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STOked Radio Special with Executive Producer Dan Stahl

mustachemavmustachemav Member Posts: 115 Arc User
First time ever on STOked Radio, we welcome Dan Stahl.

STOked Radio Special w/ Dan Stahl

Thanks for all the player submitted questions
Facebook | STOked Radio
Twitter | @STOkedshow
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Post edited by mustachemav on
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Comments

  • chalpenchalpen Member Posts: 2,207 Arc User
    edited February 2013
    Ok. That was a good interview.
    Good job.
    Should I start posting again after all this time?
  • idronaidrona Member Posts: 0 Arc User
    edited February 2013
    Cool, worth checking out for sure.
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  • mustachemavmustachemav Member Posts: 115 Arc User
    edited February 2013
    chalpen wrote: »
    Ok. That was a good interview.
    Good job.

    Thanks for watching
    Facebook | STOked Radio
    Twitter | @STOkedshow
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  • mustachemavmustachemav Member Posts: 115 Arc User
    edited February 2013
    Thanks for watching
    I appreciate you watching
    Facebook | STOked Radio
    Twitter | @STOkedshow
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  • wolfpacknzwolfpacknz Member Posts: 783 Arc User
    edited February 2013
    Good interview
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    ***Disenchanted***
    Real Join Date: Monday, 17 May 2010
  • leeandrew80leeandrew80 Member Posts: 25 Arc User
    edited February 2013
    One fantastic show Mav, couldn't wait to watch it again after seeing it live!
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited February 2013
    Excellent, thanks for posting.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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  • sander233sander233 Member Posts: 3,992 Arc User
    edited February 2013
    Great interview, but what's with the 2min+ of (well-animated) dead air at the start?
    16d89073-5444-45ad-9053-45434ac9498f.png~original

    ...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
    - Anne Bredon
  • jengozjengoz Member Posts: 0 Arc User
    edited February 2013
    okay, i will say it...

    the emperor has no clothes.


    not much here. lots of talking not much being said.



    Beers,

    Jengoz =/


    =-=-=-=-=-=
    Play Farts! because no one play records anymore!
    "Star Trek Online is powered by the most abundant resource in the galaxy . . . Gullibility"
  • kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    edited February 2013
    I like that he intends to keep T5 ships as the last tier of ships in the game, but also allowing ships to become more powerful through enhancements. Ship enhancement has been something a lot of people have requested in the past.
  • sander233sander233 Member Posts: 3,992 Arc User
    edited February 2013
    jengoz wrote: »
    okay, i will say it...

    the emperor has no clothes.


    not much here. lots of talking not much being said.



    Beers,

    Jengoz =/

    He answered my biggest question:

    STOked: "When will we see new KDF-specific missions?"

    Stahl: "May."
    16d89073-5444-45ad-9053-45434ac9498f.png~original

    ...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
    - Anne Bredon
  • mustachemavmustachemav Member Posts: 115 Arc User
    edited February 2013
    One fantastic show Mav, couldn't wait to watch it again after seeing it live!
    Thanks, love the sig pic
    Facebook | STOked Radio
    Twitter | @STOkedshow
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  • mustachemavmustachemav Member Posts: 115 Arc User
    edited February 2013
    sander233 wrote: »
    Great interview, but what's with the 2min+ of (well-animated) dead air at the start?
    Your Welcome, thx for watching. the "Dead Air" was a lag timing issue with the stream hidden in the animations.

    I published the entire stream w/o editing as it was live
    Facebook | STOked Radio
    Twitter | @STOkedshow
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  • scififan78scififan78 Member Posts: 1,383 Arc User
    edited February 2013
    That was a good interview, thank you. I find the idea of enhancing our T-5 ships after the introduction of the Fleet Admiral rank. To me, that seems like the perfect opportunity to open up Utopia Planitia Fleet Yards. Once you achieve the rank of FA, you are given authorization to go to UP and using a crafting type system, you can add enhancements to your ship.
  • stomacstomac Member Posts: 22 Arc User
    edited February 2013
    Nice job Mav, looking forward to the interview with Gecko :)
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  • hrci2907hrci2907 Member Posts: 648 Media Corps
    edited February 2013
    Great job Mav! Keep up the good work!
    "This is your ultimate STO Youtube channel!"
    https://youtube.com/user/MyBalkanGaming
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited February 2013
    RE: walking on your own ship's hull being too much work (having to recreate each ships hull @ a larger scale) :

    There is no need for that .
    Creating a one shot large scale hull for a mission would do the same trick , and have players experience walking outside ONE ship -- instead of their own ship .
    The idea being that the player experiences walking on a ship's hull (and thus has fun) , instead of the entire space walking tech getting shoved aside because it's too much work to tailor individual space walks .

