While I really like the artwork, I just can't help think of Mass Effect when I look it. And looking at the date, Mass Effect beat Perpetual to the punch since Mass Effect and probably why we got the Borg versions instead.
While I really like the artwork, I just can't help think of Mass Effect when I look it. And looking at the date, Mass Effect beat Perpetual to the punch since Mass Effect and probably why we got the Borg versions instead.
That, and the Federation is better at the Borg's schtick than the Borg are. Where'd Starfleet get Transwarp hub tech? The Borg.
I shed a tear every time someone brings up Perpetuals concept work; they had such a strong vision for the game and it's a shame they were passed up for taking too long. Given the time, I'm sure they would have delivered a fantastic experience.
I shed a tear every time someone brings up Perpetuals concept work; they had such a strong vision for the game and it's a shame they were passed up for taking too long. Given the time, I'm sure they would have delivered a fantastic experience.
That's all they had was vision, but never had anything more, and that's why they are long gone.
You be surprised how many things from Perpetual made it into STO.
The Hegh'ta, the Destiny, the Aquarius seemed to be inspired by the Sacawagea. The Iowa became the Rapier. The Eave's Engineer ship, seems to be made using certain configurations of the Akira. The newer Starbase model was off Perpetual's.
Now for the interiors, it's up to Cryptic with their viability, but I think they could pull it off with an episode mission.
These designs are cool in themselves. However, they don't all feel very "trek" to me. Look at what Cryptic had to do with ESD, they had to involve Q to turn it from an original design to the classic "mushroom" look so that people knowing the IP can relate to it...
That's all they had was vision, but never had anything more, and that's why they are long gone.
I would have preferred a slow and steady development cycle as opposed to the 2-year rush job we got from Cryptic. The unfortunate side-effect of Cryptic's fast turnaround is that the team had to play catch-up for most of the game's 3-year life thus far. We're just now getting to see the game expand.
I would have preferred a slow and steady development cycle as opposed to the 2-year rush job we got from Cryptic. The unfortunate side-effect of Cryptic's fast turnaround is that the team had to play catch-up for most of the game's 3-year life thus far. We're just now getting to see the game expand.
We had a "rush job" because we were held to Perpetual's original release date. What you see above is really all they had (after 4 years). They had a ton of pretty drawings, and not much else. If they had actually started developing the GAME of STO when we took over, they would have had the same amount of time to complete it as we did.
Having been raised with Trek I've got to say that I wouldn't have spent near as much time playing, never mind as much money as I have, on STO if it had used those designs.
Not to say they're bad, but they don't feel very...Starfleet is the word I want. I full believe they could work in the Star Trek universe, but they don't really feel like they fit with what we've seen of Star Trek up to now and really wouldn't fit with Starfleet or the KDF.
That said I'd love to see them make their way into the game in some way, maybe as part of the much speculated on Exploration overhaul - they could be used by a Cryptic-created polity that through weird space magic mirrors the Federation in some way (how many times did the 1701 encounter some variant Earth again?) and is only just now coming into contact with the ABQ powers.
There's an alternate reality out there somewhere in which Perpetual finished their concepts, and were able to put their vision in code, with substance, and are running a wildly successful and beautiful game right now. I want to live in that reality.
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Pay no attention to the dates and titles under my name at the left! I am a Career Officer, Lifetime Sub since launch, was in the Beta. Having problems with my forum account.
I really like a lot of Cryptic's designs and some of the old Perpetual designs as well (such as the bridge here, and ideas like unique designs for Weapons, Engines and other Modules on ships like here, as well as a bit more micromanagement with some of your ship and ground gear like having different types of Computer Cores, Warp Engines, Armour and Power Supply on the ship and on the ground Gadgets, Belts, Gloves, Boots and Chest Gear, as show here.
And maybe in the future we can see this in game, for example while I like the simplistic route Cryptic took for ground gear (with just Armour, Shields, Kits and Weapons) maybe instead of "package deals" in kit form ground ability's could be separate ability's that has its own look to it (for example Medical Tricorder could be a holstered Tricorder on a belt with some Hypos attached to it, Target Optics could be what it is in game right now as a holographic eye peace and Cover Shield could be a kind of glove that the shield emits from) all of which and be separately toggled on and off in the tailors.
As for ship gear I'd love to see a unique look for all the different gear on your ship as well as there being more gear such as Warp Engines, Armour, Computer Cores and Power Supply that give your ship better stats and a unique look, maybe this could apply to the special console ability's that some ships come with (like the Ablative Generator on the Intrepid-Class), for example some ships like the Nebula-Class, the Luna-Class and the original look of the Noble-Class have module pods on them, maybe this could be where some console abilities can be shown on these ships and some others, the Phaser Spinal Lance gun could be taken off and put on a regular Galaxy-Class and still have the visual look of the gun for example, and like with the ground gear some console ability visuals can be separately toggled on and off in the tailors.
