Wow that's stupid. You can't make much money selling ground weapons anyway. But if someone wanted to do that, I don't see why you would stop them.
I think the best mission cash cow in the game are the Breen missions. Keep getting the Breen set and selling it over and over. They don't stop you from doing that. I hope they never do.
I can see absolutely no point to this change. To be fair, I'm not against it, I just think its entirely pointless. Almost seems like a change for changes sake.
And when you consider the vast number of long term bugs and imbalances that exist, it seems like fiddling while Rome burns.
Maybe its time for Cryptic to reappraise its priorities.
Selling items to vendors, whether those obtained from episodes, or as mission rewards, has been a regular practice for 3 years. Why they decided to make these ground weapons (which are of little value) unsellable is definitely a very strange way to prioritize the plethora of bug fixes that have been requested.
A few bugs off the top of my head:
* Facing wrong direction when traveling between certain sector blocks
* Beaming to First City mistakenly takes you to shipyard.
* Faction-incorrect accolades appearing for Siege Breaker and Incursion Defender
* Incursion Defender not correctly completing when you've killed all 6 species of the 3 named captains (or checking off any progress for that matter)
Why they decided to make these ground weapons (which are of little value) unsellable is definitely a very strange way to prioritize the plethora of bug fixes that have been requested.
Because you could collect an infinite number of arena weapons and trash them for ECs.
But ground weapons seldom sell for more than 1000 ec and an infinite number listed on the exchange would devalue the even further.
They meant by just recycling it, however, I don't believe many did this, as it would take ages to make any meaningful amount of EC using this method. There were, and still are, far better ways.
Selling items to vendors, whether those obtained from episodes, or as mission rewards, has been a regular practice for 3 years. Why they decided to make these ground weapons (which are of little value) unsellable is definitely a very strange way to prioritize the plethora of bug fixes that have been requested.
A few bugs off the top of my head:
* Facing wrong direction when traveling between certain sector blocks
* Beaming to First City mistakenly takes you to shipyard.
* Faction-incorrect accolades appearing for Siege Breaker and Incursion Defender
* Incursion Defender not correctly completing when you've killed all 6 species of the 3 named captains (or checking off any progress for that matter)
Bingo, their choice of fixing things has been question. They fix insignificant things, when there are real things needed to be fixed.
And I'll add to the list:
Season 6: Klingon Starbase Daily - the Perfect Cadet in Inspections (though leave the rare targ cadet, that's funny)
Season 7: Kligon Embassy Daily - Escort not counting.
Then for some reason all those CTDs when playing Klingons (never get one on my Fed, but as soon as I'm on my Klingons, I can at least expect one per day).
Klingon Bank and Exchange Consoles been misaligned since Season 6 (you have to go to one side to use them on Qo'nos and the KDF Academy).
The Klingon Transporter putting you in the shipyard when that's not where you wanted to go.
Colony Invasion - the Diplomats not counting
Harpengs that were launchable with Torpedoes, stopped being able to with Season 7.
Omega Torpedo firing bug.
Klingon Tailor bug
And there's more.
But to nerf the Colesium Weapons so they aren't sellable? :facepalm
Takes a good 15 minutes to get those weapons, and in that time you got those EC Foundry missions that make far much more money. Heck, you got the Ferasan DOFF mission that yields Very Rare weapons that are far superior.
Really, Cryptic needs to think with what needs to be fixed.
Now I like to get this off my chest first, first they block the posibility off selling the weapons you get from the ships you get when ranking or buying it from the C-Store major loss.
Then few more items are bloked from selling for EC and now they blocked the colliseum weapons so you won't get any EC for them. Why they do this whats the problem of selling these stuff annyways I do not understand it.....
Is it to protect the fleet banks for stealing ...
Is it to protect the player for becoming ritch in the game ?
Well why is cryptic putting stuff to zerro EC or block it so you can only remove it instead off selling it...
Why give it to the player in the first place ?
Also all weapons are a tier lower then you are for exsample you are promoted to commander you get your starship at commanders rank and hey what a suprise there are LTC or Mk IV instead off Mk VI on the ship you get....
Can annyone explain this to me dev or player why they do this TRIBBLE ???
