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The very best part about the Hyper-Plasma Launcher.

fulleatherjacketfulleatherjacket Member Posts: 980 Arc User
If you kill a target with your torpedoes still flying around, they re-target. I've had awesome luck firing high yield plasma torps at a fighter while turned away from a battleship, then zapping the fighter and having the torps go after the battleship next. By then you can swing aroung for another volley. I've had countless fights with strings of green beads all over the damn place, burning everything to a crisp. Best torpedo evar.
Post edited by fulleatherjacket on
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Comments

  • xantrisxantris Member Posts: 0 Arc User
    edited December 2012
    It's too bad everything is dead by the time the damn things make it to their target.
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited December 2012
    Good to hear people like the new items and I myself have to admit I love the v'ger (had to check spelling) torpedo.

    When you fire it in a small escort like I do the projectile just looks so over the top huge with complete unique death animation and sound effects. Total respect to the people who made it.

    I might try the romulan torpedo out on another character sometime down the line
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited December 2012
    I'm still wondering what's better, one quantum at each end or Omega Torpedo fore and Hyperplasma aft and if it's the latter if I should replace my Mk XI MACO with Mk XII purple Reman for the set bonus..... From the stats quantums seem to be better for broadsiders and they have the option to use spread unlike Hyperplasma....
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • hrisvalarhrisvalar Member Posts: 0 Arc User
    edited December 2012
    All torpedoes retarget if their original target is destroyed before they get there.

    Been that way for a few patches now.
    [SIGPIC][/SIGPIC]
    Reave
  • stirling191stirling191 Member Posts: 0 Arc User
    edited December 2012
    hrisvalar wrote: »
    All torpedoes retarget if their original target is destroyed before they get there.

    Been that way for a few patches now.

    Only targetable ones. Photons, Quantums, Transphasics, Chronitons and non-hy Plasmas don't.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited December 2012
    Right now, I think the Hyper Plasmas are probablly the best Torpedo in STO. Because they are like multiple Tricobalt Torpedos (especially when using Torpedo Spread 3), and the Plasma DOT Damage is signficant in itself.
  • macricanmacrican Member Posts: 4 Arc User
    edited December 2012
    i got these last night and tried them out in three different scenarios, one of my shuttles in the vault and two borg stf's. at first i was undecided about how I liked these. then I hit the second room in the vault and was like "whoa". i outfitted it on my delta flyer with the full reman set for vault use. i'll be adding the console later and the plasma array when it comes out for the full reman/romulan set on that ship. should be cool.
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited December 2012
    Right now, I think the Hyper Plasmas are probablly the best Torpedo in STO. Because they are like multiple Tricobalt Torpedos (especially when using Torpedo Spread 3), and the Plasma DOT Damage is signficant in itself.

    Woahwoahwoah hold on a minute, you CAN use torpedo spread with the hyperplasma launcher?:eek:
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited December 2012
    Woahwoahwoah hold on a minute, you CAN use torpedo spread with the hyperplasma launcher?:eek:

    Yeah, did it on Tribble and a whole mess of torpedoes came out. Was crazy!
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited December 2012
    Yeah, did it on Tribble and a whole mess of torpedoes came out. Was crazy!

    I guess that would be the final straw to make me abandon my quantums.... But now I'm afraid that Cryptic will "fix" it.... Well, I wanted at least one for my delta flyer anyway so I guess I'll requisition that tomorrow and try it out.
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited December 2012
    Woahwoahwoah hold on a minute, you CAN use torpedo spread with the hyperplasma launcher?:eek:

    You have to scream 'fire everything' at the same time or it wont work.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited December 2012
    I guess that would be the final straw to make me abandon my quantums.... But now I'm afraid that Cryptic will "fix" it.... Well, I wanted at least one for my delta flyer anyway so I guess I'll requisition that tomorrow and try it out.
    OFC it will be "fixed" by cryptic. It's fun.
    [SIGPIC][/SIGPIC]
  • edited December 2012
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  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited December 2012
    I've noticed that they are useless if you use torpedo spread on a single target with them. You get two torpedoes per target with spread and that means only two torpedoes fire at a single target instead of three.

    Well that goes for any torpedo using Torpedo Spread against a single target.

