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Tact capt in an escort VS Sci capt in a sci vessel. Is it a one sided deal?

kronplah78kronplah78 Member Posts: 153 Arc User
edited February 2013 in PvP Gameplay
Hi STO community,

I'm still learning lots about PvP, I do have some previous PvP experience, and as well as attending the boot camp. I generally do average in PvP, and in most 1 vs 1 matches with friends/fleetmates I've come out victorious.

That is except against one player. I believe I was up against a Vesta/Sci capt, and he used runabouts as his pets. Barely could scratch his hull, the sci power debuffs he threw were quite overwhelming, and he added more insult to injury by using chroniton torps to debuff my speed and turn rate, as well as target subsystem attacks. **sigh**

I have APO to counter the tractor beams/holds, and I always run my engines at 50, with my capt skills and gear is currently boosted to 66.

The only ship I use to fill the escort role is my Jem'Hadar Attack Ship. I just want to see what constructive feedback I can get, as I do want to improve as a PvP'er. So my question is, was there no possible way to win?
[SIGPIC][/SIGPIC] THE POWER OF KRATOS!!!
Post edited by kronplah78 on

Comments

  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2013
    as much as i hate to admit it, escorts should have a strong weakness to sci powers. i say this, wile HATING VM more then any other ability right now. escorts are so hardened against conventional damage and are so quick, hard to hit, and nearly impossible to pin down, that they need a weakness of some kind.

    sci ships can be spiked in half though, you will have fleeting moments to strike, make it count. of course if your on a team, your going to be in much better shape. a good sci/sci can be very close to unbeatable for a normal escort
  • hurleybirdhurleybird Member Posts: 909
    edited February 2013
    1v1's that aren't escort vs. escort are useless. Too easy to tank a single escort that doesn't have the element of surprise.
  • playhard88playhard88 Member Posts: 733 Arc User
    edited February 2013
    sci ships have a very high shield modifier (1.40-1.45 in most of the cases), with a decent build in a 1vs1 is almost imposible that an escort can kill them, unless the sci player is doing something wrong

    1vs1 PvP have little to non sense, is team oriented.
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
  • cliftona91cliftona91 Member Posts: 254
    edited February 2013
    Hey guys, I was the Sci/Sci guy that Kron fought against.

    And I have to agree with the other posters, PVP is a team based game. And 1v1's against anything other than escorts aren't that great, as tanking 1 Escort is pretty damn easy.

    Against an entire team, my build is hard pressed, as most of it's powers save for Chroniton Spreads are single target. Unless I have backup, I will die. Quickly.
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited February 2013
    Honestly, no matter what I fly, I always fear the Sci/?

    Because A good Science Captain will always have the advantage of Sub Nucelonic Beam.. And I bow before it's god like powers to nerf me always at the worst possible times... :(
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • shookyangshookyang Member Posts: 1,122
    edited February 2013
    My fleet mate is a sci officer that flies in escorts and science ships.

    It's pretty one sided. His damn subnuke is what gives me the most trouble.

    Group PvP is a bit different. He's not nearly as annoying, probably because of focused fire or there being so much going on he has to keep switching targets.
  • playhard88playhard88 Member Posts: 733 Arc User
    edited February 2013
    in a 1vs1 vs a sci player u should carry sci team instead of transfer shield strenght
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited February 2013
    Sci/Sci is fun.

    Tac/Sci is brutal.
  • cliftona91cliftona91 Member Posts: 254
    edited February 2013
    praxi5 wrote: »
    Sci/Sci is fun.

    Tac/Sci is brutal.

    I will not deny either.
  • corbinwolf#9797 corbinwolf Member Posts: 565 Arc User
    edited February 2013
    Yeah...I learned the hardway that 1vs1 as a tac captain against a sci captain is pretty pointless. Its like shooting blanks to be honest...pew pew pew turns into frustration and inevitably me being turned into dust.

    SIGH....
    "The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
  • maicake716maicake716 Member Posts: 0 Arc User
    edited February 2013
    FEAR ME!

    thats right,

    FEAR ME AND MY MIGHTY SCI!

    -waits for all to cower in fear of him-
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • marc8219marc8219 Member Posts: 0 Arc User
    edited February 2013
    One way to really have a chance as a tac is to be in cloaking ship like a defiant, and try to rip is shields away and put torps through against the sci ships weak hull before he has a chance to react.

    B'rel can transphasic him to death, and have lots of sci spam of your own to cover your escapes whenever he decloaks you. Sci ship have weak hull so weak against transphaic spam, use transphasic torps, dpb mines and cluster torp, and use torp doffs to keep the cluster reloading fast, once it crits he is dead. Use the mines before cluster to make more spam so harder for him to shoot it down and fire it point blank range, and scramble him a lot to.
    Tala -KDF Tac- House of Beautiful Orions
  • hroothvitnirhroothvitnir Member Posts: 322
    edited February 2013
    subnuke is an axe to the face.

