When i flew my weaver I was engage about 20% of the fight with someone attacking me. Now that Iam in my mvam its 50% + chance Iam the target.
The funny thing is, i switch to my Mvam for better longevity and speed tanking, my weaver is the glass cannon because its a tac build.
So I wondered do sto players choose target by size. Ive seen alot of people that dont know how to fly cruisers in pvp and one alpha to the cruiser /carrier drops.
So the question arises
Who do you pick first at the start of arena? and why?
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ParadiseKiller
House of Beautiful Orions Zeadonouse ToLate
i shoot at whoever i see making mistakes, or if i see critical buffs expire on someone. i tend not to shoot orbs over anything else, those are tanky as hell
I usually try to make myself a target because in fairly confidant I can survive most initial engagements. I then decide who to shoot at whoever over extends themselves from their team.
Weavers = tanky low threat. I mostly target them last unless its someone I know who is good in it.
However... the combo of a Tactical in a weaver = Prime target. Squish Squish.
Honestly most people will target tacs in cruisers and sci ships... because in general they aren't all that tanky.
Tacs are harder to kill in Escorts... an escort allows you to play defense through offense... your tac buffs really don't help you do that in the other ships.
When my fleet runs PvP, the first thing we do is check the score window for known squisy/good players. And then it generally turns into:
1) The full impulse Leroy. Normally it's an escort who is away from the pack, and can be quickly dealt with.
2) Then we rotate between targets who seem to be squishier. Sometimes though we have certain opponents who we know are good players, and we try to take them out to make an easier time for ourselves.
3) sometimes when a team has a good healer, we switch to focus heavy on the healer.
At the end of the day, I see target picking as "who's death will make it the easiest on our team?"
Now on the flip side if I run my healer, I like to make sure I am leading the pack, not to give away any free kills in the first moments of first contact.
Tacs are harder to kill in Escorts... an escort allows you to play defense through offense... your tac buffs really don't help you do that in the other ships.
That's a great way of putting it.
I usually go after what seems to be the squishy one first. Anything tanky is usually either not a threat or not worth the effort. That, and Tac Cruisers are like 98% bad players and 2% too awesome for me to kill...but at least I have to try. As for Tac Science....they're awesome in STFs.....yeah....but in pvp they're towards the top of my kill first list unlike eng science, which tends to be just really really annoying and not worth my time.
In pugs, my K'tinga usually wears down cruisers and stops healing, my escorts attack other escorts and try to keep them from blowing stuff up. Theres always emergencies and adaptation though. I almost never attack lock box ships.
If I see someone flying a Galaxy-X, Regent or Excelsior I'll tend to go after them first. From past experience I've found that the majority of pugs who fly these are generally tacs trying to do DPS in a cruiser. As such these cruisers tend to be squishier then a well flown escort. Not always mind, just most of the time.
A lot of target selection though is situational. If there's a big enough threat, I'll target them first. If there's a weak link, I'll prioritize them.
My first thought though upon arriving on a map is, 'anyone I know?' then 'is there a tac in a cruiser on the other team?'
I prefer to hit slow moving but tactically orientated cruisers or SCis
I can't afford to miss the heals jn trade off for TBS EWP to slow speed tankers down to hit them and I can afford Ecs to get hold of acc x3 but if I have a good communicating pug I will go after there best damage dealers to help out
But I'm no high end pvp and no expert just my 2 cents
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
Typically it's a tie between Tac officers in escorts and Sci officers, with sci being Primary. Since a Science officer can ruin your day if they give you a well timed Subnuc no matter who you are.
After that I'll check to see how tanky their healer is and how good they are at defending themselves. Then I'll rotate between Escorts and Healer to make sure there's pressure on the healer to try to force him to focus his heals on himself and not his team.
You think that your beta test was bad?
Think about this: American Football has been in open beta for 144 years. ~Kotaku
In my science ship I rely on gravity well and EWP for my damage, so I always prioritize the slowest movers -- I might switch over to an escort and hit him with SNB if I see the rest of the team firing on him, but I can't usually damage an escort since they usually just zip away without even trying. Healers are usually very easy targets for that ship.
In an escort, I usually pick a carrier on the first pass if I see one. Better to kill them before the get pets out. If they turn out to be squishy, then I'll keep coming back to them whenever they show up
DPS cruisers are my next pick (Tacs preferred, but any cruiser that trades high level engineering offensive powers for the defensive/healing ones is likely to be squishy). It's easy to just sit and burn down one shield facing on a cruiser, and there's nothing he can do to get away, so they're usually first.
