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Single block sector space map.

redshirtthefirstredshirtthefirst Member Posts: 415 Arc User
I know this issue is a like a dead horse been beat... to death. But this is one of the thing that "brakes my game experience". Having to "ask flight control" to go from one block to another is odd at best.

I know it is may be work the devs may not have time to invest time in, but what a difference it would make. They did a lot of work to make sector space look beautiful with stars systems that come to focus when we get closer or nebula that envelope your ship when you fly through them. So, it would be great if they can make that space opened up with no instancing barriers.

note: please fix these sector maps, they seem so low res...
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  • kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    edited February 2013
    I would love a single sector map with real cosmic phenomena floating around in it, rather than plastered on a starscape background.

    They did a good job with the badlands in Beta Ursae, I think. If you go near there it changes the space your flying through to look like you are actually flying in the badlands. It's pretty cool. Every nebula should be like that. Also we need crazy stuff like black holes and pulsars in the game too.

    I wouldn't expect to see it anytime soon though. Cryptic has a lot on their plate already. :(
  • eldarion79eldarion79 Member Posts: 1,679 Arc User
    edited February 2013
    I know this issue is a like a dead horse been beat... to death. But this is one of the thing that "brakes my game experience". Having to "ask flight control" to go from one block to another is odd at best.

    I know it is may be work the devs may not have time to invest time in, but what a difference it would make. They did a lot of work to make sector space look beautiful with stars systems that come to focus when we get closer or nebula that envelope your ship when you fly through them. So, it would be great if they can make that space opened up with no instancing barriers.

    note: please fix these sector maps, they seem so low res...

    If you think that this issue has been beaten to death, then read what the Devs have to say about it rather than posting the dead issue again.
  • pyryckpyryck Member Posts: 6 Arc User
    edited February 2013
    I sure hope you guys have the $3000.00 computer rigs to handle rendering 1000 starships sitting outside Sol and keeping you from going into Sol because it is literally a "Fed ball". :eek:

    Be careful what you ask for, you just may get it. :(
  • midpoint1midpoint1 Member Posts: 0 Arc User
    edited February 2013
    Yep, I agree one big happy universe... Mr. Stahl take down those walls...:D
  • kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    edited February 2013
    pyryck wrote: »
    I sure hope you guys have the $3000.00 computer rigs to handle rendering 1000 starships sitting outside Sol and keeping you from going into Sol because it is literally a "Fed ball". :eek:

    Be careful what you ask for, you just may get it. :(

    Of course I think there should be multiple instances I just want to see an end to separate sector blocks. Flying from Sol to Memory Alpha should not make you smack into an invisible wall with a button to cross it.

    As to how many people per instance... I have no idea. That would be up to whoever manages the servers.
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited February 2013
    way back, before season 4-5's? release? back before Dan left it was mentioned in one of the old engineering reports that they were looking into turning the galaxy map into one big map.
  • kain9primekain9prime Member Posts: 739 Arc User
    edited February 2013
    And the downside of a single giant map is that at lower ranks (since space travel is so effing slow in a Miranda or Connie refit), when I want to quickly get from one place to another - saaaay, Sol System to Ker'rat - I wouldn't be able to do zone transfers in certain maps which put me in certain places quicker. Having sector zones lets players get from one destination to another in 1-4 min instead of 7 - 10.

    Immersion problems?

    Please. It goes out the window when you run across EnterpriZe #510 captained by Kirk or Picard #827 who's teamed up with the Serenity #470 commanded by Adama #344 - both of whom are talking about 20th and 21st century politics and religion thanks to Captain T'Pron who's flying the USS D'nutz and wanted to make a scene in zone chat.


    My advice - ignore all that, pretend it doesn't exist and play the game.

    ;)
    The artist formally known as Romulus_Prime
  • kahless2001kahless2001 Member Posts: 130 Arc User
    edited February 2013
    I do find it rather impractical.