    That being said had a great fight in two vestas me as a tac captain other guy sci.
    Getting subnuked on an attack run then tracktored into a cloud of trico mines is just so wrong.
    Still managed to get more kills in the end mostly cause of how much damage the quantum focus beam puts out when buffed up. Would have never been able to kill him if I didnt have that to spike with.

    Still between two vestas the universe looses, that area of space is now a new Bermuda triangle.
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited February 2013
    maicake716 wrote: »
    FEAR ME!

    thats right,

    FEAR ME AND MY MIGHTY SCI!

    -waits for all to cower in fear of him-

    -Cowers in fear of the all powerful sci captain- :(
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • maicake716maicake716 Member Posts: 0 Arc User
    edited February 2013
    marc8219 wrote: »
    One way to really have a chance as a tac is to be in cloaking ship like a defiant, and try to rip is shields away and put torps through against the sci ships weak hull before he has a chance to react.

    B'rel can transphasic him to death, and have lots of sci spam of your own to cover your escapes whenever he decloaks you. Sci ship have weak hull so weak against transphaic spam, use transphasic torps, dpb mines and cluster torp, and use torp doffs to keep the cluster reloading fast, once it crits he is dead. Use the mines before cluster to make more spam so harder for him to shoot it down and fire it point blank range, and scramble him a lot to.

    I'd be more then happy to take my "weak hulled" vesta against your trans bop. Hit me up in game @matteo716 and I'm sure we can work/film it for the masses to enjoy.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • bobtheyakbobtheyak Member Posts: 374 Arc User
    edited February 2013
    playhard88 wrote: »
    in a 1vs1 vs a sci player u should carry sci team instead of transfer shield strenght

    Every player should always carry sci team :cool:
  • hurleybirdhurleybird Member Posts: 909
    edited February 2013
    bobtheyak wrote: »
    Every player should always carry sci team :cool:

    If you're pugging yeah, but with a proper premade setup absolutely not.
  • shookyangshookyang Member Posts: 1,122
    edited February 2013
    marc8219 wrote: »
    One way to really have a chance as a tac is to be in cloaking ship like a defiant, and try to rip is shields away and put torps through against the sci ships weak hull before he has a chance to react.

    B'rel can transphasic him to death, and have lots of sci spam of your own to cover your escapes whenever he decloaks you. Sci ship have weak hull so weak against transphaic spam, use transphasic torps, dpb mines and cluster torp, and use torp doffs to keep the cluster reloading fast, once it crits he is dead. Use the mines before cluster to make more spam so harder for him to shoot it down and fire it point blank range, and scramble him a lot to.
    I've gotten a lucky one-shot kill on a fully healed Sci officer in a Wells with my Fleet Tactical Escort Retrofit. I decloaked in front of him and hit him fully buffed. I must have gotten really lucky with my criticals. I only fly an all cannon build. Other than my lucky one kill on him, he killed me the other 5 times.

    The same fleet mate also has a B'rel transphasic torpedo. Or, used to. He used to love it, but now is saying that it's a pain in the butt to try and coordinate 2x THY or 1x THY and 1x TS. I prefer a build with various torpedo types. In the past, he's had a hard time against my B'rel, because the re-cloaking animation trumps sensor scan. He can still sensor scan me, but when the ship re-cloaks, he loses me for a few seconds before he can see me again (while I'm cloaked). This gives me a short window to change direction and might give me a chance to get away. If you're going to be in a B'rel and going up against a Sci ship, always remember to keep away at least 6-7km away from them, so you can avoid getting tractored or revealed.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2013
    bobtheyak wrote: »
    Every player should always carry eng team :cool:

    fixed :o_____
  • hurleybirdhurleybird Member Posts: 909
    edited February 2013
    fixed :o_____

    Really? For serious?
  • capnbowmancapnbowman Member Posts: 0 Arc User
    edited February 2013
    Tac Team with 2 Tac Team Doffs Is the only efficient way to use the team skills i find... there is no getting through it as long as you pick up a EPS or TSS... or preferably both.
  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited February 2013
    All I can say is... prepare to get CC'd to hell. A tac needs to jump the sci unawares, and stop shooting when you see Feedback Pulse come up.

    Most of all, pray that you managed to spike-damage the ship in half with the chance you get or else the sci would just subnuc + whatever tricks it has back at you into GG.

    Very powerful stuff.

    This is assuming the sci knows what he's doing of course. There has been times I managed to kill scis with the dreadnought cruiser decloak lance attack and the lance didn't crit...


