So I recently re-watched Priority One's videoed visit to Cryptic Studios, back from October. In it, one of em said that they were pretty much running out of canon ships (or at least the really popular/well known ones).
Now there's plenty of other soft-canon ships (tons of em if you really feel like digging), but most of those are either kitbash ships or just really old TOS era, or they are from games and books (which can't be used due to licensing issues).
In short, there aren't too many ships left, which in a way is good in my opinion, because it means we'll see more 25th century ships that are totally original, and I personally like that.
Here's a few things to keep in mind:
1. They can be any tier, but try not to go beyond 10-console level ships.
2. Don't have to be Fed or KDF specific (as in, they can be third party/lockbox ships if you want)
3. Try to keep them within reason. There's enough arguably OP ships already in the game, and even if these might be OP, at least keep it 'down to Earth' as it were.
4. Be creative, I'd love to see what we can come up with. Be it with BOFF layout, or unique consoles, or anything else.
I'll start with the obvious elephants in the room...
Typhoon and Jupiter class. I'm personally on the fence about them to be honest, I wouldn't mind them, but I just wonder what they would bring to the plate, as it were, what 'role' would they fill, etc. Mostly that applies to the Typhoon, not so much the Jupiter.
Here's an idea of my own to start things off with:
The Michigan-class was designed as a smaller, more nimble cruiser compared to Starfleet's latest lines of larger and more powerful ships. While not as strong as those ships, it's compact design allows it to maneuver more easily. It has a unique shield system, called the... *insert techno-babble here*...This system allows the Michigan-class to transfer a great amount of it's shield strength to another ship, at the cost of heavily weakening it's own.
Effects of that console:
To self: -50 shield power
To target: Plus 15 shield power (can be boosted up to 35 with Flow Capacitors) for 15 seconds, restores 250 shields per facing (can be boosted by shield emitter skill up to 750 per facing) for 5 seconds, reduces damage to target's shields by 25% for 15 seconds. Has a 30 second shared CD with Extend shields. (Can't be used on yourself)
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
There's still a few (quite a few) from http://www.ex-astris-scientia.org/fleet-charts.htm that are missing. Those are just the pretty pictures, though - there's the database of ships there as well. One can also hit up both Mem-Alpha and Mem-Beta...
Intended to replace the rapidly aging (and dwindling numbers of) the otherwise reliable Miranda-class and her ilk, the Barton was designed primarily for support roles. Though small, it is capable of high warp, allowing it to respond rapidly to emergencies. However, it is not equipped for extended duration missions Its defining feature, however, is an oversized shuttlebay for its size, as well as its compliment of light unmanned work drones.
Rather than a console, it comes with two devices; Work Bees and Hazard Drones.
Work Bees function identically to the Odyssey's Work Bee console, only at a two minute cooldown and one less Bee launched.
Hazard Drones work on a similar cooldown and also launches two drone. These drones will clear any debuff or DoT a Hazard Emitters will clear once each. The DoT clearing pulse will also restore some crew over time.
The Work Bee and Hazard Drone devices synergize as a sort of mini-set, allowing both drones to apply a very small shield heal and resist in addition to their normal effects.
Chris Madden's Dedication class. Much better looking than the fugly Odyssey. I don't care what it does, its just pretty and should be realized as a full blown model.
Venture Class
Small craft highly maneuverable.
Can load cannons.
Achilles
Tier 4 or 5
Escort
Can load cannons.
Mini quantum torpedo console that allows for rapid firing of mini torpedos (8 per second) from very close range of 4 km if, and only if, the target is above the ship.
Premonition class
Tier 4 or 5
Science vessel
Gemini effect console that can split your ship or an ally ship into two identical copy for a short period of time.
Incursion class
Tier 5
Stealth Escort
Very hard to detect and comes standard with battle cloak (not a console)
Holographic disguise console allows for the ship to disguise as an enemy ship or nearby objects floating in space.
Actually, take a page out of the Armada franchise, they have lots of variety for various faction.
Just don't freaking put the Borg fusion cube in unless they plan of a 20-player PvE event.
So I recently re-watched Priority One's videoed visit to Cryptic Studios, back from October. In it, one of em said that they were pretty much running out of canon ships (or at least the really popular/well known ones).
There are well over 15 Federation canonical ships yet added to STO, and like 4 or 5 Klingon ships. (No confirmation but the K'vort is said finally going to be available with the Third Anniversary).
