In all honesty, one of the nice things about the Foundry is we're not restrained by the need to make missions a certain way. I don't think Cryptic would ever create a mission like Dereliction Duty (for one thing it's about 5x too long).
I do think they could benefit by taking some of the elements I used and applying them to shorter missions (more memorable characters, less mindless "kill 5/5 enemy groups").
That being said, if you were to put Foundry missions on a scale between story and game play, DD would probably be all the way to the left by story. Some have even said in their reviews that it's closer to being an interactive novel, and that may be a fair description.
But the strange thing is, I actually made Atlas Affair more action oriented (partly by necessity due to the situation), correcting a perceived deficiency in DD on my part, yet it's actually rated lower. So, I don't know what that means?
The only conclusion I draw from it is I'm just going to keep making the missions I enjoy, and as long as enough people keep playing them, I'll consider it worth my time (I'd like to get 500 plays over time).
If not everyone likes them, and even if some people think they are total TRIBBLE, that's OK. There are plenty of other missions in the Foundry, and many of them probably have more universal appeal. That's really the great thing about the Foundry, there's something for everyone.
Why can't I get past the Hirogen's Apex Battleship? I battled it for every over an hour and I couldn't beat it. It just healed too fast. Plus, it doesn't help that my starfleet "ally" won't help. The ship just sits off in the distance, doing nothing, but watching.
It's like the Hirogen battleship and this particular Starfleet ship (the one with the Admiral onboard) are allied. Until I can figure out how to take out the ship, I can'f finish the story.
That's strange. The Hirogen battleship shouldn't be that hard to defeat. I hope Cryptic hasn't pulled another "D'Deridex Defender".
Make sure your weapon power is set to maximum, that will make a big difference. If you're running with low weapon power your damage output drops off dramatically.
Also the Hercules should help you, bu if it looks like it has little electrical arcs coming off of it, that means it's already been disabled. If the ship hasn't been disabled then try moving closer to it so the Hirogen battleship follows you.
How do I make sure my weapon power is set to maximum? And, like I said, I battled the ship for over an hour to a standstill. You would think the Hercules would have repaired itself back into service ...
I moved on, and I'm having trouble beating a Orion frigate now too.
I put off trying this one because of the time commitment involved but damn, I really should have got on board sooner.
This mission is a masterpiece Nagorak, really seems to push the boundaries of what the Foundry can do. Great characterisation, strong plot, investigation, humour, amazing map work and thrilling action to top it off - this mission has it all. The whole package ranks as one of - if not the best - foundry missions I've played - and I've played a good number of fantastic ones.
Episode 2 is next on my list - looks like it's going to be a 'Star Trek: Atlas week' for me! (Little confusing as my own ship is named Atlas)
How do I make sure my weapon power is set to maximum? And, like I said, I battled the ship for over an hour to a standstill. You would think the Hercules would have repaired itself back into service ...
I moved on, and I'm having trouble beating a Orion frigate now too.
No offense, but the frigate is the weakest class of ship. If you're having trouble with a frigate then something is either wrong with how your ship is equipped or configured.
Check Difficulty Level
First of all, check that you're set to normal difficulty mode. Push J to bring up your journal and hit the "In Progress" tab. Then in the lower right corner there should be something that says "X difficulty". It should say Normal Difficulty. If it says Elite or Advanced then change it to Normal.
Set Weapon Power To Max
Next check to make sure your weapon power is set to max. To do that do the following:
On your screen there is a meter which displays your ship power level.
Select the one that has the symbol of an X on it. That's weapon power. Due to the mechanics of the game you should mostly leave your power set to weapons except if you are specifically trying to run away or get your shields back up.
If you're playing Dereliction Duty you're obviously at least Lt. Commander, so if you're still in your Miranda (starting ship) then there's something wrong. Make sure you've upgraded to your next level ship. Also if you're still using MK II equipment then upgrade to MK IV equipment.
Since the tip jar went live I've received 116,325, which is about 1551 per day. Although I doubt the tips are actually spread out evenly during that time. It probably spiked after AA part 2 was released and it's probably lower than 1551 right now.
The only problem I had with Dereliction Duty was trying to get my Boffs through the doors aboard the Atlas when you go over there for the briefing. It took me more than ten tries to get two of them out of the transporter room (I set waypoints for the other two and left them in there). Otherwise I loved the mission, and especially loved the feeling of actually investigating something and figuring things out without having to blow X number of things up first. Looking forward to playing the next episode!
