How much? I have about 1039 crystals i want to buy tg
He mk12 upgrade for dominon kit and the converter, is the converter worth it?
I don't remember how much it was. It was added with the temporal lock box, so however long ago that was is how long ago I bought it.
Is the converter worth it? It depends. It's a damage increase you can put in a non-tac console slot. If you have all the survivability you need already then it's a good upgrade to damage, if you find yourself dying frequently then you won't really find it useful. It's something whose value varies from person to person.
The main thing about it that i would find useful would be the turn rate that wud be very useful in an escort, i got 2 engineerin consoles n there both full with armor
Im guessin the converter wud b useful for my mobius? Wud power transfer b useful?
Fleet Saber
Mk 12 Jem Hadar set
Aft: mk12 Phased Polaron turrets x2 & Borg Cutting Beam
Fore: mk12 Borg Quantum Torp & mk11 Dominion Polaron Dual Cannons x3
Tac:mk12 Polaron Phase Modulator x3 & 1 mk12 Polaron Phase Modulator
Sci: Mk12 Flow Capacitor & mk12 Biofunction Monitor
Eng: mk12 console for Hull repair (forgot the name), tachykinetic converter, Zero Point Console & Borg Assimilated console
Device: Weapon & Shield batteries
DOff powers (that I recall) Eng team 1&2 x2; sci team 1 and the tractor beam diabler; Tac Team 1 x2, cannon rapid fire 1, cannon scatter volley 1&2 (or Cannon Scatter Volley 1 x2. not sure), Torp Spread 3 and Attack Pattern Omega.
I rarely if ever do PVP and if I do, I die, LOL! This build though works really, really nicely though.
I run a great many ships over several captains, but the one i'm most proud of is my Galaxy-X. I've been working with the PvP Bootcamp, and crunching my way to T5 reputation, but she's turned out to be quite the little ship.
I've got 6 beam arrays, 1 Omega Plasma Torp, and 1 Kinetic Cutting Beam for weapons. Then I use 1 RCS, 3 Neutronium Alloy consoles, Field Generator, Phaser Relay, Subspace Jump, Borg Console, and a Cloak console.
I also run MK XII MACO Sheilds, Borg Engines, and the Borg Dish.
Makes for a pretty deadly Galaxy-X. Everyone gave this poor vessel such a hard time, I had to take the challenge and return her to glory, and so far it's been paying off. Quite the little experiment if you ask me.
He mk12 upgrade for dominon kit and the converter, is the converter worth it?
Unless you're getting the Victory is Life set bonus, I really don't see the dominion set being worthwhile; the shields alone, yes, but not the whole set.
But, if I'm not mistaken you need to buy the whole set as a bundle.
Also, the Tachyokinetic Converter is 200 lobi, but I really don't think its worth eating engineering console slots with DPS consoles, so unless you have at least three science consoles on your ship I'd stick with the assimilated console and the zero-point energy conduit.
The main thing about it that i would find useful would be the turn rate that wud be very useful in an escort
I have no problems with 9 points in Starship Impulse Thrusters and 1x turn mod on my engines. I really don't understand escorts using RCS accelerators or other +turn rate modifiers.
"Tolerance and apathy are the last virtues of a dying society." - Aristotle
The more points on impulse the faster the ship so its worth it on escort, the 3 piece dominion set is primarily for dominion and cardassian ships i just have the enginrs and shields, i do want borg tech but dunno if it wud be any good on my mobius
Here's the thing. I have some fancy ships. I don't use them that much.
My favorite loadout so far is this one. Note that the equipment listed isn't the best end-game stuff, but it's perfectly serviceable, looks neat, and required little to no dil or mark grinding on my part.
MU Deep Space Science Vessel
Fore weapons: 3 x Polaron Beam Array Mk XI [acc]
Aft weapons: Same as above
Engines: Mk XI Jem Hadar engines
Deflector: Mk XI Jem'Hadar deflector
Shields; Mk XI Prototype Reman Covariant Shields
Console layout:
Engineering: Green Mk XI RCS accelerator, Mk XI EPS flow regulator, Mk XI Neutronium alloy
Science: 2 x Green Mk XI Emitter Array, 2 x Green Mk XI Graviton Generator
Tactical: 2 x Green Mk XI Polaron Phase Modulator
BOff abilities:
Lt. Tactical Slot: Tac Team I, Beam Fire at Will II
Ensign Engineering Slot: Emergency Power to Shields I
Lt Engineering Slot: Engineering Team I, Auxiliary to Structural I
Lt. Commander Science Slot: Hazard Emitters I, Science Team II, Transfer Shield Strength III
Commander Science Slot: Tractor Beam I, Feedback Pulse I, Tractor Beam Repulsors II, Gravity Well II
Not a DPS machine, but a good support ship. It worked well in the few dozen space STFs I ran and the few one on one PvP matches I did with (admittedly) unskilled players. Plus, it was a neat shimmery color and had purple and green engine trails. You can always do better, but I think it's a reasonable starting point for folks looking to see what a general-use science ship layout looks like.
