The 10% rule is useful as a safety net when low d.p.s. ships are present and sadly is not really something players learn until someone says "10% rule" and the new guy asks "what's 10% mean?".
No doubt you will have people coming in here and saying if you need 10% rule you have a "fail build", but not everyone uses ships built for d.p.s. and that is why the 10% rule is useful.
The only people I ignore are germans who don't speak english, I don't hate them or anything I just don't want my chat spammed.
On the other hand I got people putting me on ignore daily
I come from a game where trash talking is a core part of the game itself from development and between players is just as natural as saying good game.
Like yesterday some guy told me I couldn't speak to him like that because he had 500 runs and an accolade lmao
To me it's like if I had a point or not, wouldn't really change depending on his stats.
When I said that he put me on ignore.
The 2 kinds of people I met in this game are either hyper senstive and banging their keyboard 24/7 without my involvement or more conflict shy than a hamster.
Ultimately my form of presentation doesn't change the content of what I am saying and so it's a subliminal test if you can look beyond what doesn't matter and be professional.
Some of the best battles I had were actually teaching others to play and watch them go from cub to killing machine over the course of one map.
But, it did require they took some form of initial bashing, to acknowledge they had to improve.
People who come in and straight up ask for help or are humble in even the slightest I bend over backwards to help out.
/edit
ps. I always fly with repulsors and will stalk the corner next to the gate anticipating failure
I thank whoever first explained it to me so long ago.
I'm glad I had the sense to listen.
I have a pretty strong DPS Escort build so I have to actually switch over at 20%, the final few shots that get through will put the total pretty close to 10%
The only people on my ignore list are those who ignore me first. I figure I'm better off not doing another STF with them.
I have never cussed anyone out. I have offered an explanation and got told that they were the ones who knew what they were doing chasing after those Spheres all over the map. That STF took 1 HOUR!
I usually get the Lion's share of loot in those cases of "Premature Detonation." I got 115 OMs for the last STF where I was told it didn't work anymore, then was ignored before I could reply.
I don't say anything, when they see what I'm doing, it always falls into place and we win. If there's talk I just let them know I'll hold the gate and they take out the generators. Again it's a win-win. =3
I've never seen this so called rule in action work.
In other words, "TRIBBLE the team, I'm of to do my own thing".:D:P
The 10% rule seems to be for Escort jocks and low power cruisers
You don't NEED it
but if someone asks to use it then we do
bit pointless most of the time a Solid (by which I mean reasonably skilled , well armed , cooperating team) can do the whole thing in less than 10 minutes (with optionals and no losses) it seems STF's are getting easier
10% rule works everytime, as long as people follow it. it only goes wrong when 3 are at 10% then get blown while someone else is at 90%, or when people start attacking the spheres around the transformer which is a waste of time.
Even when the 10% TRIBBLE's warp out in a mega huff after saying some nasty stuff ( and they are slammed on ignore ), we always complete the mission within the time period with minutes to spare.
I just sit at the gate a hammer the probes and spheres while everyone else takes out the Nano Generator. Tractor beams are very useful if used wisely. Mainly when you have 2.
Basically, as long as one generator doesn't blow up waaaay before the other three, you'll probably be fine.
Ideally they all explode at kinda-sorta the same time. This is best achieved if four people each pick a generator and the fifth guy starts by helping the lowest DPS ship and moves up. All the generators should blow in quick succession this way.
Depending on how fast this goes, somebody might have to drop a Gravity Well or Warp Plasma to slow the spheres (Warp Plasma is far more effective in my experience if you can lay it in a straight line along their flight path, assuming some Repulsors noob doesn't scatter them all). If the remaining four players spam debuffs and DPS like they should, the transformer should be gone before the sacrificial Warp Plasma-er respawns (unless they survived, but that isn't terribly often).
In short, there are only three ways to TRIBBLE up ISE; intentional griefing, the occasional stupid mistake (like putting your gear on a new ship but forgetting to switch ships), and being really new to STFs. The 10% Rule is only meant to prevent the last on that list until they've gotten the hang of it, then it's just sort of a guideline.
