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For Engineers: D'Kora or Jem'Hadar Dread for DPS?

antiquarian#8167 antiquarian Member Posts: 30 Arc User
Hello,

I like to PVE (solo missions & STF) and I wanted to know which one has more DPS?

D'Kora or Jem'Hadar Dreadnaught?

I am already using 5 Spiral Waves from Galor for my D'Kora and if I use the Dreadnaught, I assume i will be using the spiral saves as well. I also have access to Jem'Hadar Attack ship, but from what I have read, the attack ship is severely pathetic relative to the Ultra Rare Scorpion.

Overall, which one provides more DPS for Engineers? Also be mindful that D'Kora has "Battle Mode" 24/7.

Ultimately, I am trying to decide whether to buy the Jem'Hadar Dreadnaught or just pass it for another new ship that will come out in several months.
Post edited by antiquarian#8167 on
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Comments

  • mrgrocer56mrgrocer56 Member Posts: 370 Arc User
    edited January 2013
    Dkora every time with a dual Aux2bat build is insane.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited January 2013
    I'd also say the D'kora.

    It does it's job as a cruiser quite well, still has access to a good amount of firepower, including using DHCs, plus the innate console abilities.

    All around an excellent ship. Can do everything you need it to do, and a bit more.

    Plus having bank, exchange, mail, trader DOFF, and Dabo access is all quite awesome too.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • mrgrocer56mrgrocer56 Member Posts: 370 Arc User
    edited January 2013
    Your notes on the dread are all true. The D'kora just fits my playstyle a bit better. I fly her as a big, fat escort :D Plus, she looks dead sexy in the mk XII Jem set with polarons blazing.
  • diogene0diogene0 Member Posts: 0 Arc User
    edited January 2013
    Any fleet or lockbox ship will be superior to the Dreadnought, except the fleet aquarius. It's one of the worst ship in game: it's designed to use cannons (no beams can take advantage of a Cmdr tac boff) but the turnrate is horrible. So it's designed to use something it can't use.

    I really feel sorry for all those who bought this dreadnought, except for those who bought it knowing it was terrible and underperforming but wanted the skin badly.
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2013
    D'Kora vs. Bugnought:
    (numbers based on looking at the D'Kora in comparison to the Bugnought)

    -6000 Hull
    +1 Aft Weapon
    -2 Hangar
    -3050 Crew

    +1 Devices
    -1 Tac Console
    +1 Sci Console
    +2 Turn

    -0.02 Impulse
    -5 Weapon Power
    -5 Engine Power

    +5 Shield Power
    +5 Auxiliary Power

    -Subsystem Targeting
    -Carrier Commands

    +Battle Mode 3000
    -Dominion Command Interface

    D'Kora
    X, X, X
    X

    X, X, X, X
    X, X

    X, X

    Bugnought
    X, X, X, X
    X, X

    X, X, X
    X
    X, X
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited January 2013
    diogene0 wrote: »
    Any fleet or lockbox ship will be superior to the Dreadnought, except the fleet aquarius. It's one of the worst ship in game: it's designed to use cannons (no beams can take advantage of a Cmdr tac boff) but the turnrate is horrible. So it's designed to use something it can't use.

    I really feel sorry for all those who bought this dreadnought, except for those who bought it knowing it was terrible and underperforming but wanted the skin badly.

    I have one and its pretty awesome actually.

    yes you can use cannons, if you know how to play it right, although i would not recommend it in pvp with that set up.

    Edit - OP, unless you have had a lot of experience with carriers and really know what you are doing, or plan to PvP a lot then the d'kora is the much safer bet.
  • momawmomaw Member Posts: 0 Arc User
    edited January 2013
    The dreadnaught's damage potential is simply unbeatable. Take an escort, subtract 1 tactical ability, and bolt on two hangar bays, good for about 2000 DPS each when fitted with elite scorpions. Carriers were already monsters in PVE combat, this just make it more monstrous. The D'kora is a great battlecruiser. It outperforms other battlecruisers by a decent margin thanks to the awesome Battle Module 3000, and it's certainly going to be more survivable and more nimble, but ... raw PVE damage output? Dreadnaught. Period.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited January 2013
    Sure, the raw PvE damage output is impressive...as long as you stick to fighting things that can't move faster than a cube. The era of Borg as designated Bad Guy is coming to a close, though.
    [SIGPIC][/SIGPIC]
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2013
    The era of Borg as designated Bad Guy is coming to a close, though.

