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Fleet Tactical escort retrofit builds.

theorictheoric Member Posts: 53 Arc User
edited January 2013 in Federation Discussion
Hi everyone,

I'd love some advice I recently purchased the above ship and want it to be a pvp/pve ship. Please review my build and let me know what you all think, I haven't done much pvp, and predominantly have flown cruisers until I recently got mobius.

This is my rough idea.

3 x fleet ap DHC
1 x fleet quantum launcher

3 x fleet ap turrets

Full Borg set (shields, engines and deflector)

Devices - red matter capacitor, subspace module

Boff

Com Tac - HYT1, CSV1, TS3, APO3
Lt com Tac - TT1, CRF1, TS3
Tac Ens - TT1
Lt Eng - EPTS1, EPTSif1
Lt Sci - HE1, TSS2

As for my other slots.

Tac 5 x the highest AP mags I can afford
Sci - shield mod, Borg console, or temporal console or remen console.
Eng - armour plus kin resist, cloak console, another dps console with crit

Thanks in advance
Post edited by theoric on
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Comments

  • petaluma1petaluma1 Member Posts: 38 Arc User
    edited December 2012
    I can use the advice also. I have almost the same build
    as you do but i'm still not max out on my DPS.
  • age03age03 Member Posts: 1,664 Arc User
    edited December 2012
    You would want this

    Lt Eng - EPTS1, EPTSif1
    EPTS1 EPTS Structual.

    You really need only one Tac. Team.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    theoric wrote: »
    Hi everyone,

    I'd love some advice I recently purchased the above ship and want it to be a pvp/pve ship. Please review my build and let me know what you all think, I haven't done much pvp, and predominantly have flown cruisers until I recently got mobius.

    This is my rough idea.

    3 x fleet ap DHC
    1 x fleet quantum launcher

    3 x fleet ap turrets

    Full Borg set (shields, engines and deflector)

    Devices - red matter capacitor, subspace module

    Boff

    Com Tac - HYT1, CSV1, TS3, APO3
    Lt com Tac - TT1, CRF1, TS3
    Tac Ens - TT1
    Lt Eng - EPTS1, EPTSif1
    Lt Sci - HE1, TSS2

    As for my other slots.

    Tac 5 x the highest AP mags I can afford
    Sci - shield mod, Borg console, or temporal console or remen console.
    Eng - armour plus kin resist, cloak console, another dps console with crit

    Thanks in advance

    For PvE:

    Weapons: Fine
    Other Equipment: Fine
    Tac Consoles: Fine
    Sci Consoles: Okish (if you absolutely MUST have cloak console, I would put it here)
    Eng Consoles: OUCH. Recommend for PvE you have double neutronium + 1 monotanium

    BOff Layout: Um... WOW... you really need to change this up
    Cmdr Tac: TT1, CRF1, APB2, APO3
    LtCmdr Tac: TT1, CSV1, APB2/APO2
    Ens Tac: TS1
    Lt Engi: EPtS1/EPtW1, EPtW2/EPtS2
    Lt Sci: HE1, HE2

    For PvP:
    Um... yeah, go to the PvP forum, they have good escort builds there, and if you post your build up you will find a plethora of players more than happy to help.

    Also we need DOffs. Unless you can tell us DOffs, we can't really give much more.
    age03 wrote: »
    You would want this

    Lt Eng - EPTS1, EPTSif1
    EPTS1 EPTS Structual.

    You really need only one Tac. Team.

    What? No. You need more than one tac team. You are assuming he has the purple Conn Officers, which we cannot be sure of.

    Ignore the quoted post OP.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited December 2012
    You can get away with 1 tactical team only if you have 2 Tac-Team Conn DOFF's to reduce the cooldown from 30 seconds down to 15 -- this makes it match Tac-Team's global cooldown. Otherwise you always want 2 Tac-Teams, and since Defiants have an over-abundance of Ensign tac ability slots, you might as well slot 2 tac teams so that you can use those DOFF spots for more productive functions (like Attack Patterns, SubNuc's, Placates, etc.)

