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  • typhoncaltyphoncal Member Posts: 247 Arc User
    edited February 2013
    Yeah, that is from perpetual which had the IP before Cryptic got it from the demise of that studio.
    Commander Shran - You tell Archer, that is three the pink skin owes me!
  • captsolcaptsol Member Posts: 921 Arc User
    edited February 2013
    Some of Perpetual's designs were very nice, they even had designs for Cetacean Ops and other things done by Probert himself.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited February 2013
    Someone brought this up a while ago.

    While I really like the artwork, I just can't help think of Mass Effect when I look it. And looking at the date, Mass Effect beat Perpetual to the punch since Mass Effect and probably why we got the Borg versions instead.
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited February 2013
    Someone brought this up a while ago.

    While I really like the artwork, I just can't help think of Mass Effect when I look it. And looking at the date, Mass Effect beat Perpetual to the punch since Mass Effect and probably why we got the Borg versions instead.

    That, and the Federation is better at the Borg's schtick than the Borg are. Where'd Starfleet get Transwarp hub tech? The Borg.
  • purplegamerpurplegamer Member Posts: 1,015 Arc User
    edited February 2013
    I shed a tear every time someone brings up Perpetuals concept work; they had such a strong vision for the game and it's a shame they were passed up for taking too long. Given the time, I'm sure they would have delivered a fantastic experience.
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited February 2013
    I shed a tear every time someone brings up Perpetuals concept work; they had such a strong vision for the game and it's a shame they were passed up for taking too long. Given the time, I'm sure they would have delivered a fantastic experience.

    That's all they had was vision, but never had anything more, and that's why they are long gone.
    GwaoHAD.png
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited February 2013
    You be surprised how many things from Perpetual made it into STO.

    The Hegh'ta, the Destiny, the Aquarius seemed to be inspired by the Sacawagea. The Iowa became the Rapier. The Eave's Engineer ship, seems to be made using certain configurations of the Akira. The newer Starbase model was off Perpetual's.


    Now for the interiors, it's up to Cryptic with their viability, but I think they could pull it off with an episode mission.
  • lyanaarlyanaar Member Posts: 148 Arc User
    edited February 2013
    Is there actually a website where you can view all the concepts?
  • spartanofborgspartanofborg Member Posts: 0 Arc User
    edited February 2013
  • merryprankster2merryprankster2 Member Posts: 62 Arc User
    edited February 2013
    Wishful thinking. Wouldn't it be cool if Paramount could make a competing game, and ressurect some of these less, outlandish designs?
  • redshirtthefirstredshirtthefirst Member Posts: 415 Arc User
    edited February 2013
    These designs are cool in themselves. However, they don't all feel very "trek" to me. Look at what Cryptic had to do with ESD, they had to involve Q to turn it from an original design to the classic "mushroom" look so that people knowing the IP can relate to it...
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  • purplegamerpurplegamer Member Posts: 1,015 Arc User
    edited February 2013
    neoakiraii wrote: »
    That's all they had was vision, but never had anything more, and that's why they are long gone.

    I would have preferred a slow and steady development cycle as opposed to the 2-year rush job we got from Cryptic. The unfortunate side-effect of Cryptic's fast turnaround is that the team had to play catch-up for most of the game's 3-year life thus far. We're just now getting to see the game expand.
  • scififan78scififan78 Member Posts: 1,383 Arc User
    edited February 2013
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited February 2013
    I would have preferred a slow and steady development cycle as opposed to the 2-year rush job we got from Cryptic. The unfortunate side-effect of Cryptic's fast turnaround is that the team had to play catch-up for most of the game's 3-year life thus far. We're just now getting to see the game expand.

    We had a "rush job" because we were held to Perpetual's original release date. What you see above is really all they had (after 4 years). They had a ton of pretty drawings, and not much else. If they had actually started developing the GAME of STO when we took over, they would have had the same amount of time to complete it as we did.
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  • p41nm4k3rp41nm4k3r Member Posts: 3
    edited February 2013
    http://www.deningart.com/images/Main_concept_STO_ShipCustom.jpg

    This is all I ask for...

