Would this solve the inexorable slide to parity with the Zen (although I believe it is locked at 50:1. If the exchange could supply only unrefined ore then you have a choice of grinding your Dil or buying it at a reasonable price. Perhaps a separate Ore cap giving a total of 16K a day?
Just floating this idea to see what the community response is.
Would this solve the inexorable slide to parity with the Zen (although I believe it is locked at 50:1. If the exchange could supply only unrefined ore then you have a choice of grinding your Dil or buying it at a reasonable price. Perhaps a separate Ore cap giving a total of 16K a day?
Just floating this idea to see what the community response is.
All the best
Matt
worst...
if I sell zen points, I sell them for refined ore because I need refined ore... and I need refined ore because fleet and reputation projects require it.
If the exchange will give me unrefined ore, then I will have no advantage selling zen... and if no one sell zen points what do you want to buy with your refined ore?
[SIGPIC][/SIGPIC]
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
The idea is great because it would allow those who like to trade (there are people who like to trade on exhcange more than play) to get their daily dilithium.There is no reason to remove the trade aspect of the game .Ferengies should be infront of the exchange or on their Dkora doing their job.
if I sell zen points, I sell them for refined ore because I need refined ore... and I need refined ore because fleet and reputation projects require it.
If the exchange will give me unrefined ore, then I will have no advantage selling zen... and if no one sell zen points what do you want to buy with your refined ore?
You need alot of imagination to know that people will need more dilithium than what they can refine :rolleyes:
I don't see the inexorable slide as a bad thing. It's just a thing. Starbases will hit tier 5 and the largest sink will close up, and prices will rise again.
That said, having an unrefined exchange seems like it would create a particular loophole. Currently if I want to transfer dil between toons I just make an offer that nobody will take, switch toons, and withdraw it. If I could do this with unrefined then I could just make more toons and transfer it to get around the refining cap.
There would also be a large dip that it would have to recover from as all the people who have more ore than they will ever be able to refine flood the market, so you would have to wait for that to normalize.
_______________ CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that? Norvo Tigan@dontdrunkimshoot: hell ya, maybe
I don't see the inexorable slide as a bad thing. It's just a thing. Starbases will hit tier 5 and the largest sink will close up, and prices will rise again.
because we know that they cant add new sinks like the embassy :rolleyes:
Well, that is where you are wrong. Yes it is a bad thing, no bases aren't going to hit t5 and the demand will not decrease. They already have plans to introduce more bases, the high turn over rate will ensure that dilithium is always in more demand than can be supplied.
because we know that they cant add new sinks like the embassy :rolleyes:
It still won't be the market that it is now. Every fleet grinding to tier 5 at once is never going to happen again. Fleets will be created and new projects will come along, but not at this intensity.
Given that you've had a reading comprehension fail at least once in this thread I'd be a little more selective with the eye rolling.
_______________ CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that? Norvo Tigan@dontdrunkimshoot: hell ya, maybe
Lets assume I am a time poor cash rich whale who wants to complete the latest limited time project to make my starbase shiny - I break out the credit card, buy some Zen, use the Zen to buy 200K refined dil and get to instantly gratify my desire for the new shiny things.
If the exchange sold unrefined ore - I can still break out my credit card, buy (probably a lot less) Zen and use it to buy unrefined dil - but then I have 200K unrefined dil which is going to take me 25 days at 8K/day to refine, which is not an incentive to buy the zen and use it to buy dil for the purpose of instant gratification.
Because I like to sit on exhcange 2 hours and not pew pew anything.Im a trader and I should be able to have a way to buy unrefined dilithium using my way of playing the game.
want other reasons?
-not enough time to grind dilithium during events like winter event.
-want to level up a new toon and play the episodes and dont have time to get my daily 8000 dilithium.
Every fleet grinding to tier 5 at once is never going to happen again. Fleets will be created and new projects will come along, but not at this intensity.
Because I like to sit on exhcange 2 hours and not pew pew anything.Im a trader and I should be able to have a way to buy unrefined dilithium using my way of playing the game.
