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Guest Blog: Role-playing

pwebranflakespwebranflakes Member Posts: 7,741
The Trust, a role-playing Fleet in STO, has written a Guest Blog that shares details about how you can become involved with the role-playing community in-game.


Link to the blog.
Post edited by pwebranflakes on
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Comments

  • heresincebetaheresincebeta Member Posts: 163 Arc User
    edited January 2013
    Curious how they RP their ship exploding and 400 crew dying?

    They must, I assume, delete and re-roll their toon?
  • djconcentusdjconcentus Member Posts: 177 Media Corps
    edited January 2013
    Curious how they RP their ship exploding and 400 crew dying?

    They must, I assume, delete and re-roll their toon?

    Iconians. Or crazy temporal mish-mash wibbly-wobbly alternate universes.

    (I have no idea)
    The opinions expressed in my posts are not necessarily those of my employer or Subspace Radio.
    Host of the Borg Boombox, 0300 GMT on Fridays on Subspace Radio
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited January 2013
    I heard about a good place to RP from some friends in my fleet. I've never been able to find a good place to RP here, until they told me. It opens up for some fun stories, especially if you made one with your character's backgrounds.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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  • baracchusbaracchus Member Posts: 4 Arc User
    edited January 2013
    It is odd to RP the horrid demise of your crew ;)
  • linyivelinyive Member Posts: 1,086 Arc User
    edited January 2013
    The Trust, a role-playing Fleet in STO, has written a Guest Blog that shares details about how you can become involved with the role-playing community in-game.

    Link to the blog.
    When the General Manager decided to ignore the trolls, the role-playing craze on Drozana was quickly brought to an end. As a result of activist players discriminating against the practice, (harassing role-players with various snowballs, extinguishers, and standing in protest), the role-players on Drozana had no choice but to go into hiding.

    I can only guess at how many reports were ignored.

    *shrugs*

    I love the video attached to the article. :)

    Regardless about what type of role-playing you are involved with, I am in full support of everyone within the community.

    We just need more cross-faction social zones.
  • psiameesepsiameese Member Posts: 1,649 Arc User
    edited January 2013
    Great blog and a nice introduction to the concept of roleplay on the Holodeck shard.

    Curious how they RP their ship exploding and 400 crew dying?

    They must, I assume, delete and re-roll their toon?

    When the game blows up my starship, I just assumed it was disabled and ignored by my adversary long enough for my heroic crew to restore systems. Or maybe we were towed from the battlefield? Maybe no one died at all. Or maybe a Bridge officer died when the player chose to replace them with a better quality mission reward? What's nice about roleplay is that the possibilities are endless.
    (/\) Exploring Star Trek Online Since July 2008 (/\)
  • starfish1701starfish1701 Member Posts: 782 Arc User
    edited January 2013
    I just had to say that I really enjoyed watching that video, it was very nicely done. :)
  • tsurutafan01tsurutafan01 Member Posts: 0 Arc User
    edited January 2013
    Spamming public game chat is not a hobby. Public roleplay is ridiculous, and really quite rude.

    Fleet is totally different. Use your own channel as you see fit, I say. More power to them, and enjoy yourselves.


    "We are smart." - Grebnedlog

    Member of Alliance Central Command/boq botlhra'ghom
  • stirling191stirling191 Member Posts: 0 Arc User
    edited January 2013
    Spamming public game chat is not a hobby. Public roleplay is ridiculous.

    Fleet is totally different. Use your own channel as you see fit, I say. More power to them, and enjoy yourselves.

    So...it's okay to have completely idiotic arguments about how your gorn line is better than the other guy's breen line, but god forbid somebody tries to RP in public.

    Hypocrisy much?
  • tsurutafan01tsurutafan01 Member Posts: 0 Arc User
    edited January 2013
    I never said that was a good use of time. Don't invent things I never even implied by the wildest stretch of the imagination.

    The ESD chat is basically an organized activity in expressing that the ignore feature is awesome, as far as I'm concerned.


    "We are smart." - Grebnedlog

    Member of Alliance Central Command/boq botlhra'ghom
  • denizenvidenizenvi Member Posts: 0 Arc User
    edited January 2013
    linyive wrote: »
    When the General Manager decided to ignore the trolls, the role-playing craze on Drozana was quickly brought to an end. As a result of activist players discriminating against the practice, (harassing role-players with various snowballs, extinguishers, and standing in protest), the role-players on Drozana had no choice but to go into hiding.