    RE : Space Red Alerts are buggy so we won't make new ones / extend existing ones w/variation on the enemy .

    Errr ... ???
    This does not make sense on a couple of levels , both because we have Red Alerts that do work and because we have Red Alerts that are bugged and because only in Cryptic's latest large content Patch (Season 7) -- they did indeed work with/created more Red Alerts .
  • psymantispsymantis Member Posts: 329 Arc User
    edited February 2013
    scififan78 wrote: »
    That was a good interview, thank you. I find the idea of enhancing our T-5 ships after the introduction of the Fleet Admiral rank. To me, that seems like the perfect opportunity to open up Utopia Planitia Fleet Yards. Once you achieve the rank of FA, you are given authorization to go to UP and using a crafting type system, you can add enhancements to your ship.

    Unless these enhancements are per-character and bought with anything other than expertise or energy credits.
  • grazyc2#7847 grazyc2 Member Posts: 1,988 Arc User
    edited February 2013
    Whoever watched yesterday or seen the ep afterwards no what I talk about.
    I learned a lot off things behind the desk off D.Stahl and see his wishes for STO.
    Also learned a bit off what Jam Jam does when they are not looking, Remodeling our ships and Jam Jam does that best.

    First my congrats to D.Stahl to do this fun EP. And nice to know you care about the players as well as the game.

    Seccond my Congrats goes to Matt, from Stoked Radio of Jupiterforce, Congrats on the live stream well done sir loved your show the whole 60 mins.
    And it was a lot off fun and very good questions to very nice BIG Thumb UP.
    Also big thumb to Irish loved your questions !!!

    O is there someone on the forum to teach Borticus how to make Cofee, maybe then Cryptic works even faster :rolleyes:

    ok I will instate a link for those who missed it ....

    http://www.youtube.com/watch?v=tBBIH2zaGKg

    Remember this video take 60 mins !!! You may dissgus about it in this tread...

    Greets J.Kirk
    [SIGPIC][/SIGPIC]

    "Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
  • stirling191stirling191 Member Posts: 0 Arc User
    edited February 2013
    aelfwin1 wrote: »
    RE: walking on your own ship's hull being too much work (having to recreate each ships hull @ a larger scale) :

    There is no need for that .
    Creating a one shot large scale hull for a mission would do the same trick , and have players experience walking outside ONE ship -- instead of their own ship .
    The idea being that the player experiences walking on a ship's hull (and thus has fun) , instead of the entire space walking tech getting shoved aside because it's too much work to tailor individual space walks .

    Considering that many in-game ships have radically different geometry and designs, the concept of a "one size fits all" map somehow dumping them all into one appearance is pretty silly.

    Spacewalking on a Defiant is going to be very different experience from spacewalking on an Akira, or a Sovereign, let alone an Atrox, a Chell Gret or some other non-standard ship.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited February 2013
    I think he's suggesting having it be a specific ships like the DS9 spacewalk episode.

    For example: We join Shon on the surface of the Enterprise-F.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited February 2013
    idrona wrote: »
    Cool, worth checking out for sure.
    Thanks for watching

    Sadly I still need to watch it. Looking forward to it though.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited February 2013
    I think he's suggesting having it be a specific ships like the DS9 spacewalk episode.

    For example: We join Shon on the surface of the Enterprise-F.