    But the Hyper is really good with spread, and won't be surprised this gets nerfed.
  • edited December 2012
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited December 2012
    But is Torpedo Spread really that good compared to using it with other torpedoes? From my observations, it seems that each npc being attacked with TS gets 2 torpedoes each. I think that each torpedo is 60% of a regular plasma torpedo Mk XII so you pay for the extra torpedoes with them being targetable. A regular plasma torpedo spread would be untargetable in pvp, but players could shoot down any hyper-plasma torpedo in pvp.
  • xantrisxantris Member Posts: 0 Arc User
    edited December 2012
    Well that goes for any torpedo using Torpedo Spread against a single target.

    But the Hyper is really good with spread, and won't be surprised this gets nerfed.

    It's not as good as you're making it out to be. It's a solid torp though. I'd use an Omega on an escort and a Hyper-plasma on a Cruiser/sci ship. The travel time of the torpedoes causes you to leave a ton of damage on the table when the target dies before they hit.
  • darimunddarimund Member Posts: 318 Arc User
    edited December 2012
    ohhh you haven't seen the latest from borticus. because mines are broken and tricobolts are OP in PVP, their "fix" is to add a point defense attack to all battleship and dreadnaught npc's that will target all of those nifty targetable projectiles, rendering this shiny new hyper torp useless in stf's.

    Now this isn't a final decision, he said there is the option of having it only target mines, but still... wtf.
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited December 2012
    darimund wrote: »
    ohhh you haven't seen the latest from borticus. because mines are broken and tricobolts are OP in PVP, their "fix" is to add a point defense attack to all battleship and dreadnaught npc's that will target all of those nifty targetable projectiles, rendering this shiny new hyper torp useless in stf's.

    Now this isn't a final decision, he said there is the option of having it only target mines, but still... wtf.

    FFS...

    FRAKKING PvPERS Are some of the most vocal, biggest whiners out there; they hold unnecessary influence and sway with Borticus and the changes they blather on about usually suck

    There...I said it.
  • romuzariiromuzarii Member Posts: 0 Arc User
    edited December 2012
    FFS...

    FRAKKING PvPERS Are some of the most vocal, biggest whiners out there; they hold unnecessary influence and sway with Borticus and the changes they blather on about usually suck

    There...I said it.
    Pretty much but they'll never admit to their own whining, nor will they ever understand that what is balanced in pvp is not always necessarily balance for pve. It is often the case content is released and balanced for PVE until they open their mouths. This does not mean I blame them, I blame cryptics inability or unwillingness to separate pve from pvp so that pve stops suffering due to pvp balancing, something that is a mere 10% of the game with even less people participating. This is "simply" done by disabling or scaling down your gear and or abilities upon entering PVP combat. It's commonly practiced for MMOs in an effort to balance PVP without ruining PVE. You keep both parties happy then, at least until you are left with class imbalances in PVP.
  • edited December 2012
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  • squidheadjaxsquidheadjax Member Posts: 54 Arc User
    edited December 2012
    darimund wrote: »
    ohhh you haven't seen the latest from borticus. because mines are broken and tricobolts are OP in PVP, their "fix" is to add a point defense attack to all battleship and dreadnaught npc's that will target all of those nifty targetable projectiles, rendering this shiny new hyper torp useless in stf's.

    Now this isn't a final decision, he said there is the option of having it only target mines, but still... wtf.

    And there goes my desire to try the STFs again.

    Why the **** have these things in the game if you're going to disable them in broad contexts?
    NPCs can already shoot down targetables if their weapons aren't stuck on cycle from attacking something else, just like players...
    SQUIRREL!
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited December 2012
    darimund wrote: »
    ohhh you haven't seen the latest from borticus. because mines are broken and tricobolts are OP in PVP, their "fix" is to add a point defense attack to all battleship and dreadnaught npc's that will target all of those nifty targetable projectiles, rendering this shiny new hyper torp useless in stf's.

    Now this isn't a final decision, he said there is the option of having it only target mines, but still... wtf.

    Do you have a source for that? Because that would make me seriously mad and it almost seems too stupid to be true. Unfortunately my trust into Cryptic has suffered enough that I believe it.
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited December 2012
    Do you have a source for that? Because that would make me seriously mad and it almost seems too stupid to be true. Unfortunately my trust into Cryptic has suffered enough that I believe it.

    http://sto-forum.perfectworld.com/showthread.php?t=491391

    But it's just something they're considering, and most people, PvP and PvE, are against this particular fix. If Cryptic is listening at all, they won't use that one.
  • kagurazaka77kagurazaka77 Member Posts: 0 Arc User
    edited December 2012
    I've noticed that they are useless if you use torpedo spread on a single target with them. You get two torpedoes per target with spread and that means only two torpedoes fire at a single target instead of three.

