Massively is having a voting contest between STO and LotRO.
http://massively.joystiq.com/2013/01/21/leaderboard-lord-of-the-rings-online-vs-star-trek-online/#continued
I'm not sure what it's about really, but I couldn't just stand by and let LotRO out Twitter us. They're ahead 4152 to 1597. They're all smug on their forum, don't let them get away with it!
Comments
1603 (27.8%) now.
Gogogo!
Oh I absolutely agree. I didn't start playing this game until it went free to play myself. But this is the only MMO I have stuck with for longer than a couple of months. So that's an achievement by itself, but I don't see myself going anywhere anytime soon.
I know PWE hasn't been a saint by any means, but we could have far harsher masters. :P STO already has all the ingredients to make the perfect Star Trek MMO already, Cryptic just needs to mix them in the right ways. Particularly now with the new reputation system. It has it's flaws to be sure, but I kind of rather like it. It's a huge roadblock, but now Cryptic has a way to make money off of actual content without making it P2W, and without having to make paid content expansions.
Sure STO has a long way to go. But I willing to ride with it there.
I suggest a new strategy R2. Let the wookie win.
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Joined April 2008. Lifetime Subscriber. Original member of the original 2nd Fleet.
Expended $1,961 USD on this game - regretting it all. This game and some of its staff disappointed me, time and again, per every single cent spent!!!
But if wishes were horses, beggars would ride.
They will likely ignore the fact that to achieve such a skew in favor of the other game, means that some , actually many players of this game voted for the other guy.
I honestly don't think the results of this will make a difference to them, and nothing we see upcoming will lead the game as a whole back toward the IP.
shrug
No wonder LotR got more voices. I'm actually surprised that STO got any. But I think it got them because voters have not read what the poll is about and just voted for their favourite game.
This is about as perfect as anyone could say it. They followed the Tolkien lore as close as they could possibly do it in a MMO environment, and to that i applaud them. STO is only star trek in its graphical looks, it is not in any way lore dependent. Sure they have the basic story line in the missions, but no depth to them at all. It just feels as someone else said...a space flight pew pew game set in a star trek theme, not like star trek itself.
On a side note, the first thing i did when i got to Lone-Lands for the first time was to scale weathertop and the first thing i did when i got there was find the cairn with the Runestone. And was pleasantly surprised to find it.
im not actually that big of a fan of the game and prefer STO, but STO is very MMO heavy rather than IP heavy. Im ok with that, as i honestly think if they tried to make the game 100% IP focused and tried to make a gamed version of the show, it would be pretty boring to play, especially for the MMO crowd, but Ip gets sacrificed. STO would work much better as a single player game.
Fantasy games get an easier time being converted than something like Trek, which has to wear many hats, and can go combat and grind heavy and not be criticised.
You're also ignoring two major aspects in this debate. STO's team is still rather small. It's hard to make a lot of story content and places to go when you struggle to fix bugs and to create one new social/adventure zone every year. I think the "Trek feel" you're talking about is existing on new romulus though. It's not a perfect place but it makes sense.
The other issue is that most of the Star Trek IP is based around philosophy, ethics, and scientific munbo-jumbo (TNG), finding a way to punch aliens in the face after 25 minutes of weird and slow character interactions (TOS), or around character interactions (DS9), and these elements aren't easy to bring into a game. It's really easier to make something looking like an IP if half of the said IP is counting your kills with a dward, sending fireballs in your enemy's face, or finding new ways to behead your opponent.
Middle Earth is at war, Star trek's galaxy isn't, and it's easier to build a MMO around epic battles rather than ethics.
I may agree with you as a TNG fan but i'm also aware of the fact that it's a game and popular games are those where you kill stuff.
God, lvl 60 CW. 17k.
LOTRO has about two dozen books and 4 movies defining its IP.
STO has half a dozen TV series most of which went 7 seasons, 9 movies and a few hundred books defiining its IP that span a few hundred years of development. (no not all of it canon) but still...
This was never a fair comparison.
Love both games, ditched LOTRO to become a lifer on STO.
Really? Your gonna bring this out again as a defense.
I think this is the only tool left in the locker for those still trying to defend this game and it gets tiresome.
So basically, Cryptic weren't big enough to take on such a large and famous IP and what you see is what you get? Maybe they shouldn't have had it in the first place only having a small team and not able to do the IP justice.
I blame Atari, CBS, Perpetual, but mostly Cryptic for this IP in name only single player mmo...
I may not be a big fan of Lotr, but at least it feels alive and feels like Middle Earth. This, well you know how I feel.
I notice Bran didn't put this "poll" in federation news.;)
I really like STO. I prefer to play that rather than Lotro (I did played it for a while). But if I would vote (I don't) I would vote for Lotro; much more consitent and true to its IP.
