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DPS Cruiser Records?

westx211westx211 Member Posts: 42,327 Arc User
What's the highest DPS you have achieved in a cruiser or similar ship?
Men are not punished for their sins, but by them.
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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2013
    westx211 wrote: »
    What's the highest DPS you have achieved in a cruiser or similar ship?

    Does a Siege Destroyer count as similar?
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  • westx211westx211 Member Posts: 42,327 Arc User
    edited March 2013
    No it does not.
    Men are not punished for their sins, but by them.
  • pokersmith1pokersmith1 Member Posts: 2 Arc User
    edited March 2013
    I've seen people do 15-18k dps.
    Elite Defense Starfleet
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  • logicalspocklogicalspock Member Posts: 836 Arc User
    edited March 2013
    Some guy on ESD was bragging about he could do sustained 30K damage with his Odyssey. :D
  • starboardnacellestarboardnacelle Member Posts: 67 Arc User
    edited March 2013
    Highest I've achieved with the Galaxy retrofit was ~9,700 DPS for spike damage and ~6,800 sustained.
  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited March 2013
    Highest I've achieved with the Galaxy retrofit was ~9,700 DPS for spike damage and ~6,800 sustained.

    Rom beam arrays, high weapon power and th- consoles? Or all single cannons in a saucer sep?


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  • starboardnacellestarboardnacelle Member Posts: 67 Arc User
    edited March 2013
    khayuung wrote: »
    Rom beam arrays, high weapon power and th- consoles? Or all single cannons in a saucer sep?

    High weapon power and single cannons with saucer separation, supplemented by the Thunderchild's Point Defense System console. I'd be getting better results if my build were optimized a bit more, but eh, it'll do. ~6,800 sustained DPS with the most tactically deficient Cruiser in the game is above par as it is. It can only go up from here, especially after I get the Omega set.

    "MuriGalaxyR" build on STOAcademy
    Gear set-up on STO Gateway
  • aaronh42aaronh42 Member Posts: 291 Arc User
    edited March 2013
    How are you guys calculating DPS?
  • vesolcvesolc Member Posts: 244 Arc User
    edited March 2013
    9400+ sustained and 17k spike in tac Ody
  • amayakitsuneamayakitsune Member Posts: 977 Arc User
    edited March 2013
    Dont know the spike DPS Ive managed, but last time I had someone in my instance with a combat log parser and he pasted them into chat I was doing about 7500 DPS, in an Assault Cruiser Reft with Spiral Wave beams, that somehow manages to draw aggro from even properly specced escorts.
    7NGGeUP.png

  • lostusthornlostusthorn Member Posts: 844
    edited March 2013
    I have managed sustained 15k with spikes of 40k for a few seconds with a tac fleet vor'cha.
  • red01999red01999 Member Posts: 0 Arc User
    edited March 2013
    Mine is a rather lackluster 7000 DPS or so for sustained. I have no idea for spike. The log analysis program that I use does not seem to be able to work with that kind of granularity, although in fairness I have not explored all its advanced features.

    That said, I generally try to balance combat strength with survival, even in a tac, so my engineering slots tend to go to repair skills, and so forth. Also, I manage to remain competitive in most PUGs in STFs, even with several escorts there, during the longer parts of the mission when the program won't split it up into separate encounters. My ship of choice used to be the Assault Cruiser Refit or Tactical Odyssey, but now it's the Fleet Assault Cruiser Refit, which is a bit of a boost.
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited March 2013
    Where and how you test also makes a big difference.

    For instance testing in an stf with a bunch of escorts will yield lower numbers than one with a bunch of cruisers, and can even be skewed by team buffs and debuffs.

    I test in the sb 234 mission in the tau dewa sector. Far fewer variables, and its timed so the engagement leangth is a finite.

    I use ACT and the last thing I tested was an all turret ambassador build VS the same ship with beams.

    Turns out the turrets are slightly better than the beams with 2500 dps to 2400.

    Granted on another ship it's probably a different case but...
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  • xxxhellspawnyxxxxxxhellspawnyxxx Member Posts: 195 Arc User
    edited March 2013
    There are so many variables that influence DPS i.e.
    - mission
    - lenght of encounter
    - teammates that "steal" hulldamage
    - combat log parser and plugin type
    that you'll always compare apple and oranges unless you use a standardised test environment.