No, things shouldn't be added just so you can have your way of playing the game. It all takes dev time and resources, and the needs of the many blah blah blah...
You want dil without pew? Doff. Mining. Rep system rewards.
Seriously, go play EVE. If you were really a trader you would be, because the economy in STO is simplistic to the point of being boring.
I know from blogs that more sinks are coming .You probably rubbed the crystal tribble and know the future.
crystal tribble again?
:rolleyes: @ your amazing logic
Again, more projects, one at a time. Given Cryptic's pace of new content release my point stands. There's nothing in the blogs to indicate otherwise. My point is based on Cryptic's past project development timeline and the information available in the blogs. If anybody is rubbing a crystal tribble by insisting that they can predict the future without supporting their opinion, it is you.
In general, every time somebody proposes a change a number of things need to happen. One, you need to establish that something is a problem for the entire community. Two, you need to propose a solution. Three, you need to anticipate, as much as possible, the other areas affected by the solution and address the impact.
Nothing in this thread has convinced me that there is a problem with the conversion rate or the current exchange mechanic.
adrianm63 has further damaged the argument by supporting this change so that it suits his/her particular gameplay style. This is akin to a cruiser captain calling for a buff to cruisers. It's not done with the overall good of the community in mind.
Again, if the change were made, nobody can predict the amount of unrefined dil currently stockpiled by players. This would flood the market and would cause a dive in prices that would have to be waited out before whatever "fix" the change was intended to make could be realized.
People who want to see this change happen:
1. What is the problem? (For the STO playerbase as a whole)
2. How does this proposed change fix the problem?
3. What else could be affected by the change?
_______________ CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that? Norvo Tigan@dontdrunkimshoot: hell ya, maybe
No, things shouldn't be added just so you can have your way of playing the game. It all takes dev time and resources, and the needs of the many blah blah blah...
Seriously, go play EVE. If you were really a trader you would be, because the economy in STO is simplistic to the point of being boring.
I dont think you are mentally fit to play games or have a debate.In your little world everyone should play the same .Probably next move will be to use the same ships and builds.
adrianm63 has further damaged the argument by supporting this change so that it suits his/her particular gameplay style. This is akin to a cruiser captain calling for a buff to cruisers. It's not done with the overall good of the community in mind.
Yea trading should not be in star trek .I mean there were no traders in star trek ,only wars and explosions.Trading aspect is not important for little trolls.
This is a good point but you are looking at it from the perspective of a single person in your fleet contributing. If that is the case then I would suggest you get more active and contributory members.
There could be a new refining limit of 50K a day if this were to happen, nothing is fixed until it's fixed.
I was using an example of how microtransaction games make money from impulse sales. Regardless of whether people play in fleets or not, the f2p model relies on cash rich players with low impulse control opening their wallets because they gotta have it now, or before everyone else - people are already flying the breen warship (which really isn't going to be a hard task to unlock for free).
If you upped the refining cap to 50K/day, there would be very little or no unrefined dil available to sell after the first couple of weeks as players with large stockpiles of unrefined dil will have sold or refined it, and they won't be generating further unrefined dil surplus with such a high cap in place.
I would speculate that raising the refining cap to 50k would however lead to an increase in AFK farming in STFs and PvP, as botters and alt-tab leechers would really benefit from such a high cap.
Here is a counter suggestion - rather than attempting to manipulate the exchange, cryptic offers an option to gold/LTS which enabled conversion of the monthly stipend(and only the stipend) to dil at a preferential fixed rate (e.g. 200dil/zen) which bypasses the exchange completely. This would reward customer loyalty, and drive sub sales, whilst providing competition to the exchange.
I dont think you are mentally fit to play games or have a debate.In your little world everyone should play the same .Probably next move will be to use the same ships and builds.
lets hope you are trolling.
that has to be in game manual at the section "how to play and what to do" .
No one cares ,you are not a developer.Till now you are a little troll who repeats that everyone should do the same thing in game.
Yea trading should not be in star trek .I mean there were no traders in star trek ,only wars and explosions.Trading aspect is not important for little trolls.
