test content
What is the Arc Client?
Install Arc

TRIBBLE Maintenance and Release Notes - December 18, 2012

zer0niusrexzer0niusrex Member Posts: 0 Arc User
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.25.20121210a.8

General:
  • Embassy Update: - The Kit Vendor will now properly unlock upon reaching T1 Recruitment, instead of incorrectly requiring T1 Diplomacy.
  • Romulan Reputation Updates:
    • The Tier 4 "Romulan Plasma Torpedo" project now properly rewards a "Romulan Hyper-Plasma Torpedo Launcher" instead of the Rapid Fire torpedo.
      • Players that have already completed this project will find the torpedo they previously acquired has changed from the Rapid Fire plasma into the Hyper-Plasma Torpedo, which will now also register as part of the "Romulan Singularity Harness" gear set.
  • Players under max level will be able to travel between the System and Embassy maps on New Romulus.
  • Updated the tooltips for the Queues header in the journal.
  • Searching for Foundry missions will no longer always report that the search failed, even when it's successful.
  • Resolved an issue that caused the gameclient to freeze when being auto-teamed for PvE and PvP maps.
  • Resolved issue that occasionally caused character creation to fail when creating a character for the Foundry editor.
  • Resolved the issue with all Defera zone missions that caused them to fail to turn in with an Inventory Full message.

Systems:
  • Drastically reduced the shield healing provided by Superior Shield Repair.
  • Fixed a typo in Reactive Shielding.
  • Sensor Targeting Assault will now properly apply a 12-second Placate Immunity effect to the target after it expires.
  • The different ranks of Covert Operative now have different display names.
  • Emergency Secondary Shielding should now work properly.
  • Reactive Shielding should now work properly.
  • Reactive Shielding and Emergency Secondary Shielding now heal for flat values rather than a percentage of your maximum shields. This should generally represent a performance improvement.
  • Quantum Singularity Manipulation now also increases the Starship Shield Systems stat while it is active.
  • Changed the icon for Sensor Targeting Assault to a more appropriate icon.
Post edited by zer0niusrex on
«1

Comments

  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited December 2012
    [*]Resolved issue with Defera mission Memento Vitae that caused it to fail to turn in with an Inventory Full message.
    [/LIST]

    That great, but can I check as there was 2 missions (at least) affected. the other was when you zap 100 borg with the special device. is that fixed as well?
  • zer0niusrexzer0niusrex Member Posts: 0 Arc User
    edited December 2012
    That great, but can I check as there was 2 missions (at least) affected. the other was when you zap 100 borg with the special device. is that fixed as well?

    I've forwarded that on to QA. I don't think it was addressed--they tested all the missions and the only one they could get to fail was the one mentioned.
    Thanks! :)
  • nyniknynik Member Posts: 1,628 Arc User
    edited December 2012
    Can we get some communication on whether malfunctioning HUD settings are being looked at or set to one side until the UI update next year? (Mouseover in particular) Thanks.
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited December 2012
    I found the name.

    its called 'field functionality figures.'

    If you cant get it to fail, I do have both to 'cash in' at the same time, so maybe having memento vitae active at the same time is causing the problem?
  • dukedom01dukedom01 Member Posts: 462 Arc User
    edited December 2012
    and I thought I broke tribble with my couple dozen charcopies this morning... at least I got a warning :D
    Ceterum censeo Otha supplendum in praemiis.
  • pinoirpinoir Member Posts: 0 Arc User
    edited December 2012
    Will the players who have already chosen this T4 shield ability get a respec to change it once it gets the nerf?
  • perfectcrypticperfectcryptic Member Posts: 266 Arc User
    edited December 2012
    We will be bringing the Tribble server down for maintenance to apply a new update.
    ST.25.20121210a.8

    Systems:
    • Drastically reduced the shield healing provided by Superior Shield Repair.

    Thought something wasn't right, but a nice bonus, since I was pretty much invincible in PVE. Pity none of the very old continuous bugs still haven't been addressed. This 'fix' is up there with the exiting mountain pass whilst lying down. Mountain Pass working yet? I haven't done it in awhile. Managed to complete it whilst it was bugged before and after patch... also didn't work for me on a couple occasions after the patch said it was fixed.

    No fix for the tray bug/s introduced recently? I used to be able to swap my personal gear out and it would change in the tray as well... no longer. Borg tractor beam as well. I see there was something in other notes about tray power, is that related or totally different?
  • denizenvidenizenvi Member Posts: 0 Arc User
    edited December 2012
    Yeah, the zone-wide bomb-laying mission failed similarly for me.
    Take a look at my Foundry missions!

    Conjoined
    , Re-emergence, and . . .