After that, Science ships of any type, though if they turn out to be tanky I might pass. Still, even the tanky ones have frail hulls, so all it takes is their shields dropping for a split second.
Escorts are a "sometimes" target. My general philosophy is to take the most firepower from he enemy with the least effort, so if I notice a particularly squishy escort then he'll be my first target every time. But they are generally the most difficult targets (healers and well-played cruisers or carriers seem worse, but there seems to be more of a divide there. Any escort that binds EPtS to the space-bar and runs a few copies of APO is going to be relatively tough without requiring much skill)
If I'm feeling silly and DPSing in a cruiser, then carriers are my #1 target. I basically sit on top of them with EWP and FAW to remove them and their freaking spam from the game until eventually they pop. I can't say its all that efficient, because I basically give up any other meaningful contribution to create a no-fly zone, but I really hate pets. If 2 or 3 carriers are close enough to support one another, I can usually keep most of them and their pets locked down.
Well I generally go for harder targets to improve my skills and for more challenge, I tend to avoid crusiers and larger ships though and go for moderately difficult targets or the most damaging target in a 'difficult' match or for some reason the hardest when I probably shouldn't, I dislike popping really weak targets and try to avoid that as much as possible.
I tend to target lockbox ships first. Splatting a JHAS or M?bius/krenn gives me a perverse pleasure. Kumaris in FvF are a no brainer, knock out the glass cannon and pick off the rest at will.
Oh, and the transphasic build the OP was running today was my first target whenever possible, he was tending to do the most damage in every consecutive match :-)
My guess is "hope" keeps people not playing but posting on the forums. For others, its a path of sad realization and closure. Grieving takes time. The worst "haters" here love the game, or did at some point.
Don't really care. In PuG it does not matter that much as team work in most cases suck. Besides I like to fly cruisers so this matters even less as I do not have any killing power at all. If I sit in escort I just stay back and observe the battlefield for the moment and then go after worst player. Does not matter if it is cruiser or escort or sci - they are squishy and pop easily. And yes, I do not fear cloaked alpha cause I do not queue for FvK.
In Ker'rat in escort or tac/sci I just do what the Klinks do - fly high above and pick the lone or paired Klink BoPs and Raptors and kill them while they are busy killing someone else. Don't really bother with Klink cruisers in any form. Not worth the time. It's better to spent a little more time on searching for escorts.
Usually depends on who looks to be the biggest threat ATM, or the closest healboat. If the healboat is healing himself he aint healing the escorts everyone else is chasing.
Everyone here has given good, sound advice. I would study it all.
Some basic things though (to help your team more often than lose):
- try making friends out there who PvP, because eventually you can run a full solid team of dedicated PvPers that stick together, listen, and help each other out. PvP friends > PUGs, when and if you can IMHO.
- know thy enemy... Eventually you will have done so much PvP that you will be able to recognize players by name. Both those who are a threat and those who are weak and easy to kill.
- target calling is POWER. You should volunteer yourself as much as possible to be the target caller of the group. The more you do it, the better you get at picking out ideal targets by the threat level they represent and the weakling who has just full impulsed back into the fray for another easy kill. Target calling = focus fire.... Focus fire = much faster kills.... There is NO shame in gangbanging a single target
I know there is much more to know and learn, continue to refer back to posts like this for tips and advice.... And remember practice, practice, practice.
Escorts, Science ships, recognizable fleets, and recognizable individuals are usually my first targets.
Then, it's whoever is easiest to kill.
Cruisers come last, because a good cruiser captain takes too long to kill. If the cruiser captain is horrible, they get upgraded to the "easiest to kill" category.
__________________________________
STO Forum member since before February 2010. STO Academy's excellent skill planner here: Link I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
In a team setting as well as solo you have different choices for different reasons.
If you are in an escort and by yourself I would target another escort. As the chances I have to kill him will be greater depending on how fast I can take him out. An escort has the least survivability of any ship. Excellent for spike kill if done correctly. If you are in a science ship and by yourself target another science ship or cruiser. They are generally better targets. Bigger, slower and you will find your science skills stick to them alot more effectively depending on your setup than trying to hit a buzzing bee. And generally your job as a science captain in a science ship is to set up the escort to cut through ships that otherwise wouldn't go down. If you are in a cruiser target the enemy cruiser first. Another target just as slow as you. Easy to maintain a broadside on them and/or debuff them regularly as they can only maneuver as well as you can.
