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Afkers Need to be Booted from STF's

paarethpaareth Member Posts: 91 Arc User
Greetings all.

Anyone who doesn't move, fire or do anything in an STF needs to be removed after 3 minutes so they cannot just afk for rewards and leave the team a man short.

This opens up the STF for another to join.

Nice, simple, helps remove some of the abusers, I realize not all but some.
Post edited by paareth on
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Comments

  • sean2448sean2448 Member Posts: 815 Arc User
    edited January 2013
    yes this is way old and all over new romulan stuff
    what gets me is how they don't enforce it when they clearly exploiting it for marks
    what I also don't get is leaving team in fleet actions to bypass need or greed
  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited January 2013
    paareth wrote: »
    Greetings all.

    Anyone who doesn't move, fire or do anything in an STF needs to be removed after 3 minutes so they cannot just afk for rewards and leave the team a man short.

    This opens up the STF for another to join.

    Nice, simple, helps remove some of the abusers, I realize not all but some.

    It would take about 2-3 minutes for a determined leecher to circumvent that. Even something as simple as a weight on one or two keyboard buttons would probably suffice in space encounters.
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited January 2013
    It would take about 2-3 minutes for a determined leecher to circumvent that. Even something as simple as a weight on one or two keyboard buttons would probably suffice in space encounters.

    AFKers are becoming a serious issue not just in STFs, but in fleet actions. Could some DEV at least give us a nod to the fact this is even on their radar?
  • connortreeves67connortreeves67 Member Posts: 84 Arc User
    edited January 2013
    I don't mean to be cynacil but i've seen these threads for months. Yes it's something that needs to be addressed unfortunatley hasn't been at this time, hopefully will be though. :cool:
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited January 2013
    If you see someone that is intentionally afk, then it is open season to have fun with them. Leave, have a cube follow you to the afker, wait 20 minutes, etc. As long as there are lazy people that want rewards, then there will be afkers.

    Most effective method would be to have the game itself punish afkers. I played City of Heroes and their Incarnate Raids had a mechanism where if not enough useful activity is done (damaging npcs, healing allies), then they get the consolation prize. Just damaging the gateway in ISE would not be useful activity since its just one target. Sucks if your game crashed or disconnected, but worth the cost of reducing afkers. So instead of getting 60+ Omega Marks, then they would get 5. I doubt many afkers would afk through 12 or more elite STFs to get the same amount that they would get through one elite STF if they played normally.
  • kalvorax#3775 kalvorax Member Posts: 0 Arc User
    edited January 2013
    starkaos wrote: »
    If you see someone that is intentionally afk, then it is open season to have fun with them. Leave, have a cube follow you to the afker, wait 20 minutes, etc. As long as there are lazy people that want rewards, then there will be afkers.

    Most effective method would be to have the game itself punish afkers. I played City of Heroes and their Incarnate Raids had a mechanism where if not enough useful activity is done (damaging npcs, healing allies), then they get the consolation prize. Just damaging the gateway in ISE would not be useful activity since its just one target. Sucks if your game crashed or disconnected, but worth the cost of reducing afkers. So instead of getting 60+ Omega Marks, then they would get 5. I doubt many afkers would afk through 12 or more elite STFs to get the same amount that they would get through one elite STF if they played normally.

    then what about the players who take the role to defend Kang or the vortex? what would happen to them. lol
    [SIGPIC][/SIGPIC]
    I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited January 2013
    That would be part of the useful activity. Kang probably has more useful activity since there is healing Kang and damaging npcs involved. Although, there might be some teams where the Kang and the Vortex are not a concern. Probably have a if the Kang and Vortex aren't affected by npcs, then players guarding them are awarded as regular players. If they are affected by npcs and no activity is done by the guards, then consolation prize. Have to punish guards for dereliction of duty. Besides, those two STFs have a fail condition so afkers probably go after ISE and other events where you can't fail it.
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited January 2013
    starkaos wrote: »
    If you see someone that is intentionally afk, then it is open season to have fun with them. Leave, have a cube follow you to the afker, wait 20 minutes, etc. As long as there are lazy people that want rewards, then there will be afkers.

