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OMEGA Plasma Torpedo Launcher Mk XII [Dmg]x2[CrtH]

heresincebetaheresincebeta Member Posts: 163 Arc User
edited January 2013 in Federation Discussion
So I got the Omega torpedo launcher and it seems to be confusing/disappointing. Hopefully someone else who has it can help clarify things for me:

1. If you have multiple torpedos slotted, the Omega seems to "take priority" in that it will fire when ready, even if you have another torpedo ready as well. If the Omega had the lowest priority (i.e. only fired it's rapid shots when other torpedos were on cooldown) it might be really good. As it is, it is really bad (because it prevents normal torps from firing unless the Omega is out of ammo).

2. Projectile Weapons Officer Doffs, while displaying on the tooltip as working on the Omega torpedo, do not appear to do anything. It's too bad that their cooldown reduction does not have a chance to speed up the re-load of a charge (which is what I would expect).

3. EDIT: Also the "bonus torpedo damage" from the RULE 62 console only affects the kinetic damage, not the plasma damage (though, to be fair, this might be consistent with all plasma torps... I don't know)

TL;DR: The OMEGA torpedo, as it stands, is not recommended for torpedo boats for 2 reasons (incompatibility with other torp launchers and non-functionality with PWOs).

Bonus: The only ship where i might recommend the OMEGA is as a rear launcher of a cruiser... it will shoot all its charges quickly while you turn around.
Post edited by heresincebeta on
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Comments

  • darimunddarimund Member Posts: 318 Arc User
    edited December 2012
    ive been running this launcher by itself foward with 3 projectile doffs. while I can't say for certain that they're doing anything for the recharge, I do know that i'm firing this thing just as frequently as I was firing 2 photon launchers forward. Additionally, i'm rotating HY 3 and 2 with this and i'm getting hits ranging from 22k to 50k (even had one for 70k against the gate in ISE) on the high yield shots, which also seems to have a very nasty AOE for the same amount, though small radius. the normal shots are hitting for about 7k each with out critting, but i'm also using 4 ambiplasma envelope consoles.

    I *think* just by watching the recharge, that the doffs are increasing the shots it recharges. I've watched the number jump from 1 charge to 4, very rarely do I ever see it empty.

    personally, my long term plan is to run this launcher forward and the romulan launcher aft, dunno how that's going to turn out until cryptic decides to get the romulan launcher working properly.
  • heresincebetaheresincebeta Member Posts: 163 Arc User
    edited December 2012
    See I'm not seeing that kind of damage... my Mk XII Quantums are so much better than this thing.

    Also, have you seen the 3-piece bonus proc? The "Reactive Deflection"? Is it working? I haven't seen a buff for it or anything... not sure if it's working as intended or not.
  • darimunddarimund Member Posts: 318 Arc User
    edited December 2012
    lol honestly, no, but to be fair, im also using 2 -threat consoles so im rarely taking damage. the whole team has to be dead before I start getting hit.

    *edit
    just for ref, this was from a recent ISE run:
    [Combat (Self)] Your Plasma Energy Bolt deals 47541 (32184) Kinetic Damage to Tactical Cube.
  • heresincebetaheresincebeta Member Posts: 163 Arc User
    edited December 2012
    darimund wrote: »
    ive been running this launcher by itself foward with 3 projectile doffs. while I can't say for certain that they're doing anything for the recharge,

    I think I figured it out: this torp launcher goes into a 8-second recharge when used with a special attack (Torp Spread or Torp High Yield). PWO officers seem to cool that down quicker (as they should). beyond that I dont see PWO doffs speeding anything up.

    What *should* happen is that this think should use it's charge when you TS or THY and should have no slower recharge for a special attack.

