As I'm sure most of you are feeling the Energy Credit (EC) squeeze gets tighter and tighter as you Tier-up the Reputation systems, I have a question... How are you coping?
Besides playing the Exchange, Doffs and doing the Tour the Galaxy events, are there any other sources of EC? I am feeling sales are slow - I am hoping that this is just because of the Winter Wonderland event and not because it's all going into the Reputation system.
Please... don't hold back all your secrets because if people cannot earn EC, they cannot SPEND it on your stuff!
Thanks!
Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home' SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
Not for any Neferius means, But to try to get the EC economy under control.
Anyone who has been active on the extange know we have been dealing with major inflation for awhile now with no "Gold Sinks" in the game that are worth any thing
You can make steady EC and get a good laugh buying vendor items that are required by base and rep projects, and posting to the exchange at a 100% or greater markup. You can run cold call and vendor the breen deflector for a quick 100k. There seems to be much better loot from foundry missions now, if you just find one that works well for you and repeat it along with the foundry repeatable and vendor the loot you'll be able to cover ec, fleet marks, and dilithium ably. There's much more out there, those are just off the top of my head.
I'll sell you some weapons from New Romulus. Never fired, only dropped once.
Not for any Neferius means, But to try to get the EC economy under control.
Anyone who has been active on the extange know we have been dealing with major inflation for awhile now with no "Gold Sinks" in the game that are worth any thing
Now, it is sad not to see 5m in sales over night
Man, do I ever miss the Season 6 gold rush on common doffs. I wish they'd give us at least half the dilithium back for dismissal.
I'll sell you some weapons from New Romulus. Never fired, only dropped once.
Since S7 put in all of those 5-wave repeatable combat missions in Tau Dewa and all of the boss ships started dropping loot, I have never had so little trouble making ECs. Just from the 5 missions I do a day for the Romulan patrol mission I make 200-300k ECs (running on Elite). Most of it is green stuff that goes to the vendor, but there is enough blue and purple to make it a tidy haul every day. If I run short, I can always just hop in and do a few more.
If you do the normal Battleship Battle Royal you can get between 300-450k worth of items every 30 minutes from Officer reports plus the Dil and the Marks (10-15minute mission)
2mil a day from the Tour the Universe run for the hour
If you do the normal Battleship Battle Royal you can get between 300-450k worth of items every 30 minutes from Officer reports plus the Dil and the Marks (10-15minute mission)
2mil a day from the Tour the Universe run for the hour
1) This foundry mission was taken down as of yesterday.
2) There is a maximum amount of loot you can get from foundry missions per day. After you do this mission 2 or 3 times, loot will no longer drop until the next day.
_____________________
Come join the 44th Fleet.
startrek.44thfleet.com[SIGPIC][/SIGPIC]
Yep, it's SUPER easy to make money/XP in a game by exploiting the mission system - it worked out SO well for City of Heroes.
People need to learn not to take the easy way out - it's not good for anyone.
You should have seen the original exploitation of the foundry in STO. 200 fighter craft fly at you, you explode, they all die dropping millions in loot and giving tons of skill points.
How exactly is it that you feel players should earn energy credits if not by using the mission system to gain loot drops and reward items to sell?
I'll sell you some weapons from New Romulus. Never fired, only dropped once.
1) This foundry mission was taken down as of yesterday.
It was back up earlier today (I think the creator is trying to find ways to increase the diff, not that the foundry's giving him many tools for it).
re: foundry exploits.
Yeah, I ran into an "interesting" mission yesterday. Ten screens of a dozen inactive battleships, stacked on top of each other in a nebula, so they have no shields. Blow up a couple, and the rest all pop from the explosions. The daily foundry loot limit hit around wave 5. Even just vendoring, it was around 800k EC. :rolleyes:
You should have seen the original exploitation of the foundry in STO. 200 fighter craft fly at you, you explode, they all die dropping millions in loot and giving tons of skill points.
How exactly is it that you feel players should earn energy credits if not by using the mission system to gain loot drops and reward items to sell?