    It's also a damn nuisance when the servers are acting up due to heavy demand and all it takes it one zone transition to knock you out of the game.
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited February 2013
    they actually explained all this in some detail a while ago and it sounds like it would sacrifice a lot for little improvement. the current system works ok. its not ideal, but the one big map brings its own problems and will just create a whole new set of bugs and complaints to deal with.

    just leave it as it is.
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited February 2013
    kain9prime wrote: »
    And the downside of a single giant map is that at lower ranks (since space travel is so effing slow in a Miranda or Connie refit), when I want to quickly get from one place to another - saaaay, Sol System to Ker'rat - I wouldn't be able to do zone transfers in certain maps which put me in certain places quicker. Having sector zones lets players get from one destination to another in 1-4 min instead of 7 - 10.

    Immersion problems?

    Please. It goes out the window when you run across EnterpriZe #510 captained by Kirk or Picard #827 who's teamed up with the Serenity #470 commanded by Adama #344 - both of whom are talking about 20th and 21st century politics and religion thanks to Captain T'Pron who's flying the USS D'nutz and wanted to make a scene in zone chat.


    My advice - ignore all that, pretend it doesn't exist and play the game.

    ;)

    not to mention USS Normandy #9000 Commander by Shepard #1701.
  • tsurutafan01tsurutafan01 Member Posts: 0 Arc User
    edited February 2013
    I really don't see what this would add to the game except forcing players to light more bandwidth on fire to keep track of everything.

    Wouldn't crack my top 100 things to do.


    "We are smart." - Grebnedlog

    Member of Alliance Central Command/boq botlhra'ghom
  • shaanithegreenshaanithegreen Member Posts: 0 Arc User
    edited February 2013
    kain9prime wrote: »

    Please. It goes out the window when you run across EnterpriZe #510 captained by Kirk or Picard #827 who's teamed up with the Serenity #470 commanded by Adama #344 - both of whom are talking about 20th and 21st century politics and religion thanks to Captain T'Pron who's flying the USS D'nutz and wanted to make a scene in zone chat.

    USS Normandy #14584332 reporting for duty!

    Edit: Gah, beaten like this dead horse.
  • blevokblevok Member Posts: 0 Arc User
    edited February 2013
    Well I would say that this is a very important issue. Probably in my top 5 wishes for sto. Immersion is extremely important, and it is indeed very broken by having to cross these invisible borders.
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  • enterprise629enterprise629 Member Posts: 13 Arc User
    edited February 2013
    Why not just have the faction's sector space connect and not all of them together? Surely this is a better option? Or at least one which could actually happen and won't create as many, if not any bugs.

    As in, all of the Fed space sector's are connected, the Rom side, all those are connected too, but not connected to the Fed, if you get where I'm coming from? etc etc.

    I think, although the whole map should be, it would create problems, so what do you think about my idea? At least it meets both sides of the case half way. :P
  • archofwinterarchofwinter Member Posts: 215 Arc User
    edited February 2013
    They can solve the immersion issue right now with very little effects on the game performance.

    Do you all know how the background changes when you fly near a nebula or the Bad Lands?
    They can do something similar when you fly near the invisible wall.
    When we fly too close to the invisible wall, the back ground will change into something like the mid-warp effects from the TV show and all other ships and system will disappear from screen. In reality, our ship has stopped, but the background make it look like we are still moving. We will then be asked if we want to travel to another sector.
    If we choose not to or is not allowed to, then we will end back up in the same sector but with our ships facing into the sector and the mid-warp background will disappear.
    On the other hand, if we choose to go into another sector, the new map will load but no loading screen will appear. The mid-warp effect with your ship on the screen is the loading screen. When the loading is done, then you will "drop out of warp" into the new sector space.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited February 2013
    kain9prime wrote: »
    And the downside of a single giant map is that at lower ranks (since space travel is so effing slow in a Miranda or Connie refit), when I want to quickly get from one place to another - saaaay, Sol System to Ker'rat - I wouldn't be able to do zone transfers in certain maps which put me in certain places quicker. Having sector zones lets players get from one destination to another in 1-4 min instead of 7 - 10.

    Immersion problems?

    Please. It goes out the window when you run across EnterpriZe #510 captained by Kirk or Picard #827 who's teamed up with the Serenity #470 commanded by Adama #344 - both of whom are talking about 20th and 21st century politics and religion thanks to Captain T'Pron who's flying the USS D'nutz and wanted to make a scene in zone chat.


