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One hit kill

valkarie14valkarie14 Member Posts: 762 Arc User
Whats with this? im doing starbase 24 and stf elites etc and i have full health then boom random death, my friends have it to and i seen people complain in game, its like your doing good and the game punishes you or clips it down so your not over powering people or something but it is bloody annoying especially when its like a 60 second cool down time
Post edited by valkarie14 on
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  • lordagamemnonb5lordagamemnonb5 Member Posts: 0 Arc User
    edited February 2013
    Basically, Cryptic seems to believe that Frustration=Difficulty.

    Although, it can be very difficult for any developer to program decent AI that doesn't cheap shot you.
    How the Devs see Star Trek, apparently:
    Star Trek: The Original Grind
    Star Trek: The Next Grind
    Star Trek: Deep Space Grind
    Star Trek: Voyage to the Grind
  • jockey1979jockey1979 Member Posts: 1,005 Arc User
    edited February 2013
    I know the feeling, in ESTFs I will be tanking away, with 50% - 60% (depends on what skills I have active) and I am fine....

    Then, out of the blue - bang, I'm toast. Nothing was shooting me, my heals were working. Over 50% hull (total hull 60,000) and just toast, no incoming shots / torps, shields were up.

    It is really starting to annoy me, even had it when I've been knocked down to 20% hull, so I've had to back off due to cool downs, I end up 14km away from everything. Hit my hazard emitters as soon as they come off cool down and yet, I still just explode.
  • thratch1thratch1 Member Posts: 0 Arc User
    edited February 2013
    Although, it can be very difficult for any developer to program decent AI that doesn't cheap shot you.

    Not really, if you have a little imagination.

    Cryptic doesn't seem either willing to or capable of creating more interesting encounters than it has. For example, they could make a Tactical cube with actual regenerating hardpoints for its tractor beams, then other players would be able to free allies that are being tractored in and cut up by cutting beams. Leaving players stuck in a tractor beam like that means they take more and more damage until they're destroyed, and these beams aren't able to be APO'd out of, requiring players to actually pay attention to their group.

    At that point, it's just a question of what sounds more frustrating: one-hit kill invisitorps, or players that are too tunnel-visioned to pay attention to allies that need help?
    [SIGPIC][/SIGPIC]
  • questeriusquesterius Member Posts: 8,499 Arc User
    edited February 2013
    I had that once or twice yesterday, but since i was flying some old ships (older... still good gear) i figured i had gotten lazy by the huge hull strength of the Breen and Ambassador.

    Still not certain if there's some invisible torpedo or that i need to get my head on straight.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • mwgacy1mwgacy1 Member Posts: 132 Arc User
    edited February 2013
    thratch1 wrote: »
    Not really, if you have a little imagination.

    Cryptic doesn't seem either willing to or capable of creating more interesting encounters than it has. For example, they could make a Tactical cube with actual regenerating hardpoints for its tractor beams, then other players would be able to free allies that are being tractored in and cut up by cutting beams. Leaving players stuck in a tractor beam like that means they take more and more damage until they're destroyed, and these beams aren't able to be APO'd out of, requiring players to actually pay attention to their group.

    At that point, it's just a question of what sounds more frustrating: one-hit kill invisitorps, or players that are too tunnel-visioned to pay attention to allies that need help?

    They did actually make a decent NPC that healed itself and resisted attack, currently seeing service in The Vault (the D'Deridex Defender at the end). Unfortunately there was so much whining about it being impossible to destroy that even though it was only released accidentally it was quickly removed, never to be seen again.
    A real pity as it was actually interesting to fight an NPC that didn't just throw cheap shots and masses of HP at you.
  • jslynjslyn Member Posts: 1,790 Arc User
    edited February 2013
    mwgacy1 wrote: »
    They did actually make a decent NPC that healed itself and resisted attack, currently seeing service in The Vault (the D'Deridex Defender at the end). Unfortunately there was so much whining about it being impossible to destroy that even though it was only released accidentally it was quickly removed, never to be seen again.
    A real pity as it was actually interesting to fight an NPC that didn't just throw cheap shots and masses of HP at you.