There is using the mission system, and there is exploiting it. If you know they just put in a new mechanic where battleships all drop loot, and you make a mission right after that has a bunch of battleships in it to maximize loot, you know which one you're doing.
I don't know if you ever played CoH, but basically this got out of control on their mission generator, and it contributed to the fall of the game - people could level up to max level in no time, breaking the subscription model and beginning the downward crash that killed the game.
It's an issue with introducing that kind of content generator into any game; at best it messes with the economy, at worst it destroys the game entirely.
You can make money in the game lots of different ways. You don't need to go out of your way to take advantage of loopholes to do so.
There is using the mission system, and there is exploiting it. If you know they just put in a new mechanic where battleships all drop loot, and you make a mission right after that has a bunch of battleships in it to maximize loot, you know which one you're doing.
I don't know if you ever played CoH, but basically this got out of control on their mission generator, and it contributed to the fall of the game - people could level up to max level in no time, breaking the subscription model and beginning the downward crash that killed the game.
It's an issue with introducing that kind of content generator into any game; at best it messes with the economy, at worst it destroys the game entirely.
You can make money in the game lots of different ways. You don't need to go out of your way to take advantage of loopholes to do so.
From the last couple of posts I'm surprised. I didn't realize anyone was still doing this, and it does seem pretty silly to me. Give anyone an inch and they'll take a yard. I'm generally no exception. I guess in this case I am... up to now... who knows, but I may look at that later.
I'll sell you some weapons from New Romulus. Never fired, only dropped once.
It's an issue with introducing that kind of content generator into any game; at best it messes with the economy, at worst it destroys the game entirely.
STO seems to have this at least slightly muted by the intermediate currency of dilithium (and the daily refining limit). Without that, yeah.... it'd be really ugly.
(check out the zen exchange on any of PWE's other games that just have zen and an EC-equivalent. Takes a huge amount of currency to get a zen. Sucks for new f2p players. And the cost of gear on the auction houses is nuts.)
There is using the mission system, and there is exploiting it. If you know they just put in a new mechanic where battleships all drop loot, and you make a mission right after that has a bunch of battleships in it to maximize loot, you know which one you're doing.
I don't know if you ever played CoH, but basically this got out of control on their mission generator, and it contributed to the fall of the game - people could level up to max level in no time, breaking the subscription model and beginning the downward crash that killed the game.
It's an issue with introducing that kind of content generator into any game; at best it messes with the economy, at worst it destroys the game entirely.
You can make money in the game lots of different ways. You don't need to go out of your way to take advantage of loopholes to do so.
The foundry has a daily loot max where you can no longer pick up loot. It's not very high either. There really isn't a lot of room for exploitation there, although a bit.
It was back up earlier today (I think the creator is trying to find ways to increase the diff, not that the foundry's giving him many tools for it).
re: foundry exploits.
Yeah, I ran into an "interesting" mission yesterday. Ten screens of a dozen inactive battleships, stacked on top of each other in a nebula, so they have no shields. Blow up a couple, and the rest all pop from the explosions. The daily foundry loot limit hit around wave 5. Even just vendoring, it was around 800k EC. :rolleyes:
Neverending Battle is a fun little mission, and there is more to it then "click Boom"
many times you really have to tweak you build and strategics to get a nice hit of spike damage in the 3 second's before your killed and repulsed clear of the mass
If anyone is not having fun playing the game, then they need to take a break and go do something else for a little while.
This is good advice for anybody that has sanity in his/her head. It's GREAT advice for rage-quitters. Step back, take a deep breath, count to 10 and relax for a bit.
EC is NOT scarce, as a matter of fact this game is very very easy to make alot of EC. The real problem is that folks either do not have the time to make EC, do not know how to make EC, nor do they know how to play the exchange.
EC is a small part of the picture, since the REAL currency is Dilithium, which is in great demand at the moment. Dilithium is much harder to get in larger quantities but not impossible.
Many folks are tied down with the festival event to hardcore farm D at the moment, at least I am. Once the festival is over - I'm farming D hardcore.
