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Anyone else wish CBS let loose with ST Legacy on STO?

daedalus304daedalus304 Member Posts: 1,049 Arc User
So anyone else wish the combat schemes for space were like Star Trek: Legacy?

the single beam, photon/quantum reloading, controlling bursts of weapons etc.

and wishing that some of the ships from ST:Legacy were in STO?

Also, when DStahl said he would like to incorporate our garaged ships like our boffs, anyone else think of the ST:Legacy team control and such?
Post edited by daedalus304 on
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Comments

  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited February 2013
    Single beams& torpedoes yes. Everything else, very very no.
  • daedalus304daedalus304 Member Posts: 1,049 Arc User
    edited February 2013
    Single beams& torpedoes yes. Everything else, very very no.

    I shoulda mentioned it would work like shooter mode for ground but instead, for space.
  • rickeyredshirtrickeyredshirt Member Posts: 1,059 Arc User
    edited February 2013
    Not really. Ship to ship combat was not a strong point in Legacy, at least not for a Trek game. Really dislike the idea of single beam and torps too. I wish this was increased. Would be cool to watch a Galaxy cycle through its 20+ phaser banks.
  • f9thaceshighf9thaceshigh Member Posts: 1 Arc User
    edited February 2013
    It is extremely unlikely that you will ever see any Legacy, Armada, SFC, BC, SFB or FASA ships in STO. It's not CBS they have to deal with, but the producers/publishers of the other games.
  • daedalus304daedalus304 Member Posts: 1,049 Arc User
    edited February 2013
    It is extremely unlikely that you will ever see any Legacy, Armada, SFC, BC, SFB or FASA ships in STO. It's not CBS they have to deal with, but the producers/publishers of the other games.

    actually In ST:Legacy, CBS Has a controlling interest in the ship designs, Behtesda and MadDoc worked on it no doubt, but both of those companies would not withhold the designs of the ships. a few of the ships no doubt are extremely out of date, but if anything, they'd be a much more welcome addition to the game and serve as great fillers.
  • daedalus304daedalus304 Member Posts: 1,049 Arc User
    edited February 2013
    Not really. Ship to ship combat was not a strong point in Legacy, at least not for a Trek game. Really dislike the idea of single beam and torps too. I wish this was increased. Would be cool to watch a Galaxy cycle through its 20+ phaser banks.

    ship to ship combat was the only point in legacy...in fact it did it well enough.
  • amayakitsuneamayakitsune Member Posts: 977 Arc User
    edited February 2013
    ship to ship combat was the only point in legacy...in fact it did it well enough.

    No... it really didnt. Using an engine similar to the Armada II engine was a horrible idea for controlling ships...
    7NGGeUP.png

  • captainbmoneycaptainbmoney Member Posts: 1,323 Arc User
    edited February 2013
    Yell and complain to this guy right here. He's also the 'No T5 tos Connie' guy.

    https://twitter.com/jvancitters

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  • jslynjslyn Member Posts: 1,790 Arc User
    edited February 2013
    Single beams& torpedoes yes. Everything else, very very no.



    I hear that. Especially if it would be like the PC version of Legacy where you press a command and rolled the dice as to whether or not anything would happen.
  • kekvinkekvin Member Posts: 633 Arc User
    edited February 2013
    It is extremely unlikely that you will ever see any Legacy, Armada, SFC, BC, SFB or FASA ships in STO. It's not CBS they have to deal with, but the producers/publishers of the other games.

    Dsthall said ships from other games were tricky as they needed approval from cbs. So if they can get the vesta then anything is possible. Id say get shipss from invvasion, legacy and sfc 1 n 2
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited February 2013
    kekvin wrote: »
    Dsthall said ships from other games were tricky as they needed approval from cbs. So if they can get the vesta then anything is possible. Id say get shipss from invvasion, legacy and sfc 1 n 2

    Remember, it took them over a year to get the Vesta, and that was just one ship.
    Also not everything they want to get, they can.
    They couldn't get the Kzinti for example.