    That one I have not seen. There was one that I fought (an Undine, I think) that would use Miracle Worker every time it hit around 33% HP. After the fourth time that it did that, I said 'TRIBBLE it' and quit the mission.
  • corbinwolf#9797 corbinwolf Member Posts: 565 Arc User
    edited February 2013
    Sign of the times, everybody wants something for nothing! Shame... I personally like a challenge.

    In saying that, however, the OP is correct. It has happened on numerous occasions where the game just seems to decide that I am doing too well and well, 'poof' I'm dead even with 100% shields and 100% hull! Infuriating sometimes...

    Ah well... all part of the no win scenario I guess...
    "The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited February 2013
    mwgacy1 wrote: »
    They did actually make a decent NPC that healed itself and resisted attack, currently seeing service in The Vault (the D'Deridex Defender at the end). Unfortunately there was so much whining about it being impossible to destroy that even though it was only released accidentally it was quickly removed, never to be seen again.
    A real pity as it was actually interesting to fight an NPC that didn't just throw cheap shots and masses of HP at you.

    That particular ship build didn't just get 'accidentally released'...

    It got accidentally released into the general population of the game (not just The Vault).

    Lower level players were coming up against that particular 'nasty' during their entire journey through the Romulan Missions.

    Even some higher level players were coming up against it with very little success.
    (at least until several people on these forums, described a practical way to take it out)

    It was interesting though, for awhile.
    STO Member since February 2009.
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  • mwgacy1mwgacy1 Member Posts: 132 Arc User
    edited February 2013
    daveyny wrote: »
    That particular ship build didn't just get 'accidentally released'...

    It got accidentally released into the general population of the game (not just The Vault).

    Lower level players were coming up against that particular 'nasty' during their entire journey through the Romulan Missions.

    Even some higher level players were coming up against it with very little success.
    (at least until several people on these forums, described a practical way to take it out)

    It was interesting though, for awhile.

    If the 'General Population' can't handle an NPC with ASIF 2 and a Science Team then I'm not surprised the NPCs will never improve, there's no need to if the players themselves won't.

    IIRC I was leveling an Engineer at the time and had no issues with dealing with it, I was in a Nebula IIRC so would have been a Commander.
    There really isn't an NPC in this game that can't be handled by full weapons power and weapon buffs like CRF/FaW/ Torpedo HY and Spread. Unfortunately, a few seem to not have noticed.
  • picardtheiiipicardtheiii Member Posts: 151 Arc User
    edited February 2013
    The borg transwarp gate in elite is known to have invisible torpedoes that crit for ridiculous amounts of damage.
  • causalityeffectcausalityeffect Member Posts: 178 Arc User
    edited February 2013
    I have been doing numerous STF runs and as of late I am getting roasted by massive hull hits from literally nowhere.

    When your in an Elite you kinda expect the odd death and I chalked it up to just glass cannon escort syndrome.
    Now I switched to the Jem Hadar Dreadnaught... and I am still getting nuked from 100% to 5% from something I cannot see even when shields are up.

    Pretty sure its the damn gate that is doing it and it seems to be able to whack you even if you are outside 10km.
    [SIGPIC][/SIGPIC]
  • thratch1thratch1 Member Posts: 0 Arc User
    edited February 2013
    Against the Transwarp gates, if you stay at about 9.5+km away from it, it won't hit you with OHK invisitorps.
    [SIGPIC][/SIGPIC]
  • erei1erei1 Member Posts: 4,081 Arc User
    edited February 2013
    thratch1 wrote: »
    Against the Transwarp gates, if you stay at about 9.5+km away from it, it won't hit you with OHK invisitorps.
    True, but with a cannon boat you'll do crappy damage, probably not enough to grab aggro anyway.