    Most effective method would be to have the game itself punish afkers. I played City of Heroes and their Incarnate Raids had a mechanism where if not enough useful activity is done (damaging npcs, healing allies), then they get the consolation prize. Just damaging the gateway in ISE would not be useful activity since its just one target. Sucks if your game crashed or disconnected, but worth the cost of reducing afkers. So instead of getting 60+ Omega Marks, then they would get 5. I doubt many afkers would afk through 12 or more elite STFs to get the same amount that they would get through one elite STF if they played normally.

    Pretty much this.

    Most of the AFK issue would solve itself if the scoring system was changed to require participation of some sort.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited January 2013
    Agreed. These leechers need to be stopped.


    At least respond to the gm reports I write about them.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited January 2013
    Do tickets even get a response?
    I think that rewards in stfs should be proportional to activity, if you're doing active dps or even only active heals on other players then you are participating, if you do nothing, you get nothing.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
    Oh Hell NO to ARC
  • buccaneerdtbbuccaneerdtb Member Posts: 575 Arc User
    edited January 2013
    I leave them. I would rather a leaver penalty than work for AFKers.
  • artanisenartanisen Member Posts: 431 Arc User
    edited January 2013
    while back i said this on the forums that the AFkers in stf will become a problem
    and tried to suggestion to have players sent to facility 4028 for 6 hour punishment
    if reported enough times.
    its a nice idea since they dont like banning people. so this would be easier solution.

    and look at it now. i guess someone will have to suggest it again because i am done
    trying to suggest stuff and getting trolled for it.
  • kfcwkfcw Member Posts: 1 Arc User
    edited February 2013
    agree with OP.
    As new player I'm not allowed to create a thread, but this thread is similar in that it deals with queued events, so sorry if it seems like thread hijack.

    I've only done PvE queue fleet action 3 times at this point (kill some Klingons near a station) . I rolled an engineer, flying a cruiser that i've pimped out with survivability gear (tank role).

    During the fleet action, my energy is set to max shield recharge, and when the enemy battleships come out in the 2nd wave i'm in the front, rotating defensive cooldowns, taking a pounding while the other players attack the ships that are attacking me.

    When the fleet action ends, I've always gotten the lowest tier reward. I've never seen a need or greed role, or a blue or purple reward.

    I'm pretty sure the dps players wouldn't have been able to sit on the enemy battleships and dps them if I wasn't soaking the hits, so why am I not rewarded for tanking? This is supposed to be a PvE queue.

    There is no score screen shown afterwards like all the other MMORPGs that i've played. so I can't see total damage taken or dealt or the total friendly healz by science vessels (haven't seen one yet, but assume they queue also...)

    Can someone please confirm if queued events like the fleet actions only reward DPS role players and not healers or tanks?
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited February 2013
    starkaos wrote: »
    If you see someone that is intentionally afk, then it is open season to have fun with them. Leave, have a cube follow you to the afker, wait 20 minutes, etc. As long as there are lazy people that want rewards, then there will be afkers.

    Most effective method would be to have the game itself punish afkers. I played City of Heroes and their Incarnate Raids had a mechanism where if not enough useful activity is done (damaging npcs, healing allies), then they get the consolation prize. Just damaging the gateway in ISE would not be useful activity since its just one target. Sucks if your game crashed or disconnected, but worth the cost of reducing afkers. So instead of getting 60+ Omega Marks, then they would get 5. I doubt many afkers would afk through 12 or more elite STFs to get the same amount that they would get through one elite STF if they played normally.

    I'd say Cryptic should fix the disconnect issues first, THEN implement your idea. Otherwise, people who get disconnected from the server (Cryptic's fault) get penalized for something that's not their fault.
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
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  • marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited February 2013
    I have seen leechers in a lot of missions. The Romulan Mine Trap gets a lot of leeching and I feel bad for people who try to get the accolade from enough Romulans being saved but cant because of all the leeching that goes on their.

