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  • valkarie14valkarie14 Member Posts: 762 Arc User
    edited February 2013
    That tachykinetic converter seems like it wud b very useful on an escort, where can you get it? How much? I thought it was from lobi store
  • thepantspartythepantsparty Member Posts: 431 Arc User
    edited February 2013
    valkarie14 wrote: »
    That tachykinetic converter seems like it wud b very useful on an escort, where can you get it? How much? I thought it was from lobi store

    Yes, it's from the lobi store.
  • valkarie14valkarie14 Member Posts: 762 Arc User
    edited February 2013
    How much? I have about 1039 crystals i want to buy tg
    He mk12 upgrade for dominon kit and the converter, is the converter worth it?
  • thepantspartythepantsparty Member Posts: 431 Arc User
    edited February 2013
    valkarie14 wrote: »
    How much? I have about 1039 crystals i want to buy tg
    He mk12 upgrade for dominon kit and the converter, is the converter worth it?

    I don't remember how much it was. It was added with the temporal lock box, so however long ago that was is how long ago I bought it.

    Is the converter worth it? It depends. It's a damage increase you can put in a non-tac console slot. If you have all the survivability you need already then it's a good upgrade to damage, if you find yourself dying frequently then you won't really find it useful. It's something whose value varies from person to person.
  • valkarie14valkarie14 Member Posts: 762 Arc User
    edited February 2013
    The main thing about it that i would find useful would be the turn rate that wud be very useful in an escort, i got 2 engineerin consoles n there both full with armor

    Im guessin the converter wud b useful for my mobius? Wud power transfer b useful?
  • macricanmacrican Member Posts: 4 Arc User
    edited February 2013
    Fleet Saber
    Mk 12 Jem Hadar set
    Aft: mk12 Phased Polaron turrets x2 & Borg Cutting Beam
    Fore: mk12 Borg Quantum Torp & mk11 Dominion Polaron Dual Cannons x3
    Tac:mk12 Polaron Phase Modulator x3 & 1 mk12 Polaron Phase Modulator
    Sci: Mk12 Flow Capacitor & mk12 Biofunction Monitor
    Eng: mk12 console for Hull repair (forgot the name), tachykinetic converter, Zero Point Console & Borg Assimilated console
    Device: Weapon & Shield batteries


    DOff powers (that I recall) Eng team 1&2 x2; sci team 1 and the tractor beam diabler; Tac Team 1 x2, cannon rapid fire 1, cannon scatter volley 1&2 (or Cannon Scatter Volley 1 x2. not sure), Torp Spread 3 and Attack Pattern Omega.

    I rarely if ever do PVP and if I do, I die, LOL! This build though works really, really nicely though.
  • drudgydrudgy Member Posts: 367 Arc User
    edited February 2013
    I run a great many ships over several captains, but the one i'm most proud of is my Galaxy-X. I've been working with the PvP Bootcamp, and crunching my way to T5 reputation, but she's turned out to be quite the little ship.

    I've got 6 beam arrays, 1 Omega Plasma Torp, and 1 Kinetic Cutting Beam for weapons. Then I use 1 RCS, 3 Neutronium Alloy consoles, Field Generator, Phaser Relay, Subspace Jump, Borg Console, and a Cloak console.

    I also run MK XII MACO Sheilds, Borg Engines, and the Borg Dish.

    Makes for a pretty deadly Galaxy-X. Everyone gave this poor vessel such a hard time, I had to take the challenge and return her to glory, and so far it's been paying off. Quite the little experiment if you ask me. :)
    f3wrLS.jpg
  • millimidgetmillimidget Member Posts: 0 Arc User
    edited February 2013
    valkarie14 wrote: »
    He mk12 upgrade for dominon kit and the converter, is the converter worth it?
    Unless you're getting the Victory is Life set bonus, I really don't see the dominion set being worthwhile; the shields alone, yes, but not the whole set.

    But, if I'm not mistaken you need to buy the whole set as a bundle.

    Also, the Tachyokinetic Converter is 200 lobi, but I really don't think its worth eating engineering console slots with DPS consoles, so unless you have at least three science consoles on your ship I'd stick with the assimilated console and the zero-point energy conduit.
    valkarie14 wrote: »
    The main thing about it that i would find useful would be the turn rate that wud be very useful in an escort
    I have no problems with 9 points in Starship Impulse Thrusters and 1x turn mod on my engines. I really don't understand escorts using RCS accelerators or other +turn rate modifiers.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • valkarie14valkarie14 Member Posts: 762 Arc User
    edited February 2013
    The more points on impulse the faster the ship so its worth it on escort, the 3 piece dominion set is primarily for dominion and cardassian ships i just have the enginrs and shields, i do want borg tech but dunno if it wud be any good on my mobius
  • squatsaucesquatsauce Member Posts: 0 Arc User
    edited February 2013
    Here's the thing. I have some fancy ships. I don't use them that much.

    My favorite loadout so far is this one. Note that the equipment listed isn't the best end-game stuff, but it's perfectly serviceable, looks neat, and required little to no dil or mark grinding on my part.

    MU Deep Space Science Vessel

    Fore weapons: 3 x Polaron Beam Array Mk XI [acc]
    Aft weapons: Same as above

    Engines: Mk XI Jem Hadar engines
    Deflector: Mk XI Jem'Hadar deflector
    Shields; Mk XI Prototype Reman Covariant Shields

    Console layout:

    Engineering: Green Mk XI RCS accelerator, Mk XI EPS flow regulator, Mk XI Neutronium alloy
    Science: 2 x Green Mk XI Emitter Array, 2 x Green Mk XI Graviton Generator
    Tactical: 2 x Green Mk XI Polaron Phase Modulator

    BOff abilities:

    Lt. Tactical Slot: Tac Team I, Beam Fire at Will II
    Ensign Engineering Slot: Emergency Power to Shields I
    Lt Engineering Slot: Engineering Team I, Auxiliary to Structural I
    Lt. Commander Science Slot: Hazard Emitters I, Science Team II, Transfer Shield Strength III
    Commander Science Slot: Tractor Beam I, Feedback Pulse I, Tractor Beam Repulsors II, Gravity Well II


    Not a DPS machine, but a good support ship. It worked well in the few dozen space STFs I ran and the few one on one PvP matches I did with (admittedly) unskilled players. Plus, it was a neat shimmery color and had purple and green engine trails. You can always do better, but I think it's a reasonable starting point for folks looking to see what a general-use science ship layout looks like.
  • delsabereduxdelsaberedux Member Posts: 244 Arc User
    edited February 2013
    Right now I'm flying an Ambassador with the Gravity Well/Eject Warp Plasma build someone mentioned elsewhere. Tons of fun. Works very well with my Graviton Pulse console and a heavy reliance on Breen Transphasic Clusters. Most PVE targets can't escape the soup quickly enough to avoid getting mined to death.

    Ambassador? More like Badassador. Unf unf unf.
    Relax.
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