In a team setting your choices are unlimited. You could target the healer first and start the fight strong. Bring max pain an test the teams defense right off the bat. You could focus the escorts and start the fight more defensively. Allow the enemy team to make the first offensive move. Wait for the spike buffs to pop up and remove them and the ship that activated them from the match. Or you could target the sci. Take out the middle healing man/ debuff and disabler.
You can even fake your first target and switch to any one of the other two classes on the field. Sometimes your target will depend on the enemy team setup. Sometimes it will depend on how you want to test the enemy team for weak points in either their offense or defense.
-Captain Tripwire-
Let no other Captain discourage you from what you believe you can achieve in PvP. Debuffs and Disables be damned! Charge up your Backstep and Forge your build out of Lock Boxes, Consoles, and Flash Sales feeding off of only your pure will to chain, spam, and hax your way forward. You will not be forgotten to history.
I generally shoot a poo cloud, after the ships run into it, I click fire at will, click Sci team and Extend shields, get a glass of water, come back to my desk and then go after who is left standing.
But I guess everyone else does it differently.
In a PUG, I'll target whoever's out in front at the start, especially if it's "full impulse Leroy" in an escort as a previous poster so eloquently described it. Then I'll just look to see who is taking fire from another team mate, or wounded, and call them out to try to focus down. Some people I'm starting to recognize as squishy, and may pick on them. Lockbox ships are generally to be avoided until their team has been whittled down.
One of my favorite things to do on the KDF side is decloak my Pegh'qu with its nose directly between a Fed cruiser's nacelles. Then proceed to cannon him up the rear until he dies. Most Fed PUGs in cruisers and slower sci ships have no hope of getting me off before they die, especially the DPS cruiser types.
Comments
Works like a charm a lot of the time.
Do you even Science Bro?
Weavers = tanky low threat. I mostly target them last unless its someone I know who is good in it.
However... the combo of a Tactical in a weaver = Prime target. Squish Squish.
Honestly most people will target tacs in cruisers and sci ships... because in general they aren't all that tanky.
Tacs are harder to kill in Escorts... an escort allows you to play defense through offense... your tac buffs really don't help you do that in the other ships.
1) The full impulse Leroy. Normally it's an escort who is away from the pack, and can be quickly dealt with.
2) Then we rotate between targets who seem to be squishier. Sometimes though we have certain opponents who we know are good players, and we try to take them out to make an easier time for ourselves.
3) sometimes when a team has a good healer, we switch to focus heavy on the healer.
At the end of the day, I see target picking as "who's death will make it the easiest on our team?"
Now on the flip side if I run my healer, I like to make sure I am leading the pack, not to give away any free kills in the first moments of first contact.
That's a great way of putting it.
I usually go after what seems to be the squishy one first. Anything tanky is usually either not a threat or not worth the effort. That, and Tac Cruisers are like 98% bad players and 2% too awesome for me to kill...but at least I have to try. As for Tac Science....they're awesome in STFs.....yeah....but in pvp they're towards the top of my kill first list unlike eng science, which tends to be just really really annoying and not worth my time.
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If I see someone flying a Galaxy-X, Regent or Excelsior I'll tend to go after them first. From past experience I've found that the majority of pugs who fly these are generally tacs trying to do DPS in a cruiser. As such these cruisers tend to be squishier then a well flown escort. Not always mind, just most of the time.
A lot of target selection though is situational. If there's a big enough threat, I'll target them first. If there's a weak link, I'll prioritize them.
My first thought though upon arriving on a map is, 'anyone I know?' then 'is there a tac in a cruiser on the other team?'
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
I can't afford to miss the heals jn trade off for TBS EWP to slow speed tankers down to hit them and I can afford Ecs to get hold of acc x3 but if I have a good communicating pug I will go after there best damage dealers to help out
But I'm no high end pvp and no expert just my 2 cents
After that I'll check to see how tanky their healer is and how good they are at defending themselves. Then I'll rotate between Escorts and Healer to make sure there's pressure on the healer to try to force him to focus his heals on himself and not his team.
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
In my science ship I rely on gravity well and EWP for my damage, so I always prioritize the slowest movers -- I might switch over to an escort and hit him with SNB if I see the rest of the team firing on him, but I can't usually damage an escort since they usually just zip away without even trying. Healers are usually very easy targets for that ship.
