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beefsupreme79beefsupreme79 Member Posts: 234 Arc User
edited February 2013 in PvP Gameplay
Im starting this thread not as a qq but to get some information on what exactly is going on with certain players and certain builds. perhaps so as an escort pilot myself can better myself.

So we all see them. the jhas or defiants who are seemingly invulnerable until you can get lucky enough to have 5 players in kerrat beat on them for 5-10 min straight. alone, unsupported theyre sheilds are never brought down. when reading dmg numbers put on said target what i usually see using 4 Advanced fleet DHCS dmgx3 Acc is miss miss about 50% of the time and the other like 60 dmg to the sheilds. I have seen no drop in power levels either so i am hitting full on.

i am well aware of resist stacking. i myself in a mirror qin am using elite fleet adapt sheilds, rotating epts1 so there is 0 downtime, always moving at full speed, (2 copies of apo and Evasive maneuv) while i do have cooldowns for these i do the best i can keeping them up.

all passive skills at 9 in meneuvers and impulse sheild emitters, anything of importance for an escort is there for passives.

consoles are borg uni, plasmonic leach (with full flow cap skill). power levels usually 125/54/85/44? with plas leech its somethin like that. basicly have weapons and engines as high as i can.

everything is automated to tapping spacebar that should be. epts1, crf, sheild distribute etc.

one pass of one of thse super scorts tear my sheild off. So this is my question. im basicly at the limit of gear, best sheilds in game, 4 of the 2nd best (by a fraction) dhcs in game. a solid build i have been using for a long time, 100% uptime on resists etc. yet the difference in ship performance is night and day. its not possible for this guy to have better sheilds or better resist skills, yet when i shoot him i cannot dent his sheilds, (not even using tac team mind you) and when he shoots my sheilds are gone and im half dead popping RSP.

just need some insight and maybe some pointers to these super builds that a particular fleet uses. i will update and answer any questions anyone has regarding skills and gear, and thanks in advance if you can shed some light
Post edited by beefsupreme79 on
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Comments

  • devorasxdevorasx Member Posts: 693
    edited February 2013
    Let me guess: Nerf team play?
    Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

    PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
  • zarxidejackozarxidejacko Member Posts: 0 Arc User
    edited February 2013
    acc x3 against escrots.
    2010 is my join date.
  • corbinwolf#9797 corbinwolf Member Posts: 565 Arc User
    edited February 2013
    I too am in awe of certain players who's builds are just....invincible... I would love insight into how to use these powers in their appropriate combination. I don't think anyone wants to nerf team play. But for players like ourselves, it would be nice to learn and be taught how to play as well as these players.

    I am presently in PVP (Space) and have two more sessions to complete and this is the kind of stuff that I personally hope to see explained a bit more. I know keybinding is everything and in saying that, even learning how to do proper key binds would be great.

    I doubt there is anything wrong with the OP's ship, or mine at this point as I have spent an insane amount of time and energy researching, including the Hilbert Guide, STO Planner, etc... there just seems to be a proper way of using powers in conjunction with timing that myself and I guess the OP are missing the point of.

    Food for thought.... :rolleyes:

    EDIT: All my weapons are DHC DMG X3 ACC and Turrets of same quality in back (occassionally use the cutting beam). This is not a build thread, however, so I will leave it at this.
    "The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
  • maximus614maximus614 Member Posts: 162 Arc User
    edited February 2013
    The one poster is correct,,,you cannot go into pvp against escorts with zero or 10% acc,,,need x2 minimum,,preferably x3
  • beefsupreme79beefsupreme79 Member Posts: 234 Arc User
    edited February 2013
    yeh unfortunately fleet elite and advanced weapons dont have accx3 and my accuracy is not 10%.
  • guriphuguriphu Member Posts: 494 Arc User
    edited February 2013
    You are on the right track with what you're doing for your ship, and you're most of the way there with your equipment. The difference you are looking at is not build so much as pilot skill and precise timings, which itself amplifies their small advantage in build and equipment. Acc3s will help (a lot). Omega-rep shields (maco or adapted maco), and the borg 2set will help. A more perfect build will help. But the change is not going to be what you're hoping for.