    SFC would be a completely different beast as well.
    While the game was made by Interplay, little in it was actually invented by Interplay.
    Most of it was actually Star Fleet Battles with different models.
    And the license for SFB is still held by Amarillo Design Bureau.
    ADB only made this move because those folks are not allowed to make computer games based on their material themselves.
    And their material is not even considered to exist in the Star Trek universe by ADB itself.
    So the question here would be:
    Even if CBS has anything to say about their material, does CBS want material in a Star Trek game, that is not even considered to be part of Star Trek by its own creators?

    We might have better luck with Starfleet and Klingon Academy.
    Even though the latter shares a lot of models with the SFC line, it's actually not tied to another company.
  • puttenhamputtenham Member Posts: 1,052 Arc User
    edited February 2013
    kekvin wrote: »
    Dsthall said ships from other games were tricky as they needed approval from cbs. So if they can get the vesta then anything is possible. Id say get shipss from invvasion, legacy and sfc 1 n 2

    also, remember that the vesta was in a book.. that is completely different than cryptic and cbs trying to get a gaming company that is a competitor to hand the rights over.. the vesta sheds no comparison on this argument..

    we probably wont see many ships from other games, think of it as ford letting chevy build and sell ford cars and make a profit off it.. not gonna happen..
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited February 2013
    If we're really going to push for ships from other games, then I want to fly either the ship in Galaga. Or a Tie Fighter.
    [SIGPIC][/SIGPIC]
  • syberghostsyberghost Member Posts: 1,711 Arc User
    edited February 2013
    Legacy was published by Bethesda. Bethesda is currently making an MMORPG that will be in direct competition with Neverwinter. I don't think they're going to be interested in licensing anything to Cryptic, and Cryptic wouldn't have much to gain by licensing their ships; the game tanked, even among Trek fans.
    Former moderator of these forums. Lifetime sub since before launch. Been here since before public betas. Foundry author of "Franklin Drake Must Die".
  • tlamstriketlamstrike Member Posts: 0 Arc User
    edited February 2013
    I think a far better idea would be more fan competitions like the 'Design the next Enterprise' one.

    There are some very talented people out there like Mad Koi Fish and DJ Curtis and I would love to see some of their work in STO.
    My Romulan Liberated Borg character made it to Level 30 and beat the (old) Defense of New Romulus with the skill point bug. :D
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited February 2013
    tlamstrike wrote: »
    I think a far better idea would be more fan competitions like the 'Design the next Enterprise' one.

    There are some very talented people out there like Mad Koi Fish and DJ Curtis and I would love to see some of their work in STO.

    Well, there are several problems there.
    Among them that only Americans are allowed to participate.
    And we saw the last time around how that ended: there were actually people who turned the ship designs of people who happened to be from the wrong part of the world in as their own in hopes of winning the contest.

    There was also quite a flame war when some people felt the "wrong" ship won the contest and their personal favourite didn't (not neccessarily their own design).

    Those were some of the reasons that were given to us why there was no comparable contest for the Klingon counterpart and my guess is there's not enough interest on CBS' of Cryptic's part to repeat this.
  • ds9fan81ds9fan81 Member Posts: 17 Arc User
    edited February 2013
    I would very , very much prefer to have one strong attack per facing, that would bring the ships back in line with the shows and movies.

    The Ent D would fire bursts from one spot, preferable with the charge up animation,
    The defiant would use its (quad) cannons
    Klingon ships would fire from the wing mounted disruptors...

    you did not see ships fireing huge spreads of random energy beams/types at thier foes, other than a fire at will situation, which we have in the form of BOFF powers.

