So, now that I am still sobbering over the loss of the Chel Grett, I got the ambassador thanks to a friend!
How should I equip the ship? o: Currently, I am running all Polaron. Five beams, two of which are in the back along with one turret, and a chroniton mine launcher. Three beams forward, 1 quantum forward. I have three Polaron damage enhancers (forgot what they're called!!!), and something that gives my torpedo +11 damage.
! What can help make the Ambassador Class turn better, btw? My engine gives +7 to turn, yet it does little.
On a side note, since I was 8yrs old, watching TNG with my dad, I always wanted an ambassador class.
Finally, years after watching the USS Enterprise C kill herself, I finally have it! (Too bad all those super enhanced weapons on the Enterprise C during the mission, didn't come with us. Q_Q!)
Comments
In no way is it optimal but it's fun for pve(I have serious builds)
I too am a massive fan of the ship along with the galaxy class however I find this ship to be really good it can tank it can lay down damage and it moves a shade load better too( than the galaxy)
Would be interesting to see some optimal builds in preparation for the fleet version as I'm a little rusty with cruiser ways
3 Phaser beam arrays, one photon torp fore n' aft.
Ens Tac: TT1
Lt Tac: FAW1, FAW 2 or APD1
Cmdr Eng: EPTS1, ES1, RSP2, Aux2SIF3
Lt Eng: EPTS1, ES1
Lt Cmdr Sci: PH1, TSS2, HE3
I'm also using conn officers to take TT1 down to global, and have doffs for the torp attacks so it fires more often. It's a strong enough healer, but will be better once I've gotten some other bits of kit on there. I may ditch the photons, but as a healer I'm not doing much damage anyhow, and it's good to have kinetic on hand for stuff like unshielded STF borg lumps, or aceton assimilators in PVP. Having no torp powers, photons give me the best DPS, especially with the doffs I have.
this is what i am using
3 phaser BA and 1 Q-torp for and aft
Ens Tac: FAW1 or BO1
Lt Tac: TT1, TS2
Cmdr Eng: EPTS1, EPTW2, EPTS3, Aux2SIF3
Lt Eng: ET1, RSP1
Lt Cmdr Sci: TSS1, ST2, GW1
also 3 rare shield distribution doffs, 1 rare torpedo doff, and 1 rare warp core engineer
using grav well in a cruiser makes me giggle no idea why it just does watching the NPC ships get clumped together lol
works well as a tank/team healer FAW to get aggro away from escorts and enough heals to keep them alive if i can't
Gravity Well + Well Timed Quantum Spread can be fun to....
Either they're packed in like sardines in the old Excelsior, or Ambassadors must feel like ghost ships outside of the Bridge and engineering. :P
Romulan XII DBB, Experimantal BA, Romulan BA, Romulan Hyper Torp
Rear Weps, Borg Cutting beam, Romulan BA X2, Omega Torp.
2 XII Plasma Tac consoles, 1 XII plasma Torp console, Borg 3x set, Romulan 3x set, XII field Gen, XII EPS (for BO), Nuetronium Armor, and 3 Torp Doffs, and 2 Doffs that reduce ability cooldown
I figured that the romulan captured the ship and it was badly damaged so they has to repair it with their own technology. And in game it does very well as a Plasma boat, The Romulan shields are Ok and the set abilitys are so-so, its not a bad set at all with the other Romulan gear, (Prototype Plasma Projectiles) SO yes this is a very very expensive build, 24k Dil a pop per Wep from the Reputation store. But it does good and rolls in ESTF's with no issues.
They did pack them into the Excelsior look on Memory alpha there are screen shots of the Crew quarters and they were lined up in Bunk beds racks and older ship were not as automated as the new ships so they needed more crew.
the ambassador has crew quarters like shown on the galaxy like a small apartment
wile the excelsior has much smaller quarters with bunks much more spartan similar to what was shown on the defiant then the lofty exploration ship
Bridge Officer Layout:
Lt Tac: TT1, AP:B1
En Tac: T:S1
Cmd Eng: EPtW1, EPtS2, EWP1, AtSI3
Lt Eng: EPtW1, EPtS2
LtCmd Sci: HE1, TSS2, GW1
Equipment:
Adapted M.A.C.O.
Weapons:
(Forward): 3xPhaser Beam Arrays, Wide Angle Quantum Torpedo Launcher
(Aft): 3xPhaser Beam Arrays, Borg Kinetic Cutting Beam
Consoles:
(Engineering): Assimilated Module, Zero-Point Conduit, Rule 62 Multipurpose Console, Neutronium Alloy
(Science): 2xField Generator
(Tactical): 3xPhaser Relay
24k a pop holy s***e didn't know that
3 phaserbeam-arrays MkXII ACC-CrtH-DMG , 1 Quantum Torpedo MKXII ACC-CrtH-DMG
Aegis Set
Weapon-Battery, Shield-Battery, Aux-Battery, Subspace-Field- Modulator
Borg-Assimilated-Module, Phaser-Point-Defence-System, Tachyokinetic-Converter, Neutronium-Alloy Mk XI purple
2xField-Generator Mk XII blue
3xPhaser Relais Mk XI purple
Boffs:
Tac LT: Torpedo Spread I, Beam Overload II
Tac Ens: Tactical Team
ENG Com: Emergency Power to Weapons I, Auxiliary to Sructural I, Directed-Energy-Modulation II, Reverse Sield-Polarity III
ENG Lt: Enginerring Team I, Emergency Poer to Weapons II
SCI Ltc: Science Team I, Photonic Officer I, Feedback-Pulse II
Fore: 2 x Elite Fleet Phaser Beam Array, 2 x Advanced Fleet Phaser Beam Array
Aft: 2 x Elite Fleet Phaser Beam Array, 1 x Advanced Fleet Phaser Beam Array, Cutting Beam
En. Tac: Beam Fire at Will
Lt. Tac: Tactical Team, Attack Pattern Delta
Com. Eng: Em. to Weapons I, Reverse shield Pol., Em. to Shields III, Directed Energy Modulation III
Lt. Eng: Eng. Team, Aux to Bat
Lt. Com. Sci: Tractor Beam, Hazard Em., Gravity Well.
Devices: Aux bat, Red matter, Weapon Bat, Subspace Field Modulator
Equipment
Elite Fleet Shields or MACO XII
Omega Engines and Deflector
Consoles
Engineering: Assimilated Module, 2 x Neutronium Alloy , (4th console depends but not RCS)
Science: 1 x Field Generator, 1 x Particle Generators
Tactical: 3 x Phaser Relay
KDF Eng: Boreas I.K.S. Demonon Nemesis {Fleet: HoS}
Rom Sci: Crius I.R.W. Noctem Aeternus {Fleet: LoS}
Fed Tac: Kronos U.S.S. Xibalba, I.S.S. Theogonia{Fleet: HSF}