Well if they are interested, here are some ships I designed.
Like I said folks, they are running out of the more popular ships. Not to say there isn't more out there, just that there aren't as many left anymore. With the Vesta in the game, and the Ambassador (and most likely) K'vort coming as well, which seem to kinda be the last really popular choices for people wanting them in the game.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Like I said folks, they are running out of the more popular ships. Not to say there isn't more out there, just that there aren't as many left anymore. With the Vesta in the game, and the Ambassador (and most likely) K'vort coming as well, which seem to kinda be the last really popular choices for people wanting them in the game.
I'd really like to see more non-human Federation ships:
Oh gods I just want a Tamarian cruiser. With a console that translates your messages in chat.
"Guys, we need heals on Kang": "Darmok, the ground stained with his blood!"
Like I said folks, they are running out of the more popular ships. Not to say there isn't more out there, just that there aren't as many left anymore. With the Vesta in the game, and the Ambassador (and most likely) K'vort coming as well, which seem to kinda be the last really popular choices for people wanting them in the game.
Sure there maybe not many more popular canonical ships, but that's when Cryptic pulls the creative card and gives them abilities that's hard to ignore.
For example the New Orleans is expected to have somekind of Torpedo ability. (Torpedo Lotus, perhaps?)
The Niagra's three Nacelles could give a bonus to Sector Space flight.
The Yeager, giving a Science + Tactical edge, with manuverability en par with Escorts.
I forgot about the Yeager, thats the best franken ship to come out of the Dominion War arc. The Curry, the Bradford, the Elkins, the one nicknamed the Medusa (three-nacelled Excelsior-class) and the one nicknamed the Constant (two nacelled Constitution-refit saucer and neck) were ok
I had never even heard of the typhoon class until I read the latest fan interview with Branflakes. Jupiter I haven't heard of until now.
Surprised you didn't, these ships been in since Day 1. While most of the ships were replaced with the Galaxy Dreadnaught, you can still find them. Like in the mission War Games, you are against a Typhoon.
In Fleet Starbase Defense, as KDF you run into a Jupiter. The final boss in the Federation Minefield Fleet Action is a Jupiter-class.
Premonition Class- Essentially the excelsior size and statistically. It can mount the temporal set, and its special console allows it to freeze time for an amount of time.
Say the atrox actually predates the Caitian/Ferasan schism and both sides have bee updating it. The Ferasan variant is smaller (about half to a third size) which makes it faster. She has more klingon style Bridge officer slots, but as she is an older and non klingon ship, she doesn't get Commander level slots, even though she's a General level ship. Also the emphasis on speed, means her hulls lower, and she doesn't have as many weapons, however she can cloak, and her universal LT Commander BO slots give almost as much versatility as a Bird of Prey
Engineer LT Science LT Tactical LT Universal LT Comm (2)
Device Slots: 2
Consoles (11 total)
Engineer 3 Science 3 Tactical 3
Turn Rate: 14
Impulse Modifier: 0.2
Inertia rating: 30
Power Bonus: +5 to all systems
Abilities: Cloak, twin Fighter Bays (fighters launch out of each side though)
"..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino
^ Cryptic can't use ships from other Star Trek games due to copyrights issues.
There are well over 15 Federation canonical ships yet added to STO, and like 4 or 5 Klingon ships. (No confirmation but the K'vort is said finally going to be available with the Third Anniversary).
Well if they are interested, here are some ships I designed.
Azurian, i would personally vote for the giant toad!!
It is great to see someone advocating one of my favorite ships to be added to the game, the Achilles Class. I would love to see her added and may go for the Premonition Class as my fellow Armada/Armada 2 player has advocated for. Would definately by the Achilles once she was added. But would we also need the Hutet to counter the Achilles?
I would also like to advocate the purchase of the copyrights and 25th Century refits of the following battleships, one from this game's very predecssor
Missouri Class Battleship (seen here - http://www.shipschematics.net/startrek/images/federation/battleship_missouri.jpg)
Available for Rear Admiral - Vice Admiral
Tactical and or Fleet Battleship
Large battery of Phasers, Many Torpedo bays, Assault Phaser, Quantum Carrier Wave Beam
Primary role in Klingon Academy was battleship but could also double as a Battleship Carrier Hybrid if brought to STO
Yamato Class Battleship (Schematic sheet http://www.shipschematics.net/startrek/images/federation/battleship_yamato.jpg and Data File - http://guyvantic.deviantart.com/favourites/47949769#/d4amqqf)
Available for Rear Admiral - Vice Admiral
Multi-role and or Fleet Battleship
6 torpedo launchers, 6 quad phaser banks, 2 twin phaser banks, 1 twin phaser cannon.