    I think it's bugged... I'll submit a ticket.
  • redrickyredricky Member Posts: 1,004 Arc User
    edited December 2012
    1. If you have multiple torpedos slotted, the Omega seems to "take priority" in that it will fire when ready, even if you have another torpedo ready as well. If the Omega had the lowest priority (i.e. only fired it's rapid shots when other torpedos were on cooldown) it might be really good. As it is, it is really bad (because it prevents normal torps from firing unless the Omega is out of ammo).
    This is something you should be taking control of yourself with keybinds. Bind all of row 4 to one key and all of row 5 to another key, then you can put the torps you want to fire first in row 4, then flip your tray back down so you don't have to devote space to them.

    The rule 62 boosting kinetic only is consistent, I think. Things that boost the dot on regular plasma torps are Mk, Rarity, [Dmg], and Plasma energy weapon consoles, (yes the ones that boost plasma beam and cannon damage). The plasma torp consoles only boost kinetic. Yes, this makes little sense. Also the dot can crit, so there's that to think about if you're building for dots.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • heresincebetaheresincebeta Member Posts: 163 Arc User
    edited December 2012
    redricky wrote: »
    This is something you should be taking control of yourself with keybinds.

    Why? Autofiring torps is fine (specially if you shoot 1 every second from 3x launchers and 3x PWOs like I do). If the priority was random, even, it'd be fine. But the problem is this launcher shoots all 5 of its charges and keep any other launcher from shooting due to the 1-sec GCD of torps.

    Having to keybind+mash a button to get this thing to work seems like a non-starter for me.
  • rooster75rooster75 Member Posts: 0 Arc User
    edited December 2012
    Why? Autofiring torps is fine (specially if you shoot 1 every second from 3x launchers and 3x PWOs like I do). If the priority was random, even, it'd be fine. But the problem is this launcher shoots all 5 of its charges and keep any other launcher from shooting due to the 1-sec GCD of torps.

    Having to keybind+mash a button to get this thing to work seems like a non-starter for me.

    Redricky has answered your question for you. Take the autofire off and make a keybind file to fire your torpedos off in the order that you want them to or assign a different keybind for individual torpedos. You have the tools to make a workaround for your problem created by using autofire.
  • hyprodimushyprodimus Member Posts: 196 Arc User
    edited December 2012
    Controlling torpedo firing allows you to wait until you have your damage buffs up, then fire your torpedoes for maximum effectiveness. Another thing is you will want to wait until shields are down for maximum damage.
  • redrickyredricky Member Posts: 1,004 Arc User
    edited December 2012
    Why? Autofiring torps is fine (specially if you shoot 1 every second from 3x launchers and 3x PWOs like I do). If the priority was random, even, it'd be fine. But the problem is this launcher shoots all 5 of its charges and keep any other launcher from shooting due to the 1-sec GCD of torps.

    Having to keybind+mash a button to get this thing to work seems like a non-starter for me.
    Sorry to sound harsh, but a keybind is the solution, and it is in game. You are asking the devs to give attention to something so you can leave your torps on auto-fire? What if another player prefers that the Omega fires first as it currently does? Should they lobby the devs to get it changed back? It's your personal preference that they fire in a certain order, and the tools exist to allow you to control that order.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • heresincebetaheresincebeta Member Posts: 163 Arc User
    edited December 2012
    redricky wrote: »
    Sorry to sound harsh, but a keybind is the solution, and it is in game. You are asking the devs to give attention to something so you can leave your torps on auto-fire? What if another player prefers that the Omega fires first as it currently does? Should they lobby the devs to get it changed back? It's your personal preference that they fire in a certain order, and the tools exist to allow you to control that order.

    While I suppose that's fair enough of a point, I'd add 2 things:
    1. By any measure, the new OMEGA and Romulan space sets were undertested... they have many things to be worked out (for instance, the way the torp works now was just to stop an exploit on the test server with people shooting all five charges as THY or TS). Also, consider that the omega weapon 3-piece set bonus is (by all appearances) nonfunctional as is the Romulan Plasma torpedo launcher (it's just a placeholder). Now is the best time for people to express their concerns with how it works.
    2. Because the mechanism for this torpedo is different from other torpedos, it might make sense for it to not trigger GCD of normal torpedo launchers.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited December 2012
    2. Because the mechanism for this torpedo is different from other torpedos, it might make sense for it to not trigger GCD of normal torpedo launchers.