You have added nothing to support the change to an unrefined ore exchange. You are insulting me in an effort to distract from the fact that you cannot justify your proposed use of developer time.
Yes, there were traders in Trek. There were also bartenders, counselors, and farmers, all in, I think, the same proportion of screen time as traders. Just because there was a gardener at Starfleet Academy doesn't mean dev time should be devoted to making that role provide the same in game rewards as playing an Admiral.
When a change is proposed which would consume developer time and resources the burden rests with those who support the change to justify the expense. Do so or toddle off back to your Ferengi RP.
_______________ CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that? Norvo Tigan@dontdrunkimshoot: hell ya, maybe
This is a horrible idea. The whole purpose of free to play MMOs is to have customers pay, or grind. Get it? Pay, or grind. Not pay AND grind, which is the end result of your idea.
I don't see the inexorable slide as a bad thing. It's just a thing. Starbases will hit tier 5 and the largest sink will close up, and prices will rise again.
How will eliminating a sink cause the price to rise?
If anything it will cause the price to crash harder because there will be even MORE dilithium available for ZEN conversion.
[SIGPIC][/SIGPIC]
500 years in the future and we still look like schmucks when getting our ID photos taken...
Because I like to sit on exhcange 2 hours and not pew pew anything.Im a trader and I should be able to have a way to buy unrefined dilithium using my way of playing the game.
why sitting at the exchange to get unrefined dilithium (you can refine 8k a day and you can't use until refined) when you can get refined dilithium?
[SIGPIC][/SIGPIC]
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
How will eliminating a sink cause the price to rise?
If anything it will cause the price to crash harder because there will be even MORE dilithium available for ZEN conversion.
Currently, dilithium is in high demand. Therefore, you get little dilithium for your zen.
When a sink disappears, it will be in lower demand. Then, you'd get more dilithium for your zen.
The exchange isn't crashing because there is a lot of dilithium around, but because it's scarce.
The thing to note is that it isn't the price of dilithium that's crashing: it's the price of Zen.
When people say the dilithium exchange is crashing, they really mean that the price of zen is going down. The market value of dilithium is going through the roof, at the moment.
If the dilithium exchange rate were 'crashing', that'd mean that everybody wants Zen, rather than dilithium, pushing the ratio towards 300:1/400:1.
You need alot of imagination to know that people will need more dilithium than what they can refine :rolleyes:
really? why people sell zen? the exchange can't work if everyone sell zen points to buy them back at lower price...
many players sell zen points to buy them at a lower price but this work only because someone else buy new zen and sell it for others porpouses.
multiply bread and fishs happen only in bibble.
[SIGPIC][/SIGPIC]
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
It's an interesting idea but it would create many glitches with the way the exchange works currently. It wouldn't be that easy to create, and would take some time and ressources, considering how long it can be to see small fixes built. I'm not optimistic at all when people ask for changes, it often takes time for very small ones.
Moreover, it wouldn't change anything to the real issue: dilithium is more expensive because the balance between the c-store items and the dilithium store ones has been altered (i won't say 'broken' because many people also like the new state of the exchange even if they tend to stay quiet). There has been many new dilithium store items or dilithium sinks and very few c-store compelling additions recently.
This is once again explained by the obvious goal the devs want to achieve with the latest seasons: they want us to play the game longer and/or harder. The price of dilithium will force people to play the game and spend money instead of just spending money. Like it or hate it, i don't mind, but people willing to achieve something will have to play longer each day or to keep playing STO longer.
I guess the devs noticed that a significant amount of players created accounts, played for a couple of months and then quitted the game, with nothing left to do. These huge dilithium sinks shouldn't be considered as huge mone sinks imo (instantly buying everything is a bad habbit many people will have to give up), they should be seen as huge time sinks.
For those who worry so much about the health of the game, players playing longer will ensure the game to last way longer than some revenue generated by the exchange. Even if they don't make as much money as before, which is doubtful, it's an investment to make the playerbase grow season after season.
