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Ship Disabling

petst0nepetst0ne Member Posts: 0 Arc User
I was in a Federation starbase Fleet alert, when my Jem'hadar Dreadnought basically got disabled during the siege group. I was losing health, but then all of the sudden all my heals and abilities went on a 2 minute cooldown. Then, about 15 seconds later, I couldn't shoot my weapons, and then, about 5 seconds later, I couldn't put out any more fighters. I could still turn and move my ship, but it was just begging to be killed. I checked my list of abilities that were on me ATM, and there was nothing but the usual things from my jem'hadar set....
Post edited by petst0ne on

Comments

  • kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    edited February 2013
    I have had that happen to me too. It's really annoying.

    The Tholians have torps that can drain your weapons and engine power. A high yield shot from one of those can disable both of those systems.

    As for other bridge officer abilities, the only thing I can think of is subnucleonic beam. I'm not sure if the Tholians use that or not.

    Subsystem targeting also has a chance to disable a system. Maybe they used beam target auxiliary?
  • petst0nepetst0ne Member Posts: 0 Arc User
    edited February 2013
    We were fighting orions.... :x
  • kadix1kadix1 Member Posts: 30 Arc User
    edited February 2013
    I had the same thing happen twice during an STF. It sucked.

    And then I crashed to desktop with an error saying that the Direct3D driver ran out of memory...

    Time to revert the patch.
  • kadix1kadix1 Member Posts: 30 Arc User
    edited February 2013
    I have had that happen to me too. It's really annoying.

    The Tholians have torps that can drain your weapons and engine power. A high yield shot from one of those can disable both of those systems.

    As for other bridge officer abilities, the only thing I can think of is subnucleonic beam. I'm not sure if the Tholians use that or not.

    Subsystem targeting also has a chance to disable a system. Maybe they used beam target auxiliary?

    It's a bug, not a game mechanic.

    It's absolutely every ability you have going on a 2min cooldown all at exactly the same time.
  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited February 2013
    Fighting Orions?

    Hrm... do any of them use the Marauding Force hangars? Their Boarding Parties aren't cleared by TT last I checked.
    If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
  • petst0nepetst0ne Member Posts: 0 Arc User
    edited February 2013
    So, it's a patch bug?
  • csgtmyorkcsgtmyork Member Posts: 0 Arc User
    edited February 2013
    I got this too while fighting KDF. My fleet mate got it too.

    What made it worse was I couldn't fire any weapons.
    "Correction. Humans have rules in war. Rules that make victory a little harder to achieve, in my opinion."
    Elim Garak
  • dixa1dixa1 Member Posts: 92 Arc User
    edited February 2013
    boarding party and viral matrix do this as well. make sure you always have an engineering team on a boff as that is the only thing that cleans viral matrix, and tt cleans boarding party. engineering team also cleans the tholian debuffs.
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited February 2013
    Bug has already been reported

    http://sto-forum.perfectworld.com/showthread.php?t=551491

    From what I can see, the devs have no grasp of what is causing this. I suggest they roll back every change they made, one at a time, and see what happens.
    EnYn9p9.jpg
  • nigel2751nigel2751 Member Posts: 0 Arc User
    edited February 2013
    same happened to me on an stf
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