    Do you honestly want to deal with the stupidity that will ensue when everyone and their mother are firing two crazy torpedoes every 1.5 seconds or so?
  • darimunddarimund Member Posts: 318 Arc User
    edited December 2012
    my only, I wouldn't quite call it a gripe, maybe a moderate negative about this torpedo is if you're close to the HY explosion, you can be hit by it as well. I put this up on another post yesterday but....

    [Combat (Self)] Your Plasma Energy Bolt dealt 8608 (40035) shield damage to Mogai Escort.

    [Combat (Self)] Your Plasma Energy Bolt deals 4448 (44483) Kinetic Damage(Critical) to Mogai Escort.

    [Combat (Self)] Your Plasma Energy Bolt deals 40114 (48249) Kinetic Damage(Critical) to you.

    I ended up vaporizing myself along side the mogai. Lesson learned, stay away from the bad guys.
  • twamtwam Member Posts: 0 Arc User
    edited December 2012
    That actually also happens with high yield versions of the regular plasma torpedo, and the tricobalt devices, I think.

    I'd say that's intended, to discourage people from launching a destructible massive ball of death right on top of their enemies, so they don't have time to shoot it down.

    In your case, this design decision seems to have worked :p
  • martakurillmartakurill Member Posts: 456 Arc User
    edited December 2012
    For those of us who won't be hitting this for a few days yet, anyone got a screen capture of its stats?
  • shookyangshookyang Member Posts: 1,122
    edited December 2012
    What slot do you have this torpedo in on your weapon equips?

    The far left?
  • heresincebetaheresincebeta Member Posts: 163 Arc User
    edited December 2012
    shookyang wrote: »
    What slot do you have this torpedo in on your weapon equips?

    The far left?

    I initially slotted it in the far right (because torps usually-but not always-tend to fire left to right) but then I played around with it. Seems to make no difference... always takes firing priority over other torps.
  • saltypineapplesaltypineapple Member Posts: 129 Arc User
    edited December 2012
    For those of us who won't be hitting this for a few days yet, anyone got a screen capture of its stats?


    http://i112.photobucket.com/albums/n176/artika7272/omegaplasmatorpedostats.png


    I fly a fleet advanced escort with only this as my torp.
    [SIGPIC][/SIGPIC]

    #It'sJustaGameAndAFreeOneAtThat!
    Come Visit the 44th Fleet
  • sgoneillsgoneill Member Posts: 30 Arc User
    edited December 2012

    Why does the description say "Consume on Use"? I'm assuming it's Cryptic's copy/paste typo?
  • shookyangshookyang Member Posts: 1,122
    edited December 2012
    sgoneill wrote: »
    Why does the description say "Consume on Use"? I'm assuming it's Cryptic's copy/paste typo?

    It's referring to the charging items. It replenishes them as soon as it uses them.
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited December 2012
    I initially slotted it in the far right (because torps usually-but not always-tend to fire left to right) but then I played around with it. Seems to make no difference... always takes firing priority over other torps.

    I do the same thing, especially when employing shield subsystem attacks. Typical Escort forward weapon set-up is (from left to right) beam array - DHC - DHC - Torpedo Launcher. This allows energy weapons to hit or weaken shields first, just before the torpedo hits its target.


    Unfortunately I won't have access to the Omega Torpedo for at least 2 more days, but I'm patiently watching the in-game clock :)
  • shookyangshookyang Member Posts: 1,122
    edited December 2012
    I'm curious to know why the DPS for this and the Romulan hyper-plasma torpedoes show 2x DPS compared to the damage it says it can do.