In Star Trek's Starfleet Command: Empires at War she was able to launch missiles, to those who have never played it yes you read correctly missiles. She could also launch attack probes, and autonomus shuttles that could do either kamakazie attacks or break apart to release a missile payload.
If these 2 massive beauties were added to this game along with the Achilles, and participated in a STF or Red Alert action would be sweet. Just gives me goose bumps what a modernized (25th Century) Yamato and Missouri could do on the Klingon front of the war.
"Richard, I'll give you one word of advice, you shouldn't anger a demigod" - Lord Archanfel, Supreme Zoalord and leader of the Chronos Organization in the series Guyver: The Bioboosted Armor series.
Can't CBS override the copy right issue.
I'm no lawyer, but I imagine, CBS would have the rights to take license from a game, comic, action figure companies for mishandling their property.
So couldn't CBS take the license for a particular ship, character, equipment, from other CBS licensed Star Trek game or comic, and place them into other licensed game or comic?
They really should just open up more competitions to design ships.
And why don't they design some ships that make support/cleric more of a viable career path?
Can't CBS override the copy right issue.
I'm no lawyer, but I imagine, CBS would have the rights to take license from a game, comic, action figure companies for mishandling their property.
So couldn't CBS take the license for a particular ship, character, equipment, from other CBS licensed Star Trek game or comic, and place them into other licensed game or comic?
Sure they can take the license away from someone.
But that only means company X can not publish what they have created.
It does not make what they have produced any less their own material.
That means it's still their intellectual property, it does not belong to CBS or Paramount just because those own Star Trek and it's a Star Trek game or whatever.
Sure they can take the license away from someone.
But that only means company X can not publish what they have created.
It does not make what they have produced any less their own material.
That means it's still their intellectual property, it does not belong to CBS or Paramount just because those own Star Trek and it's a Star Trek game or whatever.
Highly unlikely, but CBS or Paramount can 'buy' the rights to these soft-canon contents and give it to other developers.
Let's face it, Activision isn't going to make another Elite Force, and especially an Armada game.
As far as I can research, Double Helix Games currently own DS9: The Fallen, so, again, I doubt they'll be interested to make another Star Trek game.
DS9: Dominion Wars was published by a company owned by CBS in the first place, so CBS can let PWE/Cryptic to use the Achilles class.
Highly unlikely, but CBS or Paramount can 'buy' the rights to these soft-canon contents and give it to other developers.
CBS can, but the question is whether CBS WILL. From the looks of things, it won't. Based on earlier statements by Cryptic, they've had to fight for ships like the Vesta (a book ship, which would've been off-limits otherwise) and even the Ambassador.
So let's assume, for the sake of generating some creativity and/or relevant discussion, games and books are well and truly out of the question.
So far I've liked many of the newer original ship designs, like the Regent, Odyssey, Chimera, and the Klingon timeships. They manage to have a Trek "feel" while being distinct from the traditional saucer-secondary hull-nacelles paradigm that made up most of the canon, and it mostly fits with the markedly more aggressive status quo of STO (whether THAT is truly "Trek" is another discussion entirely).
For the various free ships, the order of the day was to take a canon design and then create 2 variations, 1 with elegant "peaceful" lines and another with chunky, sharp military look. And then the Refit models were pure STO original, with the white material and a blending of flowy lines and classic layout, plus those black highlights that are on every refit.
You've got the canon Intrepid, the chunky, sharp-edged Cochrane, and the smooth Discovery, and the Bellerophon.
Anyway, it seems the design trend of STO currently favors creating more "Destroyer-class" vessels, which are escort-cruiser and escort-SV hybrids. That opens up a number of options for looks. Tac-oriented destroyers could have a compact look like the Saber and Cruiser-destroyers could have the more traditional layout (like the Chimera).