    If you run the Borg Universal Assimilated Module, then you should consider the Borg Cutting Beam in an aft weapon slot to give you the Omega Weapon Amplifier proc (reduces all energy weapon power drain, thereby increasing overall DPS) which triggers quite often.

    EDIT: for dedicated PVE, dump all instances of CRF and replace it with CSV for more total DPS against multiple targets.
  • ussboleynussboleyn Member Posts: 598 Arc User
    edited December 2012
    I'd run something like this...

    Tac com - TT1, CSV1, CSV2, APB3
    Tac lt. Com - TT1, APB1, APO1
    Eng lt - EPtS1, EPtS2
    Sci lt - HE1, TSS2
    Tac ensign - TorpS1

    /\
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited December 2012
    ussboleyn wrote: »
    I'd run something like this...

    Tac com - TT1, CSV1, CSV2, APB3
    Tac lt. Com - TT1, APB1, APO1
    Eng lt - EPtS1, EPtS2
    Sci lt - HE1, TSS2
    Tac ensign - TorpS1

    Depending on the DOFF-Layout, I would suggest changing EPtS1 to EPtAux or EPtEng or EPtW. Also CSV is pretty useless in pvp, CRF much better. This also applies to APB, APD1 and APO1+3 are better choices when playing PvE and PvE. If PvE only, APB is the better choice.
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited December 2012
    woodwhity wrote: »
    Depending on the DOFF-Layout, I would suggest changing EPtS1 to EPtAux or EPtEng or EPtW. Also CSV is pretty useless in pvp, CRF much better. This also applies to APB, APD1 and APO1+3 are better choices when playing PvE and PvE. If PvE only, APB is the better choice.

    I wouldn't classify CSV as completely useless in PVP. Yes, it does less damage than CRF, but when facing carrier fighters, mine spam, or destructable high damage projectiles, CSV proves its worth.

    I do agree that AP-Beta is pretty useless in PVP due to the abundance of Tactical Teams but otherwise shines in PVE. AP-Omega tends to be better in PVP.
  • age03age03 Member Posts: 1,664 Arc User
    edited December 2012
    For PvE:


    Ignore the quoted post OP.

    You do know that one over writes the other don't you so your second would be useless.1 Tac team is enough and you are stalking me again which is agiasnt the Law.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    age03 wrote: »
    You do know that one over writes the other don't you so your second would be useless.1 Tac team is enough and you are stalking me again which is agiasnt the Law.
    What? No. You need more than one tac team. You are assuming he has the purple Conn Officers, which we cannot be sure of.

    Ignore the quoted post OP.

    Need more be said.

    P.S. I'm not stalking, I am just calling bs when I see it. And that was some MAJOR bs there.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • theorictheoric Member Posts: 53 Arc User
    edited December 2012
    Okay my doffs would be as follows.
    2 purple cannon ability doffs
    2 torp ability doffs
    The last doff I'm open to suggestions.
    I didn't use the TT doff as I'm running 2 instances
    of TT.

    I could lose the cloaking device for some more sustained dps.
  • edited December 2012
    This content has been removed.
  • theorictheoric Member Posts: 53 Arc User
    edited December 2012
    Apologies if I wasn't clear, but I do have the fleet defiant.
  • edited December 2012
    This content has been removed.
  • age03age03 Member Posts: 1,664 Arc User
    edited December 2012
    Need more be said.

    P.S. I'm not stalking, I am just calling bs when I see it. And that was some MAJOR bs there.

    You seem to be stalking me and you could always put something more usefull that 2 TT.I only run 1 and no one mentioned APTS.

    To the OP why don't you just try it and see what works for you.It is your build build it the way that is best for you in Boffs.When it comes to consols and weapons that is different.I learned it on my own as I made a similar post with no answers except Moderator engineer and I am a Tac main.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
  • liquidraven26liquidraven26 Member Posts: 94 Arc User
    edited December 2012
    Unless you are running the Purple Conn Officers...Run two Tactical Team 1's, you will never ever look back. they run perfectly in tandem with each other when considering the uptime of the power and the powers cooldown/global cooldown.

