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Ambassador Class Builds:

tycowolftycowolf Member Posts: 0 Arc User
edited February 2013 in Federation Discussion
So, now that I am still sobbering over the loss of the Chel Grett, I got the ambassador thanks to a friend! :3 How should I equip the ship? o: Currently, I am running all Polaron. Five beams, two of which are in the back along with one turret, and a chroniton mine launcher. Three beams forward, 1 quantum forward. I have three Polaron damage enhancers (forgot what they're called!!!), and something that gives my torpedo +11 damage. :D! What can help make the Ambassador Class turn better, btw? My engine gives +7 to turn, yet it does little.

On a side note, since I was 8yrs old, watching TNG with my dad, I always wanted an ambassador class. :D Finally, years after watching the USS Enterprise C kill herself, I finally have it! (Too bad all those super enhanced weapons on the Enterprise C during the mission, didn't come with us. Q_Q!)
Post edited by tycowolf on

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    mustafatennickmustafatennick Member Posts: 868 Arc User
    edited February 2013
    I'm using 6 beams the breen cluster torp and the bio warhead

    In no way is it optimal but it's fun for pve(I have serious builds)

    I too am a massive fan of the ship along with the galaxy class however I find this ship to be really good it can tank it can lay down damage and it moves a shade load better too( than the galaxy)

    Would be interesting to see some optimal builds in preparation for the fleet version as I'm a little rusty with cruiser ways
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
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    ebeneezergoodeebeneezergoode Member Posts: 227 Arc User
    edited February 2013
    My Eng's ambassador is run as follows:

    3 Phaser beam arrays, one photon torp fore n' aft.

    Ens Tac: TT1
    Lt Tac: FAW1, FAW 2 or APD1
    Cmdr Eng: EPTS1, ES1, RSP2, Aux2SIF3
    Lt Eng: EPTS1, ES1
    Lt Cmdr Sci: PH1, TSS2, HE3

    I'm also using conn officers to take TT1 down to global, and have doffs for the torp attacks so it fires more often. It's a strong enough healer, but will be better once I've gotten some other bits of kit on there. I may ditch the photons, but as a healer I'm not doing much damage anyhow, and it's good to have kinetic on hand for stuff like unshielded STF borg lumps, or aceton assimilators in PVP. Having no torp powers, photons give me the best DPS, especially with the doffs I have.
    [SIGPIC][/SIGPIC]
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    gpgtxgpgtx Member Posts: 1,579 Arc User
    edited February 2013
    i been a fan of the new frontier books and the ambassador class was the main hero ship the USS Excalibur

    this is what i am using

    3 phaser BA and 1 Q-torp for and aft

    Ens Tac: FAW1 or BO1
    Lt Tac: TT1, TS2
    Cmdr Eng: EPTS1, EPTW2, EPTS3, Aux2SIF3
    Lt Eng: ET1, RSP1
    Lt Cmdr Sci: TSS1, ST2, GW1

    also 3 rare shield distribution doffs, 1 rare torpedo doff, and 1 rare warp core engineer

    using grav well in a cruiser makes me giggle no idea why it just does watching the NPC ships get clumped together lol

    works well as a tank/team healer FAW to get aggro away from escorts and enough heals to keep them alive if i can't
    victoriasig_zps23c45368.jpg
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    dashuk2381dashuk2381 Member Posts: 230 Arc User
    edited February 2013
    gpgtx wrote: »
    i been a fan of the new frontier books and the ambassador class was the main hero ship the USS Excalibur

    this is what i am using

    3 phaser BA and 1 Q-torp for and aft

    Ens Tac: FAW1 or BO1
    Lt Tac: TT1, TS2
    Cmdr Eng: EPTS1, EPTW2, EPTS3, Aux2SIF3
    Lt Eng: ET1, RSP1
    Lt Cmdr Sci: TSS1, ST2, GW1

    also 3 rare shield distribution doffs, 1 rare torpedo doff, and 1 rare warp core engineer

    using grav well in a cruiser makes me giggle no idea why it just does watching the NPC ships get clumped together lol

    works well as a tank/team healer FAW to get aggro away from escorts and enough heals to keep them alive if i can't