    Understandably, it's hard to define using social items in a social location as 'harassment'. Even though many who do it are specifically doing so to perturb RPers, I doubt the GM's can find reason to crack down on something that could theoretically be done by someone who just really enjoys the use of fire extinguishers on Drozana. As long as the disturbers aren't following players around, or barraging with private messages, it probably can't be formally defined as harassment.


    It's like if some loud groups of hooligans decided to go to a local park that had previously been used for quiet reading and romantic picnics. Sure, the hooligans might have picked the park specifically to annoy people by playing loud games, but if the park itself doesn't have restrictions on [non-harassing] behavior, they have as much a right to be there as the annoyed parties. It's a shame that the location doesn't have the benefits it once did, and profoundly disappointing that some would make it their goal to spoil others' fun, but just standing on a bar and shooting smoke is still a 'valid' activity in STO.



    Maybe the GM's could institute 'behavioral guidelines' for specific zones, but this would be rather irregular and hard to enforce. Even if they cracked down on following RPers from table to table and turned off party poppers, the disturbers would find a way to stand or jump all over the map and still ruin immersion. I think a good solution would be a foundry-created social map, so get on that tech, Cryptic! :)
    Take a look at my Foundry missions!

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  • stirling191stirling191 Member Posts: 0 Arc User
    edited January 2013
    I never said that was a good use of time. Don't invent things I never even implied by the wildest stretch of the imagination.

    The ESD chat is basically an organized activity in expressing that the ignore feature is awesome, as far as I'm concerned.

    Alright...
    Spamming public game chat is not a hobby. Public roleplay is ridiculous, and really quite rude.

    So that's not you saying that roleplayers need to stay in a closet simply because you don't approve of them?
  • jkstocbrjkstocbr Member Posts: 0 Arc User
    edited January 2013
    Nice article. I don't personally Role Play and I don't think the mechanics of STO help RP's out - its more of a amusement park. I do however play main character to live in the STO/Star Trek universe (uniform, ships etc).
  • lindalefflindaleff Member Posts: 3,734 Arc User
    edited January 2013
    To be honest, I got pulled into roleplaying unintentionally. A Caitian on Bajor asked me for parental advice, and I did not know she was asking in character until a long time later. (:rolleyes:) And then recently, us members of the Ferasan Shadow Force have discovered some real fun in spending spare time at the Hathon Bar. (:D)
    Wikipedia wrote:
    Star Trek Online, often abbreviated as STO, is a massively multiplayer online role-playing game (MMORPG)
    So that almost means that you need to roleplay at least once during your life on STO. You do not need to do nothing else BUT roleplay, just as long as you do it once or twice during your career.
    ashkrik23 wrote: »
    I've never been able to find a good place to RP here, until they told me.
    Bajor is a halfway decent place to roleplay, most of the time.
    I completed a 2-man CSE, ISE, and KASE, Optionals included. And I soloed Winter Invasion.
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  • heresincebetaheresincebeta Member Posts: 163 Arc User
    edited January 2013
    danqueller wrote: »

    Primary ships don't tend to get destroyed in Star Trek until the script calls for it, so why would it be different in STO? This is especially true when the ships have multiple damage-control systems that go into effect once the ship has taken enough damage that it is out of action (warp core shutdown, emergency forcefields, ect). It's quite common for a ship that has been disabled to still be in good condition for towing or salvage, and all ships come with multiple escape pods that the crew can use if the ship is doomed.

    Many, many ways to deal with this.

    Sounds exactly like a 10-second "respawn" timer...
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited January 2013
    Nice article.

    I've role played in Trek games and other games for years now. Never really been able to get into it in STO though, it's a little too focused on the annihilation of every species you meet for me to properly enjoy role playing in it. However, that said, I have had a few good experiences with some people I know from other Trek RP games in here.
    Join date is wrong, I've actually been around since STO Beta.
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  • themariethemarie Member Posts: 1,055 Arc User
    edited January 2013
    I have been fairly active in RP on here since I joined. I always RP in the "local" chat as not everyone monitors Local closely. If there are many Non-RP'rs around we use TEAM or a channel specifically set up.