It's a major shift but i guess they're very reluctant to make any change since it wouldn't serve their purposes or would require even more "time sinks" to keep players in game, which would end up with a similar frustration anyway.
I'm not trying to justify what they do but i'm trying to understand that, and even if minor changes can be done, don't expect to see the dilithium exchange to 1:200 again, because it's not likely to happen.
Would this solve the inexorable slide to parity with the Zen (although I believe it is locked at 50:1. If the exchange could supply only unrefined ore then you have a choice of grinding your Dil or buying it at a reasonable price. Perhaps a separate Ore cap giving a total of 16K a day?
Just floating this idea to see what the community response is.
All the best
Matt
THis could only work if there was to be a total balace in gaming prices for items. The Exchange is a good idea, but with people / devs? / groups manipulating prices on exchange been the problem maybe a max amout of zen that can be purchased and sold per day or per offer would be a better sollution.
I think that 50:1 is a reasamble price been that of (50dil : 1zen).
And for those that don't understand manipulating the exchange here is a real life example that happened in the past 24hours......
Zen was selling for 85Dil per 1 zen then within a minute some group/Dev's/people(whoever thay are) place a mass amout for sale at (91Dil per 1zen) and then purchased all the bellow prices setting the new price at 91. I have seen this before when zen was selling for extream prices of 300+ it was geting down to the 280 mark i think it was and (nameless groups) manipulated the prices as they must have mass amounts of Dil and zen.
So only way around this is to set a max amount of zen to dil & visa-versa (either perday or per offer) to fix this issue, but this may cause new problems or issues.
The lowest dil:zen ratio is 25:1. Which makes the price of dilithium astronomical if you traded 1000 zen for it.
I think making the idea of the dilithium exchange unrefined ore would either overcomplicate it or ruin it completely. Once or twice I have bought Zen to sell it (even at the dirt prices) so I could get refined dilithium. Otherwise I would have run some more STFs and waited until the next day for more.
Unless you could refine more dilithium in a day and end up binding it to yourself in the process. I see little point in this idea.
A more straightforward idea would be to uprate the limit to say 12000 perhaps.
How will eliminating a sink cause the price to rise?
If anything it will cause the price to crash harder because there will be even MORE dilithium available for ZEN conversion.
Prices in dilithium needed per Zen will increase because the dilithium supply will no longer be in as great of a demand, so those trying to offload their excess dilithium will find it harder to sell it. Thus, the price of dilithium in terms of Zen (the inverse) will drop (meaning you get more dilithium for every point of Zen you sell).
The recent dilithium crash is mostly due to the slow ramp-up of dilithium costs in projects combined with the removal of a large source of dilithium: that gained by people running multiple characters using "clickie" Foundry missions to complete Investigate Officer Reports extremely quickly.
If you feel you're entitled to 300 Dil per Zen I can see why you'd feel that the current state of the exchange needs "fixing". It's similar to how people who were selling Dil at 300 per Zen felt the exchange was broken and needed fixing.
The screams are louder now. But that's the thing about Gold players: They're pretty confident about who the game revolves around and it ain't other people. Anything that doesn't serve that feeling is a vast conspiracy to give them frowny faces.
Currently, dilithium is in high demand. Therefore, you get little dilithium for your zen.
When a sink disappears, it will be in lower demand. Then, you'd get more dilithium for your zen.
The exchange isn't crashing because there is a lot of dilithium around, but because it's scarce.
The thing to note is that it isn't the price of dilithium that's crashing: it's the price of Zen.
When people say the dilithium exchange is crashing, they really mean that the price of zen is going down. The market value of dilithium is going through the roof, at the moment.
If the dilithium exchange rate were 'crashing', that'd mean that everybody wants Zen, rather than dilithium, pushing the ratio towards 300:1/400:1.
Again, exactly my view on things. I keep seeing people talk about the exchange being broken or how bad it is that the market has crashed... maybe from your prospective! I for one am liking the lower prices because I am more interested in getting Zen, not more dilithium.
And for those that don't understand manipulating the exchange here is a real life example that happened in the past 24hours......