    As for CFR vs CSV -

    Due to mines and carrier spam CSV is so very useful, well have a boff with each (I can not stress how helpful it is to have a variety of Boff's depending on situations and load out. If you are doing 1v1 or 2v2 and noone is tossing spam out there awesome slap in your CRF boff, but the moment you come across DPB3 or Danubes you will be grateful you have a CSV boff on deck.

    Also... you may want to experiment with adding in the Borg Plasma Torp and Cutting Beam, they are nifty and well having the tractor beam, can be helpful.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    Removed in light of new evidence. You're still wrong btw age.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • theorictheoric Member Posts: 53 Arc User
    edited December 2012
    Sorry not to be picky I'm running no conn officers
    Hence the two instances of TT.

    It's cannon cd officers :)
  • baudlbaudl Member Posts: 4,060 Arc User
    edited December 2012
    age03 wrote: »
    You seem to be stalking me and you could always put something more usefull that 2 TT.I only run 1 and no one mentioned APTS.

    To the OP why don't you just try it and see what works for you.It is your build build it the way that is best for you in Boffs.When it comes to consols and weapons that is different.I learned it on my own as I made a similar post with no answers except Moderator engineer and I am a Tac main.

    so freaking wrong with your "1 TT is enough" on a defiant...why do you insist on being right when nobody agrees with you?

    hit TT1a...TT1b goes on a 15 sec CD, TT1a however will go on a 30 sec cooldown...that means that every 15 seconds you have a TT1 ready. Not so hard to understand actually.
    thats 100% reliable without any doff proc.
    i would actually go as far as to say to add a conn doff anyway, since you have a chance to sometimes close that 5 second gap between the tac teams + a buff for attack patterns, which are a must have on the defiant anyway.
    Also, asuming you run a build "all cannons", 1 of the 3 tac ensigns is useless anyway. personally i have a torp launcher in mine, and a torp spread 1 in the 3rd tac ensign.

    and before you drop your "official beta tester" targ TRIBBLE on me again, L2P...and stop giving really bad advice...i start to believe you are misleading people on purpose.
    i mean:
    You would want this

    Lt Eng - EPTS1, EPTSif1 what does this mean? to put Emergency power to shields 1 and AUX to Structural integrity field 1 into the LT eng slot?
    EPTS1 EPTS Structual. is this the explanation of the line above? that makes no sense...emergency power to structual ? WTF?

    You really need only one Tac. Team. care to explain why this would make any sense? No? Sure not, because it makes none!
    Go pro or go home
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    baudl wrote: »
    so freaking wrong with your "1 TT is enough" on a defiant...why do you insist on being right when nobody agrees with you?

    hit TT1a...TT1b goes on a 15 sec CD, TT1a however will go on a 30 sec cooldown...that means that every 15 seconds you have a TT1 ready. Not so hard to understand actually.
    thats 100% reliable without any doff proc.
    i would actually go as far as to say to add a conn doff anyway, since you have a chance to sometimes close that 5 second gap between the tac teams + a buff for attack patterns, which are a must have on the defiant anyway.
    Also, asuming you run a build "all cannons", 1 of the 3 tac ensigns is useless anyway. personally i have a torp launcher in mine, and a torp spread 1 in the 3rd tac ensign.

    and before you drop your "official beta tester" targ TRIBBLE on me again, L2P...and stop giving really bad advice...i start to believe you are misleading people on purpose.
    i mean:

    A good effort baudl, but we both know that logic doesn't work on Age03. I mean, I have tried in many different threads and have had lots of patience for him... but alas to no avail...
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • age03age03 Member Posts: 1,664 Arc User
    edited December 2012
    baudl wrote: »
    so freaking wrong with your "1 TT is enough" on a defiant...why do you insist on being right when nobody agrees with you?