    Normally, the torpedo DPS is lower than the damage.

    Someone on OPvP last night said the Romulan torpedo fires every second, but that number doesn't add up...
  • alexhurlbutalexhurlbut Member Posts: 292 Arc User
    edited December 2012
    shookyang wrote: »
    It's referring to the charging items. It replenishes them as soon as it uses them.
    With a maximum of 5 charges and recharge one charge every 6 seconds. :P
  • xantrisxantris Member Posts: 0 Arc User
    edited December 2012
    While I suppose that's fair enough of a point, I'd add 2 things:
    1. By any measure, the new OMEGA and Romulan space sets were undertested... they have many things to be worked out (for instance, the way the torp works now was just to stop an exploit on the test server with people shooting all five charges as THY or TS). Also, consider that the omega weapon 3-piece set bonus is (by all appearances) nonfunctional as is the Romulan Plasma torpedo launcher (it's just a placeholder). Now is the best time for people to express their concerns with how it works.
    2. Because the mechanism for this torpedo is different from other torpedos, it might make sense for it to not trigger GCD of normal torpedo launchers.

    I've seen the adapted omega 3 piece proc a couple times. I don't know if it works for certain, but it appears to.
  • xantrisxantris Member Posts: 0 Arc User
    edited December 2012
    shookyang wrote: »
    I'm curious to know why the DPS for this and the Romulan hyper-plasma torpedoes show 2x DPS compared to the damage it says it can do.

    Normally, the torpedo DPS is lower than the damage.

    Someone on OPvP last night said the Romulan torpedo fires every second, but that number doesn't add up...



    It can fire off rapidly, and the game doesn't have a way to account for the weapons unique recharge cycle in it's dps calculations. So it can do that much dps until it runs out of charges, then it falls off drastically.
  • xantrisxantris Member Posts: 0 Arc User
    edited December 2012
    Here's a parse showing what it (and Romulan Weapons & the cutting beam) can accomplish on a Jem'Hadar ship. All Plasma Infuser consoles (+30 plasma energy weapons x5). No projectile doffs.

    The higher plasma fire (5%) comes from the Torp(it stacks on itself), the lower one from my cannons. Pretty respectable. The torp spread explosion animations are pretty badass too, though I'm not sure if it's just a plasma torp thing or unique to the weapon (i've never used regular plasma torps).

    http://i.imgur.com/isWE8.jpg

    That was a particularly terrible team too, everyone else sub 1600 dps; it wasn't a speedrun with tons of people using APBs; just me
  • shookyangshookyang Member Posts: 1,122
    edited December 2012
    xantris wrote: »
    It can fire off rapidly, and the game doesn't have a way to account for the weapons unique recharge cycle in it's dps calculations. So it can do that much dps until it runs out of charges, then it falls off drastically.
    You're referring to the Omega torpedo, yes?

    What about the Romulan torp?
  • xantrisxantris Member Posts: 0 Arc User
    edited December 2012
    shookyang wrote: »
    You're referring to the Omega torpedo, yes?

    What about the Romulan torp?

    At this point in time they are the same weapon with different names. I don't know if that's intentional or if its a placeholder and they neglected to put the Romulan torp in the rep tree
  • shookyangshookyang Member Posts: 1,122
    edited December 2012
    That's odd.

    Last night, people in the OPvP channel were saying that THY and TS do not work with the Romulan torpedo, but do with the Omega.
  • spectregun86spectregun86 Member Posts: 1 Arc User
    edited December 2012
    Just wondering...can you equip more than one Omega Plasma Torp?
  • xantrisxantris Member Posts: 0 Arc User
    edited December 2012
    shookyang wrote: »
    That's odd.

    Last night, people in the OPvP channel were saying that THY and TS do not work with the Romulan torpedo, but do with the Omega.

    It might be the case, I was just going by what I can see in the reputation store for the Romulan one.
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