I use it for ISE because people get too damn flustered and so stupid nonsense like focusing on the spheres if you don't. Even then, it's not hard and fast. I just try and DPS them down evenly and then blow one when they are all under 30%
As far as repulsing stuff. Here's a hint, it your using a control ability on a group that isn't gravity well, and youre not in imminent danger of failing an objective...you're probably not helping.
Other than that, I never use 10%. It's a handicap for extremely poor DPS teams. I probably complete optionals on 95% of my pugs that aren't HOE.
P.S
I've never had a person in a pug use Tractor Repulsors in a way that was beneficial to the team. They always think they are, but 99% of the time they are just TRIBBLE up AoE or making people chase targets halfway across the map. If you are using tractor repulsors in any way other than a last ditch effort (ie a probe is just about to go through the time gate, or a set of raptors is just about to unload on Kang) then you are more harm than help.
Use it.
There should be an Elite Qualifier that prevents people from entering an Elite STF without successfully obtaining the Optional on the Normal STF.
wont change anything as the tactics are still totally different.. or lets say, can be totally different. i can run normal stfs with the tactic of elite stfs but i can by no means run an elite stf with the tactic of a normal stf (which means, killing a generator in infected space doesnt matter because one ship can easily clean the borg spam, which means you can kill a borg cube alone and at any time on cure space and which means you can just blow up one gate at any time without running into problems).
Ofc the 10 rule is there for new people, experienced people automaticallly pay attention but even for them it's a great rule of thumb because you won't ever have 5 identical dps people with all 5 spreading the damage out evenly.
As far as repulsors all I can say is I save pug's daily, not just on infected.
If there is a legit complaint against repulsors it's that they take up a slot and cost me damage for the entire map in the exchange for very little and in some case no use at all.
But saying repulsors never worked in any situation on any map is a bit over the top I think, never generalize
Repulsors are tricky. Then can help in the right hands, but most people who use it suck at it, and some others who use it just wind up scattering them, making them harder to control in a nearly FUBAR situation.
Personally I think it's best to save as a last resort trump card. I can't count how many time some genius has repulsed Spheres clean out of my Gravity Well or Warp Plasma just because they were overzealous and jumped right in with the Repulsors.
The only people I ignore are germans who don't speak english,
Being a german that understands and speaks english, I find this post very amusing. There are far more germans that understand you then you think
Using the 10% rule has never been wrong, and will be a viable way to go as long as ISE is not rearranged in some way. Even a high DPS group can make good use of it, since the massed group of spheres coming in when using it, are easily dealt with using CSV, which should annihilate them faster then having to deal with them drip dropping in one by one
People who generalize are always wrong? Do you get it now
It's self-irony meta communication, now you have something new to think about.
Anyway, if a german chose to go online and use his language in oppose to the global norm it's only logical to assume he does because he has no choice.
If he did speak english he wouldn't be in the chat asking for other people to come play with him in german now would he.
Other facts that support the conclusion is knowing germany has voice over tv on all foreign languages including english.
Now, I am not saying that is crazy or you can draw a red line to germany's mentality in the past, a tendency to put itself "uber alles", that it's something inherently wrong with the nation, its culture and mentality, and that it's the only nation in europe that has yet to comply with english being the trade language in a global world - all I am saying is I don't want german words spammed up and down my chat.
As much as I would love to discuss that and other questions regarding your post (as I think you have as well valid and invalid statements there), I do not think that it will much clarify whether the 10% rule is still a legit way of going through ISE or not.
So if you want to further discuss this matter meet me in PM.
Well the original post is about understanding and co-operation for success, in which language or communcation seems to be a necessary first step in order to accomplish.
10% is the save way to do it, but not the only way, much like MRRMLL in Cure.
If you have enough DPS you can blow through the generators almost like on Normal.
The only thing I wouldn't do is focus fire on one generator a time, although with the combined firepower of 5 maxed ships even that would probably work, as they wouldn't last so much as 2 seconds and the transformer crumbles really fast, too, under combined fire.
So, 10% is a save bet if you are unsure about the teams capabilities.