    hit TT1a...TT1b goes on a 15 sec CD, TT1a however will go on a 30 sec cooldown...that means that every 15 seconds you have a TT1 ready. Not so hard to understand actually.
    thats 100% reliable without any doff proc.
    i would actually go as far as to say to add a conn doff anyway, since you have a chance to sometimes close that 5 second gap between the tac teams + a buff for attack patterns, which are a must have on the defiant anyway.
    Also, asuming you run a build "all cannons", 1 of the 3 tac ensigns is useless anyway. personally i have a torp launcher in mine, and a torp spread 1 in the 3rd tac ensign.

    and before you drop your "official beta tester" targ TRIBBLE on me again, L2P...and stop giving really bad advice...i start to believe you are misleading people on purpose.
    i mean:
    I guess this is your first skilled MMO where the cast time is the same as all other so when you cast TT at Esign your other ensign cast it as well which it doesn't take effect.It would be better say if you use TT3 instead if you are going to use 2TT this way one dpoesn't get overriden or over cast.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited December 2012
    2 TTs are perfectly fine, since you cant -even with doffis- get the CD under 15sec (so 2 TT+Doffis makes no sense either). This way you can use your doffis more efficiently, like Damage control engineers.
    And the defiant is the perfect BO-Build for 2TT. Even with shared cooldown, they are far better than 1TT+Doffis (at least for the defiant).

    And since they have a -partially- shared CD(30sec for the activated, 15 for the second one), they cant be overridden. That only applies to Tactical Fleet in a team.


    The Cast time would be less than one second for both ;)

    And when using TT1 and TT3 its the same as 2TT1. Everything else is a bug. Its the same with CRF1+3, by activating one, the other gets a 15sec cooldown, the activated a 30sec...
  • baudlbaudl Member Posts: 4,060 Arc User
    edited December 2012
    age03 wrote: »
    I guess this is your first skilled MMO where the cast time is the same as all other so when you cast TT at Esign your other ensign cast it as well which it doesn't take effect.It would be better say if you use TT3 instead if you are going to use 2TT this way one dpoesn't get overriden or over cast.

    OMFG, now you really proofed to be a total noob...the "every 15 sec TT1" is a proven fact. Do you even check anything before you state it on a forum?
    Forget it anyway, nobody takes you serious around here anyway.

    PS: what is a "skilled" MMO anyway? Out of curiosity i googled that nonsense word and the first hit was ofcourse the one thing you are definately not https://www.google.at/search?q=skilled+mmo&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:de:official&client=firefox-a
    Go pro or go home
  • age03age03 Member Posts: 1,664 Arc User
    edited December 2012
    baudl wrote: »
    OMFG, now you really proofed to be a total noob...the "every 15 sec TT1" is a proven fact. Do you even check anything before you state it on a forum?
    Forget it anyway, nobody takes you serious around here anyway.

    PS: what is a "skilled" MMO anyway? Out of curiosity i googled that nonsense word and the first hit was ofcourse the one thing you are definately not https://www.google.at/search?q=skilled+mmo&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:de:official&client=firefox-a

    I am no noob go it.I will recant my posts on this as i just tried it and it does work although I can see why engineers are envious as Tacs are being some what over powered.You can not use 2 engineering teams or they will over write each other not sure about sci team.

    What a skilled MMO is is one that has its skills perfectly balanced.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
  • erkyss2erkyss2 Member Posts: 0 Arc User
    edited December 2012
    age03 wrote: »
    I guess this is your first skilled MMO where the cast time is the same as all other so when you cast TT at Esign your other ensign cast it as well which it doesn't take effect.It would be better say if you use TT3 instead if you are going to use 2TT this way one dpoesn't get overriden or over cast.
    age03 wrote: »
    I am no noob go it.I will recant my posts on this as i just tried it and it does work although I can see why engineers are envious as Tacs are being some what over powered.You can not use 2 engineering teams or they will over write each other not sure about sci team.