    Those pesky Romulans coming in May are likely to move a bit...
  • ericsonxxericsonxx Member Posts: 253 Arc User
    edited January 2013
    I like my Dkora, honestly. I outfit her with 2 plasma DBB and the rom beam array/torp fore, and 2 plasma beam arrays/cutting beam/omega torp aft. That, coupled with liberal use of EWP3 means I'm constantly cooking everything like its Star Trek Iron Chef.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited January 2013
    gounkim wrote: »
    Hello,

    I like to PVE (solo missions & STF) and I wanted to know which one has more DPS?

    D'Kora or Jem'Hadar Dreadnaught?

    I am already using 5 Spiral Waves from Galor for my D'Kora and if I use the Dreadnaught, I assume i will be using the spiral saves as well. I also have access to Jem'Hadar Attack ship, but from what I have read, the attack ship is severely pathetic relative to the Ultra Rare Scorpion.

    Overall, which one provides more DPS for Engineers? Also be mindful that D'Kora has "Battle Mode" 24/7.

    Ok, a couple of things.

    1) An engineer's job is not DPS. It's one thing to want to at least do as much DPS as you can while performing your Primary function first (For PvE = Tanking or healing, or both), and another to want to squeeze blood from a stone. Which one of these are you looking to do?

    2) Trying to do DPS with beams, with an Engineer, is just purposely trying to drive uphill backwards.

    Both of these ships can mount DHCs + Turrets and there is little reason to not do so in PvE for either of them.



    If you go with an Aux to Batts build like many have suggested, I'd probably go with the faster turning, CMD Tac station having JHHEC which seems custom designed for Aux to Batts builds + it has pets which might actually do more damage than 1 rear weapon.

    Seriously though, get DHCs regardless.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited January 2013
    Well, it's not that you can't compare the two, it's just also that they are both, VERY different ships. A real apples and oranges thing in this case.

    The Jem'hader Dread is what it is, and the D'kora is what it is.

    The Star Des....Jem'hader Dreadnought is a massive, tactical heavy-carrier, allowing for a tremendous amount of firepower to be unleashed.

    The D'kora is still a cruiser (due to the Cmdr. Engineer), however you look at it, but it still allows for an excellent turn-rate and usage of DHCs. While it will be far far from the DPS of the Jem-Dread, as it is, the D'kora allows for a very good amount of DPS on an engineering-heavy ship.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • je11yfishje11yfish Member Posts: 43 Arc User
    edited January 2013
    diogene0 wrote:
    no beams can take advantage of a Cmdr tac boff

    Disagree. APB3 with BFAW for example.

    1) An engineer's job is not DPS.

    Disagree. If you are doing PvE with a group of people that know what they are doing then you don't need an abundance of heals, you just want to kill stuff as fast as possible. D'Kora can do that and still throw out a heal or two if needed.
    2) Trying to do DPS with beams, with an Engineer, is just purposely trying to drive uphill backwards.

    Disagree. If you know how to manage your power settings and are not otherwise handicapped, beams can be formidable, especially with a double-Aux2batt setup combined with Beta, BFAW, KCB for Omega weapon amplifier, and energy-free Romulan beam array. That's a 7 beam broadside for the energy cost of 6, with a frequent "nadion inversion" proc; and the effects of low turn rate are minimized.
    Both of these ships can mount DHCs + Turrets and there is little reason to not do so in PvE for either of them.

    Disagree, for one reason in particular -- time on target. A D'Kora using beams merely has to pivot, while a D'Kora using DHC's has to maneuver constantly to keep the damage high. If you are using torps anyway and putting nose to target, then sure DHC's on a D'Kora are more compelling. Personal preference, perhaps; but once I went with spiral wave disruptors the ease of play and overall damage due to time-on-target increased immensely. Further, I think that BFAW + APB improves the damage of your teammates in a way that eclipses the use of DHC's on your single ship.
    If you go with an Aux to Batts build like many have suggested, I'd probably go with the faster turning, CMD Tac station having JHHEC which seems custom designed for Aux to Batts builds + it has pets which might actually do more damage than 1 rear weapon.