    The fact that you're here looking for help and is good. But you're looking for help in the wrong direction. What you have received in training in pvp bootcamp has taught you the basics. If this were boxing, you know how to put on gloves, throw a punch, and block. Muhammad Ali comes along and knocks you out, and you can't even touch him. You're punching right, you're blocking right, you've got the right kind of mouth protector and everything! He must have super gloves or something, right?

    Look for what he is doing that you aren't, and what you are doing that he isn't. Are you chaining tac teams back to back, and is he timing his rapid fires to hit you in the five second gap when you don't have tac teams? Are you shifting your power levels around so that your heals hit hard when you need to heal, your weapons hit hard when you need to shoot, and your shields tank hard when you're getting on target? Is he? Are you timing a rapid and an omega with your alpha and tactical fleet? Are you bleeding his RSP before you alpha up, and is he waiting to see all your heals go on cooldown before alphaing up on you? Are you jamming Go Down Fighting with your superbuff no matter what percent hull you are at, and is he floating his health down below half before hitting his? How much time is he spending with his nose pointed at you, compared to how much time you are spending with yours pointed at him? You say that you are always at max speed. Is he? Watch how he speeds up and slows down to keep you in his sights. I could go on forever.

    You are in the right place. You have the right basics. Doing the basics right is the right start. But don't assume that doing the basics right is the same thing as doing the right stuff. There is always someone better, and the things you thought were "always right," are always "sometimes wrong."
  • beefsupreme79beefsupreme79 Member Posts: 234 Arc User
    edited February 2013
    devorasx wrote: »
    Let me guess: Nerf team play?

    who said that? idiot, do u just troll posts looking for an arguement? i was asking for insight on people who are soloing 5 people, so you re teamplay reference is moot anyway.
  • ilhanskilhansk Member Posts: 620 Arc User
    edited February 2013
    I recognize your @handle from yesterday in Kerrat and I've seen you duel said person.

    That person who you fought is one of the best players in this game and also a member of the currently best PVP fleet in this game. So do not get discouraged that it wasn't enough to pull off a victory against him. Think of it as an incentive to improve.

    The deciding factor in your duel was NOT the build/spec nor the gear. It was buff reading and timing. Small example: You say you have your CRF on spacebar. Take it off. Time your CRF manually for maximum effectivity.

    Don't get me wrong, you need a decent spec in order to be able to compete in the first place, and I am sure there could be some room in fine tuning your spec. But compared to the ability to read the opponents buffs and timing one owns buffs, speccing only plays the second fiddle.

    The Hilbert Guide is not intended nor is it capable to make someone competitive against the most experienced players / fleets. It is intended to be a starting point for beginners, to correct the biggest blunders.

    The quality of your gear is also not as important as timing. It only becomes the deciding factor if skill level of two competing players are almost the same.

    Having said that, Fleet Dual Heavies are not well suited for dueling. They are far better weapons available on the exchange.

    If you are really interested to improve, I am sure we can help you out. Contact us ingame (type /who Turkish) and join us on Teamspeak. If one of our veteran escort players are online and have the time, they will help you out.
    Visit the Inner Circle YouTube Channel to watch some STO pew pew PVP action!

  • beefsupreme79beefsupreme79 Member Posts: 234 Arc User
    edited February 2013
    who said that? idiot, do u just troll posts looking for an arguement? i was asking for insight on people who are soloing 5 people, so you re teamplay reference is moot anyway.

    appreciate the response, but im past the omega sheilds...using fleet elite adapt. fleet advanced dhcs dmg3 acc. plas leech borg universal cutting beam, and the deflect engine borg 2 piece
  • beefsupreme79beefsupreme79 Member Posts: 234 Arc User
    edited February 2013
    ilhansk wrote: »
    I recognize your @handle from yesterday in Kerrat and I've seen you duel said person.

    That person who you fought is one of the best players in this game and also a member of the currently best PVP fleet in this game. So do not get discouraged that it wasn't enough to pull off a victory against him. Think of it as an incentive to improve.

    The deciding factor in your duel was NOT the build/spec nor the gear. It was buff reading and timing. Small example: You say you have your CRF on spacebar. Take it off. Time your CRF manually for maximum effectivity.

    Don't get me wrong, you need a decent spec in order to be able to compete in the first place, and I am sure there could be some room in fine tuning your spec. But compared to the ability to read the opponents buffs and timing one owns buffs, speccing only plays the second fiddle.