NOTE: Be project specific - no need to do everything in one shot / Projects are not going anywhere and there is no hurry.
EC is NOT scarce, as a matter of fact this game is very very easy to make alot of EC. The real problem is that folks either do not have the time to make EC, do not know how to make EC, nor do they know how to play the exchange.
EC is a small part of the picture, since the REAL currency is Dilithium, which is great demand at the moment. Dilithium is much harder to get in larger quantities but not impossible.
Many folks are tied down with the festival event to hardcore farm D at the moment, at least I am. Once the festival is over - I'm farming D hardcore.
NOTE: Be project specific - no need to do everything in one shot / Projects are not going anywhere and there is no hurry.
NOTE: Be project specific - no need to do everything in one shot / Projects are not going anywhere and there is no hurry.
yeah, in fact, there is not much you'll gain from having a starbase on T5, if you are not interested in the ships.. T3 is easier to do and the ships are pretty ok there.
Even if you want a T5 ship, there will soon be fleets on T5, and after a week or two, when every member of these fleets has what he desires, you can talk with the fleet leader, and just go BUY the ship, giving them some EC, keys, DOFF packs, whatever prize they would want.
fleet weapons and equipment? there are better ones in the exchange and reputation projects.
the romulan BOFF's? you can't change the designs, and that is the only thing which makes them desirable.
Neverending Battle is a fun little mission, and there is more to it then "click Boom"
many times you really have to tweak you build and strategics to get a nice hit of spike damage in the 3 second's before your killed and repulsed clear of the mass
Interesting. That's not the one I ran into, though.
re: "EC is easy, just play the market"
Unfortunately, not everyone enjoys that. Additionally..... this only works for a certain % of the playerbase. If all the players were both intelligent in their exchange use and properly "played the market"? It wouldn't work anymore, because there wouldn't be any dumb people to buy up the stuff for sale. :P
There seems to be much better loot from foundry missions now, if you just find one that works well for you and repeat it along with the foundry repeatable and vendor the loot you'll be able to cover ec, fleet marks, and dilithium ably. There's much more out there, those are just off the top of my head.
The foundry has a daily loot max where you can no longer pick up loot. It's not very high either. There really isn't a lot of room for exploitation there, although a bit.
@xantris, thanks, I thought I was the only one noticing this.
Not really, I have a Tuffli freighter that I can buy all commodities from for half replicator price. There is even an exchange right near the vendor on the ship that I run over to and sell more stacks of commodities from that I can sell for a slight profit to help cover my costs.
I cope by not trying to Tier up as fast as I can.
...
So many people want everything NOW. STO is not going anywhere. And the faster we blow through what is there, the sooner we get back to not having ANYTHING to progress trhough.
...
If anyone is not having fun playing the game, then they need to take a break and go do something else for a little while. Then come back to it refreshed. Now that the game has a F2P option, this is a much more viable solution.
Very sober advice. I was trying to go full throttle on the Rep system (working on Tier 3 of Omega and Romulan) until I started to deplete my ECs. I have finally turned my attention to the WW event (...and none too late! Will try to get the Breen cruiser and some swag! Besides, there's nothing like being turned into a Talarian Hook Spider and running the Fastest Game on Ice... It's really invigorating!)
I'm actually a little glad to be forced to slow down for a bit, this has lead me to learn more about ways to earn EC and as a result more about what STO has to offer.
Regarding earning EC, I have seen a lot of great advise in this thread Like replaying missions to recycle the valuable rewards, selling the elements that I have just collected but didn't care to use, etc. With this I might now be able to get some of the purple tactical consoles that were otherwise out of reach!
Thanks, Captains!
Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home' SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
I was having the same thoughts about slowing down in the rep progression until I saw how much the rep items cost. Given how expensive they are, I will have LOTS of play "value" left saving up for them, so focusing on getting to T5 ASAP wen back to being a priority. The sooner you get to T5, the sooner you can start focusing on getting to the *real* grind.