    [SIGPIC][/SIGPIC]
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2012
    thank god the invinca shield passive will soon be gone. it was basically like having RSP on 100% of the time.
  • corruptedphazoncorruptedphazon Member Posts: 0 Arc User
    edited December 2012
    are u guys ever going to address the shield regen rate displaying properly on all different shields and the veteran dilithium daily on sfa?
  • darthvicious666darthvicious666 Member Posts: 54 Arc User
    edited December 2012
    *Still wondering if Energy Siphon and Tachyon Beam will ever trigger Deflector Officers*

    *Patiently whistles*
    STO Academy

    U.S.S. Ultima, NCC-100101-X, Fleet Recon Science Vessel
    U.S.S. Demi, NCC-100101-Z, Peregrine Fighter
    U.S.S. Spaceball 1, NCC-123456, Tuffli Class Freighter

    Glorious Melee Combat
  • hyplhypl Member Posts: 3,719 Arc User
    edited December 2012
    • Drastically reduced the shield healing provided by Superior Shield Repair.

    Clarify please. Is it healing shields at the current value every 6 seconds, as it says, or was this nerfed into a heal per second passive with very low shield heals?
  • mrkollinsmrkollins Member Posts: 0 Arc User
    edited December 2012
    No cold resistance for ground :(
    Division Hispana
    www.divisionhispana.com
  • voiceoftemprusvoiceoftemprus Member Posts: 0 Arc User
    edited December 2012
    I've forwarded that on to QA. I don't think it was addressed--they tested all the missions and the only one they could get to fail was the one mentioned.
    Thanks! :)
    Zero, all the Defera Invasion Zone zone wide missions that reward Omegas are doing it. The zone wides that reward anything else complete properly.
    _________________________________
    Good-bye, DevSlayer title, you will be missed.
    Still Waiting on: Archer and the Ultimate Ninja!
    Any chance we can finally get the vibro sword laser sword skin?
    "CO once had devs, but they all fled to STO and NW because they feared Caliga." -matixzon
  • glassguitarglassguitar Member Posts: 427 Arc User
    edited December 2012
    Question regarding Embassy Science Consoles:

    Does the Threat Generation proc also affect the defense bonus from Captain Threat Control skill? Also, what does "when active" mean in the tooltip?
  • voyagerfan9751voyagerfan9751 Member Posts: 1,120 Arc User
    edited December 2012
    We will be bringing the Tribble server down for maintenance to apply a new update.
    ST.25.20121210a.8

    General:
    • Players under max level will be able to travel between the System and Embassy maps on New Romulus.

    Does this mean I can finally do the Embassy Officer of the Watch Dailies? Cause that would be great. Especially since non-max players only have so many options for Fleet Marks.
  • zer0niusrexzer0niusrex Member Posts: 0 Arc User
    edited December 2012
    I found the name.

    its called 'field functionality figures.'

    If you cant get it to fail, I do have both to 'cash in' at the same time, so maybe having memento vitae active at the same time is causing the problem?

    I've updated the patch notes to reflect this already... but the fix in this build is for ALL of the missions that had this problem. :)
  • admiralbrenanadmiralbrenan Member Posts: 84 Arc User
    edited December 2012
    is tribble still down? i am still getting closed for maintenance
  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited December 2012

    Systems:
    • The different ranks of Covert Operative now have different display names.

    I hope this is not just a simple name change but also includes a fix for all the Romulan BOff traits, because they don't work. They do absolutely NOTHING.
  • ultijuiceultijuice Member Posts: 0 Arc User
    edited December 2012
    *Still wondering if Energy Siphon and Tachyon Beam will ever trigger Deflector Officers*

    *Patiently whistles*

    Oh yes, please look into this.

    And a bit unrelated bug, but the fermion transceiver console still doesnt repair the shields of allies.
  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited December 2012
    Ok, did some tests on tribble again. Apparently it is really just a change of names regarding Romulan BOff traits. These traits still don't have any effect at all. You know, Cryptic, it really doesn't matter how you guys call traits in STO as long as they don't even work.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited December 2012
    Okay, where is the UI Fix that we been waiting for since Season 7 started?

    Tired of having to fix my UI Toolbar everytime I switch Devices or Set pieces, and not having the NUMEnter Key being a seperate keybind anymore.



    And the new Turret Flamethrower is a massive lag bomb, that needs to be toned down as well.

    Not to mention the CTD's entering Qo'nos, returned in the last patch. :mad:
  • deusemperordeusemperor Member Posts: 136 Arc User
    edited December 2012
    "262.5 shield regeneration every 6 seconds."

    Really over compensating. Yes I'm in space and checked it. Reason why superior shield regen was op was because it was 1200+ shield regeneration every 1 second.