    Its too late, they need to sell the andorian ships, blah blah blah, but single beams/weapons and torp slots would be far, far better, if this game had put thoguht into it pre launch., not to mention that combat would be far easier to balance, and old ships would not be instantly useless when you lvl up, but no they need to sell fleet ships...
  • gstamo01gstamo01 Member Posts: 0 Arc User
    edited February 2013
    I'd rather see ground more like ST Elite Force.

    Leave space combat as is with the exception of being able to first disable and than destroy subsystems. Also give bonus rewards for keeping the ship alive when the mission is finished.

    Change the way the Threat Skill works so that training into it reduces threat gained, not increases it and have it give a defensive penalty instead of a bonus.

    Tie space based skills to the ship, not the player.


    I doubt many will agree with my thoughts on space, but I think a lot of members would like the ground.
    You know Cryptic has Jumped the Proverbial Shark when they introduced Tractor Pulling to Star Trek Online! :D
  • squatsaucesquatsauce Member Posts: 0 Arc User
    edited February 2013
    There's no reason why they SHOULD only fire a single torp or a single beam weapon. There's no need for that and it makes model design far more complex, involving more time and expense. It also puts a great deal of limitation on what the player can equip on their ship. Lastly, there is canonical precedent for the current short-burst from individual banks.

    Don't believe me? Let''s take a look at what would be required and ask ourselves if we want that or bug fixes, new, ships, new content, and the rest of the stuff that makes the game fun to play.

    1) Every single star ship would need its own set of beam array models or texture overlays. They would need multiple models for each beam type and for level of detail. Many star ships would need multiple sets of models as their costume pieces don't allow for a single line-wide set.

    2) The game engine would need to be altered to keep track of and transmit what models go where on the ship so that they properly render on all player and NPC vessels in the game. This isn't quick or easy.

    3) The game engine would require further alteration so that it could figure out how to handle a ship with multiple beam types. Do the USS Rainbow Warrior's multi-colored beam arrays all fire individual beams or do they somehow link up and fire one multi-colored beam? This is, arguably, even more wok.

    4) You'd have to repeat all that work for cannons while you were at it.

    In the end, this ain't Legacy. Legacy didn't allow for a great deal of user customization of its vessels, so there was never any need to consider anything beyond making the ships behave exactly as their on-screen counterparts did. Their Galaxy was never going to come equipped with 180 degree turrets or a borg cutting beam. The Defiant was never going to come with dual beams and tricobalt torpedoes. These changes would require a great deal of extra work the vast majority of the customer base wouldn't notice or care about.
  • twoblindmonkstwoblindmonks Member Posts: 255
    edited February 2013
    syberghost wrote: »
    Legacy was published by Bethesda. Bethesda is currently making an MMORPG that will be in direct competition with Neverwinter. I don't think they're going to be interested in licensing anything to Cryptic, and Cryptic wouldn't have much to gain by licensing their ships; the game tanked, even among Trek fans.

    If you are talking about TESO, it isn't even close to being in direct competition. It's a AAA highly anticipated release of a sandbox MMO (from what we can tell) based on (and still somewhat resembling) a HIGHLY beloved game IP. The most that could be said for Neverwinter is that it shares the same name as a great line of RPGs, and is loosely related to DnD lore. It's F2P, and also isn't anywhere near as anticipated.

    The two are in entirely different realms.

    If you are talking about some other MMO Bethesda is developing that I don't know about, then carry on like nothing happened.

    Anyway I highly doubt that would matter at all to Bethesda when deciding whether or not to license ships from a game nobody really bought. What they have to gain is the money they get, basically for nothing, in exchange for the license. It's free money thay put zero effort into getting. Why wouldn't they? It's not like they are going to have some ships from Legacy do flybys in TESO...(Maybe fallout 4?)
    ____________________________________________________
    Pay no attention to the dates and titles under my name at the left! I am a Career Officer, Lifetime Sub since launch, was in the Beta. Having problems with my forum account.
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited February 2013
    squatsauce wrote: »
    There's no reason why they SHOULD only fire a single torp or a single beam weapon. There's no need for that and it makes model design far more complex, involving more time and expense. It also puts a great deal of limitation on what the player can equip on their ship. Lastly, there is canonical precedent for the current short-burst from individual banks.