Zen was selling for 85Dil per 1 zen then within a minute some group/Dev's/people(whoever thay are) place a mass amout for sale at (91Dil per 1zen) and then purchased all the bellow prices setting the new price at 91. I have seen this before when zen was selling for extream prices of 300+ it was geting down to the 280 mark i think it was and (nameless groups) manipulated the prices as they must have mass amounts of Dil and zen.
So only way around this is to set a max amount of zen to dil & visa-versa (either perday or per offer) to fix this issue, but this may cause new problems or issues.
Yup, and you see the same thing with the Energy credits exchange, too. Quite often I've seen things that I've posted up for sale get bought out for resale at a higher price. How do I know this is happening? Well, something about the same person buying the same 8 deflector dishes I just crafted and set up for sale could be a clue.... Quite frankly, it's just people being greedy.
I do agree though, restricting of how much you can buy/sell in a day can have unforeseen results. Some kind of restriction to resale, however, may not be as bad. For the regular exchange, I think items bought off from it should not be resellable on it. This may not be as good for the Dilithium exchange, however, so some type of "cool down" on it might help.
Comments
worst...
if I sell zen points, I sell them for refined ore because I need refined ore... and I need refined ore because fleet and reputation projects require it.
If the exchange will give me unrefined ore, then I will have no advantage selling zen... and if no one sell zen points what do you want to buy with your refined ore?
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
You need alot of imagination to know that people will need more dilithium than what they can refine :rolleyes:
if you sell refined dilithium on exhcange you make the curent dilithium exhcnage useless .
That said, having an unrefined exchange seems like it would create a particular loophole. Currently if I want to transfer dil between toons I just make an offer that nobody will take, switch toons, and withdraw it. If I could do this with unrefined then I could just make more toons and transfer it to get around the refining cap.
There would also be a large dip that it would have to recover from as all the people who have more ore than they will ever be able to refine flood the market, so you would have to wait for that to normalize.
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
because we know that they cant add new sinks like the embassy :rolleyes:
Completed Starbase, Embassy, Mine, Spire and No Win Scenario
Nothing to do anymore.
http://dtfleet.com/
Visit our Youtube channel
Given that you've had a reading comprehension fail at least once in this thread I'd be a little more selective with the eye rolling.
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
Lets assume I am a time poor cash rich whale who wants to complete the latest limited time project to make my starbase shiny - I break out the credit card, buy some Zen, use the Zen to buy 200K refined dil and get to instantly gratify my desire for the new shiny things.
If the exchange sold unrefined ore - I can still break out my credit card, buy (probably a lot less) Zen and use it to buy unrefined dil - but then I have 200K unrefined dil which is going to take me 25 days at 8K/day to refine, which is not an incentive to buy the zen and use it to buy dil for the purpose of instant gratification.
Because I like to sit on exhcange 2 hours and not pew pew anything.Im a trader and I should be able to have a way to buy unrefined dilithium using my way of playing the game.
want other reasons?
-not enough time to grind dilithium during events like winter event.
-want to level up a new toon and play the episodes and dont have time to get my daily 8000 dilithium.
I know from blogs that more sinks are coming .You probably rubbed the crystal tribble and know the future.
crystal tribble again?
:rolleyes: @ your amazing logic
You want dil without pew? Doff. Mining. Rep system rewards.
Seriously, go play EVE. If you were really a trader you would be, because the economy in STO is simplistic to the point of being boring. This has to be trolling. Level up with SB24 and the rest instead. Do the episodes while they're on cooldown.
Again, more projects, one at a time. Given Cryptic's pace of new content release my point stands. There's nothing in the blogs to indicate otherwise. My point is based on Cryptic's past project development timeline and the information available in the blogs. If anybody is rubbing a crystal tribble by insisting that they can predict the future without supporting their opinion, it is you.
In general, every time somebody proposes a change a number of things need to happen. One, you need to establish that something is a problem for the entire community. Two, you need to propose a solution. Three, you need to anticipate, as much as possible, the other areas affected by the solution and address the impact.