Not really, I have a Tuffli freighter that I can buy all commodities from for half replicator price. There is even an exchange right near the vendor on the ship that I run over to and sell more stacks of commodities from that I can sell for a slight profit to help cover my costs.
I was trying to get a Tuffli during the last of the C-Store sales but ended up with a bug instead! Not complaining though! :P
Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home' SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
There are players out there that know how to game the system - just takes time.
Case in point:
As I mentioned in another thread I ran into Levi3 in Starbase zone chat the other day - many might not remember but he was the first to complete a solo Tier 3 Starbase back at the beginning of Oct - under the harder old system. After taking 6 weeks off and being bored of a lot of season 7 he started the process of making a SOLO Tier 4 starbase!!
He now is more than half way to completion of the Tier 4 starbase and he is not spending any outside money. He admits that the project is completely useless and a waste of time but just doing it to show that it can be done. He has even cut back 2/3 of his playtime.
The point of this is that in STO if you want to work for something you can get it. That's why I love the game -it's not as restrictive as other games. Sure people can always complain(and do) about this and that - but the reality of it is that you don't have to do everything all at once. I have 6 main charaters - but am doing the rep system right now on just 2 and the winter even on all of them.
I just joined a Tier 4 KDF fleet that allows me access to almost all the KDF ships that I want - except the Fleet B'rel - I`m still a little miffed that it`s tier 5 and not Tier 3.
And if you don`t like the exchange and you want EC the STOwiki shows a route that will give min $2 million EC for 1 hour
I would say the real money makers in this game are the hard-core doffers(prior to Season 7) and now with some high end loot drops on fleet actions the high DPSers are coming up to.
I know that you can make a fortune doffing on the KDF side - fed side not having Marauding missions is much more limited.
One thing that some people do is sit on the exchange like vutures - and look for people to sell a high price item but miss a `0`or 2 `0`s`at the end and scoop them up - I hate that - happened to me once - selling something for $60,000,000 but put it in a 6 million by mistake - not even 2 seconds went by and tried to cancel but it was gone and the buyer put me on ignore:mad::(:mad:
Not feeling it at all, especially with all the loot that drops these days. A single SB24 will pay for multiple days of reputation.
Correct, doing an SB24 run nets me nearly 150k EC each run not counting the purples I win. It's a rarity to not get first place as I go in with MKXII gear and CSV the heck out of everything... and I generally get one or two sometimes three items every week that I can sell for over one million.
Also, doing the Tau Dewa Sector Block daily nets me a nice chunk of EC from loot drops as well. I once turned 100k ec into a million by buying Rep mats at a vendor and selling to idiots or lazy people on the exchange... but that's too much work.
I have made EC since season seven as I am up from 151 million to 156 million EC.
join Date: Sep 2009 - I want my changeling lava lamp!
I once turned 100k ec into a million by buying Rep mats at a vendor and selling to idiots or lazy people on the exchange... but that's too much work.
OMG! :eek: I thought that the Exchange was the only place to get that stuff! I thought 10000 EC was a good price for each Large Hypo! ...JUST KIDDING! You could call that a convenience fee to justify the mark-up! :P
I have been playing the DOff missions and the Exchange market by just putting the loot into the Exchange for a little lower than the going price. I was able to get as high as 3M EC, but that was a slow climb and fast decline with the Rep system.
born2bwild1 - And if you don`t like the exchange and you want EC the STOwiki shows a route that will give min $2 million EC for 1 hour
I'll have to be more creative. I never did the Tour the Galaxy yet, looks like these some EC to be made there if you get it right; I've read the Stowiki guide on this and it looks like you can make a lot by running the major systems several times within the allotted hour.
Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home' SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
Comments
Not for any Neferius means, But to try to get the EC economy under control.
Anyone who has been active on the extange know we have been dealing with major inflation for awhile now with no "Gold Sinks" in the game that are worth any thing
Now, it is sad not to see 5m in sales over night
Man, do I ever miss the Season 6 gold rush on common doffs. I wish they'd give us at least half the dilithium back for dismissal.