I'm new to posting in the forums (although I've been playing STO obsessively for a little while now), as I simply don't often have much of interest to contribute. However, I saw this thread and had to stick my head in.
I have played a few of the "top rated" Foundry missions now, and have recently created my first attempt at an original mission. I was impressed with the quality of some of these missions prior to my own experiments with the Foundry, but since? Wow.
My thanks and admiration go out to the author. Dereliction Duty / Atlas Affair is an amazingly well created series with characters that I got to know and care about, (even managed to respect ***ami slightly after my conversation choices with her). Branching conversations really add to the immersion, and it seems that you can interact with almost anything, whether it is an objective or not. I was very impressed with the final entry in the series' "multiple endings" workaround and it was very effective.
All in all, this post is simply to say thank you for providing us as players with these episodes. After my own experience with the Foundry I can appreciate even more the time and effort you have put into creating them, and I am grateful. The episodes are in my opinion something you can really be proud of.
Thanks for the positive words guys. I do plan on making more missions, but I've just been totally overwhelmed in real life lately. I just haven't had the time to even play STO at all. Hopefully I'll have time to get back into the Foundry in the next month or so, and on a positive note my creative batteries should be fully recharged by my "vacation" from the game.
By the way, if you've finished Dereliction Duty/Atlas Affair, be sure to play Perilous Prize, if you haven't already. It's a little more light hearted and maybe not as epic as the other missions, but I think it's still a fun story.
hey ive played this mission before but now i cant find it anywhere on the foundry after putting in the mission name and authors name can someone help please
hey ive played this mission before but now i cant find it anywhere on the foundry after putting in the mission name and authors name can someone help please
Hi. Sorry I had to pull my missions due to some changes for S6. There were some things that had to be updated for the new system, and while I was at it, I decided to make some additional upgrades.
Dereliction Duty and Atlas Affair (Parts 1 & 2) will both be back up by this coming Friday. Hopefully I can get them up before that, maybe as soon as Monday, but they will be up by Friday for certain.
Sorry for the inconvenience. But it's good to know I haven't been totally forgotten.
Hi. Sorry I had to pull my missions due to some changes for S6. There were some things that had to be updated for the new system, and while I was at it, I decided to make some additional upgrades.
Dereliction Duty and Atlas Affair (Parts 1 & 2) will both be back up by this coming Friday. Hopefully I can get them up before that, maybe as soon as Monday, but they will be up by Friday for certain.
Sorry for the inconvenience. But it's good to know I haven't been totally forgotten.
ok then thanks for the help glad to know they will come back
Dereliction Duty is back up now. Atlas Affair, Part 1 will be up later tonight, and Atlas Affair, Part 2 will hopefully be back up Sunday or Monday of next week.
I put Atlas Affair, Part 1 back up now. I might just put AA pt 2 back up after making only essential edits, and then make the level improvements after that, so people can at least play through the whole mission. In that case, it will be back up tonight.
Comments
I do think they could benefit by taking some of the elements I used and applying them to shorter missions (more memorable characters, less mindless "kill 5/5 enemy groups").
That being said, if you were to put Foundry missions on a scale between story and game play, DD would probably be all the way to the left by story. Some have even said in their reviews that it's closer to being an interactive novel, and that may be a fair description.
But the strange thing is, I actually made Atlas Affair more action oriented (partly by necessity due to the situation), correcting a perceived deficiency in DD on my part, yet it's actually rated lower. So, I don't know what that means?
The only conclusion I draw from it is I'm just going to keep making the missions I enjoy, and as long as enough people keep playing them, I'll consider it worth my time (I'd like to get 500 plays over time).
If not everyone likes them, and even if some people think they are total TRIBBLE, that's OK. There are plenty of other missions in the Foundry, and many of them probably have more universal appeal. That's really the great thing about the Foundry, there's something for everyone.
It's like the Hirogen battleship and this particular Starfleet ship (the one with the Admiral onboard) are allied. Until I can figure out how to take out the ship, I can'f finish the story.
Too bad really.
Make sure your weapon power is set to maximum, that will make a big difference. If you're running with low weapon power your damage output drops off dramatically.
Also the Hercules should help you, bu if it looks like it has little electrical arcs coming off of it, that means it's already been disabled. If the ship hasn't been disabled then try moving closer to it so the Hirogen battleship follows you.
I moved on, and I'm having trouble beating a Orion frigate now too.
