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Dom Jot

azurianstarazurianstar Member Posts: 6,985 Arc User
While working in the Foundry, I came up with a possible idea to get Dom-Jot into STO.


Instead of making it a minigame, given we have artificial objects that move when touched by the player (like Tribbles and Balloons), why not make a terrik (Dom-Jot ball) that has weight and you hit it with the stick (stick is equipped and you use an attack function) and the attack moves the ball into the bumpers. The more lit bumpers it hits, the more points you score. But you hit unlit bumpers, you lose your turn.
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Comments

  • tc10btc10b Member Posts: 1,549 Arc User
    edited February 2013
    Sounds a bit like star trek pinball.
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited February 2013
    Debris objects (Tribbles/Balloons) are rendered on the client side (on your machine) and are not synced up between players. Hence, your machine may decide that you've scored a point, and my machine said you didn't. Doesn't make for a great game.

    I would love it if we could create special debris objects that could be synced up for use like this.
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  • felderburgfelderburg Member Posts: 854 Arc User
    edited February 2013
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited February 2013
    tacofangs wrote: »
    Debris objects (Tribbles/Balloons) are rendered on the client side (on your machine) and are not synced up between players. Hence, your machine may decide that you've scored a point, and my machine said you didn't. Doesn't make for a great game.

    I would love it if we could create special debris objects that could be synced up for use like this.

    You have my support... Give it a shot... I will be waiting.
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  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited February 2013
    Eh I'd love domjot in this game so if I play my nausicaan that I can stab a fed with a nausicaan sword if we don't like the out come of the game :)
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited February 2013
    tc10b wrote: »
    Sounds a bit like star trek pinball.

    Dom Jot is part pinball and part billards.
    tacofangs wrote: »
    Debris objects (Tribbles/Balloons) are rendered on the client side (on your machine) and are not synced up between players. Hence, your machine may decide that you've scored a point, and my machine said you didn't. Doesn't make for a great game.

    I would love it if we could create special debris objects that could be synced up for use like this.

    If you could pull it off, then it would open up tons of opportunity, not only for STO but other Cryptic games as well.
  • sander233sander233 Member Posts: 3,992 Arc User
    edited February 2013
    tc10b wrote: »
    Sounds a bit like star trek pinball.

    Dom Jot is part pinball and part billards.


    Dom-jot can actually be mathematically described as ((Pinball+Carrom)/Billiards)*Awesome.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited February 2013
    what about Tonga? Or that Cardassian Chess game...
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  • marc8219marc8219 Member Posts: 0 Arc User
    edited February 2013
    All games featured in Star Trek need to be included in STO as mini-games. Give us a reason to hang out at Quarks more often. Not only Dom Jot, but other games should also be included like Fitzbin, Tongo, 3-D Chess, and even regular poker since it was played a lot in TNG.

    Anyway I look foward to seeing if there is any sucess in this, too bad foundry probably wouldn't work for getting those other games though.
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  • altai8008altai8008 Member Posts: 43 Arc User
    edited March 2013
    play dom jot, human?

    give you better chance. give you bigger stick, maybe..hahahaha




    and thats my contrubution to this discussion.
  • sander233sander233 Member Posts: 3,992 Arc User
    edited March 2013
    altai8008 wrote: »
    play dom jot, human?

    give you better chance. give you bigger stick, maybe..hahahaha




    and thats my contrubution to this discussion.

    Is that a magnetic field manipulator on your belt or are you just happy to see me?
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  • mimey2mimey2 Member Posts: 0 Arc User
    edited March 2013
    tacofangs wrote: »
    Debris objects (Tribbles/Balloons) are rendered on the client side (on your machine) and are not synced up between players. Hence, your machine may decide that you've scored a point, and my machine said you didn't. Doesn't make for a great game.

    I would love it if we could create special debris objects that could be synced up for use like this.

    I'd pay 500 Zen a toon if it meant it was in the game.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
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