    The worst of it is when someone leeches ground elite stf missions because they are already difficult enough but when short handed they become so very hard that the optional objective will fail and that even the mission being completed has a good chance to fail with people giving up once things get really hard.
  • corbinwolf#9797 corbinwolf Member Posts: 565 Arc User
    edited February 2013
    Two days ago this guy in a Wells class ship goes AFK in a PVP match of all places. I was in my Temp Destroyer and as I respawned twice I noticed that each time he was still in the same place hiding under an asteroid trying to avoid a fight. Eventually I got the atte tion of the enemy fleet and they found both him and I yet... They only fired on ME!

    So it looks like the AFKr just didnt want to fight his friends maybe?!? AFKrs should be insta killed by invisible Borg torps.
    "The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
  • frelsi777frelsi777 Member Posts: 0 Arc User
    edited February 2013
    Going to have to say in the month I've been playing I've noticed ground combat to typically be more personal and involve more communication between players.

    Ground combat should have a vote kick system. It is far easier to spot an AFK / blatent troll in ground combat.
  • marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited February 2013
    Just finished Khitomer In Stasis (Elite) and someone died and respawned and then did nothing at all the rest of the way. We failed the optional by a few seconds. Had he helped instead of starting to leech we would of had the optional. Leechers are really pissing me off.
  • hanoverhanover Member Posts: 0 Arc User
    edited February 2013
    A "vote to kick" option is undeniably needed. Ignore the cries about the potential for abuse. A lot of those complaints are coming from the leechers themselves. Not many people are going to vote out a productive pick-up game team member.
    Does Arc install a root kit? Ask a Dev today!
  • orondisorondis Member Posts: 1,447 Arc User
    edited February 2013
    Prior to the reward nerf Kerrat received, AFK dilithium farmers would hang out there. They could just sit there AFK while not being a hindrance to the other players. I can't say I particularly agreed with it but at least they weren't AFKing in matches and STFs etc. Since the reward nerf though, dilithium farmers have moved into the queues, particularly the PvP queues.

    I'm sick and tired of these AFKers ruining the fun for everyone else, doing nothing yet STILL getting a reward.

    Now we have Fleet/Rom/Omega mark AFKers.

    It's seriously about time we had a "vote to kick" button.
    Previously Alendiak
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  • marc8219marc8219 Member Posts: 0 Arc User
    edited February 2013
    hanover2 wrote: »
    A "vote to kick" option is undeniably needed. Ignore the cries about the potential for abuse. A lot of those complaints are coming from the leechers themselves. Not many people are going to vote out a productive pick-up game team member.

    This can eaily be abused, I was in a KASE with 4 people from the same fleet who all were doing way less dps then me, but were trying to tell me what to do, like guard probes. This was after I tanked the tac cube the whole time with no cross heals from them with my tac escort with no threat control, so obviously I had most DPS.

    STF is DPS race, so DPS person runs the show, but these people were thinking just because most of the group was their fleet their fleet was running it. Anyway I just ignored them and the probes and someone from their fleet was forced to guard them while I soloed both cubes on right side and took my gate sdown before the other 3 of them on left side did.

    If there was a vote kick system I could have been kicked simply for knowing how better to play my ship effectivley and not listening to noobs.
    Tala -KDF Tac- House of Beautiful Orions
  • jadensecurajadensecura Member Posts: 660 Arc User
    edited February 2013
    marc8219 wrote: »
    ...and not listening to noobs.

    You weren't not listening to noobs, you were not listening to perfectly competent players who were perhaps slightly less effective than you, although you have no solid evidence for that assertion and they had no evidence at all. Heck, as far as I can tell they could all have been doing 25% more DPS than you but each had one of the [-Th] consoles. The most important thing in an STF is good teamwork and strategy. From what I can tell their strategy was a perfectly typical and sound one. If you're not willing to work as a team you are making the mission harder for everyone, whether you have 2k DPS or 20k. By deliberately ignoring the mission-critical duty you had been asked to perform without even informing the other players you were effectively a griefer, and so kicking you at that point would not have been an abuse at all. That's just the way working together works.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited February 2013
    You weren't not listening to noobs, you were not listening to perfectly competent players who were perhaps slightly less effective than you, although you have no solid evidence for that assertion and they had no evidence at all. Heck, as far as I can tell they could all have been doing 25% more DPS than you but each had one of the [-Th] consoles. The most important thing in an STF is good teamwork and strategy. From what I can tell their strategy was a perfectly typical and sound one. If you're not willing to work as a team you are making the mission harder for everyone, whether you have 2k DPS or 20k. By deliberately ignoring the mission-critical duty you had been asked to perform without even informing the other players you were effectively a griefer, and so kicking you at that point would not have been an abuse at all. That's just the way working together works.

