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Vesta Line Available

pwebranflakespwebranflakes Member Posts: 7,741
edited January 2013 in Galactic News Network [PC]
The Vesta line of Multi-Mission Science Vessels are available in the C-Store as a single or bundle purchase. Read more about them here.


Link to the C-Store.
Post edited by pwebranflakes on

Comments

  • thef0xguythef0xguy Member Posts: 47 Arc User
    edited November 2012
    If you only buy a single ship do you get access to all of the costume parts?
  • trhrangerxmltrhrangerxml Member Posts: 0 Arc User
    edited November 2012
    I got them Tuesday, yes you get all the Costumes, flying the tac version with Vesta-class skin. Is the LONG recharge on the Hangers intentional?
    Hi, my name is: Elim Garak, Former Cardassian Oppressor

    LTS, here since...when did this game launch again? :D
  • dirlettiadirlettia Member Posts: 1,632 Arc User
    edited November 2012
    While the Vesta line is very nice can I point out that the Federation now has a cruiser line (Odyssey), a sci ship line (Vesta) and an Escort (Steamrunner class) for sale in the store with 10 console slots as standard and the KDF have still only got the Bortas Line. Please it must surely be time for the KDF to get some Z-store ships with 10 console slots to give a hint of parity, and not a cruiser but a Raptor/BoP and a science ship.

    Still waiting to be able to use forum titles
  • szimszim Member Posts: 2,503 Arc User
    edited November 2012
    The Vesta and all its variants are very nice ships. Each one unique and their consoles very useful. I do not regret having bought them. I have a small request though:

    Could you guys have a look at the Aux cannon mechanics? Every time my weapon power level is at 0 my Aux cannons would stop shooting (which happens quite often against Tholian ships). To make full use of those cannons I'm running on maximum Aux energy and thus on minimal weapon power. That means my weapon power gets drained very quickly. I suppose this wasn't meant to work like that? After all isn't it supposed to be a weapon that runs completely independent of weapon power levels?
  • tarsudotarsudo Member Posts: 343 Arc User
    edited November 2012
    dirlettia wrote: »
    While the Vesta line is very nice can I point out that the Federation now has a cruiser line (Odyssey), a sci ship line (Vesta) and an Escort (Steamrunner class) for sale in the store with 10 console slots as standard and the KDF have still only got the Bortas Line. Please it must surely be time for the KDF to get some Z-store ships with 10 console slots to give a hint of parity, and not a cruiser but a Raptor/BoP and a science ship.

    I agree. i hope pwebranflakes or dasthal read this and give a good ships for KDF side too :D

    PD: thanks for the stf changes
  • danielpenfolddanielpenfold Member Posts: 3 Arc User
    edited November 2012
    This is better then it used to be i think.
    I'm so happy :D
  • burstdragon323burstdragon323 Member Posts: 853 Arc User
    edited November 2012
    Would be nice to buy it if the devs could fix the crash issues I am having, but that's probably wishful thinking.
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited November 2012
    szim wrote: »
    The Vesta and all its variants are very nice ships. Each one unique and their consoles very useful. I do not regret having bought them. I have a small request though:

    Could you guys have a look at the Aux cannon mechanics? Every time my weapon power level is at 0 my Aux cannons would stop shooting (which happens quite often against Tholian ships). To make full use of those cannons I'm running on maximum Aux energy and thus on minimal weapon power. That means my weapon power gets drained very quickly. I suppose this wasn't meant to work like that? After all isn't it supposed to be a weapon that runs completely independent of weapon power levels?

    Are you using other weapons beside the aux cannons if so that's where the drain comes from. I got the 3 back so all my forward cannons are aux cannons.
    GwaoHAD.png
  • szimszim Member Posts: 2,503 Arc User
    edited November 2012
    neoakiraii wrote: »
    Are you using other weapons beside the aux cannons if so that's where the drain comes from. I got the 3 back so all my forward cannons are aux cannons.

    I'm running 3 aux cannons as well. But my issue is more about enemies draining my weapon power or knock out the weapons system than myself. It happens very often against Tholians. They knock out your weapon system and even though your aux power level is still at 125 your cannons won't shoot.
  • trhrangerxmltrhrangerxml Member Posts: 0 Arc User
    edited November 2012
    szim wrote: »
    I'm running 3 aux cannons as well. But my issue is more about enemies draining my weapon power or knock out the weapons system than myself. It happens very often against Tholians. They knock out your weapon system and even though your aux power level is still at 125 your cannons won't shoot.