    The Hilbert Guide is not intended nor is it capable to make someone competitive against the most experienced players / fleets. It is intended to be a starting point for beginners, to correct the biggest blunders.

    The quality of your gear is also not as important as timing. It only becomes the deciding factor if skill level of two competing players are almost the same.

    Having said that, Fleet Dual Heavies are not well suited for dueling. They are far better weapons available on the exchange.

    If you are really interested to improve, I am sure we can help you out. Contact us ingame (type /who Turkish) and join us on Teamspeak. If one of our veteran escort players are online and have the time, they will help you out.

    much appreciated, will do, and yeh i dont name names on the forum
  • beefsupreme79beefsupreme79 Member Posts: 234 Arc User
    edited February 2013
    also ilhansk, what dhcs do u reccomend?
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited February 2013
    First Build Smart...
    Second Know how the build works...
    Third use it properly...

    People don't always plan there builds properly in an MMO.

    First you have to decide what it is you want to accomplish with your build... Then you need to understand how you are going to do that....

    So for example lets say... I want a good Hybrid Escort Build... I want to be able to kill people... I also want to not go down 10s after I start taking fire....

    So Plan how you are going to do that...

    DPS on an escort is easy... there are plenty of good ideas... and the simple 4 dhc rapid fire omega setup is well known and easy to use... which if you are newer or less experienced with pvp will leave you able to better focus on the defense end.

    So now you want to plan your build...

    Shields are the best way to survive.... Emergency power to shields is needed... and really you want to have that up 100%...
    So you can... Run 2 copies.... Run 1 copy and employ doffs to try to keep it at 100%... but keeping it there is important.

    Now you want to Think about sci shield heals... Transfer Shield Strength... again pretty much needed on every ship... this is the part people forget... Understand how it effects your shield regen and resistance values. Understanding that you can better judge when to say switch to a higher shield power setting... or perhaps pop a shield batt.

    In a typical fight... you might want to start by poping your epts to get that roll going... when you need it you can use your TSS... count it off and KNOW when it expires... if you are under heavy fire it never hurts to chew a shield bat. KNOW how long your bat will last and when it is about to leave you be ready to switch to a higher shield power setting if needed.

    After your shields you need to worry about hull... 1 most people run resistant shields Maco is the obvious choice there... this will reduce the bleed dmg you take and the amount of hull you need to heal.

    However be ready to keep your hull resistances up... run 1-2 armour units.. USE your Brace For impact the SECOND your shield starts to run out... the extra kinetic resist will save you, if you have the room Hazard doffs are nice as well they will kick in the = of an extra armour unit for 10s when you Brace for impact, they can be a life saver as well and they arn't % chance based which is nice.

    Defense... if you do not understand defense and what it does for you... figure it out. If you open your ship tab when you are somewhere like say earth space dock... look at the defense tab and see the defense number. Pop a few of your buffs to see how it effects that number... and try different speed settings (including reverse) so you understand how your buffs effect that number... speed will boost it ... evasive will boost it... omega will boost it... and going backwards is better then not moving at all.

    Now that you have an idea HOW your ships buffs effect your Shield Regen numbers / hull resists values... and defense numbers... you are ready to WISELY use them.

    Almost everything has diminishing returns... and in general its better to always be protected a good amount then to be over protected then under protected.

    So I am pretty much saying roll your buffs... save them for when you need them most... and most important UNDERSTAND when you need them most.

    Should you choose to fly in from of another escorts front arc... if you KNOW you have a low shield power setting up... and no TSS... and no Defense buffs running... NO don't do it.

    Do you take that chance when your shield is at full your TSS is up and you have omega up... yes if you need to.

    In general the guys that seem to be taking a ton more dmg then other people aren't often doing much different in there build... they simply play with an understanding of there build.

    For example if you see my escort evasive to get behind you and pop a bunch of Offensive buffs... there is a good chance the better half of my heals are on cool down. ;)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • bareelbareel Member Posts: 3 Arc User
    edited February 2013
    Shield power alone grants 35% resist at maximum. Cannons also deal 40% damage at max range.

    My guess is as others have stated. When your shooting at him he times his buffs (TT/omega/TSS/etc) along with changing power settings and/or popping a battery while keeping range.