Lately I have trouble adhering to the rule, since I switched to a torpedo boat and it's harder to control my damage output.
usually I have to restrain myself to almost no DPS or I blow the generator way too fast thanks to an "unlucky" crit.
But in those cases I pop a spread which has a good chance of finishing the rest of them by then.
I'll be glad when the winter event is over and they all go back to DS9 to moan and gripe about all the "noobs" and I can continue avoiding that place like the plague. The winter wonderland is full of them and so is ESD. Just idiots starting arguments just for kicks.
Yesterday someone in ESD said something about our gun rights being taken away. Then the chat was full of arguments for a while. A few hours later I went to ESD and the chat was pretty tame and just people talking about things in the game and again, someone says something about gun rights being taken away and people started arguing about it. Personally I'm getting sick of the elitist bull**** and constant trolling in the game, and the forums. *sigh*
I've won the optional on every ISE that the 10% rule was agree'd upon in the first few minutes.
It's good for team cooperation. By the time someone "graduates" up to elite STFs, team play should be first and foremost in their minds.
If we want to play for fun, we'll play normal STFs. If we want to play to achieve something, we'll play elites. And when playing elites, team play is expected.
I've often wondered about the 10% - I think 10% is more of a safety net than anything. The number could probably be closer to 20-30%.
Everybody knows the actual problem is that you usually have two guys taking their time to get over there, you have two guys up top trying to get into position while taking out the cube, and that fifth guy... yeah THAT GUY... in his first ISE with his shiny new escort that blows all his CDs to zero the first one. So you've got three at 100% - four guys are out of position - three likely have CDs - and it becomes a mess.
10% is just a safety net - one that works pretty well... but that's not to say there's not some wiggle room between it and THAT GUY.
10% rule is important in the fact that when you abide by it, yes you're spending 7-8 minutes dealing with the first half of the mission, but that's a lot better than 30 minute of just trying to figure out why the transformer isn't taking anymore damage, and there are eight nanite ships circling the stupid thing, and the ONE person who knows what's going on, keeps dying because nobody's tearing off to deal with nanite ships
Infected, thankfully, as well as Hive Onslaught, are the only STFs that you can NOT lose OUTRIGHT, they just get a lot more annoying
There is no good reason not to use the 10% rule. It does not slow you down and it prevents major TRIBBLE ups.
The only time I have not wanted it used is when we manage to blow up the main generator first with tricobolt crit damage.
On the other hand, if someone blows a generator without checking to ensure that all the other generators can be blown within a few seconds, that is when the TRIBBLE ups happen.
If you are not going to communicate, at least check that all four generators are very low on health before doing your own thing.
I've never not gotten the optional whenever we've used the 10% rule. Same for MRRMLL in Cure. I've beaten both without using those, and I've gotten the optionals in both without using those. 10% and MRRMLL are general guidelines that players can use if they're inexperienced or PUGing, or just want a safe way to beat the mission. They're not the be-all and end-all but you can't go wrong if you follow them.
Just an aside but I was on a team once that managed to blow up the gate before the generators. Still not sure how that worked. Kinda funny to see the Tac cube warp in from nowhere.
The 10% rule only slows you down if you stop firing when your generator gets to 10%. If you move to the next generator to help the person who hasn't gotten theirs that low, yet, you are still going at a good pace.
To be honest, the 10% rule is more a rule of thumb and a saftey net, I've been in plenty of runs where someone put an extra round of fire into a generator, or pets acted up, or whatever, and a generator fell early, but a grav well usually fixes that situation of everyone is on their A game. The important aspect of it is that the generators all go down close to the same time, so there's time to blow the transformer. Things go south when one generator gets blown while the others are still mostly full on HP.
Comments
Every build that I use for ISE - I have a GW - just for those FU that happen. My sci toons have more crowd control of course.
If a FUBAR happens and people take off after spheres all over the map - I will jet and switch to another toon.
No doubt you will have people coming in here and saying if you need 10% rule you have a "fail build", but not everyone uses ships built for d.p.s. and that is why the 10% rule is useful.
On the other hand I got people putting me on ignore daily
I come from a game where trash talking is a core part of the game itself from development and between players is just as natural as saying good game.