Greets
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Then few more items are bloked from selling for EC and now they blocked the colliseum weapons so you won't get any EC for them. Why they do this whats the problem of selling these stuff annyways I do not understand it.....
Can annyone explain this to me dev or player why they do this TRIBBLE ???
Sure. I can explain it to you.
You see, in the Coliseum Mission, where you get the melees, the stand has an infinite supply. So before you could open your Inventory window, Pick up the weapon, hit the discard button, Get EC, Pick up the weapon, Hit discard, Get EC, so and and so forth. Basically, you could stand next to the Weapon Supply and collect as many millions of EC as you wanted.
You could do the same with C-Store ships by selling the equipment, discarding the vessel, get it back and do it again.
You see, in the Coliseum Mission, where you get the melees, the stand has an infinite supply. So before you could open your Inventory window, Pick up the weapon, hit the discard button, Get EC, Pick up the weapon, Hit discard, Get EC, so and and so forth. Basically, you could stand next to the Weapon Supply and collect as many millions of EC as you wanted.
You could do the same with C-Store ships by selling the equipment, discarding the vessel, get it back and do it again.
Now I like to get this off my chest first, first they block the posibility off selling the weapons you get from the ships you get when ranking or buying it from the C-Store major loss....
This is because it was discovered early in the game that you could claim a purchased Z-Store ship, sell its equipment, discard, claim a purchased Z-Store ship, repeat...
I can see why this was necessary for the ships, because a ship full of equipment can be scrapped for quite a chunk of cash. But don't ground weapons sell for like 4 or 5K? If somebody really really wants to waste their time earning such a pittance....
I can see why this was necessary for the ships, because a ship full of equipment can be scrapped for quite a chunk of cash. But don't ground weapons sell for like 4 or 5K? If somebody really really wants to waste their time earning such a pittance....
Some people (crazy people but still people) see this as easier than running a few ISEs or Mirror Universe Invasions.
I can see why this was necessary for the ships, because a ship full of equipment can be scrapped for quite a chunk of cash. But don't ground weapons sell for like 4 or 5K? If somebody really really wants to waste their time earning such a pittance....
As a person who grinded and refined 2 million+ dilithium, I can definitely see some individuals doing this.
Member since November 2009... I think. (UFP) Ragnar
You see, in the Coliseum Mission, where you get the melees, the stand has an infinite supply. So before you could open your Inventory window, Pick up the weapon, hit the discard button, Get EC, Pick up the weapon, Hit discard, Get EC, so and and so forth. Basically, you could stand next to the Weapon Supply and collect as many millions of EC as you wanted.
You could do the same with C-Store ships by selling the equipment, discarding the vessel, get it back and do it again.
They simply removed an exploit.
Oooo thats why that got changed in the patch..
never thought of it that way ^^'
But as for 'who is sad enough to do that' (later resposnses) surely someone has created a (macro?)/bot to do it automatically while they are somewhere else being naughty
[Combat (Self)] Your Bite deals 2378 (1475) Physical Damage(Critical) to Spawnmother.
I can see why this was necessary for the ships, because a ship full of equipment can be scrapped for quite a chunk of cash. But don't ground weapons sell for like 4 or 5K? If somebody really really wants to waste their time earning such a pittance....
As I recall the items you got from your free ships were always priced too low to make it a worthwhile activity.
The common lirpas and bat'leths from the colliseum mission I don't remember bothering with.
To repeat/replay a mission for the express purpose of recycling its reward, there were much better options.
Because you could collect an infinite number of arena weapons and trash them for ECs.
Hmm, I'll repeat what I said: Selling items to vendors, whether those obtained from episodes, or as mission rewards, has been a regular practice for 3 years. Selling these weapons would be an extremely slow way to acquire EC.
Heck, doing Tour the Universe or any Foundry mission where you blow up some shield-less battleships would net you several orders of magnitude more EC for the same time. Thus, the EC argument makes no sense to me.
I sympathize with the other posters who think dev time should be prioritized far better than this.
Back in the day; I would wait for a Double XP Weekend. I would start a new toon, level them all weekend without spending any EC on upgrades, just using drops and at the end of the weekend I could liquidate the toon for a profit of 3-4 million EC. That method is not very effience with the REP system, most of the profit came from buying Retro Borg stuff and selling it
I sympathize with the other posters who think dev time should be prioritized far better than this.