    At the same time he times his attack on you when your TT is down and/or when your EPtS is about to expire giving you a small gap in your defenses he can exploit with his alpha strike+GDF+APO+CRF+close range to shred you.
  • beefsupreme79beefsupreme79 Member Posts: 234 Arc User
    edited February 2013
    edalgo wrote: »
    This philosophy pretty much sums it all up and is the main reason I improved in PVP.

    yes, i agree with everything he stated, i have all the skills he mentioned, only thing i do differently is A.) have not honed the skill of watching other peoples cds.
    B.) when in trouble i will always hit engines first and evasive or omega my way too safety, cloak and run back to alpha again.

    i guess you can do either but i prefer running to sheilds because i can re cloak and im also usually dragging 2 enemies from the mosh pit which helps my kerrat allies

    example. yesterday i boogied out, turned and boogied right back to the pack with a fed chasing the whole time, when we arrived however he was outnumbered 6 to 1. i had that prideful "i outsmarted you" moment
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited February 2013
    I love the PvP community for being so helpful. :)
    [SIGPIC][/SIGPIC]
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited February 2013
    Also incredibly helpful for Escorts who need to 'tank' for a bit to regenerate shields/wait for support:

    - Switch power to Shields/Aux, or Engines/Shields, or Engines/Aux. Or, ideally, switch to 100 Aux/50 Engines while popping off your heals (TSS + HE + maybe Aux to SIF), then switch to something like 75 Shields/75 Engines so that your innate shield resistance goes up as well as your regen rate.

    - The extra Engine power will boost your Defense and make it easier to dodge in and out of your aggressor's arcs.

    - While your Weapons power will be low, it'll still be decent enough (especially with 4-5 Tac consoles boosting them) to take out smaller targets: Pets, mines, etc
  • eurialoeurialo Member Posts: 667 Arc User
    edited February 2013
    I too am in awe of certain players who's builds are just....invincible... I would love insight into how to use these powers in their appropriate combination. I don't think anyone wants to nerf team play. But for players like ourselves, it would be nice to learn and be taught how to play as well as these players.


    There is no superbuild, just an accurate build specialized for pvp, purple MK XII gears and [acc]x3 weapons, a decent set of duty officers, a good set of keybinds and a good timing.
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited February 2013
    Lots'O excellent advice in this thread. Ive learned much and am working on a build change just off of reading it once.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • orondisorondis Member Posts: 1,447 Arc User
    edited February 2013
    EDIT: All my weapons are DHC DMG X3 ACC and Turrets of same quality in back (occassionally use the cutting beam). This is not a build thread, however, so I will leave it at this.

    Sad to say but you wasted your dilithium and fleet credits there. Even in PvE, where the ACC mod isn't needed, the DMG mod comes last. Fleet weapons just don't stand a chance against a well flown bug, which are masters at speed tanking (and not so bad at hull and shield tanking).
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited February 2013
    For weapons... not that gear is all that important to be honest.

    CrtH is going to be the best mod if you are a tac.

    Don't worry about dropping millions of ec on accx3 weapons... they really aren't the best options.

    [ACC] [CRTH]x2

    or

    [ACC]x2 [CRTH]

    Those are going to be your best bet for weapon mods.

    For turrets they are mainly only around for the procs anyway... on those I will run ACCx3 if I have them... if not ACCx2 Crth are the better option. (or lockbox ACCx2 versions... for the extra proc)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • emoejoeemoejoe Member Posts: 229 Arc User
    edited February 2013
    i was there with u same time in that kerrat zone. I killed them.

    I was the 5th, but i could have been the first. Those "super escorts" arent hitting everything off of space bar.

    I myself am leading in 25 seconds deep and stacking every conceivable damage buff. I can tear thru more than shields....

    i look forward to seeing u in kerrat .. do not despair

    qapla
  • emoejoeemoejoe Member Posts: 229 Arc User
    edited February 2013
    For weapons... not that gear is all that important to be honest.

    CrtH is going to be the best mod if you are a tac.

    Don't worry about dropping millions of ec on accx3 weapons... they really aren't the best options.

    [ACC] [CRTH]x2

    or

    [ACC]x2 [CRTH]

    Those are going to be your best bet for weapon mods.