Comments
Barton-class Short Range Support Ship (Lt level)
100 crew, 12 turn rate, 10k hull, 1.0 shield modifier, 2/1 weapons, +5 to all subsystems, 1x console slot each, 2 devices
Intended to replace the rapidly aging (and dwindling numbers of) the otherwise reliable Miranda-class and her ilk, the Barton was designed primarily for support roles. Though small, it is capable of high warp, allowing it to respond rapidly to emergencies. However, it is not equipped for extended duration missions Its defining feature, however, is an oversized shuttlebay for its size, as well as its compliment of light unmanned work drones.
Rather than a console, it comes with two devices; Work Bees and Hazard Drones.
Work Bees function identically to the Odyssey's Work Bee console, only at a two minute cooldown and one less Bee launched.
Hazard Drones work on a similar cooldown and also launches two drone. These drones will clear any debuff or DoT a Hazard Emitters will clear once each. The DoT clearing pulse will also restore some crew over time.
The Work Bee and Hazard Drone devices synergize as a sort of mini-set, allowing both drones to apply a very small shield heal and resist in addition to their normal effects.
I Support Disco | Disco is Love | Disco is Life
Tier 3 heavy cruiser.
She's an older ship by this point, of course, but as a smaller 2320s/2330s counterpart to the Ambassador, she'd have less then 100 years on her hull!
That's no time!
Small craft highly maneuverable.
Can load cannons.
Achilles
Tier 4 or 5
Escort
Can load cannons.
Mini quantum torpedo console that allows for rapid firing of mini torpedos (8 per second) from very close range of 4 km if, and only if, the target is above the ship.
Premonition class
Tier 4 or 5
Science vessel
Gemini effect console that can split your ship or an ally ship into two identical copy for a short period of time.
Incursion class
Tier 5
Stealth Escort
Very hard to detect and comes standard with battle cloak (not a console)
Holographic disguise console allows for the ship to disguise as an enemy ship or nearby objects floating in space.
Actually, take a page out of the Armada franchise, they have lots of variety for various faction.
Just don't freaking put the Borg fusion cube in unless they plan of a 20-player PvE event.
There are well over 15 Federation canonical ships yet added to STO, and like 4 or 5 Klingon ships. (No confirmation but the K'vort is said finally going to be available with the Third Anniversary).
Well if they are interested, here are some ships I designed.
"Second star on the right, and straight on till morning."
U.S.S. Weatherlight
I'd really like to see more non-human Federation ships:
Tellarite warship
Ktarian starship
Tarellian glowship
Vulcan "Apollo"
Maquis escort
Bajoran cruiser
Tamarian deep space cruiser
Oh gods I just want a Tamarian cruiser. With a console that translates your messages in chat.
"Guys, we need heals on Kang": "Darmok, the ground stained with his blood!"
Also, I would like to see the New Orleans-class, Springfield-class, Niagara-class, and the Challenger-class.
However, I am torn to see more 2409 ships too.
Sure there maybe not many more popular canonical ships, but that's when Cryptic pulls the creative card and gives them abilities that's hard to ignore.
For example the New Orleans is expected to have somekind of Torpedo ability. (Torpedo Lotus, perhaps?)
The Niagra's three Nacelles could give a bonus to Sector Space flight.
The Yeager, giving a Science + Tactical edge, with manuverability en par with Escorts.
Surprised you didn't, these ships been in since Day 1. While most of the ships were replaced with the Galaxy Dreadnaught, you can still find them. Like in the mission War Games, you are against a Typhoon.
In Fleet Starbase Defense, as KDF you run into a Jupiter. The final boss in the Federation Minefield Fleet Action is a Jupiter-class.
http://trekspace.ning.com/video/1977635:Video:103407
:P
Say the atrox actually predates the Caitian/Ferasan schism and both sides have bee updating it. The Ferasan variant is smaller (about half to a third size) which makes it faster. She has more klingon style Bridge officer slots, but as she is an older and non klingon ship, she doesn't get Commander level slots, even though she's a General level ship. Also the emphasis on speed, means her hulls lower, and she doesn't have as many weapons, however she can cloak, and her universal LT Commander BO slots give almost as much versatility as a Bird of Prey
Ferasan Atrox Variant
Hull: 25000
Weapons:
Front- 3
Rear- 2
Crew: 175
Bridge Officer (12 total)
Science LT
Tactical LT
Universal LT Comm (2)
Consoles (11 total)
Science 3
Tactical 3
Impulse Modifier: 0.2
Inertia rating: 30
Power Bonus: +5 to all systems
Abilities: Cloak, twin Fighter Bays (fighters launch out of each side though)
A fairly un-maneuverable escort with 5 forward weapons, and 1 rear weapon at tier 5. Counter the lack of maneuverability with a bit more hull.