Just ideas thou, I know that it's going to be a while till something like this will be looked into as they are already working of other new and awesome things.
"I think, when one has been angry for a very long time, one gets used to it. And it becomes comfortable like…like old leather. And finally… it becomes so familiar that one can't remember feeling any other way."
- Jean-Luc Picard
I like the concepts of the game too, capital ships as social hubs where players have to co op to make it work. This idea is really fantastic, and it's a shame it was dismissed for a very traditional MMO design. It makes more sense to me than a space based FPS. As much as I like the current STO game, I can see it's not perfect. :P
These designs are cool in themselves. However, they don't all feel very "trek" to me. Look at what Cryptic had to do with ESD, they had to involve Q to turn it from an original design to the classic "mushroom" look so that people knowing the IP can relate to it...
That is why they are concept art, not final creation. I share your opinion though, alot of stuff from Perpetual was just odd at times but other things were rather interesting.
At least the game got made, that is all the matters at this point.
Commander Shran - You tell Archer, that is three the pink skin owes me!
I like those Perpetual-inspired Starbases with the variously configured dish arrays. Seen in a few story missions and on some star cluster missions. They reminded me of the Midas Array or Epsilon Nine.
(/\) Exploring Star Trek Online Since July 2008 (/\)
There's an alternate reality out there somewhere in which Perpetual finished their concepts, and were able to put their vision in code, with substance, and are running a wildly successful and beautiful game right now. I want to live in that reality.
How can you possibly infer that from a few sketches?
Some of the community need to stop looking at these old designs with rose-tinted glasses. Its as if some of the anti-Cryptic feeling is being projected onto Perpetual.
We must question the story logic of having an all-knowing all-powerful God, who creates faulty Humans, and then blames them for his own mistakes. - Gene Roddenberry
We had a "rush job" because we were held to Perpetual's original release date. What you see above is really all they had (after 4 years). They had a ton of pretty drawings, and not much else. If they had actually started developing the GAME of STO when we took over, they would have had the same amount of time to complete it as we did.
So STO was doomed to be rushed either way. That's very unfortunate. What was the mentality behind the short cycle? Were investors that anxious for a return? Was CBS? Did Star Trek 2009 have something to do with it?
I'm just curious why you guys were held to an impossible deadline when it would have made sense to extend development to give you all time to iterate. I find it hard to believe that no one during the process raised their hand and said, "Maybe releasing an unfinished product that we'll have to patch and fill in holes is not such a good idea. Please give us more time to deliver a quality experience that will put us in a better position to expand upon."
You are not following. Here is what the Cryptic guy said, I have no idea how accurate it is:
The original devs had, apparently, 6 years. They blew 4 on TRIBBLE around and drawing pictures like the ones being discussed.
When Cryptic was brought in there were only two years left. The cycle was not quick, it was in fact an extremely generous development cycle that was mostly squandered by the original developers. If I had to guess the mentality behind Cryptic's 'short cycle', it is that every year you pay developers to make a game costs obscene amounts of money. The people funding STO were already burned by the first team and quite possibly not willing to dole out yet more money in hopes that the second team would actually do their jobs. So they said "We got the money for a two year cycle, take it or leave it" and Cryptic took it.
Comments
While I really like the artwork, I just can't help think of Mass Effect when I look it. And looking at the date, Mass Effect beat Perpetual to the punch since Mass Effect and probably why we got the Borg versions instead.
That, and the Federation is better at the Borg's schtick than the Borg are. Where'd Starfleet get Transwarp hub tech? The Borg.
That's all they had was vision, but never had anything more, and that's why they are long gone.
The Hegh'ta, the Destiny, the Aquarius seemed to be inspired by the Sacawagea. The Iowa became the Rapier. The Eave's Engineer ship, seems to be made using certain configurations of the Akira. The newer Starbase model was off Perpetual's.
Now for the interiors, it's up to Cryptic with their viability, but I think they could pull it off with an episode mission.
would have made an awsome outpost/Base
http://4.bp.blogspot.com/-F5fk0ijQlek/T7CAxHYr_qI/AAAAAAAAJwA/UZfpr6PXrTQ/s1600/gamelist_sto.jpg
http://johneaves.files.wordpress.com/2009/06/vulcan-large-b.jpg?w=655&h=309
http://www.robertdbrown.com/storage/structure_federation_painting_1a.jpg?__SQUARESPACE_CACHEVERSION=1307557217753
something that would have looked awsome for the Academy or even the New Romulus Embassy
http://www.robertdbrown.com/blog/2011/6/8/space-hub-concept-art.html
GO HERE for any other such designs (Perpetual and such)
http://www.deningart.com/gallery_sto.html
I would have preferred a slow and steady development cycle as opposed to the 2-year rush job we got from Cryptic. The unfortunate side-effect of Cryptic's fast turnaround is that the team had to play catch-up for most of the game's 3-year life thus far. We're just now getting to see the game expand.
