after the first 5 shots it stops launching more torpedoes, and when it happens I seen a glitch which it kind of try to launch the first torpedo of the new 5 row, i can even seen the torpedo been launching graphically on the game but it don't, so this glitch repeats itself till A: ) I activate a power that affects the torpedo, such high yield or torpedo spread, or B: ) I maneuver the torpedo launcher out of its targeting arc, so it fires till the last one, but it stars to happen all over again.
ill report it also on in-game bug repport and pwe site, thanks for your attention and keep the trek alive.
any devs around?
later ill try to put it in aft weapons and see if the bug repeats... and post here!
after it depletes all its charges, it gos into this super fast fire mode, but the torps disappear right after they are fired. right clicking auto fire off fixes this for me. still, thats a bit buged
after it depletes all its charges, it gos into this super fast fire mode, but the torps disappear right after they are fired. right clicking auto fire off fixes this for me. still, thats a bit buged
It's a glitch where the torpedo launcher on auto fire tried to keep firing, but the torpedo magazine needs ample time to replenish it's array of torpedos. Normally it needs at least 2-3 torpedos recharged to begin correctly firing normally.
It's a glitch where the torpedo launcher on auto fire tried to keep firing, but the torpedo magazine needs ample time to replenish it's array of torpedos. Normally it needs at leas t2-3 torpedos recharged to begin correctly firing normally.
in my case they don't strart again at all, when auto fire switching they start to work again but its impossible turn in/off all the time in middle of a dogfight.... ill keep it in my inventory for now..
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Thanks for the reply lad!
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Praetor of the -RTS- Romulan Tal Shiar fleet!
Thanks for the input bro
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