    Don't believe me? Let''s take a look at what would be required and ask ourselves if we want that or bug fixes, new, ships, new content, and the rest of the stuff that makes the game fun to play.

    1) Every single star ship would need its own set of beam array models or texture overlays. They would need multiple models for each beam type and for level of detail. Many star ships would need multiple sets of models as their costume pieces don't allow for a single line-wide set.

    2) The game engine would need to be altered to keep track of and transmit what models go where on the ship so that they properly render on all player and NPC vessels in the game. This isn't quick or easy.

    3) The game engine would require further alteration so that it could figure out how to handle a ship with multiple beam types. Do the USS Rainbow Warrior's multi-colored beam arrays all fire individual beams or do they somehow link up and fire one multi-colored beam? This is, arguably, even more wok.

    4) You'd have to repeat all that work for cannons while you were at it.

    In the end, this ain't Legacy. Legacy didn't allow for a great deal of user customization of its vessels, so there was never any need to consider anything beyond making the ships behave exactly as their on-screen counterparts did. Their Galaxy was never going to come equipped with 180 degree turrets or a borg cutting beam. The Defiant was never going to come with dual beams and tricobalt torpedoes. These changes would require a great deal of extra work the vast majority of the customer base wouldn't notice or care about.
    Actually, if they just removed all the beams but one from the current animations and called it a day, that would make a lot of people happy and look far close to combat in the shows.
  • lordagamemnonb5lordagamemnonb5 Member Posts: 0 Arc User
    edited February 2013
    Actually, if they just removed all the beams but one from the current animations and called it a day, that would make a lot of people happy and look far close to combat in the shows.

    People really need to stop wanting everything to be like the shows. Everything we see was done due to budgetary/time/resource constraints.

    Battles were short due to time constraints.

    Pre-CGI weapons were the way they were do to more constraints.

    Heck, in DS9 we see a Galaxy firing more than one beam (3 actually) from its foward array during the attempt to retake DS9. So, do we pick and choose which shows to follow?
    How the Devs see Star Trek, apparently:
    Star Trek: The Original Grind
    Star Trek: The Next Grind
    Star Trek: Deep Space Grind
    Star Trek: Voyage to the Grind
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited February 2013
    The two are in entirely different realms.

    Fantasy MMORPGs are the same realm, same market demographic. Granted, the "competition" portion of them being in competition heavily favors the developer with more money. But they are still in direct competition for the same gamer segment. People who play EA's FIFA Soccer won't be buying either game.
    [SIGPIC][/SIGPIC]
  • jumpingjsjumpingjs Member Posts: 0 Arc User
    edited February 2013
    No ... keep STO the same... BUT

    GET THE MUSIC FROM LEGACY!!! NOW PLEASE PLEASE PLEASE

    Legacy Music to STO

    got that DEVs (Sorry If I offended you)
    Hopefully I'll come back from my break; this break is fun; I play intellectual games.

    I hope STO get's better ...
  • ufpdewolfeufpdewolfe Member Posts: 95 Arc User
    edited February 2013
    It would be nice to see a damage model like legacy, with chunks coming off, and weapon impacts from real weapon hit locations. Also like bridge commander's real weapon damage.
  • twoblindmonkstwoblindmonks Member Posts: 255
    edited February 2013
    Fantasy MMORPGs are the same realm, same market demographic. Granted, the "competition" portion of them being in competition heavily favors the developer with more money. But they are still in direct competition for the same gamer segment. People who play EA's FIFA Soccer won't be buying either game.

    That's true about FIFA, but my point is that actually they are NOT competing for the same gamer. The market demographic is entirely different. Also because of Skyrim, Oblivion, Morrowind, Daggerfal, and TES1, a LOT of people who ordinarily don't play MMOs are going to check out TESO. Not true for Neverwinter. Oh and TESO is a sandbox, which no PWE game ever was or will be.