While I agree with what you're saying and share your opinion, I'm just cynical enough to think that this is a bug they could fix. And all of the other bugs are things that are beyond their coding capability.
Hmm, I'll repeat what I said: Selling items to vendors, whether those obtained from episodes, or as mission rewards, has been a regular practice for 3 years. Selling these weapons would be an extremely slow way to acquire EC.
This wasn't just a matter of EC acquisition, but more importantly a matter of server stability. A small number of players had chosen to undertake this method of EC earnings, and were picking up & selling such large quantities of items that their "buyback" bags were bloated to the point of database instability.
If EC earnings was our concern, we would have just set their sell value to 0EC.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
This wasn't just a matter of EC acquisition, but more importantly a matter of server stability. A small number of players had chosen to undertake this method of EC earnings, and were picking up & selling such large quantities of items that their "buyback" bags were bloated to the point of database instability.
If EC earnings was our concern, we would have just set their sell value to 0EC.
All I can say is "Whoa."
Member since November 2009... I think. (UFP) Ragnar
This wasn't just a matter of EC acquisition, but more importantly a matter of server stability. A small number of players had chosen to undertake this method of EC earnings, and were picking up & selling such large quantities of items that their "buyback" bags were bloated to the point of database instability.
If EC earnings was our concern, we would have just set their sell value to 0EC.
Thank you Jeremy for providing some background on why this was the case. Stability issues are definitely of great importance as we've had multiples patches regarding that in the past 8 days alone.
If something as seemingly benign as old swords and whatnot could threaten the database, perhaps the core issue that needs to be addressed is the "buyback" bags themselves from either getting too large or having too much data traffic?
And since they're not sellable for EC anymore...why *not* just set their sell value to 0 EC originally? People would have stopped farming it once they're making no money.
Comments
I think the best mission cash cow in the game are the Breen missions. Keep getting the Breen set and selling it over and over. They don't stop you from doing that. I hope they never do.
It doesn't affect anything other than not being able to sell them for EC any longer.
Cheers,
Brandon =/\=
why can't we with the reputation system anothe cryptic take ;(
thanks for the nerf on popper all small mow ;(
And when you consider the vast number of long term bugs and imbalances that exist, it seems like fiddling while Rome burns.
Maybe its time for Cryptic to reappraise its priorities.
A few bugs off the top of my head:
* Facing wrong direction when traveling between certain sector blocks
* Beaming to First City mistakenly takes you to shipyard.
* Faction-incorrect accolades appearing for Siege Breaker and Incursion Defender
* Incursion Defender not correctly completing when you've killed all 6 species of the 3 named captains (or checking off any progress for that matter)
My STOwiki page | Reachable in-game @PhyrexianHero
Fed Armada: Section 31 (level 730, 2700+ members)
KDF Armada: Klingon Intelligence (level 699, 2100+ members)
Because you could collect an infinite number of arena weapons and trash them for ECs.
But ground weapons seldom sell for more than 1000 ec and an infinite number listed on the exchange would devalue the even further.
Parallels: my second mission for Fed aligned Romulans.
They meant by just recycling it, however, I don't believe many did this, as it would take ages to make any meaningful amount of EC using this method. There were, and still are, far better ways.
Bingo, their choice of fixing things has been question. They fix insignificant things, when there are real things needed to be fixed.
And I'll add to the list:
Season 6: Klingon Starbase Daily - the Perfect Cadet in Inspections (though leave the rare targ cadet, that's funny)
Season 7: Kligon Embassy Daily - Escort not counting.
Then for some reason all those CTDs when playing Klingons (never get one on my Fed, but as soon as I'm on my Klingons, I can at least expect one per day).
Klingon Bank and Exchange Consoles been misaligned since Season 6 (you have to go to one side to use them on Qo'nos and the KDF Academy).
The Klingon Transporter putting you in the shipyard when that's not where you wanted to go.
Colony Invasion - the Diplomats not counting
Harpengs that were launchable with Torpedoes, stopped being able to with Season 7.
Omega Torpedo firing bug.
Klingon Tailor bug
And there's more.