    True. JHHEC provides a compelling reason to leave D'Kora, if you are willing to overlook the non-combat perks associated with D'Kora, and the 3-piece D'Kora set if owned; and if you are not hindered by the decrease in hull/shields.
  • kingstonalankingstonalan Member Posts: 1 Arc User
    edited January 2013
    mrgrocer56 wrote: »
    Dkora every time with a dual Aux2bat build is insane.

    Will someone post this build? I keep hearing bout it, yet to try.... Is it just two copies of Aux2bat1 and 3 purple tech doffs? Or more to it than just that?
  • marc8219marc8219 Member Posts: 0 Arc User
    edited January 2013
    diogene0 wrote: »
    Any fleet or lockbox ship will be superior to the Dreadnought, except the fleet aquarius. It's one of the worst ship in game: it's designed to use cannons (no beams can take advantage of a Cmdr tac boff) but the turnrate is horrible. So it's designed to use something it can't use.

    I really feel sorry for all those who bought this dreadnought, except for those who bought it knowing it was terrible and underperforming but wanted the skin badly.

    I have been bashing the Jem Dread a lot too, but even I will acknowledge it can make an excellent pve ship if they use DHC on it and get them on target fast enough. Not all players can, but I and many others I have seen have no problem taking a DHC Bortasqu into an STF and being on target most of the time. So this ship will be a great alternative for DHC Bortasqu pilots and a few others.

    It is probably a bad choice for most people as it isn't worth using without DHC, and is not really good for pvp.

    Anyone who doubts DHC can be used with ship that has turn rate that slow I can set up my DHC Bortasqu again sometime and demonstrate in an STF if needed.

    So for the Op dread will be better if you think you can manage DHC on it, if not D'kora could be better choice.
    Tala -KDF Tac- House of Beautiful Orions
  • antiquarian#8167 antiquarian Member Posts: 30 Arc User
    edited January 2013
    So lets assume that:

    1) I don't use DHC for both, D'kora and Jemhadar Dread and only use Spiral Waves for beams, does the use of two hanger bays on Jemhadar outweigh D'Kora in DPS (D'kora with 8 weapoon slots vs. Dread with 7 weapon slots).

    2) Without using "special abilities" by BOFFs, doesn't D'Kora does much more DPS than dread due to the Battle Mode 3000?

    Basically what I am asking is, without the use of any special abilities:

    D'Kora + Battlemode 3000 (6x Spiral Waves + 2x Torps)

    vs

    Dread + 2 hanger bays (5x Spiral Waves + 2x Torps)

    Which one does more DPS? Remeber, Battlemode provides significant boost in DPS!

    Thank you so much for the help. I am asking for help before I spent 80million credits and regret it for the rest of my STO life.
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited January 2013
    If your weapons power is 125 already and you use eptw does your dps still increase?

    I have a d'kora myself but I have a hard time picturing what the aux2bat will help do dps wise?

    You reload your 2 tac abilties faster? What else, say energy remodulation? More aceton beam, if it isn't completely useless anyway.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited January 2013
    Well if you use the Spiral waves its probably better to just stick to the Galor or D'kora for a beam cruiser. You don't really need Cmdr and Lt tac for a beam ship, and the dreads unique pets aren't impressive, and it isn't as survivable either.
    Tala -KDF Tac- House of Beautiful Orions
  • marc8219marc8219 Member Posts: 0 Arc User
    edited January 2013
    vestereng wrote: »
    If your weapons power is 125 already and you use eptw does your dps still increase?

    I have a d'kora myself but I have a hard time picturing what the aux2bat will help do dps wise?

    You reload your 2 tac abilties faster? What else, say energy remodulation? More aceton beam, if it isn't completely useless anyway.