    And THIS is precisely why a vote to kick tool is a very bad idea. It will become "Do as we so or we will kick you". No player should have to take orders from another player in a match. They should be able to play the match any way they want. And what would be to stop a team like that from kicking the player right before Donatara's ship gets blown up just to spite the player. Do you really think Cryptic is going to investigate every last claim of abuse on a vote to kick tool? They won't, they have a lot of better things to do.
    --->Ground PvP Concerns Directory 4.0
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  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited February 2013
    starkaos wrote: »
    That would be part of the useful activity. Kang probably has more useful activity since there is healing Kang and damaging npcs involved. Although, there might be some teams where the Kang and the Vortex are not a concern. Probably have a if the Kang and Vortex aren't affected by npcs, then players guarding them are awarded as regular players. If they are affected by npcs and no activity is done by the guards, then consolation prize. Have to punish guards for dereliction of duty. Besides, those two STFs have a fail condition so afkers probably go after ISE and other events where you can't fail it.

    So, what about teams using three cube attackers, one floater, and one emergency guard/kang healer. The match goes so well that the emergency guard doesn't have to do anything until the end Neg'Vars show up. If there were a timed kick then he would have been booted long before that time. You wouldn't be able to get anyone to do guard duty due to a risk of not getting the "best"rewards. I have done hundreds upon thousands of STFs. Out of that I have only had two cases where someone was just sitting there pressing need constantly (KASE and ISE). The KASE was rather fun, the team and I decided to lure Donatara over to the spawn and we let her camp him a few times. Amazingly enough the third time around he full impulsed way out into the far corner of the map :rolleyes:.

    It's not as all so common as you are all claiming. The easiest way to solve this? Have your whole team send complaints about him to his fleet leader via the ingame mail. Then have everyone leave the match. Cryptic doesn't need to implement a technical feature to deal with the very small number of AFKers, we already have methods to deal with them on our own.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • jadensecurajadensecura Member Posts: 660 Arc User
    edited February 2013
    And THIS is precisely why a vote to kick tool is a very bad idea. It will become "Do as we so or we will kick you". No player should have to take orders from another player in a match. They should be able to play the match any way they want. And what would be to stop a team like that from kicking the player right before Donatara's ship gets blown up just to spite the player. Do you really think Cryptic is going to investigate every last claim of abuse on a vote to kick tool? They won't, they have a lot of better things to do.

    You understand that this whole thing came out of you talking about a time when YOU ALMOST LOST THE MISSION FOR YOUR ENTIRE TEAM PURELY BECAUSE YOU WERE BEING AN ELITIST JERK, right? STFs are team missions that require teamwork to complete. If you aren't prepared to work as a team, including using the same strategy as the rest of the group, you shouldn't be playing them. Yes, that means that often someone is going to have to give orders during the course of the match, if for no other reason than to make sure everyone is on the same page, even if it would have worked another way too. That is the nature of our species, and you're going to have to learn to cope with it.

    Your other objection is that there's a chance that 4 people are going to decide together to be complete jerks and kick someone purely for the fun of making them miserable. I simply don't buy that happening in anything close to a significant number of cases, and if it were it would be easily fixed by not allowing kicks after a certain point in the match (say a gate dead in KASE, both transformers dead in ISE, two cubes dead in CSE).
    The easiest way to solve this? Have your whole team send complaints about him to his fleet leader via the ingame mail. Then have everyone leave the match. Cryptic doesn't need to implement a technical feature to deal with the very small number of AFKers, we already have methods to deal with them on our own.