I forgot about the Freedom-class.
Azurian, i would personally vote for the giant toad!!
Nice designs btw
I would also like to advocate the purchase of the copyrights and 25th Century refits of the following battleships, one from this game's very predecssor
Missouri Class Battleship (seen here - http://www.shipschematics.net/startrek/images/federation/battleship_missouri.jpg)
Available for Rear Admiral - Vice Admiral
Tactical and or Fleet Battleship
Large battery of Phasers, Many Torpedo bays, Assault Phaser, Quantum Carrier Wave Beam
Primary role in Klingon Academy was battleship but could also double as a Battleship Carrier Hybrid if brought to STO
Yamato Class Battleship (Schematic sheet http://www.shipschematics.net/startrek/images/federation/battleship_yamato.jpg and Data File - http://guyvantic.deviantart.com/favourites/47949769#/d4amqqf)
Available for Rear Admiral - Vice Admiral
Multi-role and or Fleet Battleship
6 torpedo launchers, 6 quad phaser banks, 2 twin phaser banks, 1 twin phaser cannon.
In Star Trek's Starfleet Command: Empires at War she was able to launch missiles, to those who have never played it yes you read correctly missiles. She could also launch attack probes, and autonomus shuttles that could do either kamakazie attacks or break apart to release a missile payload.
If these 2 massive beauties were added to this game along with the Achilles, and participated in a STF or Red Alert action would be sweet. Just gives me goose bumps what a modernized (25th Century) Yamato and Missouri could do on the Klingon front of the war.
I'm no lawyer, but I imagine, CBS would have the rights to take license from a game, comic, action figure companies for mishandling their property.
So couldn't CBS take the license for a particular ship, character, equipment, from other CBS licensed Star Trek game or comic, and place them into other licensed game or comic?
And why don't they design some ships that make support/cleric more of a viable career path?
Sure they can take the license away from someone.
But that only means company X can not publish what they have created.
It does not make what they have produced any less their own material.
That means it's still their intellectual property, it does not belong to CBS or Paramount just because those own Star Trek and it's a Star Trek game or whatever.
Highly unlikely, but CBS or Paramount can 'buy' the rights to these soft-canon contents and give it to other developers.
Let's face it, Activision isn't going to make another Elite Force, and especially an Armada game.
As far as I can research, Double Helix Games currently own DS9: The Fallen, so, again, I doubt they'll be interested to make another Star Trek game.
DS9: Dominion Wars was published by a company owned by CBS in the first place, so CBS can let PWE/Cryptic to use the Achilles class.
CBS can, but the question is whether CBS WILL. From the looks of things, it won't. Based on earlier statements by Cryptic, they've had to fight for ships like the Vesta (a book ship, which would've been off-limits otherwise) and even the Ambassador.
So let's assume, for the sake of generating some creativity and/or relevant discussion, games and books are well and truly out of the question.
So far I've liked many of the newer original ship designs, like the Regent, Odyssey, Chimera, and the Klingon timeships. They manage to have a Trek "feel" while being distinct from the traditional saucer-secondary hull-nacelles paradigm that made up most of the canon, and it mostly fits with the markedly more aggressive status quo of STO (whether THAT is truly "Trek" is another discussion entirely).
For the various free ships, the order of the day was to take a canon design and then create 2 variations, 1 with elegant "peaceful" lines and another with chunky, sharp military look. And then the Refit models were pure STO original, with the white material and a blending of flowy lines and classic layout, plus those black highlights that are on every refit.
A good example is the Long Range SV:
http://www.stowiki.org/Long_Range_Science_Vessel
You've got the canon Intrepid, the chunky, sharp-edged Cochrane, and the smooth Discovery, and the Bellerophon.
Anyway, it seems the design trend of STO currently favors creating more "Destroyer-class" vessels, which are escort-cruiser and escort-SV hybrids. That opens up a number of options for looks. Tac-oriented destroyers could have a compact look like the Saber and Cruiser-destroyers could have the more traditional layout (like the Chimera).