    You don't get a direct dps bonus for going over 125, but the overflow is counted when the weapons drain your power, making it much easier to keep your weapon power near max while firing.
    Tala -KDF Tac- House of Beautiful Orions
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited January 2013
    diogene0 wrote: »
    It's one of the worst ship in game: it's designed to use cannons (no beams can take advantage of a Cmdr tac boff) but the turnrate is horrible. So it's designed to use something it can't use.

    A Recluse with 0.5 less turn rate, the same inertia, and only 0.01 higher impulse rating can easily keep targets in the killzone, so the dread should be able to do the same. Keep in mind OP is asking about PvE, not PvP.
    1) An engineer's job is not DPS.
    Your captain's career only determines 6 abilities in space. You have 12 abilities from your BOffs alone. What you meant was cruisers aren't supposed to do DPS, and even that is a baseless, worthless statement that's repeated over and over.

    It's everybody's job to deal DPS.

    You need DPS to tank. I'm not the greatest pilot and I deal 8.5k dps (still tweaking my build), and if a cruiser doesn't deal at least 8.5k dps worth of threat (after threat control) he won't be able to tank because he won't hold aggro.
    vestereng wrote: »
    If your weapons power is 125 already and you use eptw does your dps still increase?

    It depends.

    Every point of weapons power above 125 reduces drain. If you haven't completely negated drain prior to EPtW, then you will increase your DPS.

    For example:
    125 power with -60 drain, you fire at 65 power.
    EPtW adds 30 power:
    125 power with -30 drain, you fire at 95 power.
    Therefore, 60% more DPS.
  • je11yfishje11yfish Member Posts: 43 Arc User
    edited January 2013
    gounkim wrote: »

    Basically what I am asking is, without the use of any special abilities:

    D'Kora + Battlemode 3000 (6x Spiral Waves + 2x Torps)

    vs

    Dread + 2 hanger bays (5x Spiral Waves + 2x Torps)

    Which one does more DPS?

    You could be more precise in your evaluation.

    D'Kora: 8 weapons + 3.5 energy tac consoles + 0.5 projectile tac consoles + 15 weapon power

    JHDC: 7 weapons + 4 energy tac consoles + 10 weapon power + 2 hangar bays

    ^ that is an approximation given your loadout. The +30 to all weapon types granted by Battle Mode is equivalent to an extra 15% damage console (you can confirm this easily). The extra 5 weapon power is equivalent to 10% damage (2% per according to wiki).

    But there is one thing you are not accounting for in the above, and that is the ability to immobilize your enemy which will lower their defenses and significantly increase the damage you do. If you are in D'Kora you can use EWP3 and a Matter-Antimatter doff; if you are running double-Aux2Batt in Dread you can't do that without giving up EPtS3 for EPtS1, meaning you are squishier; and you can't afford TB1. That is one reason why JHHEC is a worthier comparison; because you can still slot PH1, HE2, and a TB1 to immobilize, which by the way will cycle very quickly with double aux2batt.

    If the Romulan crit boffs are fixed to stack, though, you'll be able to have 2 on D'Kora vs. only 1 on JHHEC.

    If it were me, I wouldn't spend 80 million on a JHDC or JHHEC. I would instead use that money to max out damage consoles on D'Kora to Mk XII purple (~30mill each) or Mk XI purple if I wanted to be cheap about it (<5mill each). The D'Kora is an excellent ship and it is also versatile enough to accomodate changes in future itemization. I wouldn't rush to replace it, especially if 80 million is hard for you to come by.

    One more thing. This is personal preference, obviously, but I think you are wasting your time with those torpedoes. If you instead go KCB + REPBA + 6 Spirals, and APB1 + BFAW3 with double aux2batt setup, I think your damage (as well as that of your team) will go up considerably.
    gounkim wrote: »
    I am asking for help before I spent 80million credits and regret it for the rest of my STO life.

    How much money did I just save you? Feel free to send me a tip.
  • antiquarian#8167 antiquarian Member Posts: 30 Arc User
    edited January 2013
    je11yfish wrote: »
    You could be more precise in your evaluation.

