

Engineering Consoles:
~2x Monotanium Alloy Mk XI (rare)
~Electro-ceramic hull plating Mk XI

Science Consoles:
~Emitter array Mk X
~Shield emitter amplifier Mk XI

Tactical Consoles:
~ 3x Polaron phase modulator Mk XII
~Universal console-Cloaking device

I'm a tactical officer, and have my bridge officers trained in tactical teams, rapid fire cannons, reverse shield polarity, emergency power to shields, hazard emitters, Transfer shield strength, and torpedo spread.

Any Ideas? I've thought about getting antiproton cannons, but they're pretty expensive and their stats don't seem to justify the price.

Any help is appreciated. Thanks :)
Post edited by david90532 on

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    khan5000khan5000 Member Posts: 3,007 Arc User
    edited March 2013
    The only thing I see is the cloak...get rid of it and put another polaron console there
    Your pain runs deep.
    Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
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    valasveladornvalasveladorn Member Posts: 0 Arc User
    edited March 2013
    Yeah all your tac consoles should be damage boosting. I'd swap the cloak to a sci slot and use the other one for a Field Generator of as high a quality as you can.

    DPS will be increased by a lot of factors in actual play, don't worry about what the tooltip says. My tooltip damage is 2026 total but I've parsed over 7kdps flying my Gal-X in ISE with a good group (AP:B and Disruptor proc stacking, etc.) and using AOE attacks. Your captain and boff abilities will boost your damage when used correctly as well, and in a Tac retro you can conceivably break 10kdps in a good parse eventually.
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    david90532david90532 Member Posts: 0 Arc User
    edited March 2013
    Yeah all your tac consoles should be damage boosting. I'd swap the cloak to a sci slot and use the other one for a Field Generator of as high a quality as you can.

    DPS will be increased by a lot of factors in actual play, don't worry about what the tooltip says. My tooltip damage is 2026 total but I've parsed over 7kdps flying my Gal-X in ISE with a good group (AP:B and Disruptor proc stacking, etc.) and using AOE attacks. Your captain and boff abilities will boost your damage when used correctly as well, and in a Tac retro you can conceivably break 10kdps in a good parse eventually.

    How do you know what DPS you're getting in battle? And 10K DPS?? That would be awesome. I'll switch my clock to a different slot and replace it with another polaron buff.
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