    It's like saying that an Aston Martin is in direct competition with acura for customers. Or if you prefer to go down the market more, it's like saying that a BMW or Mercedes is in direct competition with ford or honda for customers. They do make similar products, product classes, etc. But they just don't compare or compete.

    Edit: Oh, and Bethesda versus Cryptic? Please...
    ____________________________________________________
    Pay no attention to the dates and titles under my name at the left! I am a Career Officer, Lifetime Sub since launch, was in the Beta. Having problems with my forum account.
  • syberghostsyberghost Member Posts: 1,711 Arc User
    edited February 2013
    It's like saying that an Aston Martin is in direct competition with acura for customers.

    Indeed it is; and Aston Martin won't license things to Acura that would lesson their perceived competitive advantages, because they're both selling luxury cars, and thus have huge demographic overlap.

    The fact that an Aston Martin is much more expensive to produce and sells for a higher price doesn't change the fact that Aston Martin wants people who are looking for a luxury car to buy their product, and Acura wants them to buy THEIR product.

    It's a lot like Aston Martin during the years Ford owned them; they viewed Aston Martin owners as more likely to buy Fords for their non-luxury cars, and Honda viewed Acura owners and more likely to buy Hondas for their non-luxury cars. Bethesda won't want to license something that could make people more likely to go to PWE for their non-fantasy MMO needs, because it presumably creates emotional investment (especially due to Cryptic's chat system) in Neverwinter.

    Further, MMO gamers are not made of infinite money, so anything that encourages them to spend money in Star Trek Online discourages them from spending that same money in TESO. They would only do this if they thought they'd make more money from the licensing than they'd lose from the market, and that wouldn't happen because PWE isn't going to pay more for the license per user than they'd make from the increased users...
    Former moderator of these forums. Lifetime sub since before launch. Been here since before public betas. Foundry author of "Franklin Drake Must Die".
  • capnmanxcapnmanx Member Posts: 1,452 Arc User
    edited February 2013
    People really need to stop wanting everything to be like the shows. Everything we see was done due to budgetary/time/resource constraints.

    Battles were short due to time constraints.

    Pre-CGI weapons were the way they were do to more constraints.

    Heck, in DS9 we see a Galaxy firing more than one beam (3 actually) from its foward array during the attempt to retake DS9. So, do we pick and choose which shows to follow?

    We did see ships firing more that one beam at a time on occasion; but it was highly situational, and would be more than adequately represented in STO by Beam Array Fire at Will. So no choosing would be required, really.
  • lordagamemnonb5lordagamemnonb5 Member Posts: 0 Arc User
    edited February 2013
    capnmanx wrote: »
    We did see ships firing more that one beam at a time on occasion; but it was highly situational...

    No it wasn't. The above battle I sighted the Galaxy fired all of its beams at one Galor. No different than what we have now.

    And logically speaking, if an enemy is in range and positioning of my saucer, dorsal, and strut arrays and I have the power, I'm not limiting myself to one shot from one array.
    How the Devs see Star Trek, apparently:
    Star Trek: The Original Grind
    Star Trek: The Next Grind
    Star Trek: Deep Space Grind
    Star Trek: Voyage to the Grind
  • capnmanxcapnmanx Member Posts: 1,452 Arc User
    edited February 2013
    No it wasn't. The above battle I sighted the Galaxy fired all of its beams at one Galor. No different than what we have now.

    Again, let's not confuse budget/resource/time constraits for actual battle tactics.

    How does that stop it being situational?

    Even in the movies they usually only fired one weapon at a time. It wasn't about budget or time constraints. In fact, the one time we really saw a ship blaze away with multiple weapons for an extended period, they drained all their phaser reserves and were left with no choice but to ram the enemy ship (Nemesis).
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