Give them their due, they are at least consistent, which is something Cryptic only dreams of unless you include lockboxes.......
a fair comparison would have been star wars galaxys...which also had space combat and ground combat and was a scifi game, but is now gone and never was f2p.
i rather liked a comparison of f2p games some time ago, where they compared different aspects of games, instead of the games as a whole.
Pre NGE, SWG beats STO. After NGE, SWG beats STO (and I hated the game after NGE).
Still it wasn't F2P, so it's not a fair comparison and it had a bigger team as some will rush to say too...:P
I like the fact that you quoted the most unimportant argument i gave, while you "forget" to answer to what really makes the difference between those games, which is the nature of the IPs themselves. One is about heroically slaughtering evil guys between two unending and boring descriptions (in the books), which makes a very easy and obvious MMO translation, the other one is much more complex. :rolleyes:
God, lvl 60 CW. 17k.
(Nearly every MMO thinks their developers are the worst, ever)
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
Plus, LOTRO is easier to follow and has a better story line, great graphics, less "cookie cutter" builds, etc, and is just much more fun to play.
STO has tons and tons of potential and is fun to play. But, sorry Cryptic, it is just not all there yet. It was a nice try though.
And I notice you didn't respond to what I actually said either.
Your the one who brought up small size dev team as a defence of STO. I just pointed out that this statement has been used by day 1, not only by the supporters, but also by the devs themselves and it's now used as a convenient excuse for a lot of STO's ills, both past and present.
"Star Trek: Online" is a patch work of historical franchise elements, which were stitched together with an artistic license. Cryptic had to invent explanations for why historical franchise elements exited in the 25th century. In order to achieve their overall goals, Cryptic created nonexistent elements to fuse everything together. Some of those nonexistent "Star Trek" elements include: M.A.C.O. Armors, Omega Armors, armors, mini-guns, blast-guns, antiproton weapons, etc...
Second, while "Lord of the Rings" and "Star Wars: The Old Republic" are role-playing games, "Star Trek: Online" fits into the strategy game category. While there are story and role-playing mechanics in place, "Star Trek: Online" does not fuse them together in a "Dragon Age: Origins" and "Star Wars: The Old Republic" manner. Players do not have dialogue choices, which influence the 'overall' flow of a 'main' story. New Romulus is an example. During the cut-scenes on New Romulus, the player does not have the ability to choose between options. Your avatar just bounces her or his head, walks, and allows another npc to ramble. I do not think you can compare two different games, which were built with two different gaming styles. I could be wrong.
I feel your pain.
Bajor should be the stepping stone in which all social zones should follow. If Cryptic dedicated a half a season to revamping social zones, (adding non-grinding contexts, depth, new designs, story elements, and mini-missions), I think many people will shout out with joy. As long as those new environments are geared towards the social experience, many people will find some sort of use for them. Do you know what Cryptic will do? Cryptic will find someway to destroy those environments with grinding reputation marks.
STO isn't terrible by any means, but neither is it a great game either.
While the new content is welcomed, the mechanic used to deliver them stinks.
If you remember back when they boasted about new 'on ship' missions, Cryptic had us thinking they were going to make actual 'tasked missions'. rofl... We ended up getting duty officer click missions, which involves zero mental thinking or strategy. *yawn*
As a result of all the grinding involved with Season Six, the arrival and missteps of Season Seven caused me to abandon fleets. Once you add in all the waiting periods, (20 hour timers for a single project, 24 hour timer for dilithium cap reset, 15 minute tier claims, 1+ days for fleet base upgrades, 24 hour waits for fleet base projects, etc...), the grinding and waiting process makes you consider leaving. I do not see how this system is suppose to be fun.
On a related note, although I was able to gather enough resources, the 8,000 dilithium refinement limitation has hindered my progress. Instead of being able to claim my items within one day, I have to wait two days to cap off a single 9,000 dilithium requirement item. In order for me to claim all three pieces of my armor set, I have to pause my game time for four days. I sign in for five minutes a day, refine what I can in dilithium, fill the requirements to 8,000 dilithium, sign out, and return the next day to repeat and/or finish the process. I currently have two STF pieces of gear in my rep queue, and its going to take me three days to claim them. Even though I put in my time to grind the resources, another time gate has caused me to stop playing. Ironically, I have to wait until 7:00 pm every night, so that the dilithium cap gets reset.
...and, to think I spent over $200 on zen. What was I thinking? rofl...
Even though Cryptic denies what I said a few days ago, I still think "Star Trek: Online" will be closing its doors by the end of the year. I do not see how the fleet base, embassy, and reputation system can add up to fun.