    For example, if I use a Galor in CSE with a more or less random group I normally have dps values from 10k up to 12k. Some days ago I ran the mission with a patched-up premade team with 4 tac escorts. We all had some decent DPS, but we actually were too fast and had to "share" the damage between us.
    http://www.youtube.com/watch?v=nyhWr1wzzBs

    Numbers are from ACT with the latest PvP Plugin from Hilbert.
  • bi9tbi9t Member Posts: 0 Arc User
    edited March 2013
    Whatever you use to test make sure you use what you think works best as a testing ground and a large enough sample to feel comfortable with testing changes.

    I personally use ISE. I believe you need to have variables in your test to take into account distance from target and switching targets. Testing in situations where you are at optimal range all the time isnt really realistic for me.
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited March 2013
    Speaking of SB234. Any one else tryed it on elite? Makes the borg look like kittens.
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited March 2013
    Sounds nice;)
    I use Carraya in Tau Dewa to compare because it seems like giving a good baseline. Should do it on advanced or elite thou.

    Also Foundry Mission Gorn Space was/maybe still is a good mission for getting a good basic idea what your ship can do
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited March 2013
    This thread is pretty pointless without a base line to compare things to.

    Your DPS in CSE, ISE, KASE, HOSE are all different due to different down times between the number of targets and the objective segments. You can do a fleet alert can get far less damage due to everything being shielded.

    In ISE I can pull 9k average in a excelsior
    My new build is doing more, but haven't had a chance to log it.
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  • erei1erei1 Member Posts: 4,081 Arc User
    edited March 2013
    Raw DPS doesn't mean a thing. using FAW or scatter volley will makes crazy DPS.
    Using my sci officer in a breen ship, with scatter volley 1-3 + omega pattern + sensor scan + GW1 +TS1 makes crazy DPS on ACT. I think I pulled a 12K dps once, using blue weapons/green mod. Doesn't mean anything, I was simply packing Borg inside a GW1, and using my aoe on them.

    If you want to compare DPS you need to know where, who, how. Else it's just epeen discussion.
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  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited March 2013
    But putting ships inside a GW and shooting them is DPS, so why isn't it valid?

    Shooting STF targets which insta-heal shouldn't count, but you will consistently do it with CSV or BFaW, so you can get consistent numbers from the same mission.
    Delirium Tremens
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  • moronwmachinegunmoronwmachinegun Member Posts: 0 Arc User
    edited March 2013
    Against the initial cube in ISE, I can do about 12k dps in a DPS Excelsior beam boat with my eng. Her overall ISE DPS is typically 7k. This is in PUGs.
  • klonkx2klonkx2 Member Posts: 1 Arc User
    edited March 2013

    4:40 is an impressive time for CSE. Awesome. :eek:
  • erei1erei1 Member Posts: 4,081 Arc User
    edited March 2013
    nicha0 wrote: »
    But putting ships inside a GW and shooting them is DPS, so why isn't it valid?

    Shooting STF targets which insta-heal shouldn't count, but you will consistently do it with CSV or BFaW, so you can get consistent numbers from the same mission.
    Because without any context, the DPS with the maximum number of target will almost always win. Leaving the best mono target DPS out of the way (while being the most usefull against a gateway or a tac cube). For each target, you add the same number of DPS.

    No references makes flawed DPS results. It rely heavily on the number of target, if they are debuffed or not, etc...


    I'll give you an example, from a raid in ***, where you don't have any context. I'll tell you that on my raid, the casters (heal included sometimes) would make the most DPS. You would think my casters where better DPS than my melees. Sound kind of obvious.

    However, I tell you how they managed to do that. The last boss of the raid I'm thinking have hundreds of little adds. He also have a huge HP pool, and take ages to kill, while he keep spawning his adds. Casters have countless of AOE, while melees have few and not powerful, and sustain heavy DPS for the whole encounter. With this single encounter, they usually out DPS any others melee for the whole raid. While the melees use to out DPS the casters for the rest of the raid.
    I also add there are 2-3 encounter in this raid (can't remember the exact number). And the last one, the one where casters rules, is the most easy, and to be honest, I never see anyone wipe for this one.

    Moral of my story : AOE from 1 encounter flawed the DPS result for the whole raid. My flawed result shows some of them being the "best", while other not. While in fact, it's the contrary.
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  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited March 2013
    nicha0 wrote: »
    But putting ships inside a GW and shooting them is DPS, so why isn't it valid?

    Shooting STF targets which insta-heal shouldn't count, but you will consistently do it with CSV or BFaW, so you can get consistent numbers from the same mission.

    erei1's answer was totally correct but I think hard to read.