    Gravity Well + Well Timed Quantum Spread can be fun to.... :)
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    keppabar42keppabar42 Member Posts: 60 Arc User
    edited February 2013
    Anyone else wondering how the heck a ship closer in size to the Galaxy class than the Excelsior class it replaced has 50 FEWER crew than the old Excelsior?
    Either they're packed in like sardines in the old Excelsior, or Ambassadors must feel like ghost ships outside of the Bridge and engineering. :P
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    admgreeradmgreer Member Posts: 0 Arc User
    edited February 2013
    If found a really good build for this ship and it fits in with the story (kind of) The Romulan gear, The full XII purple Romulan set,
    Romulan XII DBB, Experimantal BA, Romulan BA, Romulan Hyper Torp
    Rear Weps, Borg Cutting beam, Romulan BA X2, Omega Torp.

    2 XII Plasma Tac consoles, 1 XII plasma Torp console, Borg 3x set, Romulan 3x set, XII field Gen, XII EPS (for BO), Nuetronium Armor, and 3 Torp Doffs, and 2 Doffs that reduce ability cooldown

    I figured that the romulan captured the ship and it was badly damaged so they has to repair it with their own technology. And in game it does very well as a Plasma boat, The Romulan shields are Ok and the set abilitys are so-so, its not a bad set at all with the other Romulan gear, (Prototype Plasma Projectiles) SO yes this is a very very expensive build, 24k Dil a pop per Wep from the Reputation store. But it does good and rolls in ESTF's with no issues.
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    admgreeradmgreer Member Posts: 0 Arc User
    edited February 2013
    keppabar42 wrote: »
    Anyone else wondering how the heck a ship closer in size to the Galaxy class than the Excelsior class it replaced has 50 FEWER crew than the old Excelsior?
    Either they're packed in like sardines in the old Excelsior, or Ambassadors must feel like ghost ships outside of the Bridge and engineering. :P
    T


    They did pack them into the Excelsior look on Memory alpha there are screen shots of the Crew quarters and they were lined up in Bunk beds racks and older ship were not as automated as the new ships so they needed more crew.
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    gpgtxgpgtx Member Posts: 1,579 Arc User
    edited February 2013
    keppabar42 wrote: »
    Anyone else wondering how the heck a ship closer in size to the Galaxy class than the Excelsior class it replaced has 50 FEWER crew than the old Excelsior?
    Either they're packed in like sardines in the old Excelsior, or Ambassadors must feel like ghost ships outside of the Bridge and engineering. :P


    the ambassador has crew quarters like shown on the galaxy like a small apartment

    wile the excelsior has much smaller quarters with bunks much more spartan similar to what was shown on the defiant then the lofty exploration ship
    victoriasig_zps23c45368.jpg
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    nikephorusnikephorus Member Posts: 2,744 Arc User
    edited February 2013
    Here's my ambassador set up.

    Bridge Officer Layout:

    Lt Tac: TT1, AP:B1
    En Tac: T:S1
    Cmd Eng: EPtW1, EPtS2, EWP1, AtSI3
    Lt Eng: EPtW1, EPtS2
    LtCmd Sci: HE1, TSS2, GW1

    Equipment:

    Adapted M.A.C.O.

    Weapons:

    (Forward): 3xPhaser Beam Arrays, Wide Angle Quantum Torpedo Launcher
    (Aft): 3xPhaser Beam Arrays, Borg Kinetic Cutting Beam

    Consoles:

    (Engineering): Assimilated Module, Zero-Point Conduit, Rule 62 Multipurpose Console, Neutronium Alloy
    (Science): 2xField Generator
    (Tactical): 3xPhaser Relay
    Tza0PEl.png
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    mustafatennickmustafatennick Member Posts: 868 Arc User
    edited February 2013
    admgreer wrote: »
    If found a really good build for this ship and it fits in with the story (kind of) The Romulan gear, The full XII purple Romulan set,
    Romulan XII DBB, Experimantal BA, Romulan BA, Romulan Hyper Torp
    Rear Weps, Borg Cutting beam, Romulan BA X2, Omega Torp.