    Unique designs for each weapon, not just projectile or beam color.

    And the proper array charge animations, why don't we have these yet?
  • cidstormcidstorm Member Posts: 1,220 Arc User
    edited February 2013
    I really dislike the majority of that guys ships, but that space/shuttle hub looks amazing.
  • brigadooombrigadooom Member Posts: 0 Arc User
    edited February 2013
    Wishful thinking. Wouldn't it be cool if Paramount could make a competing game, and ressurect some of these less, outlandish designs?

    I fear what I'd have to do to get one if such a game offered a lifetime sub too :eek: must.. have.. all.. things.. trek..
    ----
    [SIGPIC][/SIGPIC]
  • canis36canis36 Member Posts: 737 Arc User
    edited February 2013
    Having been raised with Trek I've got to say that I wouldn't have spent near as much time playing, never mind as much money as I have, on STO if it had used those designs.

    Not to say they're bad, but they don't feel very...Starfleet is the word I want. I full believe they could work in the Star Trek universe, but they don't really feel like they fit with what we've seen of Star Trek up to now and really wouldn't fit with Starfleet or the KDF.

    That said I'd love to see them make their way into the game in some way, maybe as part of the much speculated on Exploration overhaul - they could be used by a Cryptic-created polity that through weird space magic mirrors the Federation in some way (how many times did the 1701 encounter some variant Earth again?) and is only just now coming into contact with the ABQ powers.
  • twoblindmonkstwoblindmonks Member Posts: 255
    edited February 2013
    There's an alternate reality out there somewhere in which Perpetual finished their concepts, and were able to put their vision in code, with substance, and are running a wildly successful and beautiful game right now. I want to live in that reality.
    ____________________________________________________
    Pay no attention to the dates and titles under my name at the left! I am a Career Officer, Lifetime Sub since launch, was in the Beta. Having problems with my forum account.
  • link8912link8912 Member Posts: 28 Arc User
    edited February 2013
    I really like a lot of Cryptic's designs and some of the old Perpetual designs as well (such as the bridge here, and ideas like unique designs for Weapons, Engines and other Modules on ships like here, as well as a bit more micromanagement with some of your ship and ground gear like having different types of Computer Cores, Warp Engines, Armour and Power Supply on the ship and on the ground Gadgets, Belts, Gloves, Boots and Chest Gear, as show here.

    And maybe in the future we can see this in game, for example while I like the simplistic route Cryptic took for ground gear (with just Armour, Shields, Kits and Weapons) maybe instead of "package deals" in kit form ground ability's could be separate ability's that has its own look to it (for example Medical Tricorder could be a holstered Tricorder on a belt with some Hypos attached to it, Target Optics could be what it is in game right now as a holographic eye peace and Cover Shield could be a kind of glove that the shield emits from) all of which and be separately toggled on and off in the tailors.

    As for ship gear I'd love to see a unique look for all the different gear on your ship as well as there being more gear such as Warp Engines, Armour, Computer Cores and Power Supply that give your ship better stats and a unique look, maybe this could apply to the special console ability's that some ships come with (like the Ablative Generator on the Intrepid-Class), for example some ships like the Nebula-Class, the Luna-Class and the original look of the Noble-Class have module pods on them, maybe this could be where some console abilities can be shown on these ships and some others, the Phaser Spinal Lance gun could be taken off and put on a regular Galaxy-Class and still have the visual look of the gun for example, and like with the ground gear some console ability visuals can be separately toggled on and off in the tailors.

    Just ideas thou, I know that it's going to be a while till something like this will be looked into as they are already working of other new and awesome things.
    "I think, when one has been angry for a very long time, one gets used to it. And it becomes comfortable like…like old leather. And finally… it becomes so familiar that one can't remember feeling any other way."
    - Jean-Luc Picard
  • diogene0diogene0 Member Posts: 0 Arc User
    edited February 2013
    http://en.memory-alpha.org/wiki/Star_Trek_Online_%28Perpetual_Entertainment%29