We had a "rush job" because we were held to Perpetual's original release date. What you see above is really all they had (after 4 years). They had a ton of pretty drawings, and not much else. If they had actually started developing the GAME of STO when we took over, they would have had the same amount of time to complete it as we did.
This is all I ask for...
Unique designs for each weapon, not just projectile or beam color.
And the proper array charge animations, why don't we have these yet?
https://youtube.com/channel/UCJZ5FBJ9bFaZ6yAFiNpZiRQ/featured?view_as=subscriber
Twitter:
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I fear what I'd have to do to get one if such a game offered a lifetime sub too :eek: must.. have.. all.. things.. trek..
[SIGPIC][/SIGPIC]
http://img194.imageshack.us/img194/7723/perpetualexcaliburinsto.jpg
What Cryptic should consider before releasing anything.
Not to say they're bad, but they don't feel very...Starfleet is the word I want. I full believe they could work in the Star Trek universe, but they don't really feel like they fit with what we've seen of Star Trek up to now and really wouldn't fit with Starfleet or the KDF.
That said I'd love to see them make their way into the game in some way, maybe as part of the much speculated on Exploration overhaul - they could be used by a Cryptic-created polity that through weird space magic mirrors the Federation in some way (how many times did the 1701 encounter some variant Earth again?) and is only just now coming into contact with the ABQ powers.
Pay no attention to the dates and titles under my name at the left! I am a Career Officer, Lifetime Sub since launch, was in the Beta. Having problems with my forum account.
And maybe in the future we can see this in game, for example while I like the simplistic route Cryptic took for ground gear (with just Armour, Shields, Kits and Weapons) maybe instead of "package deals" in kit form ground ability's could be separate ability's that has its own look to it (for example Medical Tricorder could be a holstered Tricorder on a belt with some Hypos attached to it, Target Optics could be what it is in game right now as a holographic eye peace and Cover Shield could be a kind of glove that the shield emits from) all of which and be separately toggled on and off in the tailors.
As for ship gear I'd love to see a unique look for all the different gear on your ship as well as there being more gear such as Warp Engines, Armour, Computer Cores and Power Supply that give your ship better stats and a unique look, maybe this could apply to the special console ability's that some ships come with (like the Ablative Generator on the Intrepid-Class), for example some ships like the Nebula-Class, the Luna-Class and the original look of the Noble-Class have module pods on them, maybe this could be where some console abilities can be shown on these ships and some others, the Phaser Spinal Lance gun could be taken off and put on a regular Galaxy-Class and still have the visual look of the gun for example, and like with the ground gear some console ability visuals can be separately toggled on and off in the tailors.
Just ideas thou, I know that it's going to be a while till something like this will be looked into as they are already working of other new and awesome things.
- Jean-Luc Picard
I like the concepts of the game too, capital ships as social hubs where players have to co op to make it work. This idea is really fantastic, and it's a shame it was dismissed for a very traditional MMO design. It makes more sense to me than a space based FPS. As much as I like the current STO game, I can see it's not perfect. :P
God, lvl 60 CW. 17k.
https://picasaweb.google.com/107690288451082557730/StarTrekOnlineArtwork
Nice share, thank you i had forgotten about some of these images.
That is why they are concept art, not final creation. I share your opinion though, alot of stuff from Perpetual was just odd at times but other things were rather interesting.
At least the game got made, that is all the matters at this point.
How can you possibly infer that from a few sketches?
Some of the community need to stop looking at these old designs with rose-tinted glasses. Its as if some of the anti-Cryptic feeling is being projected onto Perpetual.
Oh man, that is sweet! I would LOVE to see ships with specific customizable hardpoints!
The between-nacelles module on the Akira there has different versions - that's what it should be like for the Nebula's pod.
So STO was doomed to be rushed either way. That's very unfortunate. What was the mentality behind the short cycle? Were investors that anxious for a return? Was CBS? Did Star Trek 2009 have something to do with it?
I'm just curious why you guys were held to an impossible deadline when it would have made sense to extend development to give you all time to iterate. I find it hard to believe that no one during the process raised their hand and said, "Maybe releasing an unfinished product that we'll have to patch and fill in holes is not such a good idea. Please give us more time to deliver a quality experience that will put us in a better position to expand upon."
The original devs had, apparently, 6 years. They blew 4 on TRIBBLE around and drawing pictures like the ones being discussed.
When Cryptic was brought in there were only two years left. The cycle was not quick, it was in fact an extremely generous development cycle that was mostly squandered by the original developers. If I had to guess the mentality behind Cryptic's 'short cycle', it is that every year you pay developers to make a game costs obscene amounts of money. The people funding STO were already burned by the first team and quite possibly not willing to dole out yet more money in hopes that the second team would actually do their jobs. So they said "We got the money for a two year cycle, take it or leave it" and Cryptic took it.