This mission is a masterpiece Nagorak, really seems to push the boundaries of what the Foundry can do. Great characterisation, strong plot, investigation, humour, amazing map work and thrilling action to top it off - this mission has it all. The whole package ranks as one of - if not the best - foundry missions I've played - and I've played a good number of fantastic ones.
Episode 2 is next on my list - looks like it's going to be a 'Star Trek: Atlas week' for me! (Little confusing as my own ship is named Atlas)
No offense, but the frigate is the weakest class of ship. If you're having trouble with a frigate then something is either wrong with how your ship is equipped or configured.
Check Difficulty Level
First of all, check that you're set to normal difficulty mode. Push J to bring up your journal and hit the "In Progress" tab. Then in the lower right corner there should be something that says "X difficulty". It should say Normal Difficulty. If it says Elite or Advanced then change it to Normal.
Set Weapon Power To Max
Next check to make sure your weapon power is set to max. To do that do the following:
On your screen there is a meter which displays your ship power level.
See here: http://www.nagorak.com/powersettings.jpg
Select the one that has the symbol of an X on it. That's weapon power. Due to the mechanics of the game you should mostly leave your power set to weapons except if you are specifically trying to run away or get your shields back up.
This explains more about how power settings works: http://www.stowiki.org/Starship_%28Power_and_Subsystems%29
And this explains why you should leave yourself set to weapon power: http://forums.startrekonline.com/showthread.php?t=162618
Upgrade Your Weapons/Ship
If you're playing Dereliction Duty you're obviously at least Lt. Commander, so if you're still in your Miranda (starting ship) then there's something wrong. Make sure you've upgraded to your next level ship. Also if you're still using MK II equipment then upgrade to MK IV equipment.
Since the tip jar went live I've received 116,325, which is about 1551 per day. Although I doubt the tips are actually spread out evenly during that time. It probably spiked after AA part 2 was released and it's probably lower than 1551 right now.
http://forums.startrekonline.com/showthread.php?t=265617
I loved the way that you could interact with items that were non story essential.
Also, permission to punch ***ami in the throat?
EDIT: ^^^ Oh wow...
*prepares to play DD for the 10th time*
Looking forward to part V, not in a pressuring or anticipating way, simply in wondering what might happen next.
I'm new to posting in the forums (although I've been playing STO obsessively for a little while now), as I simply don't often have much of interest to contribute. However, I saw this thread and had to stick my head in.
I have played a few of the "top rated" Foundry missions now, and have recently created my first attempt at an original mission. I was impressed with the quality of some of these missions prior to my own experiments with the Foundry, but since? Wow.
My thanks and admiration go out to the author. Dereliction Duty / Atlas Affair is an amazingly well created series with characters that I got to know and care about, (even managed to respect ***ami slightly after my conversation choices with her). Branching conversations really add to the immersion, and it seems that you can interact with almost anything, whether it is an objective or not. I was very impressed with the final entry in the series' "multiple endings" workaround and it was very effective.
All in all, this post is simply to say thank you for providing us as players with these episodes. After my own experience with the Foundry I can appreciate even more the time and effort you have put into creating them, and I am grateful. The episodes are in my opinion something you can really be proud of.
Thanks again.
Hoping that Nagorak does a follow-up at some point. Would love to know what becomes of the elder daughter.
By the way, if you've finished Dereliction Duty/Atlas Affair, be sure to play Perilous Prize, if you haven't already. It's a little more light hearted and maybe not as epic as the other missions, but I think it's still a fun story.
I realize they're longer than the typical Foundry mission, but they're noteworthy. Make it so, Cryptic!
Hi. Sorry I had to pull my missions due to some changes for S6. There were some things that had to be updated for the new system, and while I was at it, I decided to make some additional upgrades.
Dereliction Duty and Atlas Affair (Parts 1 & 2) will both be back up by this coming Friday. Hopefully I can get them up before that, maybe as soon as Monday, but they will be up by Friday for certain.
Sorry for the inconvenience. But it's good to know I haven't been totally forgotten.
Click here for my Foundry tutorial on Creating A Custom Interior Map.
ok then thanks for the help glad to know they will come back
Click here for my Foundry tutorial on Creating A Custom Interior Map.
Click here for my Foundry tutorial on Creating A Custom Interior Map.
Thanks, I'm glad you enjoyed the mission.
Click here for my Foundry tutorial on Creating A Custom Interior Map.