    "Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.

    Support the "Armored Unicorn" vehicle initiative today!

    Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
  • maximus614maximus614 Member Posts: 162 Arc User
    edited February 2013
    kronplah78 wrote: »
    Hi STO community,

    I'm still learning lots about PvP, I do have some previous PvP experience, and as well as attending the boot camp. I generally do average in PvP, and in most 1 vs 1 matches with friends/fleetmates I've come out victorious.

    That is except against one player. I believe I was up against a Vesta/Sci capt, and he used runabouts as his pets. Barely could scratch his hull, the sci power debuffs he threw were quite overwhelming, and he added more insult to injury by using chroniton torps to debuff my speed and turn rate, as well as target subsystem attacks. **sigh**

    I have APO to counter the tractor beams/holds, and I always run my engines at 50, with my capt skills and gear is currently boosted to 66.

    The only ship I use to fill the escort role is my Jem'Hadar Attack Ship. I just want to see what constructive feedback I can get, as I do want to improve as a PvP'er. So my question is, was there no possible way to win?



    I have this same problem with a fleetmate who is sci captain and uses a vesta, he uses the adapted omega shield and told me his shield cap is something like 21k, not to mention the target subsystems, the cool sci buffs he uses, plus he runs the aux phaser cannons which are quite strong if your aux is high (which his is) then that purple bubble thing only vesta can use that keeps you at a distance, plus he too uses the runabouts and they are annoying as hell, i use a jem bug as well and have not figured out how to beat his setup yet as everything he does keeps me tractored or my power levels drop to 0 or flux constantly, i think those runabouts use chroniton weps plus have tractors themselves, then he uses tractors as well as graviton pulse console, and hes using viral 3 i believe and can get it to last quite long,,,ive used eng batts, evasive,,and APO but its never enough to get out of all the slow downs and holds.
  • devorasxdevorasx Member Posts: 693
    edited February 2013
    maximus614 wrote: »
    I have this same problem with a fleetmate who is sci captain and uses a vesta, he uses the adapted omega shield and told me his shield cap is something like 21k, not to mention the target subsystems, the cool sci buffs he uses, plus he runs the aux phaser cannons which are quite strong if your aux is high (which his is) then that purple bubble thing only vesta can use that keeps you at a distance, plus he too uses the runabouts and they are annoying as hell, i use a jem bug as well and have not figured out how to beat his setup yet as everything he does keeps me tractored or my power levels drop to 0 or flux constantly, i think those runabouts use chroniton weps plus have tractors themselves, then he uses tractors as well as graviton pulse console, and hes using viral 3 i believe and can get it to last quite long,,,ive used eng batts, evasive,,and APO but its never enough to get out of all the slow downs and holds.

    Thats alot of cheese..... No wonder he is winning.
    Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

    PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
  • maximus614maximus614 Member Posts: 162 Arc User
    edited February 2013
    fixed :o_____



    agreed,,,i carry eng team 1 x 2
  • maximus614maximus614 Member Posts: 162 Arc User
    edited February 2013
    devorasx wrote: »
    Thats alot of cheese..... No wonder he is winning.

    hes stomping me in 2 on 2 as well,,,cause him and his teamate only focus on me and just keep me held still with low power as he knows i have the highest DPS in my fleet and it scares him lol.

    When playing teams i can manage to kill him a couuple times but as one poster said its because so much is going on he cant constantly focus on me and i can do an escorts job and sneak in there and DPS him to death.
  • shookyangshookyang Member Posts: 1,122
    edited February 2013
    khayuung wrote: »
    Alland stop shooting when you see Feedback Pulse come up.
    Feedback Pulse isn't nearly as horrible as some think it is in the hands of a Science officer. All of the boosted you do still can't beat a Tactical officer boosting the damage with his abilities.

    I've fought many Science ships who attempted to use Feedback Pulse on me, and while it did do a good amount of damage, I wasn't panicking because of how low the hull damage was. Now, if it was a Tactical officer in a Science ship with Feedback Pulse 3, I'd be worried (if not dead before I knew it).

    My fleet mate also tried to boost his Feedback Pulse 3 damage as much as possible, and decided that it really wasn't all that significant.

    Now, if it was as powerful as the Hive Onslaught versions, I'd be more cautious....
  • devorasxdevorasx Member Posts: 693
    edited February 2013
    Feedback Pulse will never be as deadly as it was in Season 1. Heck, ppl were blowing themselves up like mad.
    Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

    PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2013
    hurleybird wrote: »
    Really? For serious?

    any more, im more concerned about VM then a nuk. at least i can try to GTFO if i get nuked, im going nowhere fast when vm'ed
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