    I like the concepts of the game too, capital ships as social hubs where players have to co op to make it work. This idea is really fantastic, and it's a shame it was dismissed for a very traditional MMO design. It makes more sense to me than a space based FPS. As much as I like the current STO game, I can see it's not perfect. :P
    Lenny Barre, lvl 60 DC. 18k.
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  • zerobangzerobang Member Posts: 0 Arc User
    edited February 2013
    all the Artwork, Cryptic AND Perpetual that i found on the internet so far in one handy folder:

    https://picasaweb.google.com/107690288451082557730/StarTrekOnlineArtwork
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  • typhoncaltyphoncal Member Posts: 247 Arc User
    edited February 2013

    Nice share, thank you i had forgotten about some of these images.
    These designs are cool in themselves. However, they don't all feel very "trek" to me. Look at what Cryptic had to do with ESD, they had to involve Q to turn it from an original design to the classic "mushroom" look so that people knowing the IP can relate to it...

    That is why they are concept art, not final creation. I share your opinion though, alot of stuff from Perpetual was just odd at times but other things were rather interesting.

    At least the game got made, that is all the matters at this point.
    Commander Shran - You tell Archer, that is three the pink skin owes me!
  • psiameesepsiameese Member Posts: 1,650 Arc User
    edited February 2013
    I like those Perpetual-inspired Starbases with the variously configured dish arrays. Seen in a few story missions and on some star cluster missions. They reminded me of the Midas Array or Epsilon Nine.
    (/\) Exploring Star Trek Online Since July 2008 (/\)
  • starhoundstarhound Member Posts: 0 Arc User
    edited February 2013
    There's an alternate reality out there somewhere in which Perpetual finished their concepts, and were able to put their vision in code, with substance, and are running a wildly successful and beautiful game right now. I want to live in that reality.

    How can you possibly infer that from a few sketches?

    Some of the community need to stop looking at these old designs with rose-tinted glasses. Its as if some of the anti-Cryptic feeling is being projected onto Perpetual.
    We must question the story logic of having an all-knowing all-powerful God, who creates faulty Humans, and then blames them for his own mistakes. - Gene Roddenberry
  • felderburgfelderburg Member Posts: 853 Arc User
    edited February 2013
    p41nm4k3r wrote: »
    http://www.deningart.com/images/Main_concept_STO_ShipCustom.jpg

    This is all I ask for...

    Unique designs for each weapon, not just projectile or beam color.

    And the proper array charge animations, why don't we have these yet?

    Oh man, that is sweet! I would LOVE to see ships with specific customizable hardpoints!

    The between-nacelles module on the Akira there has different versions - that's what it should be like for the Nebula's pod.
  • purplegamerpurplegamer Member Posts: 1,015 Arc User
    edited February 2013
    tacofangs wrote: »
    We had a "rush job" because we were held to Perpetual's original release date. What you see above is really all they had (after 4 years). They had a ton of pretty drawings, and not much else. If they had actually started developing the GAME of STO when we took over, they would have had the same amount of time to complete it as we did.

    So STO was doomed to be rushed either way. That's very unfortunate. What was the mentality behind the short cycle? Were investors that anxious for a return? Was CBS? Did Star Trek 2009 have something to do with it?

    I'm just curious why you guys were held to an impossible deadline when it would have made sense to extend development to give you all time to iterate. I find it hard to believe that no one during the process raised their hand and said, "Maybe releasing an unfinished product that we'll have to patch and fill in holes is not such a good idea. Please give us more time to deliver a quality experience that will put us in a better position to expand upon."
  • pompoulusspompouluss Member Posts: 0 Arc User
    edited February 2013
    You are not following. Here is what the Cryptic guy said, I have no idea how accurate it is:

    The original devs had, apparently, 6 years. They blew 4 on TRIBBLE around and drawing pictures like the ones being discussed.

    When Cryptic was brought in there were only two years left. The cycle was not quick, it was in fact an extremely generous development cycle that was mostly squandered by the original developers. If I had to guess the mentality behind Cryptic's 'short cycle', it is that every year you pay developers to make a game costs obscene amounts of money. The people funding STO were already burned by the first team and quite possibly not willing to dole out yet more money in hopes that the second team would actually do their jobs. So they said "We got the money for a two year cycle, take it or leave it" and Cryptic took it.
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