Like yesterday some guy told me I couldn't speak to him like that because he had 500 runs and an accolade lmao
To me it's like if I had a point or not, wouldn't really change depending on his stats.
When I said that he put me on ignore.
The 2 kinds of people I met in this game are either hyper senstive and banging their keyboard 24/7 without my involvement or more conflict shy than a hamster.
Ultimately my form of presentation doesn't change the content of what I am saying and so it's a subliminal test if you can look beyond what doesn't matter and be professional.
Some of the best battles I had were actually teaching others to play and watch them go from cub to killing machine over the course of one map.
But, it did require they took some form of initial bashing, to acknowledge they had to improve.
People who come in and straight up ask for help or are humble in even the slightest I bend over backwards to help out.
/edit
ps. I always fly with repulsors and will stalk the corner next to the gate anticipating failure
I'm glad I had the sense to listen.
I have a pretty strong DPS Escort build so I have to actually switch over at 20%, the final few shots that get through will put the total pretty close to 10%
The only people on my ignore list are those who ignore me first. I figure I'm better off not doing another STF with them.
I have never cussed anyone out. I have offered an explanation and got told that they were the ones who knew what they were doing chasing after those Spheres all over the map. That STF took 1 HOUR!
I usually get the Lion's share of loot in those cases of "Premature Detonation." I got 115 OMs for the last STF where I was told it didn't work anymore, then was ignored before I could reply.
In other words, "TRIBBLE the team, I'm of to do my own thing".:D:P
You don't NEED it
but if someone asks to use it then we do
bit pointless most of the time a Solid (by which I mean reasonably skilled , well armed , cooperating team) can do the whole thing in less than 10 minutes (with optionals and no losses) it seems STF's are getting easier
you dont even needs escorts.
Ideally they all explode at kinda-sorta the same time. This is best achieved if four people each pick a generator and the fifth guy starts by helping the lowest DPS ship and moves up. All the generators should blow in quick succession this way.
Depending on how fast this goes, somebody might have to drop a Gravity Well or Warp Plasma to slow the spheres (Warp Plasma is far more effective in my experience if you can lay it in a straight line along their flight path, assuming some Repulsors noob doesn't scatter them all). If the remaining four players spam debuffs and DPS like they should, the transformer should be gone before the sacrificial Warp Plasma-er respawns (unless they survived, but that isn't terribly often).
In short, there are only three ways to TRIBBLE up ISE; intentional griefing, the occasional stupid mistake (like putting your gear on a new ship but forgetting to switch ships), and being really new to STFs. The 10% Rule is only meant to prevent the last on that list until they've gotten the hang of it, then it's just sort of a guideline.
I Support Disco | Disco is Love | Disco is Life
As far as repulsing stuff. Here's a hint, it your using a control ability on a group that isn't gravity well, and youre not in imminent danger of failing an objective...you're probably not helping.
Other than that, I never use 10%. It's a handicap for extremely poor DPS teams. I probably complete optionals on 95% of my pugs that aren't HOE.
P.S
I've never had a person in a pug use Tractor Repulsors in a way that was beneficial to the team. They always think they are, but 99% of the time they are just TRIBBLE up AoE or making people chase targets halfway across the map. If you are using tractor repulsors in any way other than a last ditch effort (ie a probe is just about to go through the time gate, or a set of raptors is just about to unload on Kang) then you are more harm than help.
wont change anything as the tactics are still totally different.. or lets say, can be totally different. i can run normal stfs with the tactic of elite stfs but i can by no means run an elite stf with the tactic of a normal stf (which means, killing a generator in infected space doesnt matter because one ship can easily clean the borg spam, which means you can kill a borg cube alone and at any time on cure space and which means you can just blow up one gate at any time without running into problems).
As far as repulsors all I can say is I save pug's daily, not just on infected.
If there is a legit complaint against repulsors it's that they take up a slot and cost me damage for the entire map in the exchange for very little and in some case no use at all.
But saying repulsors never worked in any situation on any map is a bit over the top I think, never generalize
Personally I think it's best to save as a last resort trump card. I can't count how many time some genius has repulsed Spheres clean out of my Gravity Well or Warp Plasma just because they were overzealous and jumped right in with the Repulsors.