    D'Kora: 8 weapons + 3.5 energy tac consoles + 0.5 projectile tac consoles + 15 weapon power

    JHDC: 7 weapons + 4 energy tac consoles + 10 weapon power + 2 hangar bays

    ^ that is an approximation given your loadout. The +30 to all weapon types granted by Battle Mode is equivalent to an extra 15% damage console (you can confirm this easily). The extra 5 weapon power is equivalent to 10% damage (2% per according to wiki).

    But there is one thing you are not accounting for in the above, and that is the ability to immobilize your enemy which will lower their defenses and significantly increase the damage you do. If you are in D'Kora you can use EWP3 and a Matter-Antimatter doff; if you are running double-Aux2Batt in Dread you can't do that without giving up EPtS3 for EPtS1, meaning you are squishier; and you can't afford TB1. That is one reason why JHHEC is a worthier comparison; because you can still slot PH1, HE2, and a TB1 to immobilize, which by the way will cycle very quickly with double aux2batt.

    If the Romulan crit boffs are fixed to stack, though, you'll be able to have 2 on D'Kora vs. only 1 on JHHEC.

    If it were me, I wouldn't spend 80 million on a JHDC or JHHEC. I would instead use that money to max out damage consoles on D'Kora to Mk XII purple (~30mill each) or Mk XI purple if I wanted to be cheap about it (<5mill each). The D'Kora is an excellent ship and it is also versatile enough to accomodate changes in future itemization. I wouldn't rush to replace it, especially if 80 million is hard for you to come by.

    One more thing. This is personal preference, obviously, but I think you are wasting your time with those torpedoes. If you instead go KCB + REPBA + 6 Spirals, and APB1 + BFAW3 with double aux2batt setup, I think your damage (as well as that of your team) will go up considerably.



    How much money did I just save you? Feel free to send me a tip.

    I renounce my god and worship you.

    Oh and one more thing! If I were to use D'Kora with Spiral Waves, what Set Item would be the best for PURE PVEing? Which set for best tanking and which set for best DPS?
  • antiquarian#8167 antiquarian Member Posts: 30 Arc User
    edited January 2013
    Oops double posting. My apologies.
  • je11yfishje11yfish Member Posts: 43 Arc User
    edited January 2013
    gounkim wrote: »
    If I were to use D'Kora with Spiral Waves, what Set Item would be the best for PURE PVEing? Which set for best tanking and which set for best DPS?

    It depends on the event.

    Elite STFS:
    D: Borg Mk XII, or Maco Mk XII
    E: Romulan Mk XII
    S: Borg Mk XII

    ^ that gives you great shield regen, hull regen, and hull hp. As for the engine, I would rather have +26.2 Attack Patterns (for Beta which helps entire team) instead of the Borg 3-set shield proc and tractor beam; you may decide differently.

    Easy stuff (normal STF's, Federation Fleet Alerts):
    D: Omega Mk XII
    E: Romulan Mk XII
    S: Omega Mk XII

    ^ that gives you Tetryon Glider and additional accuracy, without taking a huge hit to shield regen. Again, I would rather have the +26.2 Attack Patterns over the 3-set bonus which can only be used against one target every 2 minutes; you may decide differently.

    I consider the Romulan/Reman engines to be very valuable for these reasons:
    1. bonus to Attack Patterns or Maneuvering (additional ~6% defense while moving)
    2. high flight speed (getting to 23.95 impulse should be priority for max defense)
    3. high full impulse -- do not underestimate being able to zip around faster than anyone else. Time on target = more damage. 184 full impulse approx with current skills. 224 for 5 seconds if you add EPtE1, which is nice.

    I do not consider Adapted Maco or Fleet gear to be compelling when compared to the above.

    I prefer high regen shields because their effect is magnified several times when used with max shield power and Tactical Team.

    About that tip...
  • diogene0diogene0 Member Posts: 0 Arc User
    edited January 2013
    marc8219 wrote: »
    I have been bashing the Jem Dread a lot too, but even I will acknowledge it can make an excellent pve ship if they use DHC on it and get them on target fast enough. Not all players can, but I and many others I have seen have no problem taking a DHC Bortasqu into an STF and being on target most of the time. So this ship will be a great alternative for DHC Bortasqu pilots and a few others.