    Pretend bob tests his cruiser's damage in a missions where e fights on battleship, waits for a minute of downtime, then fights a second, waits a minute, then a third, and gets say 8,000dps sustained over the whole engagement.

    Then fred does a mission where he fights 20 cruisers that constantly spawn waves of 5. He rotates cannon rapid fire and torpedo scatter volley constantly, never hitting fewer than 5 enemies per shot. Let's say fred manages to get a dps value of 16,000 sustained.

    Can you see that bob is actually doing more damage?

    And what if fred wasn't alone but had two allies in science ships spamming non-damaging debuffs that kept the enemy at negative resists pushing up fred's damage numbers even higher?

    The conditions matter greatly.

    Edit: What other games have done, is either nominate a single world boss and you time the kill in solo combat. Or use their equivalent of the foundry to make a test enemy used as a baseline. I remember people doing this all the way back under the Neverwinter Nights Auroroa engine to compare characters. Someone should make a simple foundry mission with a uber-survivable single boss with medium-to-low damage to use for this test. Say 500,000 hit points, but damage no higher than a d'dridex.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2013
    westx211 wrote: »
    No it does not.

    Howbout a Charal?
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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2013
    the most tactically deficient Cruiser in the game

    I thought the plain vanilla Star Cruiser was the most tactically deficient cruiser in the game?
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  • arcademasterarcademaster Member Posts: 0 Arc User
    edited March 2013

    Edit: What other games have done, is either nominate a single world boss and you time the kill in solo combat. Or use their equivalent of the foundry to make a test enemy used as a baseline. I remember people doing this all the way back under the Neverwinter Nights Auroroa engine to compare characters. Someone should make a simple foundry mission with a uber-survivable single boss with medium-to-low damage to use for this test. Say 500,000 hit points, but damage no higher than a d'dridex.

    Totally agreed on the whole post. I'm wondering if it's even possible with foundry tools to make a good test mission. Last I checked you had no way of designing really custom enemy encounters and could just place pre-made enemy groups.

    I think SB2whatever in Tau Dewa makes for a decent test. Though it would make many people cry since the target is heavily shielded and alone. Suddenly their builds won't look so uber anymore.
  • dontphasemedontphaseme Member Posts: 0 Arc User
    edited March 2013
    My record is 13k dps in ISE with my Chel Grett.
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited March 2013
    erei1's answer was totally correct but I think hard to read.

    Pretend bob tests his cruiser's damage in a missions where e fights on battleship, waits for a minute of downtime, then fights a second, waits a minute, then a third, and gets say 8,000dps sustained over the whole engagement.

    Then fred does a mission where he fights 20 cruisers that constantly spawn waves of 5. He rotates cannon rapid fire and torpedo scatter volley constantly, never hitting fewer than 5 enemies per shot. Let's say fred manages to get a dps value of 16,000 sustained.

    Can you see that bob is actually doing more damage?

    And what if fred wasn't alone but had two allies in science ships spamming non-damaging debuffs that kept the enemy at negative resists pushing up fred's damage numbers even higher?

    The conditions matter greatly.

    Edit: What other games have done, is either nominate a single world boss and you time the kill in solo combat. Or use their equivalent of the foundry to make a test enemy used as a baseline. I remember people doing this all the way back under the Neverwinter Nights Auroroa engine to compare characters. Someone should make a simple foundry mission with a uber-survivable single boss with medium-to-low damage to use for this test. Say 500,000 hit points, but damage no higher than a d'dridex.

    Um, no, guess you didn't read my posts?
    ISE is ISE, if you GW all the spheres and AoE them that is your DPS. You can't compare different missions, its a ridiculous thought you could.

    If someone else GWs the spheres and you kill them that is different, but its team work, and single individual encounters don't really mean you get that kind of DPS all the time.
    Delirium Tremens
    Completed Starbase, Embassy, Mine, Spire and No Win Scenario
    Nothing to do anymore.
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    Visit our Youtube channel
  • koppenflakkoppenflak Member Posts: 191 Arc User
    edited March 2013
    My tac in an aux-to-battery Regent phaser beam/torpedo build can clock in at over 14,000 DPS if the team is good. (overlapping attack patterns, FoMMs, Tactical Fleet etc)

    She averages about 9.7k

    (For those asking about combat tracking - Try using Advanced Combat Tracker. I recommend using Aria's STO plugin from Reddit Alert.)

    It could probably do a lot more if I was willing to use a combination of plasma weapons and the T3 Embassy plasma proc consoles, but I can never bring myself to use plasma on a Federation ship...
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