I know that it is of course a matter of how you play, but which space set is better? MACO or the OMEGA? I have a complete MK X Omega on one of my toons, and I like the way the ship looks but haven't used it enough to know which is better for STFs. Any advice?
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If you're running a Cruiser, M.A.C.O. Bacon. Anything else is Omega Force, and this is why.
First off, the Omega Force engines don't work too well on the Cruisers because they're Hyper-Impulse, which don't work well on a Cruiser's broadside attacking. They're definitely nice for a rounded Science Vessel or an Escort. They'll benefit from at least 50 Engine Power.
The Deflector is more suited to the Science types, with their fancy-schmancy debilitation.
Shields are probably the most useful out of the three for Cruisers, because they're fast to regenerate, and high in their total strength.
M.A.C.O. works best for Cruisers, and here are some examples.
The engines give a 25% thrust when disabled. Good for fighting foes with engine killers. They're also decent on the turn rate; no diminishing effect on low Engine power. An Asynchronous Warp Field is nice for basic warp boost.
The Deflector is a Graviton Deflector, which gives a Hull boost in terms of regen and total. If you have a few Science abilities, they will be benefit by Gravitons.
Finally, the Shields are Resilient. They're good for the Cruisers, constantly being pummeled by the NPCs. Sure, it's less shield total, but that's nothing a Transfer Shield Strength or Science Team can't handle. Doesn't +2 Subsystem Power look nice when being shot at, too?
Oh, and M.A.C.O. has a death laser! Perfect for fighting tough foes getting close to the I.K.S. Kang! Also disables any Science-y NPCs by derping the Auxiliary for a few seconds.
For general use the maco set is frankly superior to the omega set.
The omega engines, as some one previusly stated are not effeciant unless you run with high engine power, which isnt recomended. I will deisagree with the previus statment that this makes them better suited for escorts then crusers though, crusers have a modist bonus to their engine power so if anything they are the best suited to the engine.
The Maco shield is quite simply the best shield in the game. The only reason to chose the omega sshield is if you are trying to maximize your passive shield regeneration rate. This would be an option on science ships or crusers but not on escorts.
The Maco Deflector gives bonuses to abilities which boost your shield and hull abilities. This makes the maco deflector usefull for any ship as all ships need at least one hull and one shield healing ability.
The Omega Deflector is better suited to science powers. 'Starship sensors' is usless to you unless you use scramble or jam sensors. 'Starship particles generators' buffs the damage inflicted by science abilites like tractor beam repulsors and gravity well.
I still use Maco shield and borg deflector/engines on my escorts. While to borg set was nerfed to almost oblivion, I still find the hull heal procs enough times to be worthwhile. Maco shield speaks for itself....
I still use Maco shield and borg deflector/engines on my escorts. While to borg set was nerfed to almost oblivion, I still find the hull heal procs enough times to be worthwhile. Maco shield speaks for itself....
I had been using this setup. I recently switched to the two omega/maco shield setup thats so popular, and while my damage has gone up a bit, I'm not convinced its enough to offset the great loss in survivability I've noticed. That hull regen can be huge, especially if you're running a Defiant which has so few healing abilities as is.
For general use the maco set is frankly superior to the omega set.
The omega engines, as some one previusly stated are not effeciant unless you run with high engine power, which isnt recomended. I will deisagree with the previus statment that this makes them better suited for escorts then crusers though, crusers have a modist bonus to their engine power so if anything they are the best suited to the engine.
The Maco shield is quite simply the best shield in the game. The only reason to chose the omega sshield is if you are trying to maximize your passive shield regeneration rate. This would be an option on science ships or crusers but not on escorts.
The Maco Deflector gives bonuses to abilities which boost your shield and hull abilities. This makes the maco deflector usefull for any ship as all ships need at least one hull and one shield healing ability.
The Omega Deflector is better suited to science powers. 'Starship sensors' is usless to you unless you use scramble or jam sensors. 'Starship particles generators' buffs the damage inflicted by science abilites like tractor beam repulsors and gravity well.
Stated best here. For multi-purpose use, MACO is the way to go. Omega's only useful in very limited, focused setups. I'd still get it to collect.
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Comments
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USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
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I disable the visuals on mine as i don't like it either put the whloe set up works great in an STF.
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Star Trek Gamers
First off, the Omega Force engines don't work too well on the Cruisers because they're Hyper-Impulse, which don't work well on a Cruiser's broadside attacking. They're definitely nice for a rounded Science Vessel or an Escort. They'll benefit from at least 50 Engine Power.
The Deflector is more suited to the Science types, with their fancy-schmancy debilitation.
Shields are probably the most useful out of the three for Cruisers, because they're fast to regenerate, and high in their total strength.
M.A.C.O. works best for Cruisers, and here are some examples.
The engines give a 25% thrust when disabled. Good for fighting foes with engine killers. They're also decent on the turn rate; no diminishing effect on low Engine power. An Asynchronous Warp Field is nice for basic warp boost.
The Deflector is a Graviton Deflector, which gives a Hull boost in terms of regen and total. If you have a few Science abilities, they will be benefit by Gravitons.
Finally, the Shields are Resilient. They're good for the Cruisers, constantly being pummeled by the NPCs. Sure, it's less shield total, but that's nothing a Transfer Shield Strength or Science Team can't handle. Doesn't +2 Subsystem Power look nice when being shot at, too?
Oh, and M.A.C.O. has a death laser! Perfect for fighting tough foes getting close to the I.K.S. Kang! Also disables any Science-y NPCs by derping the Auxiliary for a few seconds.
The omega engines, as some one previusly stated are not effeciant unless you run with high engine power, which isnt recomended. I will deisagree with the previus statment that this makes them better suited for escorts then crusers though, crusers have a modist bonus to their engine power so if anything they are the best suited to the engine.
The Maco shield is quite simply the best shield in the game. The only reason to chose the omega sshield is if you are trying to maximize your passive shield regeneration rate. This would be an option on science ships or crusers but not on escorts.
The Maco Deflector gives bonuses to abilities which boost your shield and hull abilities. This makes the maco deflector usefull for any ship as all ships need at least one hull and one shield healing ability.
The Omega Deflector is better suited to science powers. 'Starship sensors' is usless to you unless you use scramble or jam sensors. 'Starship particles generators' buffs the damage inflicted by science abilites like tractor beam repulsors and gravity well.
I had been using this setup. I recently switched to the two omega/maco shield setup thats so popular, and while my damage has gone up a bit, I'm not convinced its enough to offset the great loss in survivability I've noticed. That hull regen can be huge, especially if you're running a Defiant which has so few healing abilities as is.
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Stated best here. For multi-purpose use, MACO is the way to go. Omega's only useful in very limited, focused setups. I'd still get it to collect.