    You're making 4 assumptions that will not be accurate for all cases.
    1: you assume this player is in a fleet, not everyone is.
    2: you assume that your team will know the leader of that fleet, which is highly unlikely given the number of fleets in STO.
    3: you assume that the fleet leader will want to punish a person who did this, which need not be the case. This is all the more true since they will have no way to confirm your claim, and so it becomes the word of 4 strangers against the word of 1 member, and the potential for abuse here is at least as great.
    4: you assume that the fleet leader will be able to punish a person who did this, which is totally inaccurate. The worst thing a fleet leader could possibly do to someone is kick them from the fleet, which is pretty insignificant in the grand scheme of the game, especially since they can likely get an invite to another fleet soon after.

    Of course, all that is on top of the fact that doing this means you don't get rewards for the mission and instead get a leaver penalty forbidding you from doing any more for an hour. For a player who only gets a few hours online in a day (and the devs think 3 is standard) that is a major hardship.

    EDIT: My apologies, I did not realize you were not the person my first response was directed to. As a result, my tone was harsher than it should have been. However, my points stand.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited February 2013
    You weren't not listening to noobs, you were not listening to perfectly competent players who were perhaps slightly less effective than you,

    I reference the part that I was forced to tank tac cube with no cross heals as Tac in Defiant, something most can't do very easily. I did it, but still common courtesy for others to cross heal if any of their tankier ships arent holding aggro.

    Not showing teamwork then and asking for it after is not very smart.
    Tala -KDF Tac- House of Beautiful Orions
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited February 2013
    Afkers were poluting the pvp queues since ever but nothing happened, because it was just "pvp". I hope that afkers will now polute the pve queues now even more, so cryptic finally creates a solution.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • jadensecurajadensecura Member Posts: 660 Arc User
    edited February 2013
    marc8219 wrote: »
    I reference the part that I was forced to tank tac cube with no cross heals as Tac in Defiant, something most can't do very easily. I did it, but still common courtesy for others to cross heal if any of their tankier ships arent holding aggro.

    Not showing teamwork then and asking for it after is not very smart.

    Have you ever tried using mid level heals on a teamate in an STF? I do it all the time, and they usually die within 10 seconds anyway, and then I'm the next target. That's with a max Aux 99 skill TSS2 and a max Aux 84 skill HE1. So you need either a dedicated sci healboat or a cruiser with Extend Shields to do anything significant. The former you definitely aren't going to see much, although the latter you might, most cruisers should be carrying an Extend Shields, although if you have to pick just one EWP is probably the better PvE support power.

    So, long story short, not cross healing still doesn't indicate much of anything.
  • blockbustersblockbusters Member Posts: 0 Arc User
    edited February 2013
    Hmm...

    Well, it's no biggy if there's an afker in my group as i always run with at least 1 fleetie. I can see the point though, it can get frustrating.

    Problem is, A Vote-kick system will be abused, no doubt about it. I'd rather just two-person KAGE with optional and three AFKers, we've done it without the afkers, show our prowess and brag about it too them.

    When they say connection issues, or something happened outside of the game, i'll have to give them the benefit of the doubt. Because come on, we don't have evidence otherwise. That being said, if i see the same person doing it repeatedly, i might get frustrated.

    Thing is, every STF is designed to be completed with optional the bare minimum of players, 3 for IGE, 2 for KAGE, not sure about CGE, i'd say 2-3 though, ISE, 1 person perhaps, KASE, two definitely, CSE, i've seen two people doing it, asked for a spectator.

    So it's not the end of the world if you get some AFKers, i know it feels like "Why should i be doing the work for them?", but then think of it this way "Wow, i completed this STF with (1,2,3) members down, i do have some skill!"
    I'm the guy that uses unconventional builds, and don't fall to the normal. I also don't believe in "No-BS" TRIBBLE, it's in the game, it's ready to be used. Think Clint Eastwood in Heartbreak Ridge.
  • kpg1usakpg1usa Member Posts: 190 Arc User
    edited February 2013
    Setup a private match=no AFK. Case closed.
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