I Support Disco | Disco is Love | Disco is Life
wrote the one that said:
Being a german that understands and speaks english, I find this post very amusing. There are far more germans that understand you then you think
Using the 10% rule has never been wrong, and will be a viable way to go as long as ISE is not rearranged in some way. Even a high DPS group can make good use of it, since the massed group of spheres coming in when using it, are easily dealt with using CSV, which should annihilate them faster then having to deal with them drip dropping in one by one
"Never generalize"
People who generalize are always wrong? Do you get it now
It's self-irony meta communication, now you have something new to think about.
Anyway, if a german chose to go online and use his language in oppose to the global norm it's only logical to assume he does because he has no choice.
If he did speak english he wouldn't be in the chat asking for other people to come play with him in german now would he.
Other facts that support the conclusion is knowing germany has voice over tv on all foreign languages including english.
Now, I am not saying that is crazy or you can draw a red line to germany's mentality in the past, a tendency to put itself "uber alles", that it's something inherently wrong with the nation, its culture and mentality, and that it's the only nation in europe that has yet to comply with english being the trade language in a global world - all I am saying is I don't want german words spammed up and down my chat.
So if you want to further discuss this matter meet me in PM.
So I will have to respectfully disagree again.
If you have enough DPS you can blow through the generators almost like on Normal.
The only thing I wouldn't do is focus fire on one generator a time, although with the combined firepower of 5 maxed ships even that would probably work, as they wouldn't last so much as 2 seconds and the transformer crumbles really fast, too, under combined fire.
So, 10% is a save bet if you are unsure about the teams capabilities.
Lately I have trouble adhering to the rule, since I switched to a torpedo boat and it's harder to control my damage output.
usually I have to restrain myself to almost no DPS or I blow the generator way too fast thanks to an "unlucky" crit.
But in those cases I pop a spread which has a good chance of finishing the rest of them by then.
Yesterday someone in ESD said something about our gun rights being taken away. Then the chat was full of arguments for a while. A few hours later I went to ESD and the chat was pretty tame and just people talking about things in the game and again, someone says something about gun rights being taken away and people started arguing about it. Personally I'm getting sick of the elitist bull**** and constant trolling in the game, and the forums. *sigh*
When it is used, we always make the Optional.
When it is not, we make the Optional half the time.
I don't think it ruins immersion, just think of it as a way to succeed.
It's much nicer and fun to succeed.
Not so much losing due to lack of cooperation.
It's good for team cooperation. By the time someone "graduates" up to elite STFs, team play should be first and foremost in their minds.
If we want to play for fun, we'll play normal STFs. If we want to play to achieve something, we'll play elites. And when playing elites, team play is expected.
10% rule all the way.
And this would be why my chat window has been closed since the day I started playing and will never be opened.
Everybody knows the actual problem is that you usually have two guys taking their time to get over there, you have two guys up top trying to get into position while taking out the cube, and that fifth guy... yeah THAT GUY... in his first ISE with his shiny new escort that blows all his CDs to zero the first one. So you've got three at 100% - four guys are out of position - three likely have CDs - and it becomes a mess.
10% is just a safety net - one that works pretty well... but that's not to say there's not some wiggle room between it and THAT GUY.
Infected, thankfully, as well as Hive Onslaught, are the only STFs that you can NOT lose OUTRIGHT, they just get a lot more annoying
The only time I have not wanted it used is when we manage to blow up the main generator first with tricobolt crit damage.
On the other hand, if someone blows a generator without checking to ensure that all the other generators can be blown within a few seconds, that is when the TRIBBLE ups happen.
If you are not going to communicate, at least check that all four generators are very low on health before doing your own thing.
To be honest, the 10% rule is more a rule of thumb and a saftey net, I've been in plenty of runs where someone put an extra round of fire into a generator, or pets acted up, or whatever, and a generator fell early, but a grav well usually fixes that situation of everyone is on their A game. The important aspect of it is that the generators all go down close to the same time, so there's time to blow the transformer. Things go south when one generator gets blown while the others are still mostly full on HP.