    I know folks who have RP'd the loss of characters or ships, death and loss is an established part of the Star Trek Lore. Which brings me to Marie's Rules Of RP (or how not to annoy Marie:)

    1) Know your lore. Few things annoy me more than someone RPing as the Over Powered Glory Seeking Prince From The Tiny Enclave On The Far Edge Of Space Who Demanded His Very Own Galaxy Class Ship As Tribute. Or folks who come in and start RPing that they are in the Mass Effect universe... Or whinging that there is no Independent/Rogue faction...

    It's Star Trek. There is plenty of lore out there to work with. Don't come into an RP setting without at least a working knowledge of the franchise.
    This leads to point #2.

    2) Starfleet is the Federation Army/Navy/Airforce/Coast Guard. While primarily tasked with PEACEFUL EXPLORATION of space and beyond, we are at war. Have been for quite awhile according to the in-game lore. What may have been acceptable during peace-time is not going to cut it now. That said, not everyone needs to be macho-grande-supreme or someone who's John Wayne'd all the "Indians" into submisison....

    ...However RPing as as some whiny emo brat who is crying in a bar because people are mean to him/her isn't going to cut it! You would have never survived boot with that attitude let alone reached this stage in your career. ESPECIALLY during war-time!

    3) Flag Officers: Repeat after me: Admirals DO NOT drink in dive bars and complain about classified projects that they are working on. Flag Officers either go to bars set aside for them and others of their rank, or they attend private functions. In real life I would have been shocked and likely to call the MPs if a Rear Admiral was spotted at Delmars off base.... it's just not done. Not everyone RPs at flag rank but I've seen enough folks who do who ignore or are oblivious to what a flag officer really is. This brings me to Point #4.

    4) THERE ARE OTHER SOCIAL ZONES BESIDES THE BARS. I cut back on my RPing because most of the folks I was hanging with want to RP at the bar, over drinks. I am social enough that I can do that in real life should I so desire... I do NOT need to RP it. Also, there are social zones on Andor, Vulcan, Risa, and a few other station locations besides DS9. Starbase 39 is very under used, as is K7. The Captains Table sits empty most days.

    GET RP OUT OF THE BARS AND BOLDLY GO. THAT'S WHAT STAR TREK IS ALL ABOUT.


    An entire blog could be written with RP ideas set within existing game assets... in fact I may just do that. :)
  • sarvour0sarvour0 Member Posts: 382 Arc User
    edited January 2013
    psiameese wrote: »
    Great blog and a nice introduction to the concept of roleplay on the Holodeck shard.



    When the game blows up my starship, I just assumed it was disabled and ignored by my adversary long enough for my heroic crew to restore systems. Or maybe we were towed from the battlefield? Maybe no one died at all. Or maybe a Bridge officer died when the player chose to replace them with a better quality mission reward? What's nice about roleplay is that the possibilities are endless.

    Or retreating by Cloaking... only to return and Strike Back! Well said Psia! Each and every character i've made has a story (Bio), and some of my BOffs do as well! My main char is also my 1st Trek-persona, which grew out of my trek-related gaming, hobby of building model ships and my early convention experiences--way back in 1986! Thus far 3 of my Captains and at least 2 or 3 BOffs are his sons.

    Also i've taking to using BOffs as plot threads, weaving together my 'prime' and cross-continuity chars with the greater fabric of STO's metaplot/metastory....
    4073703.jpg
    [SIGPIC]Sarvour Shipyards[/SIGPIC]Sarvour Shipyards
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    "There Ain't No Grave, Can Hold My Body Down..."

    PS - I fully support a T6 Nova, fixing the Nova skins. I am also rooting for a T6 Science Cruiser, that can use Nova/Rhode Island skins.
    T6 Nova/Rhode Island, T6 Oberth & T6 Constellation are needed. Also needed a T6 Science Cruiser, that can wear any Science or Cruiser skin.
  • agentcross420agentcross420 Member Posts: 0 Arc User
    edited January 2013
  • danquellerdanqueller Member Posts: 506 Arc User
    edited January 2013
    In regards to the notation made that Officers and Flag Rank Officers would not be at a typical bar, I would note that almost all of the places where player characters (who are all Officers or Flag) can walk around only consist of a single deck/restricted area.