Nothing in this thread has convinced me that there is a problem with the conversion rate or the current exchange mechanic.
adrianm63 has further damaged the argument by supporting this change so that it suits his/her particular gameplay style. This is akin to a cruiser captain calling for a buff to cruisers. It's not done with the overall good of the community in mind.
Again, if the change were made, nobody can predict the amount of unrefined dil currently stockpiled by players. This would flood the market and would cause a dive in prices that would have to be waited out before whatever "fix" the change was intended to make could be realized.
People who want to see this change happen:
1. What is the problem? (For the STO playerbase as a whole)
2. How does this proposed change fix the problem?
3. What else could be affected by the change?
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
I dont think you are mentally fit to play games or have a debate.In your little world everyone should play the same .Probably next move will be to use the same ships and builds.
lets hope you are trolling.
that has to be in game manual at the section "how to play and what to do" .
No one cares ,you are not a developer.Till now you are a little troll who repeats that everyone should do the same thing in game.
Yea trading should not be in star trek .I mean there were no traders in star trek ,only wars and explosions.Trading aspect is not important for little trolls.
I was using an example of how microtransaction games make money from impulse sales. Regardless of whether people play in fleets or not, the f2p model relies on cash rich players with low impulse control opening their wallets because they gotta have it now, or before everyone else - people are already flying the breen warship (which really isn't going to be a hard task to unlock for free).
If you upped the refining cap to 50K/day, there would be very little or no unrefined dil available to sell after the first couple of weeks as players with large stockpiles of unrefined dil will have sold or refined it, and they won't be generating further unrefined dil surplus with such a high cap in place.
I would speculate that raising the refining cap to 50k would however lead to an increase in AFK farming in STFs and PvP, as botters and alt-tab leechers would really benefit from such a high cap.
Here is a counter suggestion - rather than attempting to manipulate the exchange, cryptic offers an option to gold/LTS which enabled conversion of the monthly stipend(and only the stipend) to dil at a preferential fixed rate (e.g. 200dil/zen) which bypasses the exchange completely. This would reward customer loyalty, and drive sub sales, whilst providing competition to the exchange.
Yes, there were traders in Trek. There were also bartenders, counselors, and farmers, all in, I think, the same proportion of screen time as traders. Just because there was a gardener at Starfleet Academy doesn't mean dev time should be devoted to making that role provide the same in game rewards as playing an Admiral.
When a change is proposed which would consume developer time and resources the burden rests with those who support the change to justify the expense. Do so or toddle off back to your Ferengi RP.
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
So it's like the Fleet Ships?
If anything it will cause the price to crash harder because there will be even MORE dilithium available for ZEN conversion.
500 years in the future and we still look like schmucks when getting our ID photos taken...
why sitting at the exchange to get unrefined dilithium (you can refine 8k a day and you can't use until refined) when you can get refined dilithium?
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
Currently, dilithium is in high demand. Therefore, you get little dilithium for your zen.
When a sink disappears, it will be in lower demand. Then, you'd get more dilithium for your zen.
The exchange isn't crashing because there is a lot of dilithium around, but because it's scarce.
The thing to note is that it isn't the price of dilithium that's crashing: it's the price of Zen.
When people say the dilithium exchange is crashing, they really mean that the price of zen is going down. The market value of dilithium is going through the roof, at the moment.
If the dilithium exchange rate were 'crashing', that'd mean that everybody wants Zen, rather than dilithium, pushing the ratio towards 300:1/400:1.
really? why people sell zen? the exchange can't work if everyone sell zen points to buy them back at lower price...
many players sell zen points to buy them at a lower price but this work only because someone else buy new zen and sell it for others porpouses.
multiply bread and fishs happen only in bibble.
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
Moreover, it wouldn't change anything to the real issue: dilithium is more expensive because the balance between the c-store items and the dilithium store ones has been altered (i won't say 'broken' because many people also like the new state of the exchange even if they tend to stay quiet). There has been many new dilithium store items or dilithium sinks and very few c-store compelling additions recently.