    Aux DHC being affected by aux and not weapon power this would make sense, but the weapon is still controlled by the weapons system. What I find funny, in the books they took all their power from the weapons system to fire that mega deflector phaser beam, so wouldn't it make sense to fire it all weapons power would be drained and dumped into Aux and all deflector abilities become disabled. I'm finding right now that the Vesta spike damage is insane, pop a Aux Battery, Rapid Fire 2, Grav Well 3 and the Phaser Beam of DEATH and this is without a Attack Pattern like say Beta 1/2 or heaven forbid Omega 1. I found myself dying a lot in STF because I kept managing to take agro from tacs. I finally had to load up my defense a bit more, to use to being that sci that everyone ignores.
    Hi, my name is: Elim Garak, Former Cardassian Oppressor

    LTS, here since...when did this game launch again? :D
  • tom61stotom61sto Member Posts: 3,669 Arc User
    edited November 2012
    szim wrote: »
    I'm running 3 aux cannons as well. But my issue is more about enemies draining my weapon power or knock out the weapons system than myself. It happens very often against Tholians. They knock out your weapon system and even though your aux power level is still at 125 your cannons won't shoot.

    I think that's very much the intent, it'd give the ship a huge advantage (particularly in PvP) if you could still fire the forward cannons when your weapon systems were disabled.
    thef0xguy wrote: »
    If you only buy a single ship do you get access to all of the costume parts?

    If you buy just one, you'll have the costume parts of the base Vesta and whichever variant you purchased available to use, but not the other two variants' parts.
  • caileachcaileach Member Posts: 0 Arc User
    edited November 2012
    I got the three pack and there's some weird bugs. When i go to customize my ship on the left it only shows I have the Aventine and Vesta skins, but if I change the individual parts the Rademaker shows up but like a free unlock it. Also some of my consoles moves keep moving on my hotbar even though its locked and sometimes it shows my shuttles name down where it should show my ships name. Nothing that's a problem just annoying.
    When diplomacy fails, there's only one alternative: violence. Force must be applied without apology. It's the Starfleet way.
  • kubagucwakubagucwa Member Posts: 12 Arc User
    edited November 2012
    I am planning to buy 3 in pack, and I wonder how to use those ships. Anybody can make paroximate build for science career?
  • gypsybladegypsyblade Member Posts: 730 Arc User
    edited November 2012
    I really wish they were upfront about the gimped CD on pets... the hangar bay + being able to use cannons was suppose to make up for the loss of hull and shields...

    Wish I could sell mine for a Wells now..seems these days only the lock box ships are up to specs

    ^The above is just my opinion.. if you love your ship.. that's great.. I just wish there was some sort of disclaimer that said (CD for pets have been doubled to balance it out with all the extras)
  • william128william128 Member Posts: 14 Arc User
    edited December 2012
    gypsyblade wrote: »
    I really wish they were upfront about the gimped CD on pets... the hangar bay + being able to use cannons was suppose to make up for the loss of hull and shields...

    Wish I could sell mine for a Wells now..seems these days only the lock box ships are up to specs

    ^The above is just my opinion.. if you love your ship.. that's great.. I just wish there was some sort of disclaimer that said (CD for pets have been doubled to balance it out with all the extras)

    Hate to say this if they hadn't doubled it well CD on pets lower with more Aux and with carriers its a balancing act between Weapons and Aux, with these cannons, abilities and the like Who the Hell wouldn't be using the Aux at 100 (150)
  • starfleet45starfleet45 Member Posts: 8 Arc User
    edited December 2012
    I have a question going to buy a VESTA class ship not buying the full pack, which ship would you recommend? Reason??
  • canadianmetalfancanadianmetalfan Member Posts: 50 Arc User
    edited January 2013
    caileach wrote: »
    I got the three pack and there's some weird bugs. When i go to customize my ship on the left it only shows I have the Aventine and Vesta skins, but if I change the individual parts the Rademaker shows up but like a free unlock it. Also some of my consoles moves keep moving on my hotbar even though its locked and sometimes it shows my shuttles name down where it should show my ships name. Nothing that's a problem just annoying.

    I have noticed this too for the skins, haven't had the issue with the hotbar though.
    [SIGPIC][/SIGPIC]
    ODYSSEY SCIENCE CRUISER - U.S.S. MAIDEN TORONTO NX-971312-B
    VESTA MULTI-MISSION SURVEILLANCE EXPLORER - U.S.S. HOPE IN HELL NX-902013-A
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