    In my own RP 'mechanics', this is because these areas are reserved for Commanding Officers, as a place where they can get away from the normal duties of dealing with their crews (who they see 90% of the time already...the actual time of a voyage on a ship tends to be many times what players spend on bases) and associate with their peers. In short, the 'Command Decks'. Other areas where players cannot go are reserved for 'Enlisted' and 'Non-Command' personnel to likewise give them a chance to avoid bumping into their superior Officers off-duty.

    Another tangent option (one I personally enjoy) to that is that, with Starfleet and the KDF having fractured into hundreds of individual sub-fleets commanded by Officers who pretty much do what they want (STO seems alot like the Mirror Universe in this regards), the Regular Starfleet and KDF forces don't entirely trust the 'Reserve Fleets', and only allow them into specific, sealed-off areas on their worlds and stations. This option also explains the new Fleet starbases (and the colony on New Romulus) as attempts by the Fleets to find new homes where they and their crews can be apart from those who look on them with less than full acceptance (after all, how many Starfleet and KDF personnel really trust those ships who interact with the other side on a regular basis?).

    So, there are options in how you look at things, as well as how you want to RP things out. Ultimately, it's up to the players to make the world they RP in.
  • linyivelinyive Member Posts: 1,086 Arc User
    edited January 2013
    When I was involved with a "White Wolf" table-top rpg group, the first and up most important rule that existed was, "There are no rules for role-playing." Even though you need to know the lure of the franchise and game mechanics, the game master must keep an open mind for anything to happen. All table-top rpg rules books have a line that says, "Break the rules and use your creative expression." Its encouraged.
    themarie wrote: »
    3) Flag Officers: Repeat after me: Admirals DO NOT drink in dive bars and complain about classified projects that they are working on. Flag Officers either go to bars set aside for them and others of their rank, or they attend private functions. In real life I would have been shocked and likely to call the MPs if a Rear Admiral was spotted at Delmars off base.... it's just not done. Not everyone RPs at flag rank but I've seen enough folks who do who ignore or are oblivious to what a flag officer really is. This brings me to Point #4.

    Do you know what is wrong with that type of mentality? Its too much within the box. After I obtained my M.A.C.O. armor the other day, I was toying around with an interesting character concept. Even though I may not get a chance to play out my idea, I still thought it was a great mental exercise to think about. As I was standing there within my new shinny armor, I pondered on the question, "What if I role played as a former Starfleet Admiral turned disenfranchised and into a bounty huntress?" We have the Maquis, right? Since "Star Trek: Online" has so many non-cannon concepts, why the hell not continue down that road? If Cryptic stuck to "Star Trek" lure, we would not have the stf armors. Heck, we would not have the regular armors.

    Second, "Star Trek" is science-fiction. Although there are real life concepts, the majority of the concepts are inventive. Do you know 'for a fact' that a flying jellyfish exists? Have you seen a floating Abraham Lincoln flying through space? Is there an all knowing group of beings stuck in a wormhole in space? Unless you can prove that these concept actually exist, I think sticking to reality hinders everyone's creative expression. Don't you?
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited January 2013
    I'm not an RPer, mostly because I can't keep a straight face while doing so, and often diverge into things that I find amusing, usually only leading to the real RPers getting mad at me. But I have an appreciation for it. This is a good article/video, thanks for doing it.

    I'm curious, I often hear that STO isn't set up for RP, or doesn't support the RP community, but I never hear specifics. What are some things we (Cryptic) could be doing to support you guys better, without negatively impacting those who are not interested? Is there something specifically on the Environment side of things that I could keep in mind going forward? I'm always up for suggestions on other socialish places to include in maps besides bars/restaurants, but time/existing assets/lack of ideas often lead to more bars, etc.
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  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited January 2013
    tacofangs wrote: »
    I'm not an RPer, mostly because I can't keep a straight face while doing so, and often diverge into things that I find amusing, usually only leading to the real RPers getting mad at me. But I have an appreciation for it. This is a good article/video, thanks for doing it.

    Same here mostly. Tried it a few times and it was fun for a bit. But much props to the dedicated RPers, you guys are far cooler than me.
    tacofangs wrote: »
    I'm curious, I often hear that STO isn't set up for RP, or doesn't support the RP community, but I never hear specifics. What are some things we (Cryptic) could be doing to support you guys better, without negatively impacting those who are not interested? Is there something specifically on the Environment side of things that I could keep in mind going forward? I'm always up for suggestions on other socialish places to include in maps besides bars/restaurants, but time/existing assets/lack of ideas often lead to more bars, etc.