Right now I'm flying an Ambassador with the Gravity Well/Eject Warp Plasma build someone mentioned elsewhere. Tons of fun. Works very well with my Graviton Pulse console and a heavy reliance on Breen Transphasic Clusters. Most PVE targets can't escape the soup quickly enough to avoid getting mined to death.
Comments
Yes, it's from the lobi store.
He mk12 upgrade for dominon kit and the converter, is the converter worth it?
I don't remember how much it was. It was added with the temporal lock box, so however long ago that was is how long ago I bought it.
Is the converter worth it? It depends. It's a damage increase you can put in a non-tac console slot. If you have all the survivability you need already then it's a good upgrade to damage, if you find yourself dying frequently then you won't really find it useful. It's something whose value varies from person to person.
Im guessin the converter wud b useful for my mobius? Wud power transfer b useful?
Mk 12 Jem Hadar set
Aft: mk12 Phased Polaron turrets x2 & Borg Cutting Beam
Fore: mk12 Borg Quantum Torp & mk11 Dominion Polaron Dual Cannons x3
Tac:mk12 Polaron Phase Modulator x3 & 1 mk12 Polaron Phase Modulator
Sci: Mk12 Flow Capacitor & mk12 Biofunction Monitor
Eng: mk12 console for Hull repair (forgot the name), tachykinetic converter, Zero Point Console & Borg Assimilated console
Device: Weapon & Shield batteries
DOff powers (that I recall) Eng team 1&2 x2; sci team 1 and the tractor beam diabler; Tac Team 1 x2, cannon rapid fire 1, cannon scatter volley 1&2 (or Cannon Scatter Volley 1 x2. not sure), Torp Spread 3 and Attack Pattern Omega.
I rarely if ever do PVP and if I do, I die, LOL! This build though works really, really nicely though.
I've got 6 beam arrays, 1 Omega Plasma Torp, and 1 Kinetic Cutting Beam for weapons. Then I use 1 RCS, 3 Neutronium Alloy consoles, Field Generator, Phaser Relay, Subspace Jump, Borg Console, and a Cloak console.
I also run MK XII MACO Sheilds, Borg Engines, and the Borg Dish.
Makes for a pretty deadly Galaxy-X. Everyone gave this poor vessel such a hard time, I had to take the challenge and return her to glory, and so far it's been paying off. Quite the little experiment if you ask me.
But, if I'm not mistaken you need to buy the whole set as a bundle.
Also, the Tachyokinetic Converter is 200 lobi, but I really don't think its worth eating engineering console slots with DPS consoles, so unless you have at least three science consoles on your ship I'd stick with the assimilated console and the zero-point energy conduit.
I have no problems with 9 points in Starship Impulse Thrusters and 1x turn mod on my engines. I really don't understand escorts using RCS accelerators or other +turn rate modifiers.
My favorite loadout so far is this one. Note that the equipment listed isn't the best end-game stuff, but it's perfectly serviceable, looks neat, and required little to no dil or mark grinding on my part.
MU Deep Space Science Vessel
Fore weapons: 3 x Polaron Beam Array Mk XI [acc]
Aft weapons: Same as above
Engines: Mk XI Jem Hadar engines
Deflector: Mk XI Jem'Hadar deflector
Shields; Mk XI Prototype Reman Covariant Shields
Console layout:
Engineering: Green Mk XI RCS accelerator, Mk XI EPS flow regulator, Mk XI Neutronium alloy
Science: 2 x Green Mk XI Emitter Array, 2 x Green Mk XI Graviton Generator
Tactical: 2 x Green Mk XI Polaron Phase Modulator
BOff abilities:
Lt. Tactical Slot: Tac Team I, Beam Fire at Will II
Ensign Engineering Slot: Emergency Power to Shields I
Lt Engineering Slot: Engineering Team I, Auxiliary to Structural I
Lt. Commander Science Slot: Hazard Emitters I, Science Team II, Transfer Shield Strength III
Commander Science Slot: Tractor Beam I, Feedback Pulse I, Tractor Beam Repulsors II, Gravity Well II
Not a DPS machine, but a good support ship. It worked well in the few dozen space STFs I ran and the few one on one PvP matches I did with (admittedly) unskilled players. Plus, it was a neat shimmery color and had purple and green engine trails. You can always do better, but I think it's a reasonable starting point for folks looking to see what a general-use science ship layout looks like.
Ambassador? More like Badassador. Unf unf unf.