    You basically mad that ability 10.5 times weaker! Perturbed I am. 600 regen every 6 seconds would be okay. Would be 8 times weaker.

    I'm in a breen cruiser. Escorts probably even less healing. One shot from a dhc does more damage then this heals.

    What is the flamethrower turret?
  • hyplhypl Member Posts: 3,719 Arc User
    edited December 2012
    "262.5 shield regeneration every 6 seconds."

    Really over compensating. Yes I'm in space and checked it. Reason why superior shield regen was op was because it was 1200+ shield regeneration every 1 second.

    You basically mad that ability 10.5 times weaker! Perturbed I am. 600 regen every 6 seconds would be okay. Would be 8 times weaker.

    I'm in a breen cruiser. Escorts probably even less healing. One shot from a dhc does more damage then this heals.

    What is the flamethrower turret?

    ...Did...Did Cryptic even listen...AT ALL? The problem wasn't the amount healed, it was the fact that the heals were occurring EVERY SECOND instead of every 6 seconds. All they had to do was change it to heal ~1000 per 6 seconds. Then from there, they could see if it's still overpowered or not and make the appropriate adjustments to balance it out.

    Instead, this passive is now completely useless. And this is going live tomorrow? What the heck Cryptic... :confused:
  • afree100afree100 Member Posts: 332 Arc User
    edited December 2012
    On an Escort approx 260 so times that by four for each shield facing 1040/6 = 173.3333 (to get one second). Lets assume the enemy is doing 5000dps to you if so thats 5000-173.333 = 4826.667. 4826.667/5000*100 then take 100 and times that by -1. Which makes 3.5% Resist. Higher if the dps is less, lower if the dps is more, so its not terrible for a passive but it isn't anywhere near as good as the +30 to weapon damage.

    What I want to know though is wiether the other tier 4 Omega passive works with only DEM, the bleedthrough only works with DEM or it works with any energy weapon (or just cannons or something)?

    Edit: Against borg the passive would be as good as +30 weapon damage since borg don't do anywhere near 5000dps usally, was speaking from a PvP standpoint. Cryptic did listen to certain people who were right in saying the passive at 1000 was to powerful.
    Starfleet M.A.C.O. KDF Honor Guard
  • deusemperordeusemperor Member Posts: 136 Arc User
    edited December 2012
    What I want to know though is wiether the other tier 4 Omega passive works with only DEM, the bleedthrough only works with DEM or it works with any energy weapon (or just cannons or something)?

    I don't use dem and it procs for me. I've seen it proc on cannons, turrets, torps and on the cutting beam.
  • afree100afree100 Member Posts: 332 Arc User
    edited December 2012
    I don't use dem and it procs for me. I've seen it proc on cannons, turrets, torps and on the cutting beam.

    thx fadsjfodajfoiadjsofijdsaoifjodsiajfodsajfoidsa
    Starfleet M.A.C.O. KDF Honor Guard
  • xantrisxantris Member Posts: 0 Arc User
    edited December 2012
    hypl wrote: »
    ...Did...Did Cryptic even listen...AT ALL? The problem wasn't the amount healed, it was the fact that the heals were occurring EVERY SECOND instead of every 6 seconds. All they had to do was change it to heal ~1000 per 6 seconds. Then from there, they could see if it's still overpowered or not and make the appropriate adjustments to balance it out.

    Instead, this passive is now completely useless. And this is going live tomorrow? What the heck Cryptic... :confused:

    The real question is did they actually fix the bug, which was that is was ticking every second. If they didn't fix the bug but simply adjusted the value, it'll still be pretty powerful. If they changed both, then yes, it'll be pretty weak and ill definitely be getting the damage proc.

    But the lack of transparency here is pretty disgusting. We shouldn't have to guess and self test to figure these sort of things out.
  • tfomegatfomega Member Posts: 812 Arc User
    edited December 2012
    xantris wrote: »
    But the lack of transparency here is pretty disgusting. We shouldn't have to guess and self test to figure these sort of things out.

    I'm guess they missed the point entirely.

    I wasn't the value every 6 seconds.. it was the value every 1 second because it was ticking each second instead of every 6 seconds.

    Perhaps cryptic QA uses the game's combat log in order to test. hahah.. wouldn't that explain a lot since they didn't include the passives in the log to begin with.

    hahahahahahahahahahahahaha!!!!

    I AM NOT A FAN OF PWE!!!!
    MEMBER SINCE JANUARY 2010
  • deusemperordeusemperor Member Posts: 136 Arc User
    edited December 2012
    I noticed on tribble its healing every 6 seconds at 262.5 per shield facing.
Sign In or Register to comment.