    My advice - ignore all that, pretend it doesn't exist and play the game.

    ;)

    My gaming experience has improved 1000% since I turned off player names/fleets. I may have gained an IQ point here and there as well. :D
  • novapolaris#2925 novapolaris Member Posts: 809 Arc User
    edited February 2013
    Why not just have the faction's sector space connect and not all of them together? Surely this is a better option? Or at least one which could actually happen and won't create as many, if not any bugs.

    As in, all of the Fed space sector's are connected, the Rom side, all those are connected too, but not connected to the Fed, if you get where I'm coming from? etc etc.

    I think, although the whole map should be, it would create problems, so what do you think about my idea? At least it meets both sides of the case half way. :P

    This would make a whole lot of sense, even if they kept the "clearance" dialogues. Those dialogues would then actually make sense, as you would be asking for permission to enter another faction's territory.

    I would still like a borderless (between existing areas in-game) sector space, however.
  • delsabereduxdelsaberedux Member Posts: 244 Arc User
    edited February 2013
    In the event of a Star Trek Online 2, I'd almost rather see the whole concept of sector space disappear entirely. Be more like EVE's system jumps, but without having to jump from one system to another to reach an ultimate destination at the end of the chain. Just make it a straight line between any two points instead. You could then warp directly from Sol to DS9 if you wanted to; it would just take a little while.

    Have this represented by a close shot of your ship at warp or something, like all those cuts on TNG that put the camera right under the Enterprise's nacelle. Red Alerts and Enemy Contacts could still appear randomly to pull you into other content if you want, but put those in systems as well if a player is in the right sector.

    In this case, each system would be flagged as being a part of sector A or faction B. You could warp from any system to any other system, with travel time increasing by the distance on the galaxy map, and then shortening by equipment, Driver Coil skill, use of slipstreams, etc. Transwarp drives and gates remain as an bypass.

    But... yeah. Bringing down the walls of the current sector block structure has always been on my wishlist. That, and killing the exploration blocks. Exploration missions would then just take place beyond the outer boundaries of the remaining "mega sector."
    Relax.
  • pupibirdpupibird Member Posts: 128 Arc User
    edited February 2013
    No money can be earned with that step, so it will not happen!
  • dastahldastahl Member Posts: 185 Arc User
    edited February 2013
    theoryfive wrote: »
    This would make a whole lot of sense, even if they kept the "clearance" dialogues. Those dialogues would then actually make sense, as you would be asking for permission to enter another faction's territory.

    I would still like a borderless (between existing areas in-game) sector space, however.

    This is one of the interesting compromises we've discussed, but there is still no clear easy way to do it. We want to - we just need to do it at the right time.
  • jslynjslyn Member Posts: 1,790 Arc User
    edited February 2013
    tenkari wrote: »
    not to mention USS Normandy #9000 Commander by Shepard #1701.



    Ha! I was doing an Azure Rescue the other day and there were two Normandys (-ies?) and one EnterPriZe. I was all: :rolleyes:



    On topic: I am indifferent to the Sector Space maps. Although the Flight Controller does grate on my nerves from time to time.
  • djwashudjwashu Member Posts: 0 Arc User
    edited February 2013
    tenkari wrote: »
    not to mention USS Normandy #9000 Commander by Shepard #1701.

    You're also forgetting Captaion Oppa, of the USS Gagnam Style
  • fovrelfovrel Member Posts: 1,448 Arc User
    edited February 2013
    I have no problems with instancing. I makes me feel that I go somewhere completely elsewhere. But I would like to see a sort of map-point-and-click system. I am in the game to play, not to travel.

    We already have it and I use it often. Select a mission that brings you at a place where you want to go or near a place and hit transwarp. It costs EC, but I don't mind. I'll earn it back with some loot.

    I would love to have a console on the bridge that brings up all systems. I select one and can transwarp to it.
  • allocaterallocater Member Posts: 289 Arc User
    edited February 2013
    They can solve the immersion issue right now with very little effects on the game performance.