    I get OS several time, the one I remember was against the end cube of ISE, I was half hull (50-60%) and full shield (just hit EPtS 3). Then, I was dead.
    This is no difficulty or challenge, it simply frustration, and a godly finger "you die". I feel like fighting Q, no borgs...
    [SIGPIC][/SIGPIC]
  • valkarie14valkarie14 Member Posts: 762 Arc User
    edited February 2013
    I just find it very annoying u start playin well then random death it ruins the mood of that mission sumtimes, i just wana win or lose on my own not have the game decide when i die out of randomness, just takes something away from the game in my opinion
  • avarseiravarseir Member Posts: 0 Arc User
    edited February 2013
    valkarie14 wrote: »
    Whats with this? im doing starbase 24 and stf elites etc and i have full health then boom random death, my friends have it to and i seen people complain in game, its like your doing good and the game punishes you or clips it down so your not over powering people or something but it is bloody annoying especially when its like a 60 second cool down time

    I have never ever been one shotted in sb24 and go down from full hp and shields even when I'm being shot at by 20ships at the same time.

    So..it might be your build and loadout that's an issue.

    Borg yes, but not from any other enemies in game. Borg should be able to one shot you anyway, given that they're consistently one shotting stuff in the show.
    [SIGPIC][/SIGPIC]
  • causalityeffectcausalityeffect Member Posts: 178 Arc User
    edited February 2013
    avarseir wrote: »
    I have never ever been one shotted in sb24 and go down from full hp and shields even when I'm being shot at by 20ships at the same time.

    So..it might be your build and loadout that's an issue.

    Borg yes, but not from any other enemies in game. Borg should be able to one shot you anyway, given that they're consistently one shotting stuff in the show.

    It must be HIS build because you have never been one-shotted
    Then you go on to say Borg have one shotted you and that they should continue to do so ?

    Thats quite a contradiction you got there.

    Additionally, here we go beating the 'it was on the show' argument to death despite the fact STO is a game loosely based on the show. Borg should not one-shot people and certainly not be able to do it with invisible attacks that noone can see coming.
    [SIGPIC][/SIGPIC]
  • thratch1thratch1 Member Posts: 0 Arc User
    edited February 2013
    It must be HIS build because you have never been one-shotted
    Then you go on to say Borg have one shotted you and that they should continue to do so?

    He was talking about being one-shotted in Starbase 24. The Borg in ESTFs will one-shot you from time to time no matter your gear or build, but you should not get one-shotted during a Fleet Action.
    [SIGPIC][/SIGPIC]
  • avarseiravarseir Member Posts: 0 Arc User
    edited February 2013
    It must be HIS build because you have never been one-shotted
    Then you go on to say Borg have one shotted you and that they should continue to do so ?

    Thats quite a contradiction you got there.

    Additionally, here we go beating the 'it was on the show' argument to death despite the fact STO is a game loosely based on the show. Borg should not one-shot people and certainly not be able to do it with invisible attacks that noone can see coming.

    fine I concede that borg should not one shot you with something invisible because that is frustrating.

    But I have really never been shotted by any other enemy other than the borg.

    Notwithstanding the fact that borg is capable to one shot you, just that they should not because its annoying and frustrating.
    [SIGPIC][/SIGPIC]
  • macerukmaceruk Member Posts: 121 Arc User
    edited February 2013
    This issue has been around for ages now, I'm sure there were a few posts saying they can't fix it, so they lowered the damage the cube torps did to stop the one shots.

    Not sure if they reverted it but i have been back in the game after a 6 month break and they do hit you with invisible torps still and you do get one shot even with full health.

    They need to look at the damage output again as i was full health and bam! dead and there was no torps heading my way, same old script.
  • momawmomaw Member Posts: 0 Arc User
    edited February 2013
    1.) In Elite STF, gateways and the elite cube have plasma torpedo launchers which are rated for 50K base damage. They can crit for 75K.

    2.) These enemies have 2 torpedo launchers which they can fire about 2 seconds apart.

    3.) NPC torpedo damage is not reduced by 90% if it hits a shied, like player torpedoes are.

    4.) NPC torpedoes have a bug where if a torpedo can overcome a shield facing completely, damage may not be reduced by the amount of shielding it had to overcome.

    5.) Standard torpedoes, unlike heavy, do not have a maximum lifetime and will literally follow you across the map once launched.