    Hahaha, i have almost fell off the chair :P.. anyways, jokes on side. 1 TT1 works only with 2 purple conn officers that are reducing recharge time of TT`s (which costs around 16 mil on the exchange IIRC). Also u dont really need nothing more than 2 coppies of TT1. Running any higher rank of that ability is wasted slot. Well, engi team is used for clearing VM`s, and ST is used for clearing SNB`s, both of them last only for 5 secs, and IMO its ok to run only rank 1 of those abilities since there are far more better abilities that u can run as either engineer ir science capt. e.g, as engineer u would rather run aux2sif2, than ET3, since aux2sif provides dmg resistance over 10 sec. As science u would rather run TSS3 instead of ST3 since TSS provides HoT.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    age03 wrote: »
    What a skilled MMO is is one that has its skills perfectly balanced.

    I now have a bruise on my left shoulder courtesy of hitting the wall from falling out of my chair laughing after reading this statement.

    You really think that STO has balanced skills? WOW... dude, seriously, I think you should stop posting... I don't think my ribs can handle the strain of laughing so much...
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • baudlbaudl Member Posts: 4,060 Arc User
    edited December 2012
    age03 wrote: »
    I am no noob go it.I will recant my posts on this as i just tried it and it does work although I can see why engineers are envious as Tacs are being some what over powered.You can not use 2 engineering teams or they will over write each other not sure about sci team.

    What a skilled MMO is is one that has its skills perfectly balanced.

    of course you are not a noob, you have been around since beta...you just have a very wrong understanding of how abilitys and skills work in this game.
    everything you stated in this post, and some others i had the joy of reading, is wrong.
    you know the target subsystem only doable with phaser beams...you claimed this would be the case in another thread. my brain still hurts from that one...you probably still believe it to be true.

    anyway, i'm done here, but i'm looking forward to your next wrong statements in an upcoming post.
    Go pro or go home
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited December 2012
    age03 wrote: »
    I am no noob go it.I will recant my posts on this as i just tried it and it does work although I can see why engineers are envious as Tacs are being some what over powered.You can not use 2 engineering teams or they will over write each other not sure about sci team.

    What a skilled MMO is is one that has its skills perfectly balanced.

    Its the same for 2ET/ST. They have a partially shared CD, but can be run every 15sec without being overwritten by the other. However, nobody would use them like this^^

    Just try it out, those are well known facts.

    Maybe it was like this in ancient STO-Time, but now it isnt.
  • age03age03 Member Posts: 1,664 Arc User
    edited December 2012
    I now have a bruise on my left shoulder courtesy of hitting the wall from falling out of my chair laughing after reading this statement.

    You really think that STO has balanced skills? WOW... dude, seriously, I think you should stop posting... I don't think my ribs can handle the strain of laughing so much...
    No.This game is not balanced in the case of other games I play so hurt yourself some more.I dare you to come on to my boards with the same name.

    @baudl

    Yeah.I was in closed beta and stopped when it went live as I wasn't going to pay a sub to play this game.It wouldn't be worth it and I am a lot better at Starfleet Command which takes more know than this game.The tractor beam in that game work the way it should.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
  • baudlbaudl Member Posts: 4,060 Arc User
    edited December 2012
    age03 wrote: »
    @baudl

    Yeah.I was in closed beta and stopped when it went live as I wasn't going to pay a sub to play this game.It wouldn't be worth it and I am a lot better at Starfleet Command which takes more know than this game.The tractor beam in that game work the way it should.

    thats nice to know but basically irrelevant for STO.
    i played SFC3 myself for a long time, but never online, the game is way simpler (which is actually good in my opinion, less to TRIBBLE up) than STO, so a comparison isn't really possible.
    i loved the simplicity of sfc, and how the space combat took place, but this type of combat was fun, but a 10 year old game is just outdated and in my opinion can't hold up nowadays to STO.
    Anyway, i loved sfc, gonna play it right now actually! THX for reminding me.
    Go pro or go home
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    age03 wrote: »
    No.This game is not balanced in the case of other games I play so hurt yourself some more.I dare you to come on to my boards with the same name.

    Uh huh... yeah... no. I have more self-respect than that. But please, by all means, keep up this pointless posturing. All you are succeeding in doing is making yourself look silly. :D
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
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