2mil a day from the Tour the Universe run for the hour
1) This foundry mission was taken down as of yesterday.
2) There is a maximum amount of loot you can get from foundry missions per day. After you do this mission 2 or 3 times, loot will no longer drop until the next day.
Come join the 44th Fleet.
startrek.44thfleet.com[SIGPIC][/SIGPIC]
People need to learn not to take the easy way out - it's not good for anyone.
You should have seen the original exploitation of the foundry in STO. 200 fighter craft fly at you, you explode, they all die dropping millions in loot and giving tons of skill points.
How exactly is it that you feel players should earn energy credits if not by using the mission system to gain loot drops and reward items to sell?
It was back up earlier today (I think the creator is trying to find ways to increase the diff, not that the foundry's giving him many tools for it).
re: foundry exploits.
Yeah, I ran into an "interesting" mission yesterday. Ten screens of a dozen inactive battleships, stacked on top of each other in a nebula, so they have no shields. Blow up a couple, and the rest all pop from the explosions. The daily foundry loot limit hit around wave 5. Even just vendoring, it was around 800k EC. :rolleyes:
There is using the mission system, and there is exploiting it. If you know they just put in a new mechanic where battleships all drop loot, and you make a mission right after that has a bunch of battleships in it to maximize loot, you know which one you're doing.
I don't know if you ever played CoH, but basically this got out of control on their mission generator, and it contributed to the fall of the game - people could level up to max level in no time, breaking the subscription model and beginning the downward crash that killed the game.
It's an issue with introducing that kind of content generator into any game; at best it messes with the economy, at worst it destroys the game entirely.
You can make money in the game lots of different ways. You don't need to go out of your way to take advantage of loopholes to do so.
From the last couple of posts I'm surprised. I didn't realize anyone was still doing this, and it does seem pretty silly to me. Give anyone an inch and they'll take a yard. I'm generally no exception. I guess in this case I am... up to now... who knows, but I may look at that later.
STO seems to have this at least slightly muted by the intermediate currency of dilithium (and the daily refining limit). Without that, yeah.... it'd be really ugly.
(check out the zen exchange on any of PWE's other games that just have zen and an EC-equivalent. Takes a huge amount of currency to get a zen. Sucks for new f2p players. And the cost of gear on the auction houses is nuts.)
The foundry has a daily loot max where you can no longer pick up loot. It's not very high either. There really isn't a lot of room for exploitation there, although a bit.
Neverending Battle is a fun little mission, and there is more to it then "click Boom"
many times you really have to tweak you build and strategics to get a nice hit of spike damage in the 3 second's before your killed and repulsed clear of the mass
This is a good assessment on human behavior. However, since PWE owns Cryptic, you may want to double-check your signature.
This is good advice for anybody that has sanity in his/her head. It's GREAT advice for rage-quitters. Step back, take a deep breath, count to 10 and relax for a bit.
EC is a small part of the picture, since the REAL currency is Dilithium, which is in great demand at the moment. Dilithium is much harder to get in larger quantities but not impossible.
Many folks are tied down with the festival event to hardcore farm D at the moment, at least I am. Once the festival is over - I'm farming D hardcore.
NOTE: Be project specific - no need to do everything in one shot / Projects are not going anywhere and there is no hurry.
QFT
&
If you wanna make EC fast play the market.
yeah, in fact, there is not much you'll gain from having a starbase on T5, if you are not interested in the ships.. T3 is easier to do and the ships are pretty ok there.
Even if you want a T5 ship, there will soon be fleets on T5, and after a week or two, when every member of these fleets has what he desires, you can talk with the fleet leader, and just go BUY the ship, giving them some EC, keys, DOFF packs, whatever prize they would want.
fleet weapons and equipment? there are better ones in the exchange and reputation projects.
the romulan BOFF's? you can't change the designs, and that is the only thing which makes them desirable.