    Exactly , that's what I meant .
    And while I imagined the excitement & creepiness of exploring a "ghost ship" that you can't beam onto for some reason , thus you had to access it from the outside via rocketboots , errr ... I mean that jet pack that Spock used in TMP , followed by a hull walk , followed by a creepy dark hallway encounter inside the ship -- we'll I have to admit that I'm positive may ppl would love to see / walk upon the hull of the Ent. F .
  • avantgarde01avantgarde01 Member Posts: 273 Arc User
    edited February 2013
    Great show! Enjoyed it as always.
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited February 2013
    hmm the ship enhancements is interesting might be a way to make the gal-r less pitiful using that system
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  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited February 2013
    aelfwin1 wrote: »
    Exactly , that's what I meant .
    And while I imagined the excitement & creepiness of exploring a "ghost ship" that you can't beam onto for some reason , thus you had to access it from the outside via rocketboots , errr ... I mean that jet pack that Spock used in TMP , followed by a hull walk , followed by a creepy dark hallway encounter inside the ship -- we'll I have to admit that I'm positive may ppl would love to see / walk upon the hull of the Ent. F .

    Well, see, I think this belongs in a fleet action, really (how fun would that be?) but would require the ability to rapidly put on EV suits like we autoswap to shuttles now.

    Personally, I think we need a separate EV suit slot that the game auto-switches to in hazard zones.
  • grazyc2#7847 grazyc2 Member Posts: 1,988 Arc User
    edited February 2013
    Wonder about the lockboxes and the duty officers they are going to undertake.
    Well hope Matt get Al on the horn wonder what he would inplement in all off this.

    :confused:
    [SIGPIC][/SIGPIC]

    "Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited February 2013
    Great interview, but I think Dan got a little pestered by trivia. I've seen every episode of Trek and I could answer the exact questions that he answered. Asking about "starship class" seemed a little unforgiving, kind of like asking for the name of a planet.

    Some of us are just bad with those types of questions, in spite of watching every episode of Star Trek.

    Otherwise, Ok listen so far.
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  • direphoenixdirephoenix Member Posts: 0 Arc User
    edited February 2013
    Well, see, I think this belongs in a fleet action, really (how fun would that be?) but would require the ability to rapidly put on EV suits like we autoswap to shuttles now.

    Personally, I think we need a separate EV suit slot that the game auto-switches to in hazard zones.

    You could start out in an airlock during the 30 second "read the briefing" phase at the start. Place a interactive item to serve as a "EVA suit locker" in the airlock that allows the players to get a common (white) un-statted EVA suit if for some reason they forgot to keep theirs in their inventory, so they can at least participate. After the timer ends, have the doors open and either flip the switch to make the environment require suits, or if possible (tech issues notwithstanding), keep the airlock as a "safe zone" with the standard forcefield barrier preventing the air from blowing out and the EVA-suited players can just walk out.

    ***********

    Application of "spacewalk" zone:

    There are people in this game that keep wanting to see the Enterprise-J* in this game. Now obviously, this ship is far too large to be a player ship. So instead, how about making it the set piece for a PvP battleground? It could be the setting of 2 separate battles: A space battle where players from the UFP and KDF are fighting over and/or around the bloated whale corpse of a disabled ENT-J, and a "ground battle" where players are fighting on the surface of the ship, possibly trying to restore power/systems to it or stealing/"salvaging" data from nodes scattered across the surface. At the end of the match Q pops in, chastises both the winning side for messing with things they know they're not supposed to, and the losing side for not being good enough at stopping the other side. Then Q snaps his fingers to make all ENT-J and all the misappropriated data go away... until the ENT-J mysteriously reappears again (when enough people cue up for the PvP map)**.





    * Admittedly, the ENT-J is probably my least favorite Enterprise (even worse than the JJPrise) and as far as I'm concerned, only existed in a "possible" future that "Crewman Daniels" showed to Archer... a future that Archer may or may not have prevented from happening when he "fixed" the timeline (I'd also like to think that "fixing the timeline" also wiped the Temporal Cold War from existence and Crewman Daniels from ever being born). Aside from being associated with a horrible, horrible storyline, it also looks like the most ridiculously "phoned in" piece of work from the otherwise outstanding repertoire of Doug Drexler. It literally looks like they took a Galaxy saucer skin from Bridge Commander and stretched it over a pizza cutter.

    ** Also, please, please, please never let the ENT-J exist in this game, not even in this form.
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  • emacsheadroomemacsheadroom Member Posts: 994 Arc User
    edited February 2013
    Wow. Don't have Dan on your team for a Star Trek trivia contest.
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