In an escort, I usually pick a carrier on the first pass if I see one. Better to kill them before the get pets out. If they turn out to be squishy, then I'll keep coming back to them whenever they show up
DPS cruisers are my next pick (Tacs preferred, but any cruiser that trades high level engineering offensive powers for the defensive/healing ones is likely to be squishy). It's easy to just sit and burn down one shield facing on a cruiser, and there's nothing he can do to get away, so they're usually first.
After that, Science ships of any type, though if they turn out to be tanky I might pass. Still, even the tanky ones have frail hulls, so all it takes is their shields dropping for a split second.
Escorts are a "sometimes" target. My general philosophy is to take the most firepower from he enemy with the least effort, so if I notice a particularly squishy escort then he'll be my first target every time. But they are generally the most difficult targets (healers and well-played cruisers or carriers seem worse, but there seems to be more of a divide there. Any escort that binds EPtS to the space-bar and runs a few copies of APO is going to be relatively tough without requiring much skill)
If I'm feeling silly and DPSing in a cruiser, then carriers are my #1 target. I basically sit on top of them with EWP and FAW to remove them and their freaking spam from the game until eventually they pop. I can't say its all that efficient, because I basically give up any other meaningful contribution to create a no-fly zone, but I really hate pets. If 2 or 3 carriers are close enough to support one another, I can usually keep most of them and their pets locked down.
Oh, and the transphasic build the OP was running today was my first target whenever possible, he was tending to do the most damage in every consecutive match :-)
In Ker'rat in escort or tac/sci I just do what the Klinks do - fly high above and pick the lone or paired Klink BoPs and Raptors and kill them while they are busy killing someone else. Don't really bother with Klink cruisers in any form. Not worth the time. It's better to spent a little more time on searching for escorts.
Sounds better when I say it to me.
Awoken Dead
Now shaddup about the queues, it's a BUG
Some basic things though (to help your team more often than lose):
- try making friends out there who PvP, because eventually you can run a full solid team of dedicated PvPers that stick together, listen, and help each other out. PvP friends > PUGs, when and if you can IMHO.
- know thy enemy... Eventually you will have done so much PvP that you will be able to recognize players by name. Both those who are a threat and those who are weak and easy to kill.
- target calling is POWER. You should volunteer yourself as much as possible to be the target caller of the group. The more you do it, the better you get at picking out ideal targets by the threat level they represent and the weakling who has just full impulsed back into the fray for another easy kill. Target calling = focus fire.... Focus fire = much faster kills.... There is NO shame in gangbanging a single target
I know there is much more to know and learn, continue to refer back to posts like this for tips and advice.... And remember practice, practice, practice.
Then, it's whoever is easiest to kill.
Cruisers come last, because a good cruiser captain takes too long to kill. If the cruiser captain is horrible, they get upgraded to the "easiest to kill" category.
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
If you are in an escort and by yourself I would target another escort. As the chances I have to kill him will be greater depending on how fast I can take him out. An escort has the least survivability of any ship. Excellent for spike kill if done correctly. If you are in a science ship and by yourself target another science ship or cruiser. They are generally better targets. Bigger, slower and you will find your science skills stick to them alot more effectively depending on your setup than trying to hit a buzzing bee. And generally your job as a science captain in a science ship is to set up the escort to cut through ships that otherwise wouldn't go down. If you are in a cruiser target the enemy cruiser first. Another target just as slow as you. Easy to maintain a broadside on them and/or debuff them regularly as they can only maneuver as well as you can.
In a team setting your choices are unlimited. You could target the healer first and start the fight strong. Bring max pain an test the teams defense right off the bat. You could focus the escorts and start the fight more defensively. Allow the enemy team to make the first offensive move. Wait for the spike buffs to pop up and remove them and the ship that activated them from the match. Or you could target the sci. Take out the middle healing man/ debuff and disabler.
You can even fake your first target and switch to any one of the other two classes on the field. Sometimes your target will depend on the enemy team setup. Sometimes it will depend on how you want to test the enemy team for weak points in either their offense or defense.
-Captain Tripwire-
Let no other Captain discourage you from what you believe you can achieve in PvP. Debuffs and Disables be damned! Charge up your Backstep and Forge your build out of Lock Boxes, Consoles, and Flash Sales feeding off of only your pure will to chain, spam, and hax your way forward. You will not be forgotten to history.
But I guess everyone else does it differently.
One of my favorite things to do on the KDF side is decloak my Pegh'qu with its nose directly between a Fed cruiser's nacelles. Then proceed to cannon him up the rear until he dies. Most Fed PUGs in cruisers and slower sci ships have no hope of getting me off before they die, especially the DPS cruiser types.