    For turrets they are mainly only around for the procs anyway... on those I will run ACCx3 if I have them... if not ACCx2 Crth are the better option. (or lockbox ACCx2 versions... for the extra proc)

    dontlisten to this guy.

    stack holds and rom boffs an OH MY for 35% + true crit rate.

    and run ctrd3 powerbomb hits.

    git r dun. join organizedpvp chat in game to l2p
  • doomiciledoomicile Member Posts: 3 Arc User
    edited February 2013
    Toss in a couple Neutroniums, at least 1 purple Shield Distribution Doff, then add the 32nd FotM (2 copies of APO and 3 purple Attack Pattern Doffs) and you'll be Tankin' N' Spankin' like a champ.
    [SIGPIC][/SIGPIC]
  • maximus614maximus614 Member Posts: 162 Arc User
    edited February 2013
    also ilhansk, what dhcs do u reccomend?



    For pvp?

    Get them off the exchange and get things with high acc it doesnt have to be mark XII,,,,you can get mark XI purple acc x 3 for cheaper the difference is really not much at all,,i screwed up doing this some time ago and got a set of mark XII purple DHC phasers x4 for my ship,,,with +50 crit, and only 10 acc,,,yet i have a mark XI purple DHC phaser that is acc x3 with +10 crit severity,,far as i know thats the best you can get unless its mark XII same thing.

    In pvp especially the arena you need the acc to counter all the escorts and their speed otherwise you will miss half the time you shoot at them. Fleet weapons suck in pvp,,,not bad for pve though.
  • admgreeradmgreer Member Posts: 0 Arc User
    edited February 2013
    I hope Cryptic is paying attention.

    Fleet weps are expensive to make, provision, buy, and they perform poorly. I read a post by some of the Pandas about PVP issues and one of the Cryptic team said something about them being aware that (ACC) is the most powerful modifier in the game and thats why there are no XII Antiproton (ACC) Wep's in the game. He said they exist but are no longer sold or dropped. And they they are looking into the issue. I dont know what that means but they need to buff Fleet weps, they are "suppose" to be the best in the game but they are far from it. They need a re-design or a major buff.
  • evilghost1026evilghost1026 Member Posts: 0 Arc User
    edited February 2013
    Dont nerf meee!! :( :P

    [2:07] [Zone] anonymous@anonymous: love how everyone has the same build yet yoda is invulnerable lol

    kerrat zone chat from yesterday ^

    When im fighting people in kerrat, 2,3,4+vs me, if i can survive for a while(usually when there is not a nuke), im usually moving around fast, hitting people to make them pop heals on themselfs, switching to another target, repeat, then back to the orginal as the resist buffs are about to expire, then i buff on the target and go for a kill, rinse, repeat.

    oh.. and the only bind i have my spacebar do, is distribute shields, epts1(x2), and queues my dispersal pattern 1 for my chron mines. the rest i manually use in moments of opportunity against the target
    [SIGPIC][/SIGPIC]
  • guriphuguriphu Member Posts: 494 Arc User
    edited February 2013
    Nerf Yoda, he's better than me and that is haxx.

    I'd suggest pulling your binds off your space bar and putting them on a different key. Having to mash space bar to queue buffs can disrupt your rapid fires.
  • evilghost1026evilghost1026 Member Posts: 0 Arc User
    edited February 2013
    guriphu wrote: »

    I'd suggest pulling your binds off your space bar and putting them on a different key. Having to mash space bar to queue buffs can disrupt your rapid fires.

    ^ very true
    [SIGPIC][/SIGPIC]
  • as7rayas7ray Member Posts: 0 Arc User
    edited February 2013
    emoejoe wrote: »
    i was there with u same time in that kerrat zone. I killed them.

    I was the 5th, but i could have been the first. Those "super escorts" arent hitting everything off of space bar.

    I myself am leading in 25 seconds deep and stacking every conceivable damage buff. I can tear thru more than shields....

    i look forward to seeing u in kerrat .. do not despair

    qapla



    Psst....Tear through more than shields...oh wait your talking about a escort nvm.
    :P
  • s7ikes7ike Member Posts: 0 Arc User
    edited February 2013
    I think the immediate problem that popped out to me when reading your post was the Cannon Rapid Fire on key bind, at this point you are leaving your most powerful attack to pure chance that a tac team is up or not. I myself like most don't have any key binds what soever. Although the one key bind i do have is distribute all shields on my space bar.
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