    2 XII Plasma Tac consoles, 1 XII plasma Torp console, Borg 3x set, Romulan 3x set, XII field Gen, XII EPS (for BO), Nuetronium Armor, and 3 Torp Doffs, and 2 Doffs that reduce ability cooldown

    I figured that the romulan captured the ship and it was badly damaged so they has to repair it with their own technology. And in game it does very well as a Plasma boat, The Romulan shields are Ok and the set abilitys are so-so, its not a bad set at all with the other Romulan gear, (Prototype Plasma Projectiles) SO yes this is a very very expensive build, 24k Dil a pop per Wep from the Reputation store. But it does good and rolls in ESTF's with no issues.

    24k a pop holy s***e didn't know that
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
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    erhardgrunderhardgrund Member Posts: 167 Arc User
    edited February 2013
    3 phaserbeam-arrays MkXII ACC-CrtH-DMG , 1 Wideangle Quantum Torpedo
    3 phaserbeam-arrays MkXII ACC-CrtH-DMG , 1 Quantum Torpedo MKXII ACC-CrtH-DMG

    Aegis Set

    Weapon-Battery, Shield-Battery, Aux-Battery, Subspace-Field- Modulator

    Borg-Assimilated-Module, Phaser-Point-Defence-System, Tachyokinetic-Converter, Neutronium-Alloy Mk XI purple

    2xField-Generator Mk XII blue

    3xPhaser Relais Mk XI purple

    Boffs:

    Tac LT: Torpedo Spread I, Beam Overload II

    Tac Ens: Tactical Team

    ENG Com: Emergency Power to Weapons I, Auxiliary to Sructural I, Directed-Energy-Modulation II, Reverse Sield-Polarity III

    ENG Lt: Enginerring Team I, Emergency Poer to Weapons II

    SCI Ltc: Science Team I, Photonic Officer I, Feedback-Pulse II
    Cruisers ftw!
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    kronosathkronosath Member Posts: 0 Arc User
    edited February 2013
    My set up is the following:

    Fore: 2 x Elite Fleet Phaser Beam Array, 2 x Advanced Fleet Phaser Beam Array
    Aft: 2 x Elite Fleet Phaser Beam Array, 1 x Advanced Fleet Phaser Beam Array, Cutting Beam

    En. Tac: Beam Fire at Will
    Lt. Tac: Tactical Team, Attack Pattern Delta
    Com. Eng: Em. to Weapons I, Reverse shield Pol., Em. to Shields III, Directed Energy Modulation III
    Lt. Eng: Eng. Team, Aux to Bat
    Lt. Com. Sci: Tractor Beam, Hazard Em., Gravity Well.

    Devices: Aux bat, Red matter, Weapon Bat, Subspace Field Modulator

    Equipment

    Elite Fleet Shields or MACO XII
    Omega Engines and Deflector

    Consoles

    Engineering: Assimilated Module, 2 x Neutronium Alloy , (4th console depends but not RCS)
    Science: 1 x Field Generator, 1 x Particle Generators
    Tactical: 3 x Phaser Relay
    Fed Sci: Tethys U.S.S. Chronos Aionios, U.S.S. Denomon Gnosis {Fleet: HSF}
    KDF Eng: Boreas I.K.S. Demonon Nemesis {Fleet: HoS}
    Rom Sci: Crius I.R.W. Noctem Aeternus {Fleet: LoS}
    Fed Tac: Kronos U.S.S. Xibalba, I.S.S. Theogonia{Fleet: HSF}
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