Interesting. That's not the one I ran into, though.
re: "EC is easy, just play the market"
Unfortunately, not everyone enjoys that. Additionally..... this only works for a certain % of the playerbase. If all the players were both intelligent in their exchange use and properly "played the market"? It wouldn't work anymore, because there wouldn't be any dumb people to buy up the stuff for sale. :P
@xantris, thanks, I thought I was the only one noticing this.
Very sober advice. I was trying to go full throttle on the Rep system (working on Tier 3 of Omega and Romulan) until I started to deplete my ECs. I have finally turned my attention to the WW event (...and none too late! Will try to get the Breen cruiser and some swag! Besides, there's nothing like being turned into a Talarian Hook Spider and running the Fastest Game on Ice... It's really invigorating!)
I'm actually a little glad to be forced to slow down for a bit, this has lead me to learn more about ways to earn EC and as a result more about what STO has to offer.
Regarding earning EC, I have seen a lot of great advise in this thread Like replaying missions to recycle the valuable rewards, selling the elements that I have just collected but didn't care to use, etc. With this I might now be able to get some of the purple tactical consoles that were otherwise out of reach!
Thanks, Captains!
SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
I was trying to get a Tuffli during the last of the C-Store sales but ended up with a bug instead! Not complaining though! :P
SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
Case in point:
As I mentioned in another thread I ran into Levi3 in Starbase zone chat the other day - many might not remember but he was the first to complete a solo Tier 3 Starbase back at the beginning of Oct - under the harder old system. After taking 6 weeks off and being bored of a lot of season 7 he started the process of making a SOLO Tier 4 starbase!!
He now is more than half way to completion of the Tier 4 starbase and he is not spending any outside money. He admits that the project is completely useless and a waste of time but just doing it to show that it can be done. He has even cut back 2/3 of his playtime.
The point of this is that in STO if you want to work for something you can get it. That's why I love the game -it's not as restrictive as other games. Sure people can always complain(and do) about this and that - but the reality of it is that you don't have to do everything all at once. I have 6 main charaters - but am doing the rep system right now on just 2 and the winter even on all of them.
I just joined a Tier 4 KDF fleet that allows me access to almost all the KDF ships that I want - except the Fleet B'rel - I`m still a little miffed that it`s tier 5 and not Tier 3.
And if you don`t like the exchange and you want EC the STOwiki shows a route that will give min $2 million EC for 1 hour
I would say the real money makers in this game are the hard-core doffers(prior to Season 7) and now with some high end loot drops on fleet actions the high DPSers are coming up to.
I know that you can make a fortune doffing on the KDF side - fed side not having Marauding missions is much more limited.
One thing that some people do is sit on the exchange like vutures - and look for people to sell a high price item but miss a `0`or 2 `0`s`at the end and scoop them up - I hate that - happened to me once - selling something for $60,000,000 but put it in a 6 million by mistake - not even 2 seconds went by and tried to cancel but it was gone and the buyer put me on ignore:mad::(:mad:
Correct, doing an SB24 run nets me nearly 150k EC each run not counting the purples I win. It's a rarity to not get first place as I go in with MKXII gear and CSV the heck out of everything... and I generally get one or two sometimes three items every week that I can sell for over one million.
Also, doing the Tau Dewa Sector Block daily nets me a nice chunk of EC from loot drops as well. I once turned 100k ec into a million by buying Rep mats at a vendor and selling to idiots or lazy people on the exchange... but that's too much work.
I have made EC since season seven as I am up from 151 million to 156 million EC.
OMG! :eek: I thought that the Exchange was the only place to get that stuff! I thought 10000 EC was a good price for each Large Hypo! ...JUST KIDDING! You could call that a convenience fee to justify the mark-up! :P
I have been playing the DOff missions and the Exchange market by just putting the loot into the Exchange for a little lower than the going price. I was able to get as high as 3M EC, but that was a slow climb and fast decline with the Rep system.
I'll have to be more creative. I never did the Tour the Galaxy yet, looks like these some EC to be made there if you get it right; I've read the Stowiki guide on this and it looks like you can make a lot by running the major systems several times within the allotted hour.
SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.