    Simple, allow us to make social zones in the Foundry. That way the RP community can build whatever they want for sets and invite as many fellow RPers as they want.

    For this you would have to allow us to invite as many people as we want to a map (obviously the current limit is 5). Perhaps it could be an option in the Foundry to set a map as a "social zone" in which the limit is raised. And to avoid abuse, setting a map as a social zone automatically disqualifies it for rewards.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • linyivelinyive Member Posts: 1,086 Arc User
    edited January 2013
    tacofangs wrote: »
    I'm curious, I often hear that STO isn't set up for RP, or doesn't support the RP community, but I never hear specifics. What are some things we (Cryptic) could be doing to support you guys better, without negatively impacting those who are not interested? Is there something specifically on the Environment side of things that I could keep in mind going forward? I'm always up for suggestions on other socialish places to include in maps besides bars/restaurants, but time/existing assets/lack of ideas often lead to more bars, etc.
    First, social zones similar to Bajor are a big plus. Since they have various open locations (temples, medical facilities, bar, stores, command center, etc..), players have a wide variety of options to choose from. Risa is a neat location to visit, but it has a few flaws: (1) its not cross faction, (2) no visitor type of center, and (3) its always stuck on day. Role-players need environments in which can be used as 'sets', so they can act out a scene in a play. Have you thought about revamping Risa, Vulcan, or Andoria (sp?)? We already have enough fleet and faction specific social zones. What role-players really need are cross-faction zones.

    Second, approximately four months ago, I started to work on a 'social zone foundry mission'. Since the game triggered to 'mission accomplished' upon entering the environment, I ended up scrapping the whole concept altogether. Have you thought about allowing players to turn already in-game social zones into foundry missions, which will allow more than five people to enter at once? Just specific maps. Vulcan, Andoria, Bajor, etc...I think role-players can flesh out certain social zones, so more than five people can enjoy them at once.

    Third, environmental (social zone) interactivity. While the idea of sitting in chairs is logical, have you thought about making other interactive game elements? As people are sitting or walking around the bridge, players can have their avatars tap on consoles. How about allowing some console interaction along the back walls? Even though you can sit at the helm, your character does not tap on the console. If they are enjoying a game of cards, while in the dinning hall, the gambling table can trigger off a card holding emote. Simple stuff. Nothing complex. Role-players can always add narrative to the complex actions.
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited January 2013
    A wide open park area with benches and perhaps a wooded area surrounding it would be nice.

    As well as a pond in the center.

    Perhaps Qs' Winter Wonderland but during the summer?
    STO Member since February 2009.
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  • stirling191stirling191 Member Posts: 0 Arc User
    edited January 2013
    tacofangs wrote: »
    I'm not an RPer, mostly because I can't keep a straight face while doing so, and often diverge into things that I find amusing, usually only leading to the real RPers getting mad at me. But I have an appreciation for it. This is a good article/video, thanks for doing it.

    I'm curious, I often hear that STO isn't set up for RP, or doesn't support the RP community, but I never hear specifics. What are some things we (Cryptic) could be doing to support you guys better, without negatively impacting those who are not interested? Is there something specifically on the Environment side of things that I could keep in mind going forward? I'm always up for suggestions on other socialish places to include in maps besides bars/restaurants, but time/existing assets/lack of ideas often lead to more bars, etc.

    Find a way to break the 5 person limit on a foundry map, and you'll be practically deified.
  • warpedcorewarpedcore Member Posts: 362 Arc User
    edited January 2013
    tacofangs wrote: »
    I'm not an RPer, mostly because I can't keep a straight face while doing so, and often diverge into things that I find amusing, usually only leading to the real RPers getting mad at me. But I have an appreciation for it. This is a good article/video, thanks for doing it.

    I'm curious, I often hear that STO isn't set up for RP, or doesn't support the RP community, but I never hear specifics. What are some things we (Cryptic) could be doing to support you guys better, without negatively impacting those who are not interested? Is there something specifically on the Environment side of things that I could keep in mind going forward? I'm always up for suggestions on other socialish places to include in maps besides bars/restaurants, but time/existing assets/lack of ideas often lead to more bars, etc.

