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Season 7 Dev Blog #35

pwebranflakespwebranflakes Member Posts: 7,741
edited February 2013 in Galactic News Network [PC]
Details about the Yamaguchi and K'maj classes of Fleet Ships are revealed in this entry of the Season 7 News Dev Blog series.


Link to the blog.
Post edited by pwebranflakes on
«1345

Comments

  • betawatcherbetawatcher Member Posts: 2 Arc User
    edited February 2013
    Called it =P

    http://sto-forum.perfectworld.com/showpost.php?p=8011361&postcount=5

    Also, this is a total rip off. Being a fleet store ship means it can only be used on the character you purchase it with, not account wide like C-store ships. And requiring 5 modules for something that can only be used on one character is, again, a rip off.
  • rubixthethirdrubixthethird Member Posts: 14 Arc User
    edited February 2013
    Question! when are you guys going to have another lifetime Subscription sale? i cant afford 300bucks for it, i can afford 200 bucks though.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited February 2013
    Why 5 modules for this? It's just a standard hull, there's no innate ability. Is this some new trend in gougery where everything will now cost 5, or is that just a printing error?
    [SIGPIC][/SIGPIC]
  • qjuniorqjunior Member Posts: 2,023 Arc User
    edited February 2013
    Well, I wanted a Fleet level Ambassador, but you forgot to increase the turnrate. :P

    And why do these new ships cost 5 (!) modules ??? :eek:
  • hyplhypl Member Posts: 3,719 Arc User
    edited February 2013
    So, for 5 modules we get nothing special other than a new ship skin? Hmm... :rolleyes:
  • diogene0diogene0 Member Posts: 0 Arc User
    edited February 2013
    You must really need money quickly to sell the fleet version before the end of the event, and 3 weeks only after a new lockbox release. :D
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited February 2013
    Usually I got something negative to say but today I like it so much I can't say anything negative :)

    I like this a lot its basically the Heavy Battle Cruiser for KDF Sci's that we have been waiting a long time for... Good Job Cryptic :D
  • kekvinkekvin Member Posts: 633 Arc User
    edited February 2013
    Wasent expecting it to cost % modules. Feels a bit steep. Was hoping to see a 2409 varient
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited February 2013
    Usually I got something negative to say

    Ya, me too but I'm too busy facepalming.

    I'm sure someone will find these useful tho.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited February 2013
    They already been doing 5 Modules already for ship like the Excelsior, if you did not get the C store RA Excelsior, then it costs 5 mods, if you got it it costs 1 mod...The diffrence here is there is no C store Ambassador class.
    GwaoHAD.png
  • c0nd1t10nr3dc0nd1t10nr3d Member Posts: 638 Arc User
    edited February 2013
    5 Modules is a bit expensive considering there's no unique ability. I was looking forward to this fleet version of the Ambassador and presumed it would be more than what's being offered.

    So, for "5" modules... I think I'll pass sadly. :(
  • meurikmeurik Member Posts: 856 Arc User
    edited February 2013
    And the price gouging continues...

    I'd be interested in the Yamaguchi variant, but NOT for 5 Fleet Modules. If you have done the event mission and acquired the T5 version, it should be ONE Fleet Module, not 5. And if you haven't got the T5 version, it should be 4 Fleet Modules, just like the rest of the Fleet ships.
    HvGQ9pH.png
  • malkarrismalkarris Member Posts: 797 Arc User
    edited February 2013
    I agree with the questions about the 5 fleet modules. I though that was only for ships with special inate powers, like the Fleet B'rel cloak and the Fleet Excel transwarp. So what gives?

    Other than that, love it.
    Joined September 2011
    Nouveau riche LTS member
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited February 2013
    malkarris wrote: »
    I agree with the questions about the 5 fleet modules. I though that was only for ships with special inate powers, like the Fleet B'rel cloak and the Fleet Excel transwarp. So what gives?

    Other than that, love it.

    Can't argue with a Lt Universal on a Battle Cruiser that can actually turn lol
  • backyardserenadebackyardserenade Member Posts: 0 Arc User
    edited February 2013
    The ships look nice, but I agree with the overall sentiment that 5 modules is too much. Not gonna buy it for that price. Too bad. :/
    [SIGPIC][/SIGPIC]
    "Sometimes you have to do things that you hate, so you can survive to fight another day."
  • tachyonharmonictachyonharmonic Member Posts: 292 Arc User
    edited February 2013
    Funny how all the top-tier ships cost cash, like these retrofits for $25.

    Just another step down the road of pay2win
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited February 2013
    Funny how all the top-tier ships cost cash, like these retrofits for $25.