    It is probably a bad choice for most people as it isn't worth using without DHC, and is not really good for pvp.

    Anyone who doubts DHC can be used with ship that has turn rate that slow I can set up my DHC Bortasqu again sometime and demonstrate in an STF if needed.

    So for the Op dread will be better if you think you can manage DHC on it, if not D'kora could be better choice.

    I've been using a DHC Recluse in PVE and PvP. Trust me: it's hell. If you don't use all your hold abilities to get your targets in your firing arc it doesn't work. It worked in STFs because cubes and spheres are really super slow targets, and because i could use a pair of GWs and TBRs, but in fleet actions, fleetmark instances, it doesn't work really well. It didn't work at all in no win scenario. Stuff is moving way too fast there. I can't even imagine doing that without a Cmdr sci boff. :P
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • antiquarian#8167 antiquarian Member Posts: 30 Arc User
    edited January 2013
    je11yfish wrote: »
    It depends on the event.

    Elite STFS:
    D: Borg Mk XII, or Maco Mk XII
    E: Romulan Mk XII
    S: Borg Mk XII

    ^ that gives you great shield regen, hull regen, and hull hp. As for the engine, I would rather have +26.2 Attack Patterns (for Beta which helps entire team) instead of the Borg 3-set shield proc and tractor beam; you may decide differently.

    Easy stuff (normal STF's, Federation Fleet Alerts):
    D: Omega Mk XII
    E: Romulan Mk XII
    S: Omega Mk XII

    ^ that gives you Tetryon Glider and additional accuracy, without taking a huge hit to shield regen. Again, I would rather have the +26.2 Attack Patterns over the 3-set bonus which can only be used against one target every 2 minutes; you may decide differently.

    I consider the Romulan/Reman engines to be very valuable for these reasons:
    1. bonus to Attack Patterns or Maneuvering (additional ~6% defense while moving)
    2. high flight speed (getting to 23.95 impulse should be priority for max defense)
    3. high full impulse -- do not underestimate being able to zip around faster than anyone else. Time on target = more damage. 184 full impulse approx with current skills. 224 for 5 seconds if you add EPtE1, which is nice.

    I do not consider Adapted Maco or Fleet gear to be compelling when compared to the above.

    I prefer high regen shields because their effect is magnified several times when used with max shield power and Tactical Team.

    About that tip...

    Sincere apologies for me being an absolute noob. What are these "D & E & S" stand for?
  • je11yfishje11yfish Member Posts: 43 Arc User
    edited January 2013
    gounkim wrote: »
    Sincere apologies for me being an absolute noob. What are these "D & E & S" stand for?

    Deflector
    Engine
    Shield
  • antiquarian#8167 antiquarian Member Posts: 30 Arc User
    edited January 2013
    je11yfish wrote: »
    Deflector
    Engine
    Shield

    Wow I feel really dumb. I usually thought having the entire set equipped was the most desirable choice. D S E. I got it I got it haha. Thank you very much.

    It is hard to see a complete stranger writing pages after pages worth of advice on a simple question. Thank you very much.

    I know aesthetics has no room in playing "efficiently," but I just couldn't stand the sight of the look of D'Kora. I suppose having a full set of Remen is not the best option for PVEing?
  • antiquarian#8167 antiquarian Member Posts: 30 Arc User
    edited February 2013
    Oh and you told me that instead of Torp, equipping REPBA is better. What is REPBA again?
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited February 2013
    je11yfish wrote: »
    Disagree. If you are doing PvE with a group of people that know what they are doing then you don't need an abundance of heals, you just want to kill stuff as fast as possible. D'Kora can do that and still throw out a heal or two if needed.

    If you want to kill stuff as fast as possible you should be in a Tac/Escort.

    je11yfish wrote: »
    Disagree. If you know how to...

    No amount of opinion or theory craft can argue with 12 months+ of STF logs.

    Engineers do not do as much DPS as Tacs, and beams do not do as much DPS as DHCs.



    In fact, Tac/Cruiser with beam arrays can actually keep pace with Eng/Escort with DHCs on STFs.
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