    One of the main problems that exist for role players is the heavy use of instancing. All of the quests in the game take place in an individual's own private instance. Compared to games like Star Wars Galaxies, Knights of the Old Republic & World of ******** which allow for open world exploration and questing, STO locks the individual player away. Role play may be taking place on Deep Space Nine, but what instance of Deep Space Nine? Static locations can be difficult to pin down with all of the various instances.

    Another way to help the RP community would be, as was mentioned previously, up the group limits on Foundry Missions. Yes, the traditional Star Trek away team or landing party usually consisted of 5 people, but as a multi-player game, STO started out by trying very hard to be a single player game with multi-player elements. Surely you folks have seen that, or else you wouldn't have added the group content with Season 6.

    Granted, we've found ways to work around some of these issues, but life for the average RP Fleet would be a lot easier if the concerns highlighted above were examined. The easier it is for us to maintain our fleets and manage quality role play, the easier it is for us to recruit role players from other games. Keep in mind, Role-players usually just love to role play. Sure, we all have our favorite genres, but you folks have access to the largest Scifi franchise in history. Not even BioWare/EA can make that claim.

    The first question role players ask when a new MMO launches, is "How easy will it be to role play in this game?" With the advent of social-media and modern clan websites, communities forged in other games remain interchanged. Good press for Fleets is good press for Star Trek Online. If you folks manage to help us, we can quite possibly help you in return, just by doing what we love to do. Role Playing.

    As a side note, I'd also like to thank the folks over at The Trust, for writing an excellent article. Thank you!
  • ducklesworthducklesworth Member Posts: 131 Arc User
    edited January 2013
    tacofangs wrote: »

    I'm curious, I often hear that STO isn't set up for RP, or doesn't support the RP community, but I never hear specifics. What are some things we (Cryptic) could be doing to support you guys better, without negatively impacting those who are not interested? Is there something specifically on the Environment side of things that I could keep in mind going forward? I'm always up for suggestions on other socialish places to include in maps besides bars/restaurants, but time/existing assets/lack of ideas often lead to more bars, etc.

    Best thing you could do? Set aside one instance per social zone as an RP instance. Then, have a community manager MONITOR complaints, not just the forums. If people are on the RP instance starting trouble, review the complaints, and bar offenders from that particular instance. For example, Drozana. Very often I get "nopossiblemaps" whenever I try to escape the trolls and the more...amorous RPers. What I've suggested would make it possible for the RPers to be left alone, the people who hate RP to be left in peace, and the trolls are left without a target.

    Fleet starbases were kind of a step in the right direction, but not all RPers are in an RP fleet, or necessarily want to RP with their fleetmates. Not to mention, fleet starbases cannot be cross factional.
  • warpedcorewarpedcore Member Posts: 362 Arc User
    edited January 2013
    Best thing you could do? Set aside one instance per social zone as an RP instance. Then, have a community manager MONITOR complaints, not just the forums. If people are on the RP instance starting trouble, review the complaints, and bar offenders from that particular instance. For example, Drozana. Very often I get "nopossiblemaps" whenever I try to escape the trolls and the more...amorous RPers. What I've suggested would make it possible for the RPers to be left alone, the people who hate RP to be left in peace, and the trolls are left without a target.

    Fleet starbases were kind of a step in the right direction, but not all RPers are in an RP fleet, or necessarily want to RP with their fleetmates. Not to mention, fleet starbases cannot be cross factional.

    Excellent suggestions.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited January 2013
    Best thing you could do? Set aside one instance per social zone as an RP instance. Then, have a community manager MONITOR complaints, not just the forums. If people are on the RP instance starting trouble, review the complaints, and bar offenders from that particular instance. For example, Drozana. Very often I get "nopossiblemaps" whenever I try to escape the trolls and the more...amorous RPers. What I've suggested would make it possible for the RPers to be left alone, the people who hate RP to be left in peace, and the trolls are left without a target.

    Fleet starbases were kind of a step in the right direction, but not all RPers are in an RP fleet, or necessarily want to RP with their fleetmates. Not to mention, fleet starbases cannot be cross factional.

    That's treading dangerously close to "approved" and "unapproved" RP territory, which is an absolute train wreck just waiting to happen.
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