This is once again explained by the obvious goal the devs want to achieve with the latest seasons: they want us to play the game longer and/or harder. The price of dilithium will force people to play the game and spend money instead of just spending money. Like it or hate it, i don't mind, but people willing to achieve something will have to play longer each day or to keep playing STO longer.
I guess the devs noticed that a significant amount of players created accounts, played for a couple of months and then quitted the game, with nothing left to do. These huge dilithium sinks shouldn't be considered as huge mone sinks imo (instantly buying everything is a bad habbit many people will have to give up), they should be seen as huge time sinks.
For those who worry so much about the health of the game, players playing longer will ensure the game to last way longer than some revenue generated by the exchange. Even if they don't make as much money as before, which is doubtful, it's an investment to make the playerbase grow season after season.
It's a major shift but i guess they're very reluctant to make any change since it wouldn't serve their purposes or would require even more "time sinks" to keep players in game, which would end up with a similar frustration anyway.
I'm not trying to justify what they do but i'm trying to understand that, and even if minor changes can be done, don't expect to see the dilithium exchange to 1:200 again, because it's not likely to happen.
God, lvl 60 CW. 17k.
At one point one of my characters had over 120K unrefined ore because I had a great deal of time and enjoyed playing around with STF.
Now I barely have time to make my 8K a day.
THis could only work if there was to be a total balace in gaming prices for items. The Exchange is a good idea, but with people / devs? / groups manipulating prices on exchange been the problem maybe a max amout of zen that can be purchased and sold per day or per offer would be a better sollution.
I think that 50:1 is a reasamble price been that of (50dil : 1zen).
And for those that don't understand manipulating the exchange here is a real life example that happened in the past 24hours......
Zen was selling for 85Dil per 1 zen then within a minute some group/Dev's/people(whoever thay are) place a mass amout for sale at (91Dil per 1zen) and then purchased all the bellow prices setting the new price at 91. I have seen this before when zen was selling for extream prices of 300+ it was geting down to the 280 mark i think it was and (nameless groups) manipulated the prices as they must have mass amounts of Dil and zen.
So only way around this is to set a max amount of zen to dil & visa-versa (either perday or per offer) to fix this issue, but this may cause new problems or issues.
I think making the idea of the dilithium exchange unrefined ore would either overcomplicate it or ruin it completely. Once or twice I have bought Zen to sell it (even at the dirt prices) so I could get refined dilithium. Otherwise I would have run some more STFs and waited until the next day for more.
Unless you could refine more dilithium in a day and end up binding it to yourself in the process. I see little point in this idea.
A more straightforward idea would be to uprate the limit to say 12000 perhaps.
The recent dilithium crash is mostly due to the slow ramp-up of dilithium costs in projects combined with the removal of a large source of dilithium: that gained by people running multiple characters using "clickie" Foundry missions to complete Investigate Officer Reports extremely quickly.
If you feel you're entitled to 300 Dil per Zen I can see why you'd feel that the current state of the exchange needs "fixing". It's similar to how people who were selling Dil at 300 per Zen felt the exchange was broken and needed fixing.
The screams are louder now. But that's the thing about Gold players: They're pretty confident about who the game revolves around and it ain't other people. Anything that doesn't serve that feeling is a vast conspiracy to give them frowny faces.
Again, exactly my view on things. I keep seeing people talk about the exchange being broken or how bad it is that the market has crashed... maybe from your prospective! I for one am liking the lower prices because I am more interested in getting Zen, not more dilithium.
Yup, and you see the same thing with the Energy credits exchange, too. Quite often I've seen things that I've posted up for sale get bought out for resale at a higher price. How do I know this is happening? Well, something about the same person buying the same 8 deflector dishes I just crafted and set up for sale could be a clue.... Quite frankly, it's just people being greedy.
I do agree though, restricting of how much you can buy/sell in a day can have unforeseen results. Some kind of restriction to resale, however, may not be as bad. For the regular exchange, I think items bought off from it should not be resellable on it. This may not be as good for the Dilithium exchange, however, so some type of "cool down" on it might help.