test content
What is the Arc Client?
Install Arc

Omega Plasma Torpedo Launcher Mk XII stops firing after the 5 row of shots

roger420freitasroger420freitas Member Posts: 12 Arc User
edited January 2013 in PC Gameplay Bug Reports
after the first 5 shots it stops launching more torpedoes, and when it happens I seen a glitch which it kind of try to launch the first torpedo of the new 5 row, i can even seen the torpedo been launching graphically on the game but it don't, so this glitch repeats itself till A: ) I activate a power that affects the torpedo, such high yield or torpedo spread, or B: ) I maneuver the torpedo launcher out of its targeting arc, so it fires till the last one, but it stars to happen all over again.

ill report it also on in-game bug repport and pwe site, thanks for your attention and keep the trek alive.


any devs around?


later ill try to put it in aft weapons and see if the bug repeats... and post here!
42?
[SIGPIC][/SIGPIC]
Post edited by roger420freitas on

Comments

  • roger420freitasroger420freitas Member Posts: 12 Arc User
    edited January 2013
    same thing at aft :(
    42?
    [SIGPIC][/SIGPIC]
  • roger420freitasroger420freitas Member Posts: 12 Arc User
    edited January 2013
    anyone having the same issue??? :confused:
    42?
    [SIGPIC][/SIGPIC]
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2013
    after it depletes all its charges, it gos into this super fast fire mode, but the torps disappear right after they are fired. right clicking auto fire off fixes this for me. still, thats a bit buged
  • roger420freitasroger420freitas Member Posts: 12 Arc User
    edited January 2013
    after it depletes all its charges, it gos into this super fast fire mode, but the torps disappear right after they are fired. right clicking auto fire off fixes this for me. still, thats a bit buged
    humm... ill try it


    Thanks for the reply lad!
    42?
    [SIGPIC][/SIGPIC]
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited January 2013
    It's a glitch where the torpedo launcher on auto fire tried to keep firing, but the torpedo magazine needs ample time to replenish it's array of torpedos. Normally it needs at least 2-3 torpedos recharged to begin correctly firing normally.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • roger420freitasroger420freitas Member Posts: 12 Arc User
    edited January 2013
    It's a glitch where the torpedo launcher on auto fire tried to keep firing, but the torpedo magazine needs ample time to replenish it's array of torpedos. Normally it needs at leas t2-3 torpedos recharged to begin correctly firing normally.
    in my case they don't strart again at all, when auto fire switching they start to work again but its impossible turn in/off all the time in middle of a dogfight.... ill keep it in my inventory for now..


    Thanks for the input bro
    42?
    [SIGPIC][/SIGPIC]
Sign In or Register to comment.