    Now how many of ya'll's random deaths does that account for?
  • jslynjslyn Member Posts: 1,790 Arc User
    edited February 2013
    Add the Invisible Torpedo to that list and it will cover most (if not all) of mine.
  • momawmomaw Member Posts: 0 Arc User
    edited February 2013
    There is no "the invisible torpedo". It's just a regular 50K torpedo that the visuals don't show up for because the game can only handle so many effects of that kind at once.
  • poddlipoddli Member Posts: 173 Arc User
    edited February 2013
    momaw wrote: »
    There is no "the invisible torpedo". It's just a regular 50K torpedo that the visuals don't show up for because the game can only handle so many effects of that kind at once.


    So it's a torpedo that is invisible, not an invisible torpedo. Gotcha. :)
  • mariothebrosmariothebros Member Posts: 68 Arc User
    edited February 2013
    The borg transwarp gate in elite is known to have invisible torpedoes that crit for ridiculous amounts of damage.

    Yup, I concur this rather silly thing. Unless, there is an unknown type of powerful weapon yet to be discovered by both the Federation and Klingon factions?
    [SIGPIC][/SIGPIC]
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited February 2013
    Most one hits are caused by standard borg plasma torps. They are handled very oddly in the game, they crit VERY often (nearly 25% according to my logs) and can one hit fulled buffed shields like they are nothing, meaning if you don't have lots of hull with a good deal of resistance you won't be around long. Shield resistances seem to not really work against them, or at least their damage value doesn't get diminished much, but then again maybe it is and the damage value makes tricobalt crits look hiliariously weak.

    I've never seen a cube or tac cube crit, but gates, unimatrix and the queen do very often.


    The only other thing that tends to one hit, or get very close is isocharge. It is avoidable to an extent, unless someone is pulling agro in the 90? arc, but it is energy based and an RSP can absorb it. The problem is that the damage can be so severe that the bleed through alone with RSP can nearly kill you. The other problem is iso often comes in multiple hits, the same charge can hit you a couple times, and multiple ships will throw them out at the same time. So if you get hit on the weaker 1st or 2nd jump, you just can't recover shield facings fast enough to do any good against the 2nd hit or a different iso charge already on its way.
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  • tripphtripph Member Posts: 85 Arc User
    edited February 2013
    poddli wrote: »
    So it's a torpedo that is invisible, not an invisible torpedo. Gotcha. :)

    It's not deliberately invisible....
    _____

    I'm still fairly new. If I screwed up again, let me know.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited February 2013
    poddli wrote: »
    So it's a torpedo that is invisible, not an invisible torpedo. Gotcha. :)

    It's actually not a semantic difference. Not so long ago the high yield targetable torps had a serious issue where oftentimes they wouldn't draw, and players actually would be one-shotted by invisible torpedoes doing an even more insane amount of damage than what we're seeing right now.

    Momaw's list is quite good, but it's missing one piece of information. Quite often there is a massive desynch between when Borg STF enemies deal torpedo damage, and when said torpedo decides to show it's vfx, resulting in people being killed as much as fifteen or more seconds *before* a torpedo appears and hits a ship.
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited February 2013
    Yup, I concur this rather silly thing. Unless, there is an unknown type of powerful weapon yet to be discovered by both the Federation and Klingon factions?

    apparently the borg went to an alternate reality that let them get ahold of these http://www.wcnews.com/wcpedia/CN_Threat_Report_K459-C_Kilrathi_Skipper_Missile and improved them greatly.
  • buzzoutbuzzout Member Posts: 119 Arc User
    edited February 2013
    Yup, I concur this rather silly thing. Unless, there is an unknown type of powerful weapon yet to be discovered by both the Federation and Klingon factions?

    The Borg possess the technology (in STO) to produce torpedoes which are not only perfectly undetectable, but which can utterly destroy any Federation vessel in a single shot. We know this technology exists because we've all been victims of it. I have no problem with existence of this technology in the game. What I do have a problem with is that Starfleet hasn't gotten their hands on it by now. If a technology exists then it can and will eventually be known by the enemies of those who possess it. There's no question about that. I think it's high time that either Starfleet also has the technology or it be removed from the game entirely.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited February 2013
    valkarie14 wrote: »
    Whats with this? i have full health then boom random death,

    You don't have any Pakled crewmembers and shiny red buttons on your ship?
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