But to nerf the Colesium Weapons so they aren't sellable? :facepalm
Takes a good 15 minutes to get those weapons, and in that time you got those EC Foundry missions that make far much more money. Heck, you got the Ferasan DOFF mission that yields Very Rare weapons that are far superior.
Really, Cryptic needs to think with what needs to be fixed.
:rolleyes:
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
Now I like to get this off my chest first, first they block the posibility off selling the weapons you get from the ships you get when ranking or buying it from the C-Store major loss.
Then few more items are bloked from selling for EC and now they blocked the colliseum weapons so you won't get any EC for them. Why they do this whats the problem of selling these stuff annyways I do not understand it.....
Is it to protect the fleet banks for stealing ...
Is it to protect the player for becoming ritch in the game ?
Well why is cryptic putting stuff to zerro EC or block it so you can only remove it instead off selling it...
Why give it to the player in the first place ?
Also all weapons are a tier lower then you are for exsample you are promoted to commander you get your starship at commanders rank and hey what a suprise there are LTC or Mk IV instead off Mk VI on the ship you get....
Can annyone explain this to me dev or player why they do this TRIBBLE ???
Greets
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Sure. I can explain it to you.
You see, in the Coliseum Mission, where you get the melees, the stand has an infinite supply. So before you could open your Inventory window, Pick up the weapon, hit the discard button, Get EC, Pick up the weapon, Hit discard, Get EC, so and and so forth. Basically, you could stand next to the Weapon Supply and collect as many millions of EC as you wanted.
You could do the same with C-Store ships by selling the equipment, discarding the vessel, get it back and do it again.
They simply removed an exploit.
Logic Burns :P
It is the herpes of thought :P
Some people (crazy people but still people) see this as easier than running a few ISEs or Mirror Universe Invasions.
As a person who grinded and refined 2 million+ dilithium, I can definitely see some individuals doing this.
(UFP) Ragnar
Oooo thats why that got changed in the patch..
never thought of it that way ^^'
But as for 'who is sad enough to do that' (later resposnses) surely someone has created a (macro?)/bot to do it automatically while they are somewhere else being naughty
As I recall the items you got from your free ships were always priced too low to make it a worthwhile activity.
The common lirpas and bat'leths from the colliseum mission I don't remember bothering with.
To repeat/replay a mission for the express purpose of recycling its reward, there were much better options.
nope 4 lines, nothing about those weapons....
where does this come from?
Hmm, I'll repeat what I said: Selling items to vendors, whether those obtained from episodes, or as mission rewards, has been a regular practice for 3 years. Selling these weapons would be an extremely slow way to acquire EC.
Heck, doing Tour the Universe or any Foundry mission where you blow up some shield-less battleships would net you several orders of magnitude more EC for the same time. Thus, the EC argument makes no sense to me.
I sympathize with the other posters who think dev time should be prioritized far better than this.
My STOwiki page | Reachable in-game @PhyrexianHero
Fed Armada: Section 31 (level 730, 2700+ members)
KDF Armada: Klingon Intelligence (level 699, 2100+ members)
While I agree with what you're saying and share your opinion, I'm just cynical enough to think that this is a bug they could fix. And all of the other bugs are things that are beyond their coding capability.
This wasn't just a matter of EC acquisition, but more importantly a matter of server stability. A small number of players had chosen to undertake this method of EC earnings, and were picking up & selling such large quantities of items that their "buyback" bags were bloated to the point of database instability.
If EC earnings was our concern, we would have just set their sell value to 0EC.
Cryptic - Lead Systems Designer
"Play smart!"
All I can say is "Whoa."
(UFP) Ragnar
Thank you Jeremy for providing some background on why this was the case. Stability issues are definitely of great importance as we've had multiples patches regarding that in the past 8 days alone.
If something as seemingly benign as old swords and whatnot could threaten the database, perhaps the core issue that needs to be addressed is the "buyback" bags themselves from either getting too large or having too much data traffic?
And since they're not sellable for EC anymore...why *not* just set their sell value to 0 EC originally? People would have stopped farming it once they're making no money.
Edit: valoreah beat me to the chase.
My STOwiki page | Reachable in-game @PhyrexianHero
Fed Armada: Section 31 (level 730, 2700+ members)
KDF Armada: Klingon Intelligence (level 699, 2100+ members)