    Do you all know how the background changes when you fly near a nebula or the Bad Lands?
    They can do something similar when you fly near the invisible wall.
    When we fly too close to the invisible wall, the back ground will change into something like the mid-warp effects from the TV show and all other ships and system will disappear from screen. In reality, our ship has stopped, but the background make it look like we are still moving. We will then be asked if we want to travel to another sector.
    If we choose not to or is not allowed to, then we will end back up in the same sector but with our ships facing into the sector and the mid-warp background will disappear.
    On the other hand, if we choose to go into another sector, the new map will load but no loading screen will appear. The mid-warp effect with your ship on the screen is the loading screen. When the loading is done, then you will "drop out of warp" into the new sector space.

    A thousand times this!

    I wonder if some modder would even be able to disable the loading screen. What would you see right now without it? Assets disappearing and appearing? That's not so bad.

    Also the same transition should be used for sector->system system->sector, and for ground transition we would be enveloped by the beam-effect (see Barclay episode)
  • zerobangzerobang Member Posts: 0 Arc User
    edited February 2013
    the loading screens are not really an issue for me.

    i could do without them... but *meh* at least i fly not into the next sector by mistake while i'm DOffing along.


    but loading the next map and looking in another direction... or being placed in the wrong spot entirely... THAT is.... well at least annoying.


    I would also like to see the Sector Control BOff Popup replaced with the Interact Windows that we have for Planets! (pure technical speaking, if you leave the area, THEY GO AWAY AGAIN!.... how often do i end up in Delta Volanis when i really want to go to Beta Ursae only because i dont read what they say and hit F insantly... *ugh*)
    [SIGPIC][/SIGPIC]
  • bloctoadbloctoad Member Posts: 660 Arc User
    edited February 2013
    blevok wrote: »
    Well I would say that this is a very important issue. Probably in my top 5 wishes for sto. Immersion is extremely important, and it is indeed very broken by having to cross these invisible borders.

    Indeed. Tec'ma'te, Master Blevok. All would be wise to listen to Master Blevok's proposal. We are also missing at least half the universe of known Star Trek space. The portion of known space we were allotted was squished together in a great squishing motion so that planets and systems are not aligned as they should be relative to the rest of the universe.
    Jack Emmert: "Starfleet and Klingon. ... So two factions, full PvE content."
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    All cloaks should be canon.
  • enterprise629enterprise629 Member Posts: 13 Arc User
    edited February 2013
    dastahl wrote: »
    This is one of the interesting compromises we've discussed, but there is still no clear easy way to do it. We want to - we just need to do it at the right time.

    Very glad to hear that the team has considered the idea also, and to know that you're thinking about it too of course.

    Thanks for the feedback!

    Just to clarify, and if you can say etc; Is this "joint faction subspace"? Or the whole map?

    I notice "compromise"; so I assume the "joint faction subspace"? Many thanks. :)
  • redshirtthefirstredshirtthefirst Member Posts: 415 Arc User
    edited February 2013
    Thanks Dstahl for replying... I think the 'problem' is not so much the technical need for instancing between blocks but the awkward way to move from one to the other. Why having a request box at all, simply let me fly on and load the next block (without loading screen maybe). That is if the starting point in the new block is "in line" with where we left the previous block....
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  • calaminthacalamintha Member Posts: 0 Arc User
    edited February 2013
    dastahl wrote: »
    This is one of the interesting compromises we've discussed, but there is still no clear easy way to do it. We want to - we just need to do it at the right time.

    Can you at least make it so that when you enter a zone your ship will face the same direction it did before the transition, or at least point away from the nearest sector wall. 1 minute Slipstream is practically pointless when you have to make a 180 degree turn or you'll just go back to where you came from.
  • calaminthacalamintha Member Posts: 0 Arc User
    edited February 2013
    Thanks Dstahl for replying... I think the 'problem' is not so much the technical need for instancing between blocks but the awkward way to move from one to the other. Why having a request box at all, simply let me fly on and load the next block (without loading screen maybe). That is if the starting point in the new block is "in line" with where we left the previous block....

    Then they should change all exploration zones to small nebulas like they did with Arucanis Arm and Hromi Cluster. I've lost count of how many times I've accidentally warped to Delta Volanis instead of Beta Ursae Sector Block.
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