    You sure about that? 'Cause I just got it last night, used spread on a Breen ship doing the dailies and my Armitage was just spitting out torpedoes...

    I have never felt bad for an NPC before...

    edit: I have 3 purple projectile DOffs, so I might have just had really good luck there with reload and fire. Either way... Lotta baked Breen.
    [SIGPIC][/SIGPIC]
    500 years in the future and we still look like schmucks when getting our ID photos taken...
  • erei1erei1 Member Posts: 4,081 Arc User
    edited December 2012
    scurry5 wrote: »
    http://sto-forum.perfectworld.com/showthread.php?t=491391

    But it's just something they're considering, and most people, PvP and PvE, are against this particular fix. If Cryptic is listening at all, they won't use that one.
    Such an update would simply makes many item useless in PVE. Mines, plasma torp, carrier pet... And the carrier pet are already lost on every warp core explosion.

    Even if they make the PvE mobs aoe only affect mines, they would render the mines useless, and it's one of the most underwhelming weapon ofthe game. It's situational at best, and useless most of the time.
    [SIGPIC][/SIGPIC]
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited December 2012
    scurry5 wrote: »
    http://sto-forum.perfectworld.com/showthread.php?t=491391

    But it's just something they're considering, and most people, PvP and PvE, are against this particular fix. If Cryptic is listening at all, they won't use that one.

    Even considering it is so incredibly *bleeeeeeeeeeeeep* that I feel the need to farm elite STFs until I have the adapted MACO gun, shove it in my mouth and pull the trigger.:(
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • weylandjuarezweylandjuarez Member Posts: 0 Arc User
    edited December 2012
    FFS...

    FRAKKING PvPERS Are some of the most vocal, biggest whiners out there; they hold unnecessary influence and sway with Borticus and the changes they blather on about usually suck

    There...I said it.

    Yep - you said it - and you're wrong.

    Tric Mines are stupidly overpowered even for PvE - I was in a CSE just a few days ago when someone Tric'ed a cube and blew it away with a crit whilst all the probes were untouched.

    That's just dumb and broken - it's as broken as the Heavy Graviton Beam was when it disabled the transformers so you could nuke the gates.

    PvP is just as valid as end-game content as the STFs are (and way more interesting and challenging than herding bunnies on New Romulus) so I strongly support any efforts on Cryptic's part to bring balance to PvP and fix all these exploitable, broken systems.
    Please join our peaceful protest to help make STO a better game
    [SIGPIC][/SIGPIC]
    Proudly not contributing to PWE's bottom-line since October 2012
  • squidheadjaxsquidheadjax Member Posts: 54 Arc User
    edited December 2012
    Yep - you said it - and you're wrong.

    Tric Mines are stupidly overpowered even for PvE - I was in a CSE just a few days ago when someone Tric'ed a cube and blew it away with a crit whilst all the probes were untouched.

    That's just dumb and broken - it's as broken as the Heavy Graviton Beam was when it disabled the transformers so you could nuke the gates.

    PvP is just as valid as end-game content as the STFs are (and way more interesting and challenging than herding bunnies on New Romulus) so I strongly support any efforts on Cryptic's part to bring balance to PvP and fix all these exploitable, broken systems.

    While I agree that PvP problems are generally not limited to PvP (it's just that NPCs can't come to the forums to complain about balance issues), wouldn't it make more sense to adjust the numbers away from 'stupidly high in some stacked cases' instead of rendering the items useless scrap when performance actually counts?
    SQUIRREL!
  • perfectself82perfectself82 Member Posts: 56 Arc User
    edited December 2012
    darimund wrote: »
    ohhh you haven't seen the latest from borticus. because mines are broken and tricobolts are OP in PVP, their "fix" is to add a point defense attack to all battleship and dreadnaught npc's that will target all of those nifty targetable projectiles, rendering this shiny new hyper torp useless in stf's.

    Now this isn't a final decision, he said there is the option of having it only target mines, but still... wtf.

    Every single time something fun comes around they go and **** all over it.
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