    Just another step down the road of pay2win

    LOL, win what, you can buy all the fancy ships you want, they will never help a bad player become a good player.
    GwaoHAD.png
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited February 2013
    So the fleet Ambassador is basically what Fleet Galaxy-R should have been. GG Geko, your effort to make sure the Galaxy-R remains the worst ship in STO is duly noted.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • hravikhravik Member Posts: 1,203 Arc User
    edited February 2013
    neoakiraii wrote: »
    They already been doing 5 Modules already for ship like the Excelsior, if you did not get the C store RA Excelsior, then it costs 5 mods, if you got it it costs 1 mod...The diffrence here is there is no C store Ambassador class.

    The Excelsior costs 5 because you get the built in transwarp ability, Geko covered that in his last interview. The Ambassador has no special ability, no console, no special weapon, nothing to justify a $25 price tag.
  • tachyonharmonictachyonharmonic Member Posts: 292 Arc User
    edited February 2013
    neoakiraii wrote: »
    LOL, win what, you can buy all the fancy ships you want, they will never help a bad player become a good player.

    But a good player can't have the best gear without cash being paid :P
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited February 2013
    But a good player can't have the best gear without cash being paid :P

    really I'll let you know then when I actually use real money for a lockbox ship, or a fleet ship when i can buy them off the exchange....clearly someone got the stuff not to use but for the EC, so why deprive them of it.
    GwaoHAD.png
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited February 2013
    5 modules seems wrong. Fleet ships are suppose to be 4 unless you baught a lower version to reduce it to 1. I understand there is no discount for this ship and I can accept that because the rules were already established.

    I also remember that interview where they covered the reason for the excelsior being 5 modules and that was because there was no console to remove to get the transwarp points. but it makes no sense for this ship and I don't agree with it.
  • tachyonharmonictachyonharmonic Member Posts: 292 Arc User
    edited February 2013
    neoakiraii wrote: »
    really I'll let you know then when I actually use real money for a lockbox ship, or a fleet ship when i can buy them off the exchange....clearly someone got the stuff not to use but for the EC, so why deprive them of it.

    Cryptic doesn't care if you buy it off the exchange, they still made $25 off you trading in those modules. They don't care if you get a lockbox ship with EC, as each one nets them an average of $250.

    The money still has to be spent by someone, and you can't get the best ships without that happening.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited February 2013
    neoakiraii wrote: »
    really I'll let you know then when I actually use real money for a lockbox ship, or a fleet ship when i can buy them off the exchange....clearly someone got the stuff not to use but for the EC, so why deprive them of it.

    I think what the person meant was that based on the game economy with the dilithium exchange is that some person is paying for it you are just exchanging your time spent versus their currency they spent. So in the end these 2 new fleet ships someone is going to be paying for them in some form or another :)
  • darkenzedddarkenzedd Member Posts: 881
    edited February 2013
    Called it on twitter!

    Brandon owes some prizes.......
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2013
    5 modules? its one thing when the excelsior and brel have ether trans warp or enhanced battle cloak, but whats the justification here?

    i suppose the costumes are slightly tweaked, but charging 5 mods for every new addition fleet ship from now on, not cool. 4 is already a huge gouge for a per character ship, 2 or 3 is more fair, with a max of 4 in special cases.


    also, that universal LT is a false choice, make the ens universal too and you could do something interesting.


    and the poor galaxy class, so marginalized. the fleet version should have its 2 LT and ens stations made universal, and the 5th eng console should be made tactical.
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited February 2013
    Fleet versions don't look very impressive, at least not worth 5 Modules.

    @dontdrunkimshoot
    I absolute agree with you, the (Fleet) Galaxy is just a joke and certainly not an improvement.
    But for whom i am writing here, they don't listen anyway.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited February 2013
    Such a radical retroactive change would probably TRIBBLE something up for people who already have it and find their console disappeared. The last chance for a good Galaxy lies in Fleet Gal-X.
    [SIGPIC][/SIGPIC]
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited February 2013
    I agree on all accounts with dontdrunkimshoot.
  • broodwynbroodwyn Member Posts: 0 Arc User
    edited February 2013
    Pretty pathetic, considering the model has like 3 changes, the neck, a node in the deflector housing and Bussard caps

    2,500 Zen for a slight stat improvement, 1 Universal LT BO slot and it being on one character only?

    And yes as Brandon mentioned on Twitter there are Fleet Modules on the Exchange unless we're soon to get huge EC bonuses in an incoming update they're rather pricey to get on more then one toon